https://git.rwth-aachen.de/carstenf/OpenGL Pulled from here as backup of work that I did under the develop branch.
Go to file
Anakin 2f83d37e12 fixed the problem,
next solve texture name is taken only from the first element,
move some code around
2016-11-08 21:28:24 +01:00
3DViewer added old working project 2016-09-07 17:17:17 +02:00
MshViewer fixed the problem, 2016-11-08 21:28:24 +01:00
Release next step: draw each model with it's own texture, 2016-11-08 10:25:10 +01:00
README.md added new test mesh that is rotated, 2016-10-31 10:46:41 +01:00

MshViewer

I started to learn OpenGL. Therefore i decided to implement a .msh viewer for SWBFII assets, since the old one is not very good. But we don't have the source, so i start from the beginning. Why OpenGL for a viewer? well that way i can display specular and normal maps and maybe show animations, too.

The Team

So far it is just me. If you wanna help me, let me know :D

Licence

Feel free to use my code the way you like. But remember i used some public libraries. Make sure you read their licence, too.

To Do

  • draw multiple models of one mesh,
  • crashing sometimes - no idea why,
  • bones are not triangulated,
  • nulls are not triangulated,
  • crash when loading trooper,
  • display cloth testing
  • integrate into a software: -> gui open file ( + drag and drop), -> list all msh under a directory, -> display shadows, -> display colisions, -> lights, -> handle render flags,
  • draw more then one model,
  • use different textures for one or multiple models,
  • take a look at destruction