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itdominator | 64d5584698 | |
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@ -14,6 +14,12 @@ enum Mtyp {
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shadowMesh = 6
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};
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struct Bbox {
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float quaternion[4];
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float center[3];
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float extents[3];
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};
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struct ChunkHeader {
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char name[5];
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std::uint32_t size;
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|
@ -24,7 +30,7 @@ struct Segment {
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std::uint32_t textureIndex = 0;
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float* vertex = nullptr;
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float* uv = nullptr;
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std::vector<std::vector<std::uint32_t>*> meshIndices; // indices into vertex array
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std::vector<std::vector<std::uint32_t>> meshIndices; // indices into vertex array
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};
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struct Modl {
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@ -45,10 +51,10 @@ public:
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private:
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std::vector<Modl*> vModls;
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std::vector<Modl*>* vModls;
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std::fstream fsMesh;
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std::vector<std::string> vTextures;
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Bbox boundingBox;
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private:
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void loadChunks(std::list<ChunkHeader*> &destination, std::streampos start, const std::uint32_t end);
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@ -60,10 +66,11 @@ private:
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void analyseClthChunks(Modl* dataDestination, std::list<ChunkHeader*> &chunkList);
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void readVertex(Segment* dataDestination, std::streampos position);
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void readUV(Segment* dataDestination, std::streampos position);
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void quat2eul(float &quat0, float &quat1, float &quat2, float &quat3);
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public:
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std::vector<Modl*> getModels() const;
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std::vector<Modl*>* getModels() const;
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std::vector<std::string> getTextureList() const;
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Bbox getBoundgBox() const;
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};
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@ -70,8 +70,9 @@ private:
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// ========================================
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// data
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std::vector<Modl*> vModels;
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std::vector<Modl*>* vModels = NULL;
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std::vector<textureData*> vTextures;
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Bbox sceneBoundingBox;
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// transformation =========================
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//values
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@ -80,7 +81,7 @@ private:
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float fRotationZ = 0;
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double dTranslationX = 0;
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double dTranslationY = 0;
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double dTranslationZ = 5;
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double dTranslationZ = 3;
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|
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// ========================================
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|
