import msh file,
problems: it is not correctly displayed (vertice and what happend to the texture?) todo: improve the import, remove unused garbage, add move and zoom function
This commit is contained in:
parent
82ce8ad72a
commit
353d932147
79
QtMeshViewer/Header/FileInterface.h
Normal file
79
QtMeshViewer/Header/FileInterface.h
Normal file
@ -0,0 +1,79 @@
|
||||
#pragma once
|
||||
#include <fstream>
|
||||
#include <QVector>
|
||||
#include <QVector2D>
|
||||
#include <QVector3D>
|
||||
#include <QMatrix4x4>
|
||||
#include <QQuaternion>
|
||||
#include <QOpenGLFunctions>
|
||||
|
||||
|
||||
struct VertexData
|
||||
{
|
||||
QVector3D position;
|
||||
QVector2D texCoord;
|
||||
};
|
||||
|
||||
enum ModelTyp {
|
||||
null,
|
||||
dynamicMesh,
|
||||
cloth,
|
||||
bone,
|
||||
staticMesh,
|
||||
shadowMesh = 6
|
||||
};
|
||||
|
||||
struct BoundingBox {
|
||||
QQuaternion rotation;
|
||||
QVector3D center;
|
||||
QVector3D extents;
|
||||
};
|
||||
|
||||
struct Segment {
|
||||
std::uint32_t textureIndex = 0;
|
||||
QVector<VertexData> vertices;
|
||||
QVector<GLuint> indices;
|
||||
};
|
||||
|
||||
struct Model {
|
||||
std::string name = "";
|
||||
std::string parent = "";
|
||||
ModelTyp type = null; //TODO: should be removed
|
||||
std::int32_t renderFlags = -1; //TODO: should be removed
|
||||
QMatrix4x4 m4x4Translation;
|
||||
std::vector<Segment*> segmList;
|
||||
};
|
||||
|
||||
class FileInterface
|
||||
{
|
||||
public:
|
||||
explicit FileInterface(const char* path)
|
||||
: m_models(new QVector<Model*>)
|
||||
, m_textureNames(new QVector<std::string>)
|
||||
{
|
||||
//open file
|
||||
m_file.open(path, std::ios::in | std::ios::binary);
|
||||
|
||||
if (!m_file.is_open())
|
||||
throw std::invalid_argument(std::string("file not found: ") += path);
|
||||
};
|
||||
|
||||
virtual ~FileInterface()
|
||||
{
|
||||
// close file
|
||||
m_file.close();
|
||||
};
|
||||
|
||||
protected:
|
||||
QVector<Model*>* m_models;
|
||||
std::fstream m_file;
|
||||
QVector<std::string>* m_textureNames;
|
||||
BoundingBox m_sceneBbox;
|
||||
|
||||
virtual void import() = 0;
|
||||
|
||||
public:
|
||||
virtual QVector<Model*>* getModels() const { return m_models; };
|
||||
virtual QVector<std::string>* getTextureNames() const { return m_textureNames; };
|
||||
virtual BoundingBox getBoundingBox() const { return m_sceneBbox; };
|
||||
};
|
@ -1,5 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
#include "..\Header\FileInterface.h"
|
||||
#include <QOpenGLFunctions>
|
||||
#include <QOpenGLShaderProgram>
|
||||
#include <QOpenGLBuffer>
|
||||
@ -17,6 +17,9 @@ private:
|
||||
QOpenGLBuffer m_indexBuf;
|
||||
QVector<QOpenGLTexture*> m_textures;
|
||||
|
||||
QVector<Model*>* m_models = Q_NULLPTR;
|
||||
QVector<std::string>* m_textureNames = Q_NULLPTR; //TODO: remove, use it local and only hold the textures itself
|
||||
|
||||
void initCubeGeometry();
|
||||
void initTexture();
|
||||
|
||||
|
34
QtMeshViewer/Header/MshFile.h
Normal file
34
QtMeshViewer/Header/MshFile.h
Normal file
@ -0,0 +1,34 @@
|
||||
#pragma once
|
||||
#include "..\Header\FileInterface.h"
|
||||
|
||||
|
||||
struct ChunkHeader {
|
||||
char name[5];
|
||||
std::uint32_t size;
|
||||
std::streampos position;
|
||||
};
|
||||
|
||||
|
||||
class MshFile : public FileInterface
|
||||
{
|
||||
public:
|
||||
explicit MshFile(const char* path);
|
||||
virtual ~MshFile();
|
||||
|
||||
private:
|
||||
virtual void import() Q_DECL_OVERRIDE Q_DECL_FINAL;
|
||||
|
||||
