https://git.rwth-aachen.de/carstenf/OpenGL Pulled from here as backup of work that I did under the develop branch.
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Anakin 1918d5c844 new release version,
Features:
- performance improvement,
- code improvement,
- move the model to the center,
- scale everything to 1,
- do not open a default file for release build
Bugs:
- cloth is not displayed correctly,
- turning in the wrong x direction when model is turned 180° in y direction,
- consular class corvette is not displayed,
- rep_weap_LJ-50 is not displayed correctly
2016-12-02 13:07:49 +01:00
3DViewer added old working project 2016-09-07 17:17:17 +02:00
MshViewer some fixes 2016-12-02 13:00:38 +01:00
Release new release version, 2016-12-02 13:07:49 +01:00
README.md fixed the multiedged polygons 2016-11-23 17:30:38 +01:00

README.md

MshViewer

I started to learn OpenGL. Therefore i decided to implement a .msh viewer for SWBFII assets, since the old one is not very good. But we don't have the source, so i start from the beginning. Why OpenGL for a viewer? well that way i can display specular and normal maps and maybe show animations, too.

The Team

So far it is just me. If you wanna help me, let me know :D

Licence

Feel free to use my code the way you like. But remember i used some public libraries. Make sure you read their licence, too.

To Do

  • cloth not working correctly
  • optional display bones, shadow, collision,...
  • integrate into a software: -> gui open file ( + drag and drop), -> list all msh under a directory, -> display shadows, -> display colisions, -> lights, -> handle render flags,