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@ -9,22 +9,13 @@ public:
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~TextureTGA();
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private:
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std::vector<std::uint8_t> vui8Pixels;
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bool bCompressed;
|
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std::uint32_t ui32IDLength;
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bool bColorTabel;
|
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std::uint32_t ui32PicType;
|
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std::uint32_t ui32PaletteBegin;
|
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std::uint32_t ui32PaletteLength;
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std::uint32_t ui32PaletteBpP;
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std::vector<std::uint8_t>* vui8Pixels;
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std::uint32_t ui32BpP;
|
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std::uint32_t ui32Width;
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std::uint32_t ui32Height;
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std::uint32_t ui32Size;
|
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std::uint32_t ui32BpP;
|
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std::uint32_t ui32Attribut;
|
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public:
|
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std::vector<std::uint8_t> getData() const;
|
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std::vector<std::uint8_t>* getData() const;
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bool hasAlpha() const;
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std::uint32_t getWidth() const;
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std::uint32_t getHeight() const;
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@ -10,6 +10,8 @@
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Object::Object(const char* path)
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{
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vModls = new std::vector<Modl*>;
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// open file
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fsMesh.open(path, std::ios::in | std::ios::binary);
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@ -65,9 +67,6 @@ Object::~Object()
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{
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// clear texture list
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vTextures.clear();
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// clear Model list (don't delete the elements)
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vModls.clear();
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}
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@ -108,28 +107,57 @@ void Object::loadChunks(std::list<ChunkHeader*>& destination, std::streampos sta
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void Object::analyseMsh2Chunks(std::list<ChunkHeader*>& chunkList)
|
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{
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for (std::list<ChunkHeader*>::iterator it = chunkList.begin(); it != chunkList.end(); it++)
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for (auto& it : chunkList)
|
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{
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if (!strcmp("MATL", (*it)->name))
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if (!strcmp("SINF", it->name))
|
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{
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std::list<ChunkHeader*> tempSinfChunks;
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loadChunks(tempSinfChunks, it->position, it->size);
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// evaluate MATL subchunks
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for (auto& it : tempSinfChunks)
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{
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if (!strcmp("BBOX", it->name))
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{
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fsMesh.seekg(it->position);
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// read in the quaternion
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for (int i = 0; i < 4; i++)
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fsMesh.read(reinterpret_cast<char*>(&boundingBox.quaternion[i]), sizeof(float));
|
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//read in the center
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for (int i = 0; i < 3; i++)
