SWBF2-Classic-Msh-Viewer/MshViewer
Anakin 57df0a2e15 use different variables to store the data. The aim is to handle even not triangulated mesh files.
At the moment there is a problem with the UV using the new method
2016-11-20 12:26:23 +01:00
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Header use different variables to store the data. The aim is to handle even not triangulated mesh files. 2016-11-20 12:26:23 +01:00
Shader instance was not the right thing for me, 2016-11-07 17:07:16 +01:00
Source use different variables to store the data. The aim is to handle even not triangulated mesh files. 2016-11-20 12:26:23 +01:00
Textures managed old tutorial implementation with classes. 2016-09-06 15:15:29 +02:00
main.cpp use different variables to store the data. The aim is to handle even not triangulated mesh files. 2016-11-20 12:26:23 +01:00