57df0a2e1525d0f1603aecf03a6bec609f7e838b
 Anakin
		
	
	57df0a2e15
	
	
	use different variables to store the data. The aim is to handle even not triangulated mesh files.
			Anakin
		
	
	57df0a2e15
	
	
	use different variables to store the data. The aim is to handle even not triangulated mesh files.
		
			
			At the moment there is a problem with the UV using the new method
MshViewer
I started to learn OpenGL. Therefore i decided to implement a .msh viewer for SWBFII assets, since the old one is not very good. But we don't have the source, so i start from the beginning. Why OpenGL for a viewer? well that way i can display specular and normal maps and maybe show animations, too.
The Team
So far it is just me. If you wanna help me, let me know :D
Licence
Feel free to use my code the way you like. But remember i used some public libraries. Make sure you read their licence, too.
To Do
- cluster seam to use wrong textures
- cloth testing
- colisions are displayed (dont touch hiden things)
- bones are not triangulated,
- nulls are not triangulated,
- integrate into a software: -> gui open file ( + drag and drop), -> list all msh under a directory, -> display shadows, -> display colisions, -> lights, -> handle render flags,
Description
				https://git.rwth-aachen.de/carstenf/OpenGL
Pulled from here as backup of work that I did under the develop branch.
						
						
						
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