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fsMesh.read(reinterpret_cast<char*>(&boundingBox.center[i]), sizeof(float));
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//read in the extents
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for (int i = 0; i < 3; i++)
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fsMesh.read(reinterpret_cast<char*>(&boundingBox.extents[i]), sizeof(float));
|
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}
|
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}
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for (ChunkHeader* it : tempSinfChunks)
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delete it;
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}
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else if (!strcmp("MATL", it->name))
|
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{
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// "useless" information how many MATD follow
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fsMesh.seekg((*it)->position);
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std::uint32_t tempMatdCount;
|
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fsMesh.read(reinterpret_cast<char*>(&tempMatdCount), sizeof(std::uint32_t));
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fsMesh.seekg(it->position);
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fsMesh.seekg(sizeof(std::uint32_t), std::ios_base::cur);
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// get all MATD from MATL list
|
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std::list<ChunkHeader*> tempMatlChunks;
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loadChunks(tempMatlChunks, fsMesh.tellg(), (*it)->size - 4);
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loadChunks(tempMatlChunks, fsMesh.tellg(), it->size - 4);
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// evaluate MATL subchunks
|
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for (std::list<ChunkHeader*>::iterator it = tempMatlChunks.begin(); it != tempMatlChunks.end(); it++)
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for (auto& it : tempMatlChunks)
|
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{
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// This shouldn't be anything else than MATD
|
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if (!strcmp("MATD", (*it)->name))
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if (!strcmp("MATD", it->name))
|
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{
|
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// get all subchunks from MATD
|
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std::list<ChunkHeader*> tempMatdChunks;
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loadChunks(tempMatdChunks, (*it)->position, (*it)->size);
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loadChunks(tempMatdChunks, it->position, it->size);
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vTextures.push_back("");
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@ -153,17 +181,15 @@ void Object::analyseMsh2Chunks(std::list<ChunkHeader*>& chunkList)
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tempMatlChunks.pop_front();
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delete tempCursor;
|
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}
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continue;
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}
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if (!strcmp("MODL", (*it)->name))
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else if (!strcmp("MODL", it->name))
|
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{
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Modl* tempModl = new Modl;
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// get all subchunks
|
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std::list<ChunkHeader*> tempChunks;
|
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loadChunks(tempChunks, (*it)->position, (*it)->size);
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loadChunks(tempChunks, it->position, it->size);
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// evaluate MODL subchunks
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analyseModlChunks(tempModl, tempChunks);
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@ -177,100 +203,84 @@ void Object::analyseMsh2Chunks(std::list<ChunkHeader*>& chunkList)
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}
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// save Model data
|
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vModls.push_back(tempModl);
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|
