First triangle drawn in Qt Project
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8cf86a41eb
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@ -1,10 +1,8 @@
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<UI version="4.0" >
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>MainWindowClass</class>
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<widget class="QMainWindow" name="MainWindowClass" >
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<property name="objectName" >
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<string notr="true">MainWindowClass</string>
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</property>
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<property name="geometry" >
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<widget class="QMainWindow" name="MainWindowClass">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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@ -12,18 +10,26 @@
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<height>400</height>
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</rect>
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</property>
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<property name="windowTitle" >
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<property name="windowTitle">
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<string>MainWindow</string>
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</property>
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<widget class="QMenuBar" name="menuBar" />
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<widget class="QToolBar" name="mainToolBar" />
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<widget class="QWidget" name="centralWidget" />
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<widget class="QStatusBar" name="statusBar" />
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<widget class="QWidget" name="centralWidget"/>
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<widget class="QToolBar" name="mainToolBar">
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<property name="movable">
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<bool>false</bool>
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</property>
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<attribute name="toolBarArea">
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<enum>TopToolBarArea</enum>
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</attribute>
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<attribute name="toolBarBreak">
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<bool>false</bool>
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</attribute>
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</widget>
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<widget class="QStatusBar" name="statusBar"/>
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</widget>
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<layoutDefault spacing="6" margin="11" />
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<pixmapfunction></pixmapfunction>
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<layoutdefault spacing="6" margin="11"/>
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<resources>
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<include location="MainWindow.qrc"/>
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<include location="../Resources/MainWindow.qrc"/>
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</resources>
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<connections/>
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</UI>
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</ui>
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@ -11,11 +11,21 @@ public:
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MainWindow(QWidget *parent = Q_NULLPTR);
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~MainWindow();
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// Variables
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private:
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Ui::MainWindowClass* ui;
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// Functions
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private:
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void setupWindow();
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// Slots
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private slots:
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void openFile();
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void aboutFile();
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// Override Functions
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protected:
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virtual void keyPressEvent(QKeyEvent * keyEvent) override final;
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};
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@ -2,6 +2,9 @@
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#include <QOpenGLWidget>
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#include <QOpenGLFunctions>
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#include <QOpenGLBuffer>
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#include <QOPenGLVertexArrayObject>
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#include <QOpenGlShaderProgram>
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class OpenGlViewer : public QOpenGLWidget, protected QOpenGLFunctions
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{
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OpenGlViewer(QWidget *parent);
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~OpenGlViewer();
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private:
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QOpenGLBuffer mVertexBuffer;
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QOpenGLVertexArrayObject mVertexArray;
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QOpenGLShaderProgram* mProgram = nullptr;
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private:
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void printContextInformation();
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protected:
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virtual void initializeGL() override final;
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virtual void resizeGL(int w, int h) override final;
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virtual void paintGL() override final;
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public:
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};
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@ -0,0 +1,55 @@
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#ifndef VERTEX_H
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#define VERTEX_H
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#include <QVector3D>
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class Vertex
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{
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public:
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// Constructors
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Q_DECL_CONSTEXPR Vertex();
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Q_DECL_CONSTEXPR explicit Vertex(const QVector3D &position);
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Q_DECL_CONSTEXPR Vertex(const QVector3D &position, const QVector3D &color);
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// Accessors / Mutators
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Q_DECL_CONSTEXPR const QVector3D& position() const;
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Q_DECL_CONSTEXPR const QVector3D& color() const;
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void setPosition(const QVector3D& position);
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void setColor(const QVector3D& color);
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// OpenGL Helpers
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static const int PositionTupleSize = 3;
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static const int ColorTupleSize = 3;
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static Q_DECL_CONSTEXPR int positionOffset();
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static Q_DECL_CONSTEXPR int colorOffset();
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static Q_DECL_CONSTEXPR int stride();
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private:
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QVector3D m_position;
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QVector3D m_color;
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};
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/*******************************************************************************
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* Inline Implementation
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******************************************************************************/
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// Note: Q_MOVABLE_TYPE means it can be memcpy'd.
