new release build
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@ -38,7 +38,7 @@ int main(int argc, char** argv)
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openGL:
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scene->loadMsh("..\\Release\\Msh\\houseWOnull.msh");
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scene->loadMsh("..\\Release\\Msh\\multipleModels.msh");
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do {
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scene->updateScene();
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@ -13,7 +13,7 @@ uniform mat4 MVP;
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void main(){
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// Output position of the vertex, in clip space : MVP * position
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gl_Position = MVP * vec4(vertexPosition_modelspace,1);
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gl_Position = MVP * vec4(vertexPosition_modelspace, 1);
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UV = vertexUV;
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