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continue;
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vModls->push_back(tempModl);
|
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}
|
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}
|
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}
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|
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void Object::analyseMatdChunks(std::list<ChunkHeader*>& chunkList)
|
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{
|
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for (std::list<ChunkHeader*>::iterator it = chunkList.begin(); it != chunkList.end(); it++)
|
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for (auto& it : chunkList)
|
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{
|
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//TX1D, TX2D, TX3D
|
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if (!strcmp("TX0D", (*it)->name))
|
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if (!strcmp("TX0D", it->name))
|
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{
|
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fsMesh.seekg((*it)->position);
|
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char* buffer = new char[(*it)->size + 1];
|
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fsMesh.seekg(it->position);
|
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char* buffer = new char[it->size + 1];
|
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*buffer = { 0 };
|
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fsMesh.read(buffer, (*it)->size);
|
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fsMesh.read(buffer, it->size);
|
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vTextures.back() = buffer;
|
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delete buffer;
|
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continue;
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delete[] buffer;
|
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}
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}
|
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}
|
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|
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void Object::analyseModlChunks(Modl* dataDestination, std::list<ChunkHeader*>& chunkList)
|
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{
|
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for (std::list<ChunkHeader*>::iterator it = chunkList.begin(); it != chunkList.end(); it++)
|
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for (auto& it : chunkList)
|
||||
{
|
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if (!strcmp("MTYP", (*it)->name))
|
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if (!strcmp("MTYP", it->name))
|
||||
{
|
||||
fsMesh.seekg((*it)->position);
|
||||
fsMesh.seekg(it->position);
|
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std::uint32_t tempType;
|
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fsMesh.read(reinterpret_cast<char*>(&tempType), sizeof(tempType));
|
||||
dataDestination->type = (Mtyp)tempType;
|
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continue;
|
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}
|
||||
|
||||
if (!strcmp("PRNT", (*it)->name))
|
||||
else if (!strcmp("PRNT", it->name))
|
||||
{
|
||||
fsMesh.seekg((*it)->position);
|
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char* buffer = new char[(*it)->size];
|
||||
fsMesh.seekg(it->position);
|
||||
char* buffer = new char[it->size];
|
||||
*buffer = { 0 };
|
||||
fsMesh.read(buffer, (*it)->size);
|
||||
fsMesh.read(buffer, it->size);
|
||||
dataDestination->parent = buffer;
|
||||
delete buffer;
|
||||
continue;
|
||||
delete[] buffer;
|
||||
}
|
||||
|
||||
if (!strcmp("NAME", (*it)->name))
|
||||
else if (!strcmp("NAME", it->name))
|
||||
{
|
||||
fsMesh.seekg((*it)->position);
|
||||
char* buffer = new char[(*it)->size];
|
||||
fsMesh.seekg(it->position);
|
||||
char* buffer = new char[it->size];
|
||||
*buffer = { 0 };
|
||||
fsMesh.read(buffer, (*it)->size);
|
||||
fsMesh.read(buffer, it->size);
|
||||
dataDestination->name = buffer;
|
||||
delete buffer;
|
||||
continue;
|
||||
delete[] buffer;
|
||||
}
|
||||
|
||||
if (!strcmp("FLGS", (*it)->name))
|
||||
else if (!strcmp("FLGS", it->name))
|
||||
{
|
||||
fsMesh.seekg((*it)->position);
|
||||
fsMesh.seekg(it->position);
|
||||
fsMesh.read(reinterpret_cast<char*>(&dataDestination->renderFlags), sizeof(dataDestination->renderFlags));
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!strcmp("TRAN", (*it)->name))
|
||||
else if (!strcmp("TRAN", it->name))
|
||||
{
|
||||
float tempScale[3];
|
||||
