Anakin
3758a2601c
cleanup data after file is no longer needed
2016-12-31 13:11:14 +01:00
Anakin
9a5d09b80c
fixed crash
2016-12-31 13:04:03 +01:00
Anakin
ee8705f9e4
draw all models from vector,
...
window cosmetic,
next:
texture,
calculate modelmatrix from parent
2016-12-31 12:31:38 +01:00
Anakin
c96d05decb
fixed the triangle problem :D
...
next:
add texture import,
test multiedged mesh,
add open button,
add drag n' drop
2016-12-30 15:39:31 +01:00
Anakin
d63d5276a1
Merge branch 'master' of git.rwth-aachen.de:carstenf/OpenGL
2016-12-30 15:07:29 +01:00
Anakin
32b0a95afb
use import data
2016-12-30 15:06:26 +01:00
Anakin
e863c68a77
added movement and zoom
2016-12-30 13:28:07 +01:00
Anakin
353d932147
import msh file,
...
problems:
it is not correctly displayed (vertice and what happend to the texture?)
todo:
improve the import, remove unused garbage,
add move and zoom function
2016-12-30 12:36:05 +01:00
Anakin
82ce8ad72a
manage data in vectors
2016-12-29 14:06:25 +01:00
Anakin
0499982150
move texture to GeometryEngine
2016-12-29 13:37:15 +01:00
Anakin
faea3b0737
removed timer rotation, now the user has full control,
...
added keyboard support,
reset rotation with space
2016-12-27 14:05:39 +01:00
Anakin
a30f1b125c
added Qt Example, next change it to fit my project
2016-12-24 16:03:37 +01:00
Anakin
b6ef34f988
still trying to fix the problem
2016-12-14 17:20:20 +01:00
Anakin
96379a9afb
fixed texture error
2016-12-13 19:07:36 +01:00
Anakin
481256e8ea
added open file ability from the old project to Qt,
...
texture seams not to open,
texture display does not work
2016-12-12 16:47:38 +01:00
Anakin
1cc4f1ca90
removed vertex class (i have my own data structure)
...
implemented the glInit and glPaint function
2016-12-12 12:38:13 +01:00
Anakin
53ac8c3e5b
copied from the old Ppoject:
...
shaders,
object class
Modified to use better names and use Qt things
2016-12-11 17:46:22 +01:00
Anakin
5faf584d84
First triangle drawn in Qt Project
2016-12-10 14:42:00 +01:00
Anakin
8cf86a41eb
Added new Project using Qt,
...
There is garbage left from Qt??
2016-12-09 15:56:45 +01:00
Anakin
1c5a33cfa7
different quat2eul function from the internet
2016-12-03 14:33:15 +01:00
Anakin
4078347023
fixed cloth problem
2016-12-03 13:39:57 +01:00
Anakin
46c4a166c4
code improvement
2016-12-02 14:04:01 +01:00
Anakin
1918d5c844
new release version,
...
Features:
- performance improvement,
- code improvement,
- move the model to the center,
- scale everything to 1,
- do not open a default file for release build
Bugs:
- cloth is not displayed correctly,
- turning in the wrong x direction when model is turned 180° in y direction,
- consular class corvette is not displayed,
- rep_weap_LJ-50 is not displayed correctly
2016-12-02 13:07:49 +01:00
Anakin
3118118953
some fixes
2016-12-02 13:00:38 +01:00
Anakin
9b3d12dfeb
scale everything to 1,
...
cloth not displayed completely,
corvette is not displayed why?
2016-12-02 12:10:52 +01:00
Anakin
a47eefe92e
move the model to the center,
...
clean up variables,
use delete[]
2016-12-01 19:51:11 +01:00
Anakin
1c0ed61b34
adjust boundingbox (only for SINF)
...
use else if
2016-11-30 17:05:39 +01:00
Anakin
ef2c341a1a
using c++11 loops,
...
reading bbox for each geom,
added some TODO
use the bbox information
2016-11-28 14:04:09 +01:00
Anakin
5ab2f2eaf9
fixed the memory garbage problem
2016-11-26 15:39:59 +01:00
Anakin
5c5b9ac2f1
don't copy the model list. It can be very big - using pointer now,
...
garbage is not from the texture or object changes
2016-11-25 16:14:33 +01:00
Anakin
e1e8e165fe
removed unused information from texture,
...
don't copy the data, give a pointer,
there is some data left, need to find out if it's from these changes
2016-11-24 19:40:17 +01:00
Anakin
97a38d5260
new release version,
...
