fixed wrong placed triangles,
updated release exe
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@ -247,7 +247,7 @@ void OpenGLController::updateScene()
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glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, 0);
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//draw objects
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glDrawArrays(GL_TRIANGLES, 0, ui32MeshSize * 3);
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glDrawArrays(GL_TRIANGLES, 0, ui32MeshSize);
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//close attributes
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glDisableVertexAttribArray(0);
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@ -13,7 +13,6 @@ Feel free to use my code the way you like. But remember i used some public libra
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licence, too.
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### To Do
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- sphere isn't displayed correctly,
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- bones are not triangulated,
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- nulls are not triangulated,
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- crash when loading trooper,
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