ea07ead94feb66fb5544f0530f7f775793e62868
				
			
			
		
	 Anakin
		
	
	ea07ead94f
	
	
	added new test mesh that is rotated,
			Anakin
		
	
	ea07ead94f
	
	
	added new test mesh that is rotated,
		
			
			translation from model is now applied, still need to draw all modl from one mesh
MshViewer
I started to learn OpenGL. Therefore i decided to implement a .msh viewer for SWBFII assets, since the old one is not very good. But we don't have the source, so i start from the beginning. Why OpenGL for a viewer? well that way i can display specular and normal maps and maybe show animations, too.
The Team
So far it is just me. If you wanna help me, let me know :D
Licence
Feel free to use my code the way you like. But remember i used some public libraries. Make sure you read their licence, too.
To Do
- draw multiple models of one mesh,
- crashing sometimes - no idea why,
- bones are not triangulated,
- nulls are not triangulated,
- crash when loading trooper,
- display cloth testing
- integrate into a software: -> gui open file ( + drag and drop), -> list all msh under a directory, -> display shadows, -> display colisions, -> lights, -> handle render flags,
- draw more then one model,
- use different textures for one or multiple models,
- take a look at destruction
Description
				https://git.rwth-aachen.de/carstenf/OpenGL
Pulled from here as backup of work that I did under the develop branch.
						
						
						
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