void loadChunks(std::list<ChunkHeader*> &destination, std::streampos start, const std::uint32_t length);
|
||||
|
||||
void analyseMsh2Chunks(std::list<ChunkHeader*> &chunkList);
|
||||
|
||||
void analyseMatdChunks(std::list<ChunkHeader*> &chunkList);
|
||||
|
||||
void analyseModlChunks(Model* dataDestination, std::list<ChunkHeader*> &chunkList);
|
||||
void analyseGeomChunks(Model* dataDestination, std::list<ChunkHeader*> &chunkList);
|
||||
void analyseSegmChunks(Model* dataDestination, std::list<ChunkHeader*> &chunkList);
|
||||
void analyseClthChunks(Model* dataDestination, std::list<ChunkHeader*> &chunkList);
|
||||
|
||||
void readVertex(Segment* dataDestination, std::streampos position);
|
||||
void readUV(Segment* dataDestination, std::streampos position);
|
||||
};
|
@ -1,14 +1,5 @@
|
||||
#include "..\Header\GeometryEngine.h"
|
||||
|
||||
#include <QVector2D>
|
||||
#include <QVector3D>
|
||||
|
||||
|
||||
struct VertexData
|
||||
{
|
||||
QVector3D position;
|
||||
QVector2D texCoord;
|
||||
};
|
||||
#include "..\Header\MshFile.h"
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
@ -45,66 +36,89 @@ GeometryEngine::~GeometryEngine()
|
||||
void GeometryEngine::initCubeGeometry()
|
||||
{
|
||||
|
||||
QVector<VertexData> vertices = {
|
||||
// Vertex data for face 0
|
||||
{QVector3D(-1.0f, -1.0f, 1.0f), QVector2D(0.0f, 0.0f)}, // v0
|
||||
{QVector3D( 1.0f, -1.0f, 1.0f), QVector2D(0.33f, 0.0f)}, // v1
|
||||
{QVector3D(-1.0f, 1.0f, 1.0f), QVector2D(0.0f, 0.5f)}, // v2
|
||||
{QVector3D( 1.0f, 1.0f, 1.0f), QVector2D(0.33f, 0.5f)}, // v3
|
||||
try
|
||||
{
|
||||
MshFile file("..\\Release\\Msh\\cube.msh");
|
||||
m_models = file.getModels();
|
||||
//TODO use models local, apply MVP directly to the vertex, save size and tex index info
|
||||
|
||||
// Vertex data for face 1
|
||||
{QVector3D( 1.0f, -1.0f, 1.0f), QVector2D( 0.0f, 0.5f)}, // v4
|
||||
{QVector3D( 1.0f, -1.0f, -1.0f), QVector2D(0.33f, 0.5f)}, // v5
|
||||
{QVector3D( 1.0f, 1.0f, 1.0f), QVector2D(0.0f, 1.0f)}, // v6
|
||||
{QVector3D( 1.0f, 1.0f, -1.0f), QVector2D(0.33f, 1.0f)}, // v7
|
||||
|
||||
// Vertex data for face 2
|
||||
{QVector3D( 1.0f, -1.0f, -1.0f), QVector2D(0.66f, 0.5f)}, // v8
|
||||
{QVector3D(-1.0f, -1.0f, -1.0f), QVector2D(1.0f, 0.5f)}, // v9
|
||||
{QVector3D( 1.0f, 1.0f, -1.0f), QVector2D(0.66f, 1.0f)}, // v10
|
||||
{QVector3D(-1.0f, 1.0f, -1.0f), QVector2D(1.0f, 1.0f)}, // v11
|
||||
|
||||
// Vertex data for face 3
|
||||
{QVector3D(-1.0f, -1.0f, -1.0f), QVector2D(0.66f, 0.0f)}, // v12
|
||||
{QVector3D(-1.0f, -1.0f, 1.0f), QVector2D(1.0f, 0.0f)}, // v13
|
||||
{QVector3D(-1.0f, 1.0f, -1.0f), QVector2D(0.66f, 0.5f)}, // v14
|
||||
{QVector3D(-1.0f, 1.0f, 1.0f), QVector2D(1.0f, 0.5f)}, // v15
|
||||
|
||||
// Vertex data for face 4
|
||||
{QVector3D(-1.0f, -1.0f, -1.0f), QVector2D(0.33f, 0.0f)}, // v16
|
||||
{QVector3D( 1.0f, -1.0f, -1.0f), QVector2D(0.66f, 0.0f)}, // v17
|
||||
{QVector3D(-1.0f, -1.0f, 1.0f), QVector2D(0.33f, 0.5f)}, // v18
|
||||
{QVector3D( 1.0f, -1.0f, 1.0f), QVector2D(0.66f, 0.5f)}, // v19
|
||||
|
||||
// Vertex data for face 5
|
||||
{QVector3D(-1.0f, 1.0f, 1.0f), QVector2D(0.33f, 0.5f)}, // v20
|
||||
{QVector3D( 1.0f, 1.0f, 1.0f), QVector2D(0.66f, 0.5f)}, // v21
|
||||
{QVector3D(-1.0f, 1.0f, -1.0f), QVector2D(0.33f, 1.0f)}, // v22
|
||||
{QVector3D( 1.0f, 1.0f, -1.0f), QVector2D(0.66f, 1.0f)} // v23
|
||||
};
|
||||
|
||||
QVector<GLushort> indices = {
|
||||
0,1,2, //vorne (4)
|
||||
3,2,1,
|
||||
4,5,7, //rechts (1)
|
