next step: draw each model with it's own texture,
added new example mesh
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		| @@ -20,25 +20,7 @@ int main(int argc, char** argv) | ||||
| 	else | ||||
| 		scene = OpenGLController::getInstance(); | ||||
|  | ||||
|  | ||||
| 	goto openGL; | ||||
|  | ||||
| 	try { | ||||
| 		Object obj("..\\Release\\Msh\\cubeTex.msh"); | ||||
| 	} | ||||
| 	catch (std::invalid_argument e) | ||||
| 	{ | ||||
| 		std::cout << e.what() << std::endl; | ||||
| 	} | ||||
| 	 | ||||
| 	system("pause"); | ||||
|  | ||||
|  | ||||
| 	return 0; | ||||
|  | ||||
| openGL: | ||||
|  | ||||
| 	scene->loadMsh("..\\Release\\Msh\\multipleModels.msh"); | ||||
| 	scene->loadMsh("..\\Release\\Msh\\multiModTex.msh"); | ||||
|  | ||||
| 	do { | ||||
| 		scene->updateScene(); | ||||
|   | ||||
							
								
								
									
										
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								Release/Msh/128x128Gruen.tga
									
									
									
									
									
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								Release/Msh/128x128Rot.tga
									
									
									
									
									
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								Release/Msh/multiModTex.msh
									
									
									
									
									
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