diff --git a/QtMeshViewer/Header/FileInterface.h b/QtMeshViewer/Header/FileInterface.h new file mode 100644 index 0000000..4f43c5e --- /dev/null +++ b/QtMeshViewer/Header/FileInterface.h @@ -0,0 +1,79 @@ +#pragma once +#include +#include +#include +#include +#include +#include +#include + + +struct VertexData +{ + QVector3D position; + QVector2D texCoord; +}; + +enum ModelTyp { + null, + dynamicMesh, + cloth, + bone, + staticMesh, + shadowMesh = 6 +}; + +struct BoundingBox { + QQuaternion rotation; + QVector3D center; + QVector3D extents; +}; + +struct Segment { + std::uint32_t textureIndex = 0; + QVector vertices; + QVector indices; +}; + +struct Model { + std::string name = ""; + std::string parent = ""; + ModelTyp type = null; //TODO: should be removed + std::int32_t renderFlags = -1; //TODO: should be removed + QMatrix4x4 m4x4Translation; + std::vector segmList; +}; + +class FileInterface +{ +public: + explicit FileInterface(const char* path) + : m_models(new QVector) + , m_textureNames(new QVector) + { + //open file + m_file.open(path, std::ios::in | std::ios::binary); + + if (!m_file.is_open()) + throw std::invalid_argument(std::string("file not found: ") += path); + }; + + virtual ~FileInterface() + { + // close file + m_file.close(); + }; + +protected: + QVector* m_models; + std::fstream m_file; + QVector* m_textureNames; + BoundingBox m_sceneBbox; + + virtual void import() = 0; + +public: + virtual QVector* getModels() const { return m_models; }; + virtual QVector* getTextureNames() const { return m_textureNames; }; + virtual BoundingBox getBoundingBox() const { return m_sceneBbox; }; +}; \ No newline at end of file diff --git a/QtMeshViewer/Header/GeometryEngine.h b/QtMeshViewer/Header/GeometryEngine.h index 5ae5779..b1d4174 100644 --- a/QtMeshViewer/Header/GeometryEngine.h +++ b/QtMeshViewer/Header/GeometryEngine.h @@ -1,5 +1,5 @@ #pragma once - +#include "..\Header\FileInterface.h" #include #include #include @@ -17,6 +17,9 @@ private: QOpenGLBuffer m_indexBuf; QVector m_textures; + QVector* m_models = Q_NULLPTR; + QVector* m_textureNames = Q_NULLPTR; //TODO: remove, use it local and only hold the textures itself + void initCubeGeometry(); void initTexture(); diff --git a/QtMeshViewer/Header/MshFile.h b/QtMeshViewer/Header/MshFile.h new file mode 100644 index 0000000..a73a935 --- /dev/null +++ b/QtMeshViewer/Header/MshFile.h @@ -0,0 +1,34 @@ +#pragma once +#include "..\Header\FileInterface.h" + + +struct ChunkHeader { + char name[5]; + std::uint32_t size; + std::streampos position; +}; + + +class MshFile : public FileInterface +{ +public: + explicit MshFile(const char* path); + virtual ~MshFile(); + +private: + virtual void import() Q_DECL_OVERRIDE Q_DECL_FINAL; + + void loadChunks(std::list &destination, std::streampos start, const std::uint32_t length); + + void analyseMsh2Chunks(std::list &chunkList); + + void analyseMatdChunks(std::list &chunkList); + + void analyseModlChunks(Model* dataDestination, std::list &chunkList); + void analyseGeomChunks(Model* dataDestination, std::list &chunkList); + void analyseSegmChunks(Model* dataDestination, std::list &chunkList); + void analyseClthChunks(Model* dataDestination, std::list &chunkList); + + void readVertex(Segment* dataDestination, std::streampos position); + void readUV(Segment* dataDestination, std::streampos position); +}; \ No newline at end of file diff --git a/QtMeshViewer/Source/GeometryEngine.cpp b/QtMeshViewer/Source/GeometryEngine.cpp index d804a3e..2763d48 100644 --- a/QtMeshViewer/Source/GeometryEngine.cpp +++ b/QtMeshViewer/Source/GeometryEngine.cpp @@ -1,14 +1,5 @@ #include "..