||||
6,4,7,
|
||||
8,9,11, //hinten (3)*
|
||||
8,11,10,
|
||||
14,12,13, //links (6)*
|
||||
14,13,15,
|
||||
18,16,17, //unten (5)
|
||||
19,18,17,
|
||||
23,22,20, //oben (2)*
|
||||
23,20,21
|
||||
};
|
||||
//TODO: handle the textures
|
||||
}
|
||||
catch (std::invalid_argument e)
|
||||
{
|
||||
//TODO: make a cool message box
|
||||
auto msg = e.what();
|
||||
}
|
||||
|
||||
// Transfer vertex data to VBO 0
|
||||
m_arrayBuf.bind();
|
||||
m_arrayBuf.allocate(vertices.data(), vertices.size() * sizeof(VertexData));
|
||||
m_arrayBuf.allocate(m_models->first()->segmList.front()->vertices.data(), m_models->first()->segmList.front()->vertices.size() * sizeof(VertexData));
|
||||
|
||||
// Transfer index data to VBO 1
|
||||
m_indexBuf.bind();
|
||||
m_indexBuf.allocate(indices.data(), indices.size() * sizeof(GLushort));
|
||||
m_indexBuf.allocate(m_models->first()->segmList.front()->indices.data(), m_models->first()->segmList.front()->indices.size() * sizeof(GLushort));
|
||||
|
||||
|
||||
//QVector<VertexData> vertices = {
|
||||
// // Vertex data for face 0
|
||||
// {QVector3D(-1.0f, -1.0f, 1.0f), QVector2D(0.0f, 0.0f)}, // v0
|
||||
// {QVector3D( 1.0f, -1.0f, 1.0f), QVector2D(0.33f, 0.0f)}, // v1
|
||||
// {QVector3D(-1.0f, 1.0f, 1.0f), QVector2D(0.0f, 0.5f)}, // v2
|
||||
// {QVector3D( 1.0f, 1.0f, 1.0f), QVector2D(0.33f, 0.5f)}, // v3
|
||||
|
||||
// // Vertex data for face 1
|
||||
// {QVector3D( 1.0f, -1.0f, 1.0f), QVector2D( 0.0f, 0.5f)}, // v4
|
||||
// {QVector3D( 1.0f, -1.0f, -1.0f), QVector2D(0.33f, 0.5f)}, // v5
|
||||
// {QVector3D( 1.0f, 1.0f, 1.0f), QVector2D(0.0f, 1.0f)}, // v6
|
||||
// {QVector3D( 1.0f, 1.0f, -1.0f), QVector2D(0.33f, 1.0f)}, // v7
|
||||
|
||||
// // Vertex data for face 2
|
||||
// {QVector3D( 1.0f, -1.0f, -1.0f), QVector2D(0.66f, 0.5f)}, // v8
|
||||
// {QVector3D(-1.0f, -1.0f, -1.0f), QVector2D(1.0f, 0.5f)}, // v9
|
||||
// {QVector3D( 1.0f, 1.0f, -1.0f), QVector2D(0.66f, 1.0f)}, // v10
|
||||
// {QVector3D(-1.0f, 1.0f, -1.0f), QVector2D(1.0f, 1.0f)}, // v11
|
||||
|
||||
// // Vertex data for face 3
|
||||
// {QVector3D(-1.0f, -1.0f, -1.0f), QVector2D(0.66f, 0.0f)}, // v12
|
||||
// {QVector3D(-1.0f, -1.0f, 1.0f), QVector2D(1.0f, 0.0f)}, // v13
|
||||
// {QVector3D(-1.0f, 1.0f, -1.0f), QVector2D(0.66f, 0.5f)}, // v14
|
||||
// {QVector3D(-1.0f, 1.0f, 1.0f), QVector2D(1.0f, 0.5f)}, // v15
|
||||
|
||||
// // Vertex data for face 4
|
||||
// {QVector3D(-1.0f, -1.0f, -1.0f), QVector2D(0.33f, 0.0f)}, // v16
|
||||
// {QVector3D( 1.0f, -1.0f, -1.0f), QVector2D(0.66f, 0.0f)}, // v17
|
||||
// {QVector3D(-1.0f, -1.0f, 1.0f), QVector2D(0.33f, 0.5f)}, // v18
|
||||
// {QVector3D( 1.0f, -1.0f, 1.0f), QVector2D(0.66f, 0.5f)}, // v19
|
||||
|
||||
// // Vertex data for face 5
|
||||
// {QVector3D(-1.0f, 1.0f, 1.0f), QVector2D(0.33f, 0.5f)}, // v20
|
||||
// {QVector3D( 1.0f, 1.0f, 1.0f), QVector2D(0.66f, 0.5f)}, // v21
|
||||
// {QVector3D(-1.0f, 1.0f, -1.0f), QVector2D(0.33f, 1.0f)}, // v22
|
||||
// {QVector3D( 1.0f, 1.0f, -1.0f), QVector2D(0.66f, 1.0f)} // v23
|
||||
// };
|
||||
|
||||
//QVector<GLushort> indices = {
|
||||
// 0,1,2, //vorne (4)
|
||||
// 3,2,1,
|
||||
// 4,5,7, //rechts (1)
|
||||
// 6,4,7,
|
||||
// 8,9,11, //hinten (3)*
|
||||
// 8,11,10,
|
||||
// 14,12,13, //links (6)*
|
||||
// 14,13,15,
|
||||
// 18,16,17, //unten (5)
|
||||
// 19,18,17,
|
||||
// 23,22,20, //oben (2)*
|
||||
// 23,20,21
|
||||
//};
|
||||
|
||||
//// Transfer vertex data to VBO 0
|
||||
//m_arrayBuf.bind();
|
||||
