https://git.rwth-aachen.de/carstenf/OpenGL Pulled from here as backup of work that I did under the develop branch.
Go to file
Anakin a8bfacfd73 fixed wrong placed triangles,
updated release exe
2016-10-23 16:24:36 +02:00
3DViewer added old working project 2016-09-07 17:17:17 +02:00
MshViewer fixed wrong placed triangles, 2016-10-23 16:24:36 +02:00
Release fixed wrong placed triangles, 2016-10-23 16:24:36 +02:00
README.md fixed wrong placed triangles, 2016-10-23 16:24:36 +02:00

MshViewer

I started to learn OpenGL. Therefore i decided to implement a .msh viewer for SWBFII assets, since the old one is not very good. But we don't have the source, so i start from the beginning. Why OpenGL for a viewer? well that way i can display specular and normal maps and maybe show animations, too.

The Team

So far it is just me. If you wanna help me, let me know :D

Licence

Feel free to use my code the way you like. But remember i used some public libraries. Make sure you read their licence, too.

To Do

  • bones are not triangulated,
  • nulls are not triangulated,
  • crash when loading trooper,
  • display cloth testing
  • integrate into a software: -> gui open file ( + drag and drop), -> list all msh under a directory, -> display shadows, -> display colisions, -> lights, -> handle render flags,
  • draw more then one model,
  • use different textures for one or multiple models,
  • take a look at destruction