first try to get all MODL and their sub chunks,
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443675aeaa
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4f1ff65f71
@ -17,12 +17,13 @@ public:
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private:
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std::list<chunkHeader*> lChunk;
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std::list<chunkHeader*> lChunkMsh2;
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std::list<chunkHeader*> lChunkModl;
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std::fstream fsMesh;
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private:
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void readChunks();
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void loadChunks(std::list<chunkHeader*> &destination, std::streampos start, const char end[5]);
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public:
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@ -14,8 +14,24 @@ Object::Object(const char* path)
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if (!fsMesh.is_open())
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throw std::invalid_argument(std::string("file not found: ") += path);
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// get Chunks
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readChunks();
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fsMesh.seekg(8);
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char tempChunkName[5] = { 0 };
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fsMesh.read(reinterpret_cast<char*>(&tempChunkName[0]), sizeof(tempChunkName) - 1);
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if (strcmp(tempChunkName, "MSH2"))
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throw std::invalid_argument(std::string("corrupted file MSH2 expected instead of ") += tempChunkName);
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fsMesh.seekg(4, std::ios_base::cur);
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loadChunks(lChunkMsh2, fsMesh.tellg(), "CL1L");
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for (std::list<chunkHeader*>::iterator it = lChunkMsh2.begin(); it != lChunkMsh2.end(); it++)
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{
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if (!strcmp("MODL", (*it)->name))
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{
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loadChunks(lChunkModl, (*it)->position, "CL1L");
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}
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}
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// close file
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fsMesh.close();
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@ -27,13 +43,14 @@ Object::~Object()
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}
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/////////////////////////////////////////////////////////////////////////
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// private functions
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void Object::readChunks()
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void Object::loadChunks(std::list<chunkHeader*>& destination, std::streampos start, const char end[5])
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{
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// Jump into Mesh2
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fsMesh.seekg(16, std::ios_base::cur);
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fsMesh.seekg(start);
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do
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{
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@ -43,15 +60,16 @@ void Object::readChunks()
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fsMesh.read(reinterpret_cast<char*>(&tempHeader->size), sizeof(tempHeader->size));
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tempHeader->position = fsMesh.tellg();
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lChunk.push_back(tempHeader);
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destination.push_back(tempHeader);
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fsMesh.seekg(tempHeader->size, std::ios_base::cur);
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if (!std::strcmp(tempHeader->name, "CL1L"))
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if (!std::strcmp(tempHeader->name, end))
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break;
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} while (!fsMesh.eof());
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} while (fsMesh.good());
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std::cout << "got all chunks, totaly found: " << destination.size() << std::endl;
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std::cout << "got all chunks, totaly found: " << lChunk.size() << std::endl;
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}
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