//m_arrayBuf.allocate(vertices.data(), vertices.size() * sizeof(VertexData));
|
||||
|
||||
//// Transfer index data to VBO 1
|
||||
//m_indexBuf.bind();
|
||||
//m_indexBuf.allocate(indices.data(), indices.size() * sizeof(GLushort));
|
||||
|
||||
// load the texture
|
||||
initTexture();
|
||||
|
607
QtMeshViewer/Source/MshFile.cpp
Normal file
607
QtMeshViewer/Source/MshFile.cpp
Normal file
@ -0,0 +1,607 @@
|
||||
#include "..\Header\MshFile.h"
|
||||
#include <iostream>
|
||||
|
||||
|
||||
// helper function to save data from file to any variable type
|
||||
#define F2V(variableName) reinterpret_cast<char*>(&variableName)
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// public constructor/destructor
|
||||
|
||||
MshFile::MshFile(const char * path)
|
||||
: FileInterface(path)
|
||||
{
|
||||
import();
|
||||
}
|
||||
|
||||
MshFile::~MshFile()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// private functions
|
||||
|
||||
void MshFile::import()
|
||||
{
|
||||
// go to file size information
|
||||
m_file.seekg(4);
|
||||
|
||||
std::uint32_t tmp_fileSize;
|
||||
std::list<ChunkHeader*> tmp_mainChunks;
|
||||
|
||||
// get all chunks under HEDR
|
||||
m_file.read(F2V(tmp_fileSize), sizeof(tmp_fileSize));
|
||||
loadChunks(tmp_mainChunks, m_file.tellg(), tmp_fileSize);
|
||||
|
||||
// evaulate HEDR subchunks (= find MSH2)
|
||||
for (ChunkHeader* it : tmp_mainChunks)
|
||||
{
|
||||
if (!strcmp("MSH2", it->name))
|
||||
{
|
||||
// get all subchunks
|
||||
std::list<ChunkHeader*> tmp_msh2Chunks;
|
||||
loadChunks(tmp_msh2Chunks, it->position, it->size);
|
||||
|
||||
// evaluate MSH2 subchunks
|
||||
analyseMsh2Chunks(tmp_msh2Chunks);
|
||||
|
||||
// clean up
|
||||
while (!tmp_msh2Chunks.empty())
|
||||
{
|
||||
ChunkHeader* curs = tmp_msh2Chunks.front();
|
||||
tmp_msh2Chunks.pop_front();
|
||||
delete curs;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// clean up
|
||||
while (!tmp_mainChunks.empty())
|
||||
{
|
||||
ChunkHeader* cur = tmp_mainChunks.front();
|
||||
tmp_mainChunks.pop_front();
|
||||
delete cur;
|
||||
}
|
||||
}
|
||||
|
||||
void MshFile::loadChunks(std::list<ChunkHeader*>& destination, std::streampos start, const std::uint32_t length)
|
||||
{
|
||||
// jump to first chunk
|
||||
m_file.seekg(start);
|
||||
|
||||
do
|
||||
{
|
||||
ChunkHeader* tmp_header = new ChunkHeader();
|
||||
|
||||
// get information
|
||||
m_file.read(F2V(tmp_header->name[0]), sizeof(tmp_header->name) - 1);
|
||||
m_file.read(F2V(tmp_header->size), sizeof(tmp_header->size));
|
||||
tmp_header->position = m_file.tellg();
|
||||
|
||||
// store information
|
||||
destination.push_back(tmp_header);
|
||||
|
||||
// jump to next header
|
||||
m_file.seekg(tmp_header->size, std::ios_base::cur);
|
||||
|
||||
// out of file. Maybe a size information is corrupted
|
||||
if (!m_file.good())
|
||||
{
|
||||
//TODO: different way for output
|
||||
std::cout << "WARNING: corrupted file. Trying to continue" << std::endl;
|
||||
m_file.clear();
|
||||
break;
|
||||
}
|
||||
|
||||
} while (m_file.tellg() - start != length);
|
||||
}
|
||||
|
||||
void MshFile::analyseMsh2Chunks(std::list<ChunkHeader*>& chunkList)
|
||||
{
|
||||
for (auto& it : chunkList)
|
||||
{
|
||||
// scene information
|
||||
if (!strcmp("SINF", it->name))
|
||||
{
|
||||
// get SINF subchunks
|
||||
std::list<ChunkHeader*> tmp_sinfChunks;
|
||||
loadChunks(tmp_sinfChunks, it->position, it->size);
|
||||
|
||||
// evaluate SINF subchunks
|
||||
for (auto& it : tmp_sinfChunks)
