53ac8c3e5b391ccc36b84fa6f3ef0a278b5cf636

shaders, object class Modified to use better names and use Qt things
MshViewer
I started to learn OpenGL. Therefore i decided to implement a .msh viewer for SWBFII assets, since the old one is not very good. But we don't have the source, so i start from the beginning. Why OpenGL for a viewer? well that way i can display specular and normal maps and maybe show animations, too.
The Team
So far it is just me. If you wanna help me, let me know :D
Licence
Feel free to use my code the way you like. But remember i used some public libraries. Make sure you read their licence, too.
To Do
- rotation problem
- cloth not working correctly
- optional display bones, shadow, collision,...
- integrate into a software: -> gui open file ( + drag and drop), -> list all msh under a directory, -> display shadows, -> display colisions, -> lights, -> handle render flags,
Description
https://git.rwth-aachen.de/carstenf/OpenGL
Pulled from here as backup of work that I did under the develop branch.
Languages
C++
94.4%
GLSL
3.2%
Objective-C
2%
C
0.4%