float tempRotation[4];
|
||||
float tempTrans[3];
|
||||
|
||||
fsMesh.seekg((*it)->position);
|
||||
fsMesh.seekg(it->position);
|
||||
|
||||
fsMesh.read(reinterpret_cast<char*>(&tempScale[0]), sizeof(float));
|
||||
fsMesh.read(reinterpret_cast<char*>(&tempScale[1]), sizeof(float));
|
||||
fsMesh.read(reinterpret_cast<char*>(&tempScale[2]), sizeof(float));
|
||||
for(int i = 0; i < 3; i++)
|
||||
fsMesh.read(reinterpret_cast<char*>(&tempScale[i]), sizeof(float));
|
||||
|
||||
fsMesh.read(reinterpret_cast<char*>(&tempRotation[0]), sizeof(float));
|
||||
fsMesh.read(reinterpret_cast<char*>(&tempRotation[1]), sizeof(float));
|
||||
fsMesh.read(reinterpret_cast<char*>(&tempRotation[2]), sizeof(float));
|
||||
fsMesh.read(reinterpret_cast<char*>(&tempRotation[3]), sizeof(float));
|
||||
for (int i = 0; i < 4; i++)
|
||||
fsMesh.read(reinterpret_cast<char*>(&tempRotation[i]), sizeof(float));
|
||||
|
||||
//calculate x,y,z rotation
|
||||
tempRotation[0] = atan2(2 * (tempRotation[0] * tempRotation[1] + tempRotation[2] * tempRotation[3]),
|
||||
1 - 2 * (pow(tempRotation[1], 2) + pow(tempRotation[2], 2)));
|
||||
tempRotation[1] = asin(2 * (tempRotation[0] * tempRotation[2] - tempRotation[3] * tempRotation[1]));
|
||||
tempRotation[2] = atan2(2 * (tempRotation[0] * tempRotation[3] + tempRotation[1] * tempRotation[2]),
|
||||
1 - 2 * (pow(tempRotation[2], 2) + pow(tempRotation[3], 2))) - PI;
|
||||
quat2eul(tempRotation[0], tempRotation[1], tempRotation[2], tempRotation[3]);
|
||||
|
||||
fsMesh.read(reinterpret_cast<char*>(&tempTrans[0]), sizeof(float));
|
||||
fsMesh.read(reinterpret_cast<char*>(&tempTrans[1]), sizeof(float));
|
||||
fsMesh.read(reinterpret_cast<char*>(&tempTrans[2]), sizeof(float));
|
||||
for (int i = 0; i < 3; i++)
|
||||
fsMesh.read(reinterpret_cast<char*>(&tempTrans[i]), sizeof(float));
|
||||
|
||||
dataDestination->m4x4Translation = glm::scale(
|
||||
dataDestination->m4x4Translation,
|
||||
|
@ -300,14 +310,13 @@ void Object::analyseModlChunks(Modl* dataDestination, std::list<ChunkHeader*>& c
|
|||
glm::vec3(0, 0, 1)
|
||||
);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!strcmp("GEOM", (*it)->name))
|
||||
else if (!strcmp("GEOM", it->name))
|
||||
{
|
||||
// get all subchunks
|
||||
std::list<ChunkHeader*> tempGeomChunks;
|
||||
loadChunks(tempGeomChunks, (*it)->position, (*it)->size);
|
||||
loadChunks(tempGeomChunks, it->position, it->size);
|
||||
|
||||
// evaluate GEOM subchunks
|
||||
analyseGeomChunks(dataDestination, tempGeomChunks);
|
||||
|
@ -319,21 +328,19 @@ void Object::analyseModlChunks(Modl* dataDestination, std::list<ChunkHeader*>& c
|
|||
tempGeomChunks.pop_front();
|
||||
delete tempCursor;
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Object::analyseGeomChunks(Modl * dataDestination, std::list<ChunkHeader*>& chunkList)
|
||||
{
|
||||
for (std::list<ChunkHeader*>::iterator it = chunkList.begin(); it != chunkList.end(); it++)
|
||||
for (auto& it : chunkList)
|
||||
{
|
||||
if (!strcmp("SEGM", (*it)->name))
|
||||
if (!strcmp("SEGM", it->name))
|
||||
{
|
||||
// get all subchunks
|
||||
std::list<ChunkHeader*> tempSegmChunks;
|
||||
loadChunks(tempSegmChunks, (*it)->position, (*it)->size);
|
||||
loadChunks(tempSegmChunks, it->position, it->size);
|
||||
|
||||
// evaluate SEGM subchunks
|
||||
analyseSegmChunks(dataDestination, tempSegmChunks);
|
||||
|
@ -348,11 +355,11 @@ void Object::analyseGeomChunks(Modl * dataDestination, std::list<ChunkHeader*>&
|
|||
continue;
|
||||
}
|
||||
|
||||
if (!strcmp("CLTH", (*it)->name))
|
||||
if (!strcmp("CLTH", it->name))
|
||||
{
|
||||
// get all subchunks
|
||||
std::list<ChunkHeader*> tempClthChunks;
|
||||
loadChunks(tempClthChunks, (*it)->position, (*it)->size);
|
||||
loadChunks(tempClthChunks, it->position, it->size);
|
||||
|
||||
// evaluate CLTH subchunks
|
||||
analyseClthChunks(dataDestination, tempClthChunks);
|
||||
|
@ -373,39 +380,35 @@ void Object::analyseSegmChunks(Modl * dataDestination, std::list<ChunkHeader*>&
|
|||
{
|
||||
Segment* tempData = new Segment;
|
||||
|
||||
for (std::list<ChunkHeader*>::iterator it = chunkList.begin(); it != chunkList.end(); it++)
|
||||
for (auto& it : chunkList)
|
||||
{
|
||||
if (!strcmp("MATI", (*it)->name))
|
||||
if (!strcmp("MATI", it->name))
|
||||
{
|
||||
fsMesh.seekg((*it)->position);
|
||||
fsMesh.seekg(it->position);
|
||||
fsMesh.read(reinterpret_cast<char*>(&tempData->textureIndex), sizeof(tempData->textureIndex));
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!strcmp("POSL", (*it)->name))
|
||||
else if (!strcmp("POSL", it->name))
|
||||
{
|
||||
readVertex(tempData, (*it)->position);
|
||||
continue;
|
||||
readVertex(tempData, it->position);
|
||||
}
|
||||
|
||||
/*if (!strcmp("NRML", (*it)->name))
|
||||
/*else if (!strcmp("NRML", it->name))