|
||||
{
|
||||
if (!strcmp("BBOX", it->name))
|
||||
{
|
||||
m_file.seekg(it->position);
|
||||
|
||||
// read in the quaternion
|
||||
float tmp_quat[4];
|
||||
for (int i = 0; i < 4; i++)
|
||||
m_file.read(F2V(tmp_quat[i]), sizeof(float));
|
||||
|
||||
m_sceneBbox.rotation.setX(tmp_quat[0]);
|
||||
m_sceneBbox.rotation.setY(tmp_quat[1]);
|
||||
m_sceneBbox.rotation.setZ(tmp_quat[2]);
|
||||
m_sceneBbox.rotation.setScalar(tmp_quat[3]);
|
||||
|
||||
//read in the center
|
||||
for (int i = 0; i < 3; i++)
|
||||
m_file.read(F2V(m_sceneBbox.center[i]), sizeof(float));
|
||||
|
||||
//read in the extents
|
||||
for (int i = 0; i < 3; i++)
|
||||
m_file.read(F2V(m_sceneBbox.extents[i]), sizeof(float));
|
||||
}
|
||||
}
|
||||
|
||||
// clean up SINF subchunks
|
||||
for (ChunkHeader* it : tmp_sinfChunks)
|
||||
delete it;
|
||||
}
|
||||
|
||||
// material list
|
||||
else if (!strcmp("MATL", it->name))
|
||||
{
|
||||
// "useless" information how many MATD follow, jump over it
|
||||
m_file.seekg(it->position);
|
||||
m_file.seekg(sizeof(std::uint32_t), std::ios_base::cur);
|
||||
|
||||
// get all MATL subchunk
|
||||
std::list<ChunkHeader*> tmp_matlChunks;
|
||||
loadChunks(tmp_matlChunks, m_file.tellg(), it->size - 4);
|
||||
|
||||
// evaluate MATL subchunks
|
||||
for (auto& it : tmp_matlChunks)
|
||||
{
|
||||
// This shouldn't be anything else than MATD
|
||||
if (!strcmp("MATD", it->name))
|
||||
{
|
||||
// get all subchunks from MATD
|
||||
std::list<ChunkHeader*> tmp_matdChunks;
|
||||
loadChunks(tmp_matdChunks, it->position, it->size);
|
||||
|
||||
m_textureNames->push_back("");
|
||||
|
||||
// analyse MATD subchunks
|
||||
analyseMatdChunks(tmp_matdChunks);
|
||||
|
||||
// clean up MATD subchunks
|
||||
while (!tmp_matdChunks.empty())
|
||||
{
|
||||
ChunkHeader* cur = tmp_matdChunks.front();
|
||||
tmp_matdChunks.pop_front();
|
||||
delete cur;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// clean up MATL subchunks
|
||||
while (!tmp_matlChunks.empty())
|
||||
{
|
||||
ChunkHeader* cur = tmp_matlChunks.front();
|
||||
tmp_matlChunks.pop_front();
|
||||
delete cur;
|
||||
}
|
||||
}
|
||||
|
||||
// model
|
||||
else if (!strcmp("MODL", it->name))
|
||||
{
|
||||
Model* new_model = new Model;
|
||||
|
||||
// get all MODL subchunks
|
||||
std::list<ChunkHeader*> tmp_chunks;
|
||||
loadChunks(tmp_chunks, it->position, it->size);
|
||||
|
||||
// evaluate MODL subchunks
|
||||
analyseModlChunks(new_model, tmp_chunks);
|
||||
|
||||
//clean up MODL subchunks
|
||||
while (!tmp_chunks.empty())
|
||||
{
|
||||
ChunkHeader* cur = tmp_chunks.front();
|
||||
tmp_chunks.pop_front();
|
||||
delete cur;
|
||||
}
|
||||
|
||||
// save Model data
|
||||
m_models->push_back(new_model);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MshFile::analyseMatdChunks(std::list<ChunkHeader*>& chunkList)
|
||||
{
|
||||
for (auto& it : chunkList)
|
||||
{
|
||||
if (!strcmp("TX0D", it->name))
|
||||
{
|
||||
m_file.seekg(it->position);
|
||||
char* buffer = new char[it->size + 1];
|
||||
*buffer = { 0 };
|
||||
m_file.read(buffer, it->size);
|
||||
m_textureNames->back() = buffer;
|
||||
delete[] buffer;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MshFile::analyseModlChunks(Model * dataDestination, std::list<ChunkHeader*>& chunkList)
|
||||
{
|
||||
for (auto& it : chunkList)
|
||||
{
|
||||
// model type
|
||||
if (!strcmp("MTYP", it->name))
|
||||
{
|
||||
m_file.seekg(it->position);
|
||||
std::uint32_t tmp_type;
