fixed cloth problem

This commit is contained in:
Anakin 2016-12-03 13:39:57 +01:00
parent 46c4a166c4
commit 4078347023
4 changed files with 3 additions and 2 deletions

View File

@ -530,7 +530,7 @@ void Object::analyseClthChunks(Modl * dataDestination, std::list<ChunkHeader*>&
std::vector<uint32_t> tempPoly;
// for every triangle..
for (unsigned int i = 0; i < tempSize; i += 3)
for (unsigned int i = 0; i < tempSize * 3; i += 3)
{
tempPoly.clear();

View File

@ -18,7 +18,7 @@ int main(int argc, char** argv)
scene = OpenGLController::getInstance();
#ifdef _DEBUG
scene->loadMsh("..\\Release\\Msh\\quadPoly.msh");
scene->loadMsh("..\\Release\\Msh\\triClothMan.msh");
#endif // DEBUG
do {

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@ -13,6 +13,7 @@ Feel free to use my code the way you like. But remember i used some public libra
licence, too.
### To Do
- rotation problem
- cloth not working correctly
- optional display bones, shadow, collision,...
- integrate into a software:

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Release/Msh/triClothMan.msh Normal file

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