|
||||
{
|
||||
fsMesh.seekg((*it)->position);
|
||||
fsMesh.seekg(it->position);
|
||||
std::uint32_t tempSize;
|
||||
fsMesh.read(reinterpret_cast<char*>(&tempSize), sizeof(tempSize));
|
||||
// List of normals
|
||||
// long int - 4 - number of normal vectores stored in this list
|
||||
// float[3][] - 12 each - UVW vector for each vertex
|
||||
continue;
|
||||
}*/
|
||||
|
||||
if (!strcmp("UV0L", (*it)->name))
|
||||
else if (!strcmp("UV0L", it->name))
|
||||
{
|
||||
readUV(tempData, (*it)->position);
|
||||
continue;
|
||||
readUV(tempData, it->position);
|
||||
}
|
||||
|
||||
if (!strcmp("STRP", (*it)->name))
|
||||
else if (!strcmp("STRP", it->name))
|
||||
{
|
||||
// don't get null, bone, shadowMesh and hidden mesh indices
|
||||
if (dataDestination->type == null ||
|
||||
|
@ -416,11 +419,11 @@ void Object::analyseSegmChunks(Modl * dataDestination, std::list<ChunkHeader*>&
|
|||
|
||||
// jump to the data section and read the size;
|
||||
std::uint32_t tempSize;
|
||||
fsMesh.seekg((*it)->position);
|
||||
fsMesh.seekg(it->position);
|
||||
fsMesh.read(reinterpret_cast<char*>(&tempSize), sizeof(tempSize));
|
||||
|
||||
int highBitCount(0);
|
||||
std::vector<uint32_t>* tempPoly = new std::vector<uint32_t>;
|
||||
std::vector<uint32_t> tempPoly; // = new std::vector<uint32_t>;
|
||||
|
||||
for (unsigned int i = 0; i < tempSize; i++)
|
||||
{
|
||||
|
@ -435,7 +438,7 @@ void Object::analyseSegmChunks(Modl * dataDestination, std::list<ChunkHeader*>&
|
|||
tempValue = (std::uint16_t(tempValue << 1) >> 1);
|
||||
}
|
||||
|
||||
tempPoly->push_back((std::uint32_t)tempValue);
|
||||
tempPoly.push_back((std::uint32_t)tempValue);
|
||||
|
||||
// new Polygon found
|
||||
if (highBitCount == 2)
|
||||
|
@ -447,18 +450,17 @@ void Object::analyseSegmChunks(Modl * dataDestination, std::list<ChunkHeader*>&
|
|||
std::uint32_t saveData[2];
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
saveData[i] = tempPoly->back();
|
||||
tempPoly->pop_back();
|
||||
saveData[i] = tempPoly.back();
|
||||
tempPoly.pop_back();
|
||||
}
|
||||
|
||||
// ..and save them in the new vector
|
||||
std::vector<uint32_t>* newPointer = new std::vector<uint32_t>;
|
||||
for (int i = 1; i >= 0; i--)
|
||||
newPointer->push_back(saveData[i]);
|
||||
|
||||
// save the old vector and set the pointer to the new one
|
||||
tempData->meshIndices.push_back(tempPoly);
|
||||
tempPoly = newPointer;
|
||||
|
||||
tempPoly.clear();
|
||||
for (int i = 1; i >= 0; i--)
|
||||
tempPoly.push_back(saveData[i]);
|
||||
|
||||
} // if high bit set
|
||||
|
||||
} // for all values
|
||||
|
@ -468,9 +470,9 @@ void Object::analyseSegmChunks(Modl * dataDestination, std::list<ChunkHeader*>&
|
|||
|
||||
// kick the first element, it's empty as a reason of the algo above;
|
||||
tempData->meshIndices.erase(tempData->meshIndices.begin());
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
dataDestination->segmLst.push_back(tempData);
|
||||
}
|
||||
|
||||
|
@ -478,14 +480,14 @@ void Object::analyseClthChunks(Modl * dataDestination, std::list<ChunkHeader*>&
|
|||
{
|
||||
Segment* tempData = new Segment;
|
||||
|
||||
for (std::list<ChunkHeader*>::iterator it = chunkList.begin(); it != chunkList.end(); it++)
|
||||
for (auto& it : chunkList)
|
||||
{
|
||||
if (!strcmp("CTEX", (*it)->name))
|
||||
if (!strcmp("CTEX", it->name))
|
||||
{
|
||||
fsMesh.seekg((*it)->position);
|
||||
char* buffer = new char[(*it)->size];
|
||||
fsMesh.seekg(it->position);
|
||||
char* buffer = new char[it->size];
|
||||
*buffer = { 0 };
|
||||
fsMesh.read(buffer, (*it)->size);
|
||||
fsMesh.read(buffer, it->size);
|
||||
|
||||
bool tempFound(false);
|
||||
|
||||
|
@ -505,46 +507,42 @@ void Object::analyseClthChunks(Modl * dataDestination, std::list<ChunkHeader*>&
|
|||
tempData->textureIndex = vTextures.size() - 1;
|
||||
}
|
||||
|
||||
delete buffer;
|
||||
continue;
|
||||
delete[] buffer;
|
||||
}
|
||||
|
||||
if (!strcmp("CPOS", (*it)->name))
|
||||
else if (!strcmp("CPOS", it->name))
|
||||
{
|
||||
readVertex(tempData, (*it)->position);
|
||||
continue;
|
||||
readVertex(tempData, it->position);
|
||||
}
|
||||
|
||||
if (!strcmp("CUV0", (*it)->name))
|
||||
else if (!strcmp("CUV0", it->name))
|
||||
{
|
||||
readUV(tempData, (*it)->position);
|
||||
continue;
|
||||
readUV(tempData, it->position);
|
||||
}
|
||||
|
||||
if (!strcmp("CMSH", (*it)->name))
|
||||
else if (!strcmp("CMSH", it->name))
|
||||
{
|
||||
// jump to the data section and read the size;
|
||||
std::uint32_t tempSize;
|
||||
fsMesh.seekg((*it)->position);
|
||||
fsMesh.seekg(it->position);
|
||||
fsMesh.read(reinterpret_cast<char*>(&tempSize), sizeof(tempSize));
|
||||
|
||||
std::vector<uint32_t>* tempPoly;
|
||||
std::vector<uint32_t> tempPoly;
|
||||
|
||||
// for every triangle..