|
||||
m_file.read(F2V(tmp_type), sizeof(tmp_type));
|
||||
dataDestination->type = (ModelTyp)tmp_type;
|
||||
}
|
||||
|
||||
// parent name
|
||||
else if (!strcmp("PRNT", it->name))
|
||||
{
|
||||
m_file.seekg(it->position);
|
||||
char* buffer = new char[it->size + 1];
|
||||
*buffer = { 0 };
|
||||
m_file.read(buffer, it->size);
|
||||
dataDestination->parent = buffer;
|
||||
delete[] buffer;
|
||||
}
|
||||
|
||||
// model name
|
||||
else if (!strcmp("NAME", it->name))
|
||||
{
|
||||
m_file.seekg(it->position);
|
||||
char* buffer = new char[it->size + 1];
|
||||
*buffer = { 0 };
|
||||
m_file.read(buffer, it->size);
|
||||
dataDestination->name = buffer;
|
||||
delete[] buffer;
|
||||
}
|
||||
|
||||
// render flags
|
||||
else if (!strcmp("FLGS", it->name))
|
||||
{
|
||||
m_file.seekg(it->position);
|
||||
m_file.read(F2V(dataDestination->renderFlags), sizeof(dataDestination->renderFlags));
|
||||
}
|
||||
|
||||
// translation
|
||||
else if (!strcmp("TRAN", it->name))
|
||||
{
|
||||
float tmp_scale[3];
|
||||
float tmp_rotation[4];
|
||||
float tmp_trans[3];
|
||||
|
||||
m_file.seekg(it->position);
|
||||
|
||||
// read in the data
|
||||
for (int i = 0; i < 3; i++)
|
||||
m_file.read(F2V(tmp_scale[i]), sizeof(float));
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
m_file.read(F2V(tmp_rotation[i]), sizeof(float));
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
m_file.read(F2V(tmp_trans[i]), sizeof(float));
|
||||
|
||||
// modify the matrix
|
||||
dataDestination->m4x4Translation.scale(tmp_scale[0], tmp_scale[1], tmp_scale[2]);
|
||||
dataDestination->m4x4Translation.rotate(QQuaternion(tmp_rotation[3], tmp_rotation[0], tmp_rotation[1], tmp_rotation[2]));
|
||||
dataDestination->m4x4Translation.translate(tmp_trans[0], tmp_trans[1], tmp_trans[2]);
|
||||
|
||||
}
|
||||
|
||||
// geometry data
|
||||
else if (!strcmp("GEOM", it->name))
|
||||
{
|
||||
// get all GEOM subchunks
|
||||
std::list<ChunkHeader*> tmp_geomChunks;
|
||||
loadChunks(tmp_geomChunks, it->position, it->size);
|
||||
|
||||
// evaluate GEOM subchunks
|
||||
analyseGeomChunks(dataDestination, tmp_geomChunks);
|
||||
|
||||
// clean up GEOM subchunks
|
||||
while (!tmp_geomChunks.empty())
|
||||
{
|
||||
ChunkHeader* cur = tmp_geomChunks.front();
|
||||
tmp_geomChunks.pop_front();
|
||||
delete cur;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MshFile::analyseGeomChunks(Model * dataDestination, std::list<ChunkHeader*>& chunkList)
|
||||
{
|
||||
for (auto& it : chunkList)
|
||||
{
|
||||
// segment
|
||||
if (!strcmp("SEGM", it->name))
|
||||
{
|
||||
// get all SEGM subchunks
|
||||
std::list<ChunkHeader*> tmp_segmChunks;
|
||||
loadChunks(tmp_segmChunks, it->position, it->size);
|
||||
|
||||
// evaluate SEGM subchunks
|
||||
analyseSegmChunks(dataDestination, tmp_segmChunks);
|
||||
|
||||
// clean up SEGM subchunk
|
||||
while (!tmp_segmChunks.empty())
|
||||
{
|
||||
ChunkHeader* cur = tmp_segmChunks.front();
|
||||
tmp_segmChunks.pop_front();
|
||||
delete cur;
|
||||
}
|
||||
}
|
||||
|
||||
// cloth
|
||||
else if (!strcmp("CLTH", it->name))
|
||||
{
|
||||
// get all CLTH subchunks
|
||||
std::list<ChunkHeader*> tmp_clthChunks;
|
||||
loadChunks(tmp_clthChunks, it->position, it->size);
|
||||
|
||||
// evaluate CLTH subchunks
|
||||
analyseClthChunks(dataDestination, tmp_clthChunks);
|
||||
|
||||
// clean up CLTH subchunks
|
||||
while (!tmp_clthChunks.empty())
|
||||
{
|
||||
ChunkHeader* cur = tmp_clthChunks.front();
|
||||
