evaluate most of MODL chunk,
missing GEOM chunk,
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parent
59446f088f
commit
548150f33e
@ -2,7 +2,16 @@
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#include <vector>
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#include <list>
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#include <fstream>
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//#include <windows.h>
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#include <string>
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enum mtyp {
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null,
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dynamicMesh,
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cloth,
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bone,
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staticMesh,
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shadowMesh = 6
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};
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struct chunkHeader {
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char name[5];
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@ -10,6 +19,28 @@ struct chunkHeader {
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std::streampos position;
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};
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struct modl {
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std::string name;
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std::uint32_t size;
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std::streampos position;
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std::string parent;
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mtyp type;
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std::uint32_t zeroBaseIndex;
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std::uint32_t renderFlags;
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struct {
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float scale[3];
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float rotation[4];
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float translation[3];
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} tran;
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struct {
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std::uint32_t type;
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float data1;
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float data2;
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float data3;
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} swci;
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};
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class Object
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{
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public:
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@ -19,7 +50,7 @@ public:
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private:
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std::list<chunkHeader*> lChunkMsh2;
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std::list<std::list<chunkHeader*>*> lChunkModls;
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std::list<modl*> lModls;
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std::fstream fsMesh;
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@ -33,9 +33,92 @@ Object::Object(const char* path)
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{
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if (!strcmp("MODL", (*it)->name))
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{
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std::list<chunkHeader*>* tempModlList = new std::list<chunkHeader*>;
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loadChunks(*tempModlList, (*it)->position, (*it)->size);
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lChunkModls.push_back(tempModlList);
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modl* tempModl = new modl;
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tempModl->size = (*it)->size;
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tempModl->position = (*it)->position;
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std::list<chunkHeader*> tempChunks;
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loadChunks(tempChunks, (*it)->position, (*it)->size);
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// evaluate MODL subchunks
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for (std::list<chunkHeader*>::iterator it = tempChunks.begin(); it != tempChunks.end(); it++)
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{
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if (!strcmp("MTYP", (*it)->name))
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{
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fsMesh.seekg((*it)->position);
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std::uint32_t tempType;
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fsMesh.read(reinterpret_cast<char*>(&tempType), sizeof(tempType));
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tempModl->type = (mtyp)tempType;
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}
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if (!strcmp("MNDX", (*it)->name))
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{
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fsMesh.seekg((*it)->position);
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fsMesh.read(reinterpret_cast<char*>(&tempModl->zeroBaseIndex), sizeof(tempModl->zeroBaseIndex));
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}
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if (!strcmp("PRNT", (*it)->name))
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{
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fsMesh.seekg((*it)->position);
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char tempName[33] = { 0 };
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fsMesh.read(reinterpret_cast<char*>(&tempName[0]), (*it)->size > 32 ? 32 : (*it)->size);
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tempModl->parent = tempName;
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}
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if (!strcmp("NAME", (*it)->name))
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{
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fsMesh.seekg((*it)->position);
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char tempName[33] = { 0 };
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fsMesh.read(reinterpret_cast<char*>(&tempName[0]), (*it)->size > 32 ? 32 : (*it)->size);
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tempModl->name = tempName;
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}
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if (!strcmp("FLGS", (*it)->name))
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{
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fsMesh.seekg((*it)->position);
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fsMesh.read(reinterpret_cast<char*>(&tempModl->renderFlags), sizeof(tempModl->renderFlags));
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}
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if (!strcmp("TRAN", (*it)->name))
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{
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fsMesh.seekg((*it)->position);
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fsMesh.read(reinterpret_cast<char*>(&tempModl->tran.scale[0]), sizeof(float));
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fsMesh.read(reinterpret_cast<char*>(&tempModl->tran.scale[1]), sizeof(float));
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fsMesh.read(reinterpret_cast<char*>(&tempModl->tran.scale[2]), sizeof(float));
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fsMesh.read(reinterpret_cast<char*>(&tempModl->tran.rotation[0]), sizeof(float));
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fsMesh.read(reinterpret_cast<char*>(&tempModl->tran.rotation[1]), sizeof(float));
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fsMesh.read(reinterpret_cast<char*>(&tempModl->tran.rotation[2]), sizeof(float));
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fsMesh.read(reinterpret_cast<char*>(&tempModl->tran.rotation[3]), sizeof(float));
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fsMesh.read(reinterpret_cast<char*>(&tempModl->tran.translation[0]), sizeof(float));
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fsMesh.read(reinterpret_cast<char*>(&tempModl->tran.translation[1]), sizeof(float));
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fsMesh.read(reinterpret_cast<char*>(&tempModl->tran.translation[2]), sizeof(float));
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}
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if (!strcmp("GEOM", (*it)->name))
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{
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}
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if (!strcmp("SWCI", (*it)->name))
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{
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fsMesh.seekg((*it)->position);
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fsMesh.read(reinterpret_cast<char*>(&tempModl->swci.type), sizeof(tempModl->swci.type));
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fsMesh.read(reinterpret_cast<char*>(&tempModl->swci.data1), sizeof(tempModl->swci.data1));
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fsMesh.read(reinterpret_cast<char*>(&tempModl->swci.data2), sizeof(tempModl->swci.data2));
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fsMesh.read(reinterpret_cast<char*>(&tempModl->swci.data3), sizeof(tempModl->swci.data3));
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}
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}
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lModls.push_back(tempModl);
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//clean up
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while (!tempChunks.empty())
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{
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chunkHeader* tempCursor = tempChunks.front();
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tempChunks.pop_front();
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delete tempCursor;
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}
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}
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}
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@ -9,6 +9,8 @@
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int main(int argc, char** argv)
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{
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//goto openGL;
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try {
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Object obj("..\\Release\\Msh\\cube.msh");
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}
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@ -21,6 +23,9 @@ int main(int argc, char** argv)
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return 0;
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openGL:
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OpenGLController *scene = OpenGLController::getInstance();
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scene->loadMsh("test.msh");
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