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itdominator/SWBF2-Classic-Msh-Viewer
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57df0a2e1525d0f1603aecf03a6bec609f7e838b
SWBF2-Classic-Msh-Viewer/MshViewer
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Anakin 57df0a2e15 use different variables to store the data. The aim is to handle even not triangulated mesh files.
At the moment there is a problem with the UV using the new method
2016-11-20 12:26:23 +01:00
..
Header
use different variables to store the data. The aim is to handle even not triangulated mesh files.
2016-11-20 12:26:23 +01:00
Shader
instance was not the right thing for me,
2016-11-07 17:07:16 +01:00
Source
use different variables to store the data. The aim is to handle even not triangulated mesh files.
2016-11-20 12:26:23 +01:00
Textures
managed old tutorial implementation with classes.
2016-09-06 15:15:29 +02:00
main.cpp
use different variables to store the data. The aim is to handle even not triangulated mesh files.
2016-11-20 12:26:23 +01:00
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