tmp_clthChunks.pop_front();
|
||||
delete cur;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MshFile::analyseSegmChunks(Model * dataDestination, std::list<ChunkHeader*>& chunkList)
|
||||
{
|
||||
Segment* new_segment = new Segment;
|
||||
|
||||
for (auto& it : chunkList)
|
||||
{
|
||||
// material index
|
||||
if (!strcmp("MATI", it->name))
|
||||
{
|
||||
m_file.seekg(it->position);
|
||||
m_file.read(F2V(new_segment->textureIndex), sizeof(new_segment->textureIndex));
|
||||
}
|
||||
|
||||
// position list (vertex)
|
||||
else if (!strcmp("POSL", it->name))
|
||||
{
|
||||
readVertex(new_segment, it->position);
|
||||
}
|
||||
|
||||
// normals
|
||||
/*else if (!strcmp("NRML", it->name))
|
||||
{
|
||||
fsMesh.seekg(it->position);
|
||||
std::uint32_t tempSize;
|
||||
fsMesh.read(reinterpret_cast<char*>(&tempSize), sizeof(tempSize));
|
||||
// List of normals
|
||||
// long int - 4 - number of normal vectores stored in this list
|
||||
// float[3][] - 12 each - UVW vector for each vertex
|
||||
}*/
|
||||
|
||||
// uv
|
||||
else if (!strcmp("UV0L", it->name))
|
||||
{
|
||||
readUV(new_segment, it->position);
|
||||
}
|
||||
|
||||
// polygons (indices into vertex/uv list)
|
||||
else if (!strcmp("STRP", it->name))
|
||||
{
|
||||
// don't get null, bone, shadowMesh and hidden mesh indices
|
||||
if (dataDestination->type == null ||
|
||||
dataDestination->type == bone ||
|
||||
dataDestination->type == shadowMesh ||
|
||||
dataDestination->renderFlags == 1)
|
||||
continue;
|
||||
|
||||
// jump to the data section and read the size;
|
||||
std::uint32_t tmp_size;
|
||||
m_file.seekg(it->position);
|
||||
m_file.read(F2V(tmp_size), sizeof(tmp_size));
|
||||
|
||||
int highBitCount(0);
|
||||
QVector<GLuint> tmp_buffer;
|
||||
|
||||
for (unsigned int i = 0; i < tmp_size; i++)
|
||||
{
|
||||
// ReadData
|
||||
std::uint16_t tmp_value;
|
||||
m_file.read(F2V(tmp_value), sizeof(tmp_value));
|
||||
|
||||
// Check if highbit is set
|
||||
if (tmp_value >> 15)
|
||||
{
|
||||
highBitCount++;
|
||||
// remove the high bit, to get the actually value
|
||||
tmp_value = (std::uint16_t(tmp_value << 1) >> 1);
|
||||
}
|
||||
|
||||
// save data
|
||||
tmp_buffer.push_back((GLuint)tmp_value);
|
||||
|
||||
// if the last 2 highBits are set, it was a new poly
|
||||
if (highBitCount == 2)
|
||||
{
|
||||
// reset highBitCount
|
||||
highBitCount = 0;
|
||||
|
||||
if (tmp_buffer.size() == 5)
|
||||
{
|
||||
for (size_t i = 0; i < 3; i++)
|
||||
new_segment->indices.push_back(tmp_buffer.takeFirst());
|
||||
}
|
||||
else if (tmp_buffer.size() > 5)
|
||||
{
|
||||
unsigned int tmp_multiPolySize = tmp_buffer.size() - 2;
|
||||
// for every triangle of the multi polygon..
|
||||
for (unsigned int tri = 0; tri < tmp_multiPolySize - 2; tri++)
|
||||
// ..calculate the edge indices
|
||||
for (int triEdge = 0; triEdge < 3; triEdge++)
|
||||
new_segment->indices.push_back((GLuint)(tri + triEdge - ((tri % 2) * (triEdge - 1) * 2)));
|
||||
}
|
||||
else
|
||||
{
|
||||
//TODO: this shouldn't happen only once
|
||||
}
|
||||
|
||||
} // if 2 high bits are set
|
||||
|
||||
} // for all values
|
||||
|
||||
// save the last polygon (no 2 high bit followed)
|
||||
if (tmp_buffer.size() == 3)
|
||||
{
|
||||
for (size_t i = 0; i < 3; i++)
|
||||
new_segment->indices.push_back(tmp_buffer.takeFirst());
|
||||
}
|
||||
else if (tmp_buffer.size() > 3)
|
||||
{
|
||||
unsigned int tmp_multiPolySize = tmp_buffer.size();
|
||||
// for every triangle of the multi polygon..
