fixed wrong placed triangles,

updated release exe
This commit is contained in:
Anakin 2016-10-23 16:24:36 +02:00
parent 5cec0128cd
commit a8bfacfd73
3 changed files with 1 additions and 2 deletions

View File

@ -247,7 +247,7 @@ void OpenGLController::updateScene()
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, 0);
//draw objects
glDrawArrays(GL_TRIANGLES, 0, ui32MeshSize * 3);
glDrawArrays(GL_TRIANGLES, 0, ui32MeshSize);
//close attributes
glDisableVertexAttribArray(0);

View File

@ -13,7 +13,6 @@ Feel free to use my code the way you like. But remember i used some public libra
licence, too.
### To Do
- sphere isn't displayed correctly,
- bones are not triangulated,
- nulls are not triangulated,
- crash when loading trooper,

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