Features:
- fixed texture problem
- fixed multi polygon problem
Bugs:
- cloth not working correctly,
- seams that bones as parent do not work
2016-11-23 17:34:03 +01:00
Anakin
23ce58291e
fixed the multiedged polygons
2016-11-23 17:30:38 +01:00
Anakin
232acedce7
trying to fix the polygon mess up,
...
added new multipoly for testing
2016-11-22 20:05:02 +01:00
Anakin
60cc7bb562
fixed messed up textures of the cluster
2016-11-21 15:02:33 +01:00
Anakin
9abd285239
new release version,
...
Features:
- reset view before loading new mesh
- reset view when pressing space
- clustered msh can be displayed
- shadow mesh, nulls, bones, hidden things are no longer displayed
- now mulitpolygons can be displayed
- fasten and improved code
Bugs:
- cluster mixed up textures,
- at most mesh only every 2nd triangle is displayed,
- triangulation is not very good (DarthDUCK's Proton charge)
2016-11-20 17:00:17 +01:00
Anakin
bcdc17c362
shorten code,
...
tested multipoly, there are some problems, look at the README.md,
2016-11-20 16:56:56 +01:00
Anakin
b3a8b4bb81
triangulation implemented,
...
now need to test it
2016-11-20 16:46:49 +01:00
Anakin
f81f03353d
cloth stores the data in vectors, too;
...
removed the old unused code
2016-11-20 13:09:02 +01:00
Anakin
9ac1a25954
fixed the uv problem
2016-11-20 12:38:22 +01:00
Anakin
57df0a2e15
use different variables to store the data. The aim is to handle even not triangulated mesh files.
...
At the moment there is a problem with the UV using the new method
2016-11-20 12:26:23 +01:00
Anakin
927ce1cd0a
fixed warnings
2016-11-16 14:18:11 +01:00
Anakin
f4d8018f8f
workaround: don't read Data from bones, nulls, shadow and hidden,
...
new implementation of segm read strp to not only read triangles,
needs to be included in the buffer fill function/draw function
2016-11-16 14:00:51 +01:00
Anakin
806024f4f9
faster method for texture handling
2016-11-13 15:46:52 +01:00
Anakin
0f379ba04a
ignore null, bones, shadow mesh and hidden things
2016-11-13 12:47:19 +01:00
Anakin
8929717c9f
handle clustered models
2016-11-13 12:15:33 +01:00
Anakin
bbe657d030
reset view before loading a new file,
...
reset view when pressing space
2016-11-12 13:53:49 +01:00
Anakin
1ab385475b
new release version,
...
Features:
- drag and drop
2016-11-12 12:30:54 +01:00
Anakin
9298d88260
cleaning up before loading new stuff,
...
next step: calculate best first view position
2016-11-12 12:17:46 +01:00
Anakin
91b65bf6e3
added drag n drop function,
...
need to clean up before loading the next mesh
2016-11-12 12:14:45 +01:00
Anakin
b4bd314450
clean up code
2016-11-12 12:05:03 +01:00
Anakin
2524971d19
include all parent modelmatrices
2016-11-12 11:54:44 +01:00
Anakin
15743e11fa
new release version
2016-11-09 17:49:02 +01:00
Anakin
6107b648f9
now every model is painted with it's own texture
2016-11-09 17:48:28 +01:00
Anakin
ee8989b098
update README.md,
...
Cip hat nur OpenGl 2.1 -.-
2016-11-09 14:02:57 +01:00
Anakin
2f83d37e12
fixed the problem,
...
next solve texture name is taken only from the first element,
move some code around
2016-11-08 21:28:24 +01:00
Anakin
b4b2538ea6
fixed problem
2016-11-08 17:06:50 +01:00
Anakin
e5490b9451
collect all texture data and give it to the shader later,
...
solid color works,
texture crash
2016-11-08 16:42:05 +01:00
Anakin
9c7691df85
removed unused variables
2016-11-08 10:31:34 +01:00
Anakin
0fd3a7f9c8
next step: draw each model with it's own texture,
...
added new example mesh
2016-11-08 10:25:10 +01:00
Anakin
b9903e593b
new release build
2016-11-07 17:11:02 +01:00
Anakin
3d545b4e75
added a new test mesh,
...
there are warnings if there is no texture,
2016-11-07 17:08:46 +01:00
Anakin
42c94f290c
instance was not the right thing for me,
...
now it's working
2016-11-07 17:07:16 +01:00
Anakin
de76f7182a
still trying to fix the problem
2016-11-07 16:00:57 +01:00
Anakin
04d8c453f3
fdsgds<gv<df
2016-11-07 12:16:39 +01:00
Anakin
ed66d77b69
still trying to draw instanced
2016-11-07 12:06:55 +01:00
Anakin
8a36fe10b1
allocate memory for the buffer before using it
2016-11-05 13:36:28 +01:00
Anakin
1cbc9336fe
fixing some problems,
...