\Header\GeometryEngine.h" - -#include -#include - - -struct VertexData -{ - QVector3D position; - QVector2D texCoord; -}; +#include "..\Header\MshFile.h" ///////////////////////////////////////////////////////////////////////// @@ -45,66 +36,89 @@ GeometryEngine::~GeometryEngine() void GeometryEngine::initCubeGeometry() { - QVector vertices = { - // Vertex data for face 0 - {QVector3D(-1.0f, -1.0f, 1.0f), QVector2D(0.0f, 0.0f)}, // v0 - {QVector3D( 1.0f, -1.0f, 1.0f), QVector2D(0.33f, 0.0f)}, // v1 - {QVector3D(-1.0f, 1.0f, 1.0f), QVector2D(0.0f, 0.5f)}, // v2 - {QVector3D( 1.0f, 1.0f, 1.0f), QVector2D(0.33f, 0.5f)}, // v3 + try + { + MshFile file("..\\Release\\Msh\\cube.msh"); + m_models = file.getModels(); + //TODO use models local, apply MVP directly to the vertex, save size and tex index info - // Vertex data for face 1 - {QVector3D( 1.0f, -1.0f, 1.0f), QVector2D( 0.0f, 0.5f)}, // v4 - {QVector3D( 1.0f, -1.0f, -1.0f), QVector2D(0.33f, 0.5f)}, // v5 - {QVector3D( 1.0f, 1.0f, 1.0f), QVector2D(0.0f, 1.0f)}, // v6 - {QVector3D( 1.0f, 1.0f, -1.0f), QVector2D(0.33f, 1.0f)}, // v7 - - // Vertex data for face 2 - {QVector3D( 1.0f, -1.0f, -1.0f), QVector2D(0.66f, 0.5f)}, // v8 - {QVector3D(-1.0f, -1.0f, -1.0f), QVector2D(1.0f, 0.5f)}, // v9 - {QVector3D( 1.0f, 1.0f, -1.0f), QVector2D(0.66f, 1.0f)}, // v10 - {QVector3D(-1.0f, 1.0f, -1.0f), QVector2D(1.0f, 1.0f)}, // v11 - - // Vertex data for face 3 - {QVector3D(-1.0f, -1.0f, -1.0f), QVector2D(0.66f, 0.0f)}, // v12 - {QVector3D(-1.0f, -1.0f, 1.0f), QVector2D(1.0f, 0.0f)}, // v13 - {QVector3D(-1.0f, 1.0f, -1.0f), QVector2D(0.66f, 0.5f)}, // v14 - {QVector3D(-1.0f, 1.0f, 1.0f), QVector2D(1.0f, 0.5f)}, // v15 - - // Vertex data for face 4 - {QVector3D(-1.0f, -1.0f, -1.0f), QVector2D(0.33f, 0.0f)}, // v16 - {QVector3D( 1.0f, -1.0f, -1.0f), QVector2D(0.66f, 0.0f)}, // v17 - {QVector3D(-1.0f, -1.0f, 1.0f), QVector2D(0.33f, 0.5f)}, // v18 - {QVector3D( 1.0f, -1.0f, 1.0f), QVector2D(0.66f, 0.5f)}, // v19 - - // Vertex data for face 5 - {QVector3D(-1.0f, 1.0f, 1.0f), QVector2D(0.33f, 0.5f)}, // v20 - {QVector3D( 1.0f, 1.0f, 1.0f), QVector2D(0.66f, 0.5f)}, // v21 - {QVector3D(-1.0f, 1.0f, -1.0f), QVector2D(0.33f, 1.0f)}, // v22 - {QVector3D( 1.0f, 1.0f, -1.0f), QVector2D(0.66f, 1.0f)} // v23 - }; - - QVector indices = { - 0,1,2, //vorne (4) - 3,2,1, - 4,5,7, //rechts (1) - 6,4,7, - 8,9,11, //hinten (3)* - 8,11,10, - 14,12,13, //links (6)* - 14,13,15, - 18,16,17, //unten (5) - 19,18,17, - 23,22,20, //oben (2)* - 23,20,21 - }; + //TODO: handle the textures + } + catch (std::invalid_argument e) + { + //TODO: make a cool message box + auto msg = e.what(); + } // Transfer vertex data to VBO 0 m_arrayBuf.bind(); - m_arrayBuf.allocate(vertices.data(), vertices.size() * sizeof(VertexData)); + m_arrayBuf.allocate(m_models->first()->segmList.front()->vertices.data(), m_models->first()->segmList.front()->vertices.size() * sizeof(VertexData)); // Transfer index data to VBO 1 m_indexBuf.bind(); - m_indexBuf.allocate(indices.data(), indices.size() * sizeof(GLushort)); + m_indexBuf.allocate(m_models->first()->segmList.front()->indices.data(), m_models->first()->segmList.front()->indices.size() * sizeof(GLushort)); + + + //QVector vertices = { + // // Vertex data for face 0 + // {QVector3D(-1.0f, -1.0f, 