https://git.rwth-aachen.de/carstenf/OpenGL
Pulled from here as backup of work that I did under the develop branch.
57df0a2e15
At the moment there is a problem with the UV using the new method |
||
---|---|---|
3DViewer | ||
MshViewer | ||
Release | ||
README.md |
MshViewer
I started to learn OpenGL. Therefore i decided to implement a .msh viewer for SWBFII assets, since the old one is not very good. But we don't have the source, so i start from the beginning. Why OpenGL for a viewer? well that way i can display specular and normal maps and maybe show animations, too.
The Team
So far it is just me. If you wanna help me, let me know :D
Licence
Feel free to use my code the way you like. But remember i used some public libraries. Make sure you read their licence, too.
To Do
- cluster seam to use wrong textures
- cloth testing
- colisions are displayed (dont touch hiden things)
- bones are not triangulated,
- nulls are not triangulated,
- integrate into a software: -> gui open file ( + drag and drop), -> list all msh under a directory, -> display shadows, -> display colisions, -> lights, -> handle render flags,