https://git.rwth-aachen.de/carstenf/OpenGL Pulled from here as backup of work that I did under the develop branch.
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Anakin 4f52510ff9 texture is now correctly detected and used,
there seams to be a problem with the UV. They are not correctly
2016-10-22 15:35:06 +02:00
3DViewer added old working project 2016-09-07 17:17:17 +02:00
MshViewer texture is now correctly detected and used, 2016-10-22 15:35:06 +02:00
Release texture is now correctly detected and used, 2016-10-22 15:35:06 +02:00
README.md README.md added 2016-09-06 15:43:29 +02:00

README.md

MshViewer

I started to learn OpenGL. Therefore i decided to implement a .msh viewer for SWBFII assets, since the old one is not very good. But we don't have the source, so i start from the beginning. Why OpenGL for a viewer? well that way i can display specular and normal maps and maybe show animations, too.

The Team

So far it is just me. If you wanna help me, let me know :D

Licence

Feel free to use my code the way you like. But remember i used some public libraries. Make sure you read their licence, too.