https://git.rwth-aachen.de/carstenf/OpenGL Pulled from here as backup of work that I did under the develop branch.
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Anakin 57df0a2e15 use different variables to store the data. The aim is to handle even not triangulated mesh files.
At the moment there is a problem with the UV using the new method
2016-11-20 12:26:23 +01:00
3DViewer added old working project 2016-09-07 17:17:17 +02:00
MshViewer use different variables to store the data. The aim is to handle even not triangulated mesh files. 2016-11-20 12:26:23 +01:00
Release handle clustered models 2016-11-13 12:15:33 +01:00
README.md handle clustered models 2016-11-13 12:15:33 +01:00

MshViewer

I started to learn OpenGL. Therefore i decided to implement a .msh viewer for SWBFII assets, since the old one is not very good. But we don't have the source, so i start from the beginning. Why OpenGL for a viewer? well that way i can display specular and normal maps and maybe show animations, too.

The Team

So far it is just me. If you wanna help me, let me know :D

Licence

Feel free to use my code the way you like. But remember i used some public libraries. Make sure you read their licence, too.

To Do

  • cluster seam to use wrong textures
  • cloth testing
  • colisions are displayed (dont touch hiden things)
  • bones are not triangulated,
  • nulls are not triangulated,
  • integrate into a software: -> gui open file ( + drag and drop), -> list all msh under a directory, -> display shadows, -> display colisions, -> lights, -> handle render flags,