1.0f), QVector2D(0.0f, 0.0f)}, // v0 + // {QVector3D( 1.0f, -1.0f, 1.0f), QVector2D(0.33f, 0.0f)}, // v1 + // {QVector3D(-1.0f, 1.0f, 1.0f), QVector2D(0.0f, 0.5f)}, // v2 + // {QVector3D( 1.0f, 1.0f, 1.0f), QVector2D(0.33f, 0.5f)}, // v3 + + // // Vertex data for face 1 + // {QVector3D( 1.0f, -1.0f, 1.0f), QVector2D( 0.0f, 0.5f)}, // v4 + // {QVector3D( 1.0f, -1.0f, -1.0f), QVector2D(0.33f, 0.5f)}, // v5 + // {QVector3D( 1.0f, 1.0f, 1.0f), QVector2D(0.0f, 1.0f)}, // v6 + // {QVector3D( 1.0f, 1.0f, -1.0f), QVector2D(0.33f, 1.0f)}, // v7 + + // // Vertex data for face 2 + // {QVector3D( 1.0f, -1.0f, -1.0f), QVector2D(0.66f, 0.5f)}, // v8 + // {QVector3D(-1.0f, -1.0f, -1.0f), QVector2D(1.0f, 0.5f)}, // v9 + // {QVector3D( 1.0f, 1.0f, -1.0f), QVector2D(0.66f, 1.0f)}, // v10 + // {QVector3D(-1.0f, 1.0f, -1.0f), QVector2D(1.0f, 1.0f)}, // v11 + + // // Vertex data for face 3 + // {QVector3D(-1.0f, -1.0f, -1.0f), QVector2D(0.66f, 0.0f)}, // v12 + // {QVector3D(-1.0f, -1.0f, 1.0f), QVector2D(1.0f, 0.0f)}, // v13 + // {QVector3D(-1.0f, 1.0f, -1.0f), QVector2D(0.66f, 0.5f)}, // v14 + // {QVector3D(-1.0f, 1.0f, 1.0f), QVector2D(1.0f, 0.5f)}, // v15 + + // // Vertex data for face 4 + // {QVector3D(-1.0f, -1.0f, -1.0f), QVector2D(0.33f, 0.0f)}, // v16 + // {QVector3D( 1.0f, -1.0f, -1.0f), QVector2D(0.66f, 0.0f)}, // v17 + // {QVector3D(-1.0f, -1.0f, 1.0f), QVector2D(0.33f, 0.5f)}, // v18 + // {QVector3D( 1.0f, -1.0f, 1.0f), QVector2D(0.66f, 0.5f)}, // v19 + + // // Vertex data for face 5 + // {QVector3D(-1.0f, 1.0f, 1.0f), QVector2D(0.33f, 0.5f)}, // v20 + // {QVector3D( 1.0f, 1.0f, 1.0f), QVector2D(0.66f, 0.5f)}, // v21 + // {QVector3D(-1.0f, 1.0f, -1.0f), QVector2D(0.33f, 1.0f)}, // v22 + // {QVector3D( 1.0f, 1.0f, -1.0f), QVector2D(0.66f, 1.0f)} // v23 + // }; + + //QVector indices = { + // 0,1,2, //vorne (4) + // 3,2,1, + // 4,5,7, //rechts (1) + // 6,4,7, + // 8,9,11, //hinten (3)* + // 8,11,10, + // 14,12,13, //links (6)* + // 14,13,15, + // 18,16,17, //unten (5) + // 19,18,17, + // 23,22,20, //oben (2)* + // 23,20,21 + //}; + + //// Transfer vertex data to VBO 0 + //m_arrayBuf.bind(); + //m_arrayBuf.allocate(vertices.data(), vertices.size() * sizeof(VertexData)); + + //// Transfer index data to VBO 1 + //m_indexBuf.bind(); + //m_indexBuf.allocate(indices.data(), indices.size() * sizeof(GLushort)); // load the texture initTexture(); diff --git a/QtMeshViewer/Source/MshFile.cpp b/QtMeshViewer/Source/MshFile.cpp new file mode 100644 index 0000000..522364f --- /dev/null +++ b/QtMeshViewer/Source/MshFile.cpp @@ -0,0 +1,607 @@ +#include "..\Header\MshFile.h" +#include + + +// helper function to save data from file to any variable type +#define F2V(variableName) reinterpret_cast(&variableName) + + +///////////////////////////////////////////////////////////////////////// +// public constructor/destructor + +MshFile::MshFile(const char * path) + : FileInterface(path) +{ + import(); +} + +MshFile::~MshFile() +{ +} + + +///////////////////////////////////////////////////////////////////////// +// private functions + +void MshFile::import() +{ + // go to file size information + m_file.seekg(4); + + std::uint32_t tmp_fileSize; + std::list tmp_mainChunks; + + // get all chunks under HEDR + m_file.read(F2V(tmp_fileSize), sizeof(tmp_fileSize)); + loadChunks(tmp_mainChunks, m_file.tellg(), tmp_fileSize); + + // evaulate HEDR subchunks (= find MSH2) + for (ChunkHeader* it : tmp_mainChunks) + { + if (!strcmp("MSH2", it->name)) + { + // get all subchunks + std::list tmp_msh2Chunks; + loadChunks(tmp_msh2Chunks, it->position, it->size); + + // evaluate MSH2 subchunks + analyseMsh2Chunks(tmp_msh2Chunks); + + // clean up + while (!tmp_msh2Chunks.empty()) + { + ChunkHeader* curs = tmp_msh2Chunks.front(); + tmp_msh2Chunks.pop_front(); + delete curs; + } + } + } + + // clean up + while (!tmp_mainChunks.empty()) + { + ChunkHeader* cur = tmp_mainChunks.front(); + tmp_mainChunks.pop_front(); + delete cur; + } +} + +void MshFile::loadChunks(std::list& destination, std::streampos start, const std::uint32_t length) +{ + // jump to first chunk + m_file.seekg(start); + + do + { + ChunkHeader* tmp_header = new ChunkHeader(); + + // get information + m_file.read(F2V(tmp_header->name[0]), sizeof(tmp_header->name) - 1); + m_file.read(F2V(tmp_header->size), sizeof(tmp_header->size)); + tmp_header->position = m_file.tellg(); + + // store information + destination.push_back(tmp_header); + + // jump to next header + m_file.seekg(tmp_header->size, std::ios_base::cur); + + // out of file. Maybe a size information is corrupted + if (!m_file.good()) + { + //TODO: different way for output + std::cout << "WARNING: corrupted file. Trying to continue" << std::endl; + m_file.clear(); + break; + } + + } while (m_file.tellg() - start != length); +} + +void MshFile::analyseMsh2Chunks(std::list& chunkList) +{ + for (auto& it : chunkList) + { + // scene information + if (!strcmp("SINF", it->name)) + { + // get SINF subchunks + std::list tmp_sinfChunks; + loadChunks(tmp_sinfChunks, it->position, it->size); + + // evaluate SINF subchunks + for (auto& it : tmp_sinfChunks) + { + if (!strcmp("BBOX", it->name)) + { + m_file.seekg(it->position); + + // read in the quaternion + float tmp_quat[4]; + for (int i = 0; i < 4; i++) + m_file.read(F2V(tmp_quat[i]), sizeof(float)); + + m_sceneBbox.rotation.setX(tmp_quat[0]); + m_sceneBbox.rotation.setY(tmp_quat[1]); + m_sceneBbox.rotation.setZ(tmp_quat[2]); + m_sceneBbox.rotation.setScalar(tmp_quat[3]); + + //read in the center + for (int i = 0; i < 3; i++) + m_file.read(F2V(m_sceneBbox.center[i]), sizeof(float)); + + //read in the extents + for (int i = 0; i < 3; i++) + m_file.read(F2V(m_sceneBbox.extents[i]), sizeof(float)); + } + } + + // clean up SINF subchunks + for (ChunkHeader* it : tmp_sinfChunks) + delete it; + } + + // material list + else if (!strcmp("MATL", it->name)) + { + // "useless" information how many MATD follow, jump over it + m_file.seekg(it->position); + m_file.seekg(sizeof(std::uint32_t), std::ios_base::cur); + + // get all MATL subchunk + std::list tmp_matlChunks; + loadChunks(tmp_matlChunks, m_file.tellg(), it->size - 4); + + // evaluate MATL subchunks + for (auto& it : tmp_matlChunks) + { + // This shouldn't be anything else than MATD + if (!strcmp("MATD", it->name)) + { + // get all subchunks from MATD + std::list tmp_matdChunks; + loadChunks(tmp_matdChunks, it->position, it->size); + + m_textureNames->push_back(""); + + // analyse MATD subchunks + analyseMatdChunks(tmp_matdChunks); + + // clean up MATD subchunks + while (!tmp_matdChunks.empty()) + { + ChunkHeader* cur = tmp_matdChunks.front(); + tmp_matdChunks.pop_front(); + delete cur; + } + } + } + + // clean up MATL subchunks + while (!tmp_matlChunks.empty()) + { + ChunkHeader* cur = tmp_matlChunks.front(); + tmp_matlChunks.pop_front(); + delete cur; + } + } + + // model + else if (!strcmp("MODL", it->name)) + { + Model* new_model = new Model; + + // get all MODL subchunks + std::list tmp_chunks; + loadChunks(tmp_chunks, it->position, it->size); + + // evaluate MODL subchunks + analyseModlChunks(new_model, tmp_chunks); + + //clean up MODL subchunks + while (!tmp_chunks.empty()) + { + ChunkHeader* cur = tmp_chunks.front(); + tmp_chunks.pop_front(); + delete cur; + } + + // save Model data + m_models->push_back(new_model); + } + } +} + +void MshFile::analyseMatdChunks(std::list& chunkList) +{ + for (auto& it : chunkList) + { + if (!strcmp("TX0D", it->name)) + { + m_file.seekg(it->position); + char* buffer = new char[it->size + 1]; + *buffer = { 0 }; + m_file.read(buffer, it->size); + m_textureNames->back() = buffer; + delete[] buffer; + } + } +} + +void MshFile::analyseModlChunks(Model * dataDestination, std::list& chunkList) +{ + for (auto& it : chunkList) + { + // model type + if (!strcmp("MTYP", it->name)) + { + m_file.seekg(it->position); + std::uint32_t tmp_type; + m_file.read(F2V(tmp_type), sizeof(tmp_type)); + dataDestination->type = (ModelTyp)tmp_type; + } + + // parent name + else if (!strcmp("PRNT", it->name)) + { + m_file.seekg(it->position); + char* buffer = new char[it->size + 1]; + *buffer = { 0 }; + m_file.read(buffer, it->size); + dataDestination->parent = buffer; + delete[] buffer; + } + + // model name + else if (!strcmp("NAME", it->name)) + { + m_file.seekg(it->position); + char* buffer = new char[it->size + 1]; + *buffer = { 0 }; + m_file.read(buffer, it->size); + dataDestination->name = buffer; + delete[] buffer; + } + + // render flags + else if (!strcmp("FLGS", it->name)) + { + m_file.seekg(it->position); + m_file.read(F2V(dataDestination->renderFlags), sizeof(dataDestination->renderFlags)); + } + + // translation + else if (!strcmp("TRAN", it->name)) + { + float tmp_scale[3]; + float tmp_rotation[4]; + float tmp_trans[3]; + + m_file.seekg(it->position); + + // read in the data + for (int i = 0; i < 3; i++) + m_file.read(F2V(tmp_scale[i]), sizeof(float)); + + for (int i = 0; i < 4; i++) + m_file.read(F2V(tmp_rotation[i]), sizeof(float)); + + for (int i = 0; i < 3; i++) + m_file.read(F2V(tmp_trans[i]), sizeof(float)); + + // modify the matrix + dataDestination->m4x4Translation.scale(tmp_scale[0], tmp_scale[1], tmp_scale[2]); + dataDestination->m4x4Translation.rotate(QQuaternion(tmp_rotation[3], tmp_rotation[0], tmp_rotation[1], tmp_rotation[2])); + dataDestination->m4x4Translation.translate(tmp_trans[0], tmp_trans[1], tmp_trans[2]); + + } + + // geometry data + else if (!strcmp("GEOM", it->name)) + { + // get all GEOM subchunks + std::list tmp_geomChunks; + loadChunks(tmp_geomChunks, it->position, it->size); + + // evaluate GEOM subchunks + analyseGeomChunks(dataDestination, tmp_geomChunks); + + // clean up GEOM subchunks + while (!tmp_geomChunks.empty()) + { + ChunkHeader* cur = tmp_geomChunks.front(); + tmp_geomChunks.pop_front(); + delete cur; + } + } + } +} + +void MshFile::analyseGeomChunks(Model * dataDestination, std::list& chunkList) +{ + for (auto& it : chunkList) + { + // segment + if (!strcmp("SEGM", it->name)) + { + // get all SEGM subchunks + std::list tmp_segmChunks; + loadChunks(tmp_segmChunks, it->position, it->size); + + // evaluate SEGM subchunks + analyseSegmChunks(dataDestination, tmp_segmChunks); + + // clean up SEGM subchunk + while (!tmp_segmChunks.empty()) + { + ChunkHeader* cur = tmp_segmChunks.front(); + tmp_segmChunks.pop_front(); + delete cur; + } + } + + // cloth + else if (!strcmp("CLTH", it->name)) + { + // get all CLTH subchunks + std::list tmp_clthChunks; + loadChunks(tmp_clthChunks, it->position, it->size); + + // evaluate CLTH subchunks + analyseClthChunks(dataDestination, tmp_clthChunks); + + // clean up CLTH subchunks + while (!tmp_clthChunks.empty()) + { + ChunkHeader* cur = tmp_clthChunks.front(); + tmp_clthChunks.pop_front(); + delete cur; + } + } + } +} + +void MshFile::analyseSegmChunks(Model * dataDestination, std::list& chunkList) +{ + Segment* new_segment = new Segment; + + for (auto& it : chunkList) + { + // material index + if (!strcmp("MATI", it->name)) + { + m_file.seekg(it->position); + m_file.read(F2V(new_segment->textureIndex), sizeof(new_segment->textureIndex)); + } + + // position list (vertex) + else if (!strcmp("POSL", it->name)) + { + readVertex(new_segment, it->position); + } + + // normals + /*else if (!strcmp("NRML", it->name)) + { + fsMesh.seekg(it->position); + std::uint32_t tempSize; + fsMesh.read(reinterpret_cast(&tempSize), sizeof(tempSize)); + // List of normals + // long int - 4 - number of normal vectores stored in this list + // float[3][] - 12 each - UVW vector for each vertex + }*/ + + // uv + else if (!strcmp("UV0L", it->name)) + { + readUV(new_segment, it->position); + } + + // polygons (indices into vertex/uv list) + else if (!strcmp("STRP", it->name)) + { + // don't get null, bone, shadowMesh and hidden mesh indices + if (dataDestination->type == null || + dataDestination->type == bone || + dataDestination->type == shadowMesh || + dataDestination->renderFlags == 1) + continue; + + // jump to the data section and read the size; + std::uint32_t tmp_size; + m_file.seekg(it->position); + m_file.read(F2V(tmp_size), sizeof(tmp_size)); + + int highBitCount(0); + QVector tmp_buffer; + + for (unsigned int i = 0; i < tmp_size; i++) + { + // ReadData + std::uint16_t tmp_value; + m_file.read(F2V(tmp_value), sizeof(tmp_value)); + + // Check if highbit is set + if (tmp_value >> 15) + { + highBitCount++; + // remove the high bit, to get the actually value + tmp_value = (std::uint16_t(tmp_value << 1) >> 1); + } + + // save data + tmp_buffer.push_back((GLuint)tmp_value); + + // if the last 2 highBits are set, it was a new poly + if (highBitCount == 2) + { + // reset highBitCount + highBitCount = 0; + + if (tmp_buffer.size() == 5) + { + for (size_t i = 0; i < 3; i++) + new_segment->indices.push_back(tmp_buffer.takeFirst()); + } + else if (tmp_buffer.size() > 5) + { + unsigned int tmp_multiPolySize = tmp_buffer.size() - 2; + // for every triangle of the multi polygon.. + for (unsigned int tri = 0; tri < tmp_multiPolySize - 2; tri++) + // ..calculate the edge indices + for (int triEdge = 0; triEdge < 3; triEdge++) + new_segment->indices.push_back((GLuint)(tri + triEdge - ((tri % 2) * (triEdge - 1) * 2))); + } + else + { + //TODO: this shouldn't happen only once + } + + } // if 2 high bits are set + + } // for all values + + // save the last polygon (no 2 high bit followed) + if (tmp_buffer.size() == 3) + { + for (size_t i = 0; i < 3; i++) + new_segment->indices.push_back(tmp_buffer.takeFirst()); + } + else if (tmp_buffer.size() > 3) + { + unsigned int tmp_multiPolySize = tmp_buffer.size(); + // for every triangle of the multi polygon.. + for (unsigned int tri = 0; tri < tmp_multiPolySize - 2; tri++) + // ..calculate the edge indices + for (int triEdge = 0; triEdge < 3; triEdge++) + new_segment->indices.push_back((GLuint)(tri + triEdge - ((tri % 2) * (triEdge - 1) * 2))); + } + else + { + //TODO: this shouldn't happen + std::cout << "Where am i??" << std::endl; + } + } + } + + dataDestination->segmList.push_back(new_segment); +} + +void MshFile::analyseClthChunks(Model * dataDestination, std::list& chunkList) +{ + Segment* new_segment = new Segment; + + for (auto& it : chunkList) + { + // texture name + if (!strcmp("CTEX", it->name)) + { + // read the texture name + m_file.seekg(it->position); + char* buffer = new char[it->size + 1]; + *buffer = { 0 }; + m_file.read(buffer, it->size); + + // search if it is already known + bool tmp_found(false); + for (unsigned int i = 0; i < m_textureNames->size(); i++) + { + if (!strcmp(buffer, m_textureNames->at(i).c_str())) + { + // if found, save the index and stop searching + new_segment->textureIndex = i; + tmp_found = true; + break; + } + } + + // if it was not found add the texturename to the list + if (!tmp_found) + { + m_textureNames->push_back(std::string(buffer)); + new_segment->textureIndex = m_textureNames->size() - 1; + } + + delete[] buffer; + } + + // position list (vertex) + else if (!strcmp("CPOS", it->name)) + { + readVertex(new_segment, it->position); + } + + // uv + else if (!strcmp("CUV0", it->name)) + { + readUV(new_segment, it->position); + } + + // triangles (indices into vertex/uv list) + else if (!strcmp("CMSH", it->name)) + { + // jump to the data section and read the size; + std::uint32_t tmp_size; + m_file.seekg(it->position); + m_file.read(F2V(tmp_size), sizeof(tmp_size)); + + // for every triangle.. + for (unsigned int i = 0; i < tmp_size * 3; i++) + { + std::uint32_t tmp_value; + m_file.read(F2V(tmp_value), sizeof(std::uint32_t)); + + new_segment->indices.push_back((GLuint)tmp_value); + } + } + } + + dataDestination->segmList.push_back(new_segment); +} + +void MshFile::readVertex(Segment * dataDestination, std::streampos position) +{ + std::uint32_t tmp_size; + m_file.seekg(position); + m_file.read(F2V(tmp_size), sizeof(tmp_size)); + + for (unsigned int i = 0; i < tmp_size; i++) + { + float tmp[3]; + for (unsigned int j = 0; j < 3; j++) + m_file.read(F2V(tmp[j]), sizeof(float)); + + VertexData new_data; + new_data.position = QVector3D(tmp[0], tmp[1], tmp[2]); + + dataDestination->vertices.push_back(new_data); + } +} + +void MshFile::readUV(Segment * dataDestination, std::streampos position) +{ + std::uint32_t tmp_size; + m_file.seekg(position); + m_file.read(F2V(tmp_size), sizeof(tmp_size)); + + if (tmp_size < dataDestination->vertices.size()) + { + //TODO: warning + std::cout << "WARNING: too less UVs " << tmp_size << " < " << dataDestination->vertices.size() << std::endl; + + //TODO: fill backward with default UVs + } + else if (tmp_size > dataDestination->vertices.size()) + { + //TODO: warning + std::cout << "WARNING: too many UVs " << tmp_size << " > " << dataDestination->vertices.size() << std::endl; + tmp_size = dataDestination->vertices.size(); + } + + for (unsigned int i = 0; i < tmp_size; i++) + { + float tmp[2]; + for (unsigned int j = 0; j < 2; j++) + m_file.read(F2V(dataDestination->vertices[i].texCoord[j]), sizeof(float)); + } +} \ No newline at end of file diff --git a/QtMeshViewer/main.cpp b/QtMeshViewer/main.cpp index f4ddde4..5621a59 100644 --- a/QtMeshViewer/main.cpp +++ b/QtMeshViewer/main.cpp @@ -1,7 +1,6 @@ #include "Header\MainWindow.h" #include - int main(int argc, char *argv[]) { QApplication a(argc, argv);