https://git.rwth-aachen.de/carstenf/OpenGL Pulled from here as backup of work that I did under the develop branch.
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Anakin 1cc4f1ca90 removed vertex class (i have my own data structure)
implemented the glInit and glPaint function
2016-12-12 12:38:13 +01:00
3DViewer added old working project 2016-09-07 17:17:17 +02:00
MeshViewerQt removed vertex class (i have my own data structure) 2016-12-12 12:38:13 +01:00
MshViewer different quat2eul function from the internet 2016-12-03 14:33:15 +01:00
Release fixed cloth problem 2016-12-03 13:39:57 +01:00
README.md fixed cloth problem 2016-12-03 13:39:57 +01:00

MshViewer

I started to learn OpenGL. Therefore i decided to implement a .msh viewer for SWBFII assets, since the old one is not very good. But we don't have the source, so i start from the beginning. Why OpenGL for a viewer? well that way i can display specular and normal maps and maybe show animations, too.

The Team

So far it is just me. If you wanna help me, let me know :D

Licence

Feel free to use my code the way you like. But remember i used some public libraries. Make sure you read their licence, too.

To Do

  • rotation problem
  • cloth not working correctly
  • optional display bones, shadow, collision,...
  • integrate into a software: -> gui open file ( + drag and drop), -> list all msh under a directory, -> display shadows, -> display colisions, -> lights, -> handle render flags,