special thanks to john_connor for finding the display problem
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@ -348,7 +348,7 @@ void OpenGLController::loadMsh(const char * path)
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glBindBuffer(GL_ARRAY_BUFFER, gluiVertexBufferID);
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glBufferData(
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GL_ARRAY_BUFFER,
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sizeof(tempBufferData) * tempBufferData.size(),
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sizeof(Vertex) * tempBufferData.size(),
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tempBufferData.data(),
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GL_STATIC_DRAW
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);
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