trying to draw instanced,
now it crashes
2016-11-05 11:53:49 +01:00
Anakin
9c12598bf5
trying to give MVP via buffer,
...
nothing displayed -.-
2016-11-03 19:46:36 +01:00
Anakin
3af886450f
special thanks to john_connor for finding the display problem
2016-11-01 17:07:07 +01:00
Anakin
bc518f58ee
now you can set optional ogl version through the first 2 parameters
2016-11-01 14:16:18 +01:00
Anakin
9d35634c0c
pass data (xyz, uv) with 1 buffer to shader,
...
bugs:
2 triangles are not painted, one is wrong positioned
2016-11-01 11:51:04 +01:00
Anakin
a875820f48
removed unused files,
...
removed unused functions,
removed unused variables,
reduced dynamic stack memory (there was too much allocated),
moved some code around into better place,
implemented destructor (there is still a std::_face_node left on the stack when the program is done),
2016-10-31 16:19:12 +01:00
Anakin
ea07ead94f
added new test mesh that is rotated,
...
translation from model is now applied,
still need to draw all modl from one mesh
2016-10-31 10:46:41 +01:00
Anakin
e509b1e11c
display all models from a mesh,
...
problem, apply different model matrices for each model,
solution give a list of all models to ogl controller, where they are handled,
next steps: find solution for wrong rotation + draw ALL models instead of only the first
2016-10-30 14:22:08 +01:00
Anakin
a8bfacfd73
fixed wrong placed triangles,
...
updated release exe
2016-10-23 16:24:36 +02:00
Anakin
5cec0128cd
draw all triangles instead of the first 12,
...
added todo section to the README.md,
clean up code
2016-10-23 16:01:06 +02:00
Anakin
6d5489a96c
texture now is correctly displayed
2016-10-23 15:38:47 +02:00
Anakin
4f52510ff9
texture is now correctly detected and used,
...
there seams to be a problem with the UV. They are not correctly
2016-10-22 15:35:06 +02:00
Anakin
be97fa8e6f
fixed crash problem
2016-10-22 14:05:46 +02:00
Anakin
c0a84c7513
get all materials,
...
save the texture name for every modl,
program crashes at glfwPollEvents(); fix???
2016-10-22 13:49:45 +02:00
Anakin
03553616e7
now the tool finds the msh2 chunk even if it is not the 2nd behind HEDR,
...
hence restructured code,
2016-10-21 19:24:30 +02:00
Anakin
211b406c3d
dynamical decide whether to use the given texture or solid red
2016-10-21 18:56:34 +02:00
Anakin
c3d73895c7
read msh in,
...
handle non UVed msh,
next test UVed msh + dynamical switch between UVed/not UVed
2016-10-17 17:49:44 +02:00
Anakin
e583c361ec
fasten code,
...
fixed vertex crash,
still crashes while getting UV data,
vertex are not displayed correctly
2016-10-16 16:50:20 +02:00
Anakin
9700638548
integrated mesh import class into OpenGL,
...
Problem with STRP, indices are not logical
2016-10-16 12:33:25 +02:00
Anakin
b2f174d15f
clean up code:
...
removed useless variables,
moved code into new functions
2016-10-12 15:55:36 +02:00
Anakin
548150f33e
evaluate most of MODL chunk,
...
missing GEOM chunk,
2016-10-11 13:41:24 +02:00
Anakin
59446f088f
now all MODL chunks from MSH2 are saved,
...
searching only subchunks and not all behind,
finding corrupted size information and trying to continue
2016-10-10 12:34:01 +02:00
Anakin
4f1ff65f71
first try to get all MODL and their sub chunks,
2016-10-09 16:44:35 +02:00
Anakin
443675aeaa
save name, size and position of every chunk under MSH2
2016-09-13 19:48:27 +02:00
Anakin
05b6e4f9ed
started msh read in
2016-09-12 16:49:05 +02:00
Anakin
663bb62098
added stable test release,
...
modified dummy uv
2016-09-08 19:00:56 +02:00
Anakin
8955fc91ea
OpenGLController: moved some code around
...
shader: throw errors
2016-09-08 17:41:26 +02:00
Anakin
d97a917a5e
rle files are now supported
2016-09-08 15:55:12 +02:00
Anakin
11a8de82d4
fixed interaction bug
2016-09-08 11:36:57 +02:00
Anakin
ee73c16e1f
implemented destructor,
...
bug: callback does not modify the right oglcontroller
2016-09-08 11:30:00 +02:00
Anakin
f57614fd2a
added old working project
2016-09-07 17:17:17 +02:00
Anakin
07bf3f9394
fix display bug,
...
bugs: cannot move cube anymore
2016-09-07 17:12:27 +02:00
Anakin
57472da352
put everything into one class,
...
Bug: still nothing displayed
2016-09-07 16:07:56 +02:00