|
||||
for (unsigned int tri = 0; tri < tmp_multiPolySize - 2; tri++)
|
||||
// ..calculate the edge indices
|
||||
for (int triEdge = 0; triEdge < 3; triEdge++)
|
||||
new_segment->indices.push_back((GLuint)(tri + triEdge - ((tri % 2) * (triEdge - 1) * 2)));
|
||||
}
|
||||
else
|
||||
{
|
||||
//TODO: this shouldn't happen
|
||||
std::cout << "Where am i??" << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
dataDestination->segmList.push_back(new_segment);
|
||||
}
|
||||
|
||||
void MshFile::analyseClthChunks(Model * dataDestination, std::list<ChunkHeader*>& chunkList)
|
||||
{
|
||||
Segment* new_segment = new Segment;
|
||||
|
||||
for (auto& it : chunkList)
|
||||
{
|
||||
// texture name
|
||||
if (!strcmp("CTEX", it->name))
|
||||
{
|
||||
// read the texture name
|
||||
m_file.seekg(it->position);
|
||||
char* buffer = new char[it->size + 1];
|
||||
*buffer = { 0 };
|
||||
m_file.read(buffer, it->size);
|
||||
|
||||
// search if it is already known
|
||||
bool tmp_found(false);
|
||||
for (unsigned int i = 0; i < m_textureNames->size(); i++)
|
||||
{
|
||||
if (!strcmp(buffer, m_textureNames->at(i).c_str()))
|
||||
{
|
||||
// if found, save the index and stop searching
|
||||
new_segment->textureIndex = i;
|
||||
tmp_found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// if it was not found add the texturename to the list
|
||||
if (!tmp_found)
|
||||
{
|
||||
m_textureNames->push_back(std::string(buffer));
|
||||
new_segment->textureIndex = m_textureNames->size() - 1;
|
||||
}
|
||||
|
||||
delete[] buffer;
|
||||
}
|
||||
|
||||
// position list (vertex)
|
||||
else if (!strcmp("CPOS", it->name))
|
||||
{
|
||||
readVertex(new_segment, it->position);
|
||||
}
|
||||
|
||||
// uv
|
||||
else if (!strcmp("CUV0", it->name))
|
||||
{
|
||||
readUV(new_segment, it->position);
|
||||
}
|
||||
|
||||
// triangles (indices into vertex/uv list)
|
||||
else if (!strcmp("CMSH", it->name))
|
||||
{
|
||||
// jump to the data section and read the size;
|
||||
std::uint32_t tmp_size;
|
||||
m_file.seekg(it->position);
|
||||
m_file.read(F2V(tmp_size), sizeof(tmp_size));
|
||||
|
||||
// for every triangle..
|
||||
for (unsigned int i = 0; i < tmp_size * 3; i++)
|
||||
{
|
||||
std::uint32_t tmp_value;
|
||||
m_file.read(F2V(tmp_value), sizeof(std::uint32_t));
|
||||
|
||||
new_segment->indices.push_back((GLuint)tmp_value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
dataDestination->segmList.push_back(new_segment);
|
||||
}
|
||||
|
||||
void MshFile::readVertex(Segment * dataDestination, std::streampos position)
|
||||
{
|
||||
std::uint32_t tmp_size;
|
||||
m_file.seekg(position);
|
||||
m_file.read(F2V(tmp_size), sizeof(tmp_size));
|
||||
|
||||
for (unsigned int i = 0; i < tmp_size; i++)
|
||||
{
|
||||
float tmp[3];
|
||||
for (unsigned int j = 0; j < 3; j++)
|
||||
m_file.read(F2V(tmp[j]), sizeof(float));
|
||||
|
||||
VertexData new_data;
|
||||
new_data.position = QVector3D(tmp[0], tmp[1], tmp[2]);
|
||||
|
||||
dataDestination->vertices.push_back(new_data);
|
||||
}
|
||||
}
|
||||
|
||||
void MshFile::readUV(Segment * dataDestination, std::streampos position)
|
||||
{
|
||||
std::uint32_t tmp_size;
|
||||
m_file.seekg(position);
|
||||
m_file.read(F2V(tmp_size), sizeof(tmp_size));
|
||||
|
||||
if (tmp_size < dataDestination->vertices.size())
|
||||
{
|
||||
//TODO: warning
|
||||
std::cout << "WARNING: too less UVs " << tmp_size << " < " << dataDestination->vertices.size() << std::endl;
|
||||
|
||||
//TODO: fill backward with default UVs
|
||||
}
|
||||
else if (tmp_size > dataDestination->vertices.size())
|
||||
{
|
||||
//TODO: warning
|
||||
std::cout << "WARNING: too many UVs " << tmp_size << " > " << dataDestination->vertices.size() << std::endl;
|
||||
tmp_size = dataDestination->vertices.size();
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < tmp_size; i++)
|
||||
{
|
||||
float tmp[2];
|
||||
for (unsigned int j = 0; j < 2; j++)
|
||||
m_file.read(F2V(dataDestination->vertices[i].texCoord[j]), sizeof(float));
|
||||
}
|
||||
}
|
@ -1,7 +1,6 @@
|
||||
#include "Header\MainWindow.h"
|
||||
#include <QtWidgets/QApplication>
|
||||
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
QApplication a(argc, argv);
|
||||
|
Loading…
Reference in New Issue
Block a user