https://git.rwth-aachen.de/carstenf/OpenGL
Pulled from here as backup of work that I did under the develop branch.
9abd285239
Features: - reset view before loading new mesh - reset view when pressing space - clustered msh can be displayed - shadow mesh, nulls, bones, hidden things are no longer displayed - now mulitpolygons can be displayed - fasten and improved code Bugs: - cluster mixed up textures, - at most mesh only every 2nd triangle is displayed, - triangulation is not very good (DarthDUCK's Proton charge) |
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3DViewer | ||
MshViewer | ||
Release | ||
README.md |
README.md
MshViewer
I started to learn OpenGL. Therefore i decided to implement a .msh viewer for SWBFII assets, since the old one is not very good. But we don't have the source, so i start from the beginning. Why OpenGL for a viewer? well that way i can display specular and normal maps and maybe show animations, too.
The Team
So far it is just me. If you wanna help me, let me know :D
Licence
Feel free to use my code the way you like. But remember i used some public libraries. Make sure you read their licence, too.
To Do
- cluster use wrong textures
- use normals or fix ccw and cw
- multipoly triangulation not 100% good
- cloth testing
- optional display bones, shadow, collision,...
- integrate into a software: -> gui open file ( + drag and drop), -> list all msh under a directory, -> display shadows, -> display colisions, -> lights, -> handle render flags,