Anakin
|
4f52510ff9
|
texture is now correctly detected and used,
there seams to be a problem with the UV. They are not correctly
|
2016-10-22 15:35:06 +02:00 |
Anakin
|
be97fa8e6f
|
fixed crash problem
|
2016-10-22 14:05:46 +02:00 |
Anakin
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c0a84c7513
|
get all materials,
save the texture name for every modl,
program crashes at glfwPollEvents(); fix???
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2016-10-22 13:49:45 +02:00 |
Anakin
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03553616e7
|
now the tool finds the msh2 chunk even if it is not the 2nd behind HEDR,
hence restructured code,
|
2016-10-21 19:24:30 +02:00 |
Anakin
|
211b406c3d
|
dynamical decide whether to use the given texture or solid red
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2016-10-21 18:56:34 +02:00 |
Anakin
|
c3d73895c7
|
read msh in,
handle non UVed msh,
next test UVed msh + dynamical switch between UVed/not UVed
|
2016-10-17 17:49:44 +02:00 |
Anakin
|
e583c361ec
|
fasten code,
fixed vertex crash,
still crashes while getting UV data,
vertex are not displayed correctly
|
2016-10-16 16:50:20 +02:00 |
Anakin
|
9700638548
|
integrated mesh import class into OpenGL,
Problem with STRP, indices are not logical
|
2016-10-16 12:33:25 +02:00 |
Anakin
|
b2f174d15f
|
clean up code:
removed useless variables,
moved code into new functions
|
2016-10-12 15:55:36 +02:00 |
Anakin
|
548150f33e
|
evaluate most of MODL chunk,
missing GEOM chunk,
|
2016-10-11 13:41:24 +02:00 |
Anakin
|
59446f088f
|
now all MODL chunks from MSH2 are saved,
searching only subchunks and not all behind,
finding corrupted size information and trying to continue
|
2016-10-10 12:34:01 +02:00 |
Anakin
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4f1ff65f71
|
first try to get all MODL and their sub chunks,
|
2016-10-09 16:44:35 +02:00 |
Anakin
|
443675aeaa
|
save name, size and position of every chunk under MSH2
|
2016-09-13 19:48:27 +02:00 |
Anakin
|
05b6e4f9ed
|
started msh read in
|
2016-09-12 16:49:05 +02:00 |
Anakin
|
663bb62098
|
added stable test release,
modified dummy uv
|
2016-09-08 19:00:56 +02:00 |
Anakin
|
8955fc91ea
|
OpenGLController: moved some code around
shader: throw errors
|
2016-09-08 17:41:26 +02:00 |
Anakin
|
d97a917a5e
|
rle files are now supported
|
2016-09-08 15:55:12 +02:00 |
Anakin
|
11a8de82d4
|
fixed interaction bug
|
2016-09-08 11:36:57 +02:00 |
Anakin
|
ee73c16e1f
|
implemented destructor,
bug: callback does not modify the right oglcontroller
|
2016-09-08 11:30:00 +02:00 |
Anakin
|
f57614fd2a
|
added old working project
|
2016-09-07 17:17:17 +02:00 |
Anakin
|
07bf3f9394
|
fix display bug,
bugs: cannot move cube anymore
|
2016-09-07 17:12:27 +02:00 |
Anakin
|
57472da352
|
put everything into one class,
Bug: still nothing displayed
|
2016-09-07 16:07:56 +02:00 |
Anakin
|
f824f4eb4c
|
implement singleton pattern
|
2016-09-07 12:46:34 +02:00 |
Anakin
|
e7d7bec608
|
README.md added
|
2016-09-06 15:43:29 +02:00 |
Anakin
|
2e4bdf6c89
|
Merge https://github.com/GT-Anakin/MshViewer
|
2016-09-06 15:34:59 +02:00 |
GT-Anakin
|
bcdc0f8be5
|
Initial commit
|
2016-09-06 15:24:36 +02:00 |
Anakin
|
847b3cdee8
|
managed old tutorial implementation with classes.
Bugs: nothing is displayed
|
2016-09-06 15:15:29 +02:00 |