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Q_DECLARE_TYPEINFO(Vertex, Q_MOVABLE_TYPE);
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// Constructors
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Q_DECL_CONSTEXPR inline Vertex::Vertex() {}
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Q_DECL_CONSTEXPR inline Vertex::Vertex(const QVector3D &position) : m_position(position) {}
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Q_DECL_CONSTEXPR inline Vertex::Vertex(const QVector3D &position, const QVector3D &color) : m_position(position), m_color(color) {}
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// Accessors / Mutators
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Q_DECL_CONSTEXPR inline const QVector3D& Vertex::position() const { return m_position; }
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Q_DECL_CONSTEXPR inline const QVector3D& Vertex::color() const { return m_color; }
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void inline Vertex::setPosition(const QVector3D& position) { m_position = position; }
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void inline Vertex::setColor(const QVector3D& color) { m_color = color; }
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// OpenGL Helpers
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Q_DECL_CONSTEXPR inline int Vertex::positionOffset() { return offsetof(Vertex, m_position); }
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Q_DECL_CONSTEXPR inline int Vertex::colorOffset() { return offsetof(Vertex, m_color); }
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Q_DECL_CONSTEXPR inline int Vertex::stride() { return sizeof(Vertex); }
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#endif // VERTEX_H
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@ -2,4 +2,8 @@
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<qresource prefix="/MainWindow">
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<file>icon.ico</file>
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</qresource>
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<qresource prefix="/shaders">
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<file>simple.frag</file>
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<file>simple.vert</file>
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</qresource>
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</RCC>
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#version 330
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in vec4 vColor;
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out vec4 fColor;
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void main()
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{
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fColor = vColor;
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}
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@ -0,0 +1,10 @@
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#version 330
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layout(location = 0) in vec3 position;
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layout(location = 1) in vec3 color;
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out vec4 vColor;
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void main()
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{
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gl_Position = vec4(position, 1.0);
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vColor = vec4(color, 1.0);
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}
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#include "OpenGlViewer.h"
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#include "defines.h"
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#include <QKeyEvent>
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#include <QMessageBox>
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/////////////////////////////////////////////////////////////////////////
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// constructor/destructor
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MainWindow::MainWindow(QWidget *parent)
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: QMainWindow(parent)
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, ui (new Ui::MainWindowClass)
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delete ui;
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}
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/////////////////////////////////////////////////////////////////////////
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// private functions
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void MainWindow::setupWindow()
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{
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ui->setupUi(this);
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this->setCentralWidget(new OpenGlViewer(this));
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ui->mainToolBar->addAction("File Info", this, &MainWindow::aboutFile);
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ui->statusBar->showMessage(DEFAULT_STATUS_MESSAGE);
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}
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/////////////////////////////////////////////////////////////////////////
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// private slots
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void MainWindow::openFile()
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{
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//TODO: Open file
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}
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void MainWindow::aboutFile()
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{
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//TODO: Open Window with file information
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QMessageBox* dialog = new QMessageBox(QMessageBox::Information, WINDOW_NAME, "File Info", QMessageBox::StandardButton::Close, this, Qt::Dialog | Qt::MSWindowsFixedSizeDialogHint);
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dialog->setDetailedText("This is the cool detailed text\n");
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dialog->exec();
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}
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/////////////////////////////////////////////////////////////////////////
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// events
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void MainWindow::keyPressEvent(QKeyEvent * keyEvent)
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{
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switch (keyEvent->key())
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#include "OpenGlViewer.h"
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#include "defines.h"
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#include "Vertex.h"
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#include <iostream>
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static const Vertex sg_vertexes[] = {
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Vertex(QVector3D(0.00f, 0.75f, 1.0f), QVector3D(1.0f, 0.0f, 0.0f)),
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Vertex(QVector3D(0.75f, -0.75f, 1.0f), QVector3D(0.0f, 1.0f, 0.0f)),
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Vertex(QVector3D(-0.75f, -0.75f, 1.0f), QVector3D(0.0f, 0.0f, 1.0f))
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};
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OpenGlViewer::OpenGlViewer(QWidget *parent)
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: QOpenGLWidget(parent)
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{
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QSurfaceFormat format;
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format.setRenderableType(QSurfaceFormat::OpenGL);
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format.setProfile(QSurfaceFormat::CompatibilityProfile);
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format.setVersion(DEFAULT_MAJOR_VERSION, DEFAULT_MINOR_VERSION);
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format.setProfile(QSurfaceFormat::CoreProfile);
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this->setFormat(format);
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setFormat(format);
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}
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OpenGlViewer::~OpenGlViewer()
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{
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mVertexArray.destroy();
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mVertexBuffer.destroy();
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delete mProgram;
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}
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void OpenGlViewer::printContextInformation()
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{
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QString glType;
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QString glVersion;
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QString glProfile;
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glType = (context()->isOpenGLES()) ? "OpenGL ES" : "OpenGL";
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glVersion = reinterpret_cast<const char*>(glGetString(GL_VERSION));
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#define CASE(c) case QSurfaceFormat::c: glProfile = #c; break
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switch (format().profile())
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{
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CASE(NoProfile);
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CASE(CoreProfile);
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CASE(CompatibilityProfile);
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}
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#undef CASE
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std::cout << glType.toStdString() << " - " << glVersion.toStdString() << " (" << glProfile.toStdString() << ")";
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}
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void OpenGlViewer::initializeGL()
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{
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initializeOpenGLFunctions();
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printContextInformation();
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//glEnable(GL_DEPTH_TEST);
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glClearColor(DEAFAULT_BACKGROUND);
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mProgram = new QOpenGLShaderProgram();
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mProgram->addShaderFromSourceFile(QOpenGLShader::Vertex, ":/shaders/simple.vert");
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mProgram->addShaderFromSourceFile(QOpenGLShader::Fragment, ":/shaders/simple.frag");
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mProgram->link();
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mProgram->bind();
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mVertexBuffer.create();
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mVertexBuffer.bind();
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mVertexBuffer.setUsagePattern(QOpenGLBuffer::StaticDraw);
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mVertexBuffer.allocate(sg_vertexes, sizeof(sg_vertexes));
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mVertexArray.create();
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mVertexArray.bind();
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mProgram->enableAttributeArray(0);
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mProgram->enableAttributeArray(1);
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mProgram->setAttributeBuffer(0, GL_FLOAT, Vertex::positionOffset(), Vertex::PositionTupleSize, Vertex::stride());
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mProgram->setAttributeBuffer(1, GL_FLOAT, Vertex::colorOffset(), Vertex::ColorTupleSize, Vertex::stride());
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mVertexArray.release();
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mVertexBuffer.release();
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mProgram->release();
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}
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void OpenGlViewer::resizeGL(int w, int h)
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void OpenGlViewer::paintGL()
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{
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//TODO: paint here
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glClear(GL_COLOR_BUFFER_BIT);
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mProgram->bind();
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mVertexArray.bind();
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glDrawArrays(GL_TRIANGLES, 0, sizeof(sg_vertexes) / sizeof(sg_vertexes[0]));
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mVertexArray.release();
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mProgram->release();
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}
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