|
||||
for (unsigned int i = 0; i < tempSize; i += 3)
|
||||
for (unsigned int i = 0; i < tempSize * 3; i += 3)
|
||||
{
|
||||
tempPoly = new std::vector<uint32_t>;
|
||||
tempPoly.clear();
|
||||
|
||||
// ..get the 3 indices and save them
|
||||
for (int j = 0; j < 3; j++)
|
||||
{
|
||||
std::uint32_t tempValue;
|
||||
fsMesh.read(reinterpret_cast<char*>(&tempValue), sizeof(std::uint32_t));
|
||||
tempPoly->push_back(tempValue);
|
||||
tempPoly.push_back(tempValue);
|
||||
}
|
||||
tempData->meshIndices.push_back(tempPoly);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
}
|
||||
dataDestination->segmLst.push_back(tempData);
|
||||
|
@ -574,11 +572,29 @@ void Object::readUV(Segment* dataDestination, std::streampos position)
|
|||
fsMesh.read(reinterpret_cast<char*>(&dataDestination->uv[i]), sizeof(float));
|
||||
}
|
||||
|
||||
void Object::quat2eul(float &quat0, float &quat1, float & quat2, float &quat3)
|
||||
{
|
||||
float ysqr = quat1 * quat1;
|
||||
float t0 = -2.0f * (ysqr + quat2 * quat2) + 1.0f;
|
||||
float t1 = +2.0f * (quat0 * quat1 - quat3 * quat2);
|
||||
float t2 = -2.0f * (quat0 * quat2 + quat3 * quat1);
|
||||
float t3 = +2.0f * (quat1 * quat2 - quat3 * quat0);
|
||||
float t4 = -2.0f * (quat0 * quat0 + ysqr) + 1.0f;
|
||||
|
||||
t2 = t2 > 1.0f ? 1.0f : t2;
|
||||
t2 = t2 < -1.0f ? -1.0f : t2;
|
||||
|
||||
quat1 = std::asin(t2);
|
||||
quat0 = std::atan2(t3, t4);
|
||||
quat2 = std::atan2(t1, t0);
|
||||
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// public getter
|
||||
|
||||
std::vector<Modl*> Object::getModels() const
|
||||
std::vector<Modl*>* Object::getModels() const
|
||||
{
|
||||
return vModls;
|
||||
}
|
||||
|
@ -588,6 +604,11 @@ std::vector<std::string> Object::getTextureList() const
|
|||
return vTextures;
|
||||
}
|
||||
|
||||
Bbox Object::getBoundgBox() const
|
||||
{
|
||||
return boundingBox;
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// public functions
|
||||
|
|
|
@ -109,37 +109,40 @@ void OpenGLController::processInit()
|
|||
|
||||
void OpenGLController::deleteVectors()
|
||||
{
|
||||
while (!vModels.empty())
|
||||
if (vModels != NULL)
|
||||
{
|
||||
Modl* cursor = vModels.back();
|
||||
vModels.pop_back();
|
||||
|
||||
while (!cursor->segmLst.empty())
|
||||
while (!vModels->empty())
|
||||
{
|
||||
Segment* segmCuror = cursor->segmLst.back();
|
||||
cursor->segmLst.pop_back();
|
||||
Modl* modelVectorElement = vModels->back();
|
||||
vModels->pop_back();
|
||||
|
||||
delete segmCuror->uv;
|
||||
delete segmCuror->vertex;
|
||||
|
||||
while (!segmCuror->meshIndices.empty())
|
||||
while (!modelVectorElement->segmLst.empty())
|
||||
{
|
||||
std::vector<std::uint32_t>* meshCursor = segmCuror->meshIndices.back();
|
||||
meshCursor->clear();
|
||||
segmCuror->meshIndices.pop_back();
|
||||
delete meshCursor;
|
||||
Segment* segmentVectorElement = modelVectorElement->segmLst.back();
|
||||
modelVectorElement->segmLst.pop_back();
|
||||
|
||||
delete[] segmentVectorElement->uv;
|
||||
delete[] segmentVectorElement->vertex;
|
||||
|
||||
while (!segmentVectorElement->meshIndices.empty())
|
||||
{
|
||||
segmentVectorElement->meshIndices.back().clear();
|
||||
segmentVectorElement->meshIndices.pop_back();
|
||||
}
|
||||
|
||||
delete segmentVectorElement;
|
||||
}
|
||||
|
||||
delete segmCuror;
|
||||
delete modelVectorElement;
|
||||
}
|
||||
|
||||
delete cursor;
|
||||
delete vModels;
|
||||
}
|
||||
|
||||
while (!vTextures.empty())
|
||||
{
|
||||
textureData* cursor = vTextures.back();
|
||||
vTextures.pop_back();
|
||||
cursor->data->clear();
|
||||
delete cursor->data;
|
||||
delete cursor;
|
||||
}
|
||||
|
@ -207,16 +210,16 @@ glm::mat4 OpenGLController::getModelMatrix(unsigned int index)
|
|||
{
|
||||
glm::mat4 tempParentMatrix = glm::mat4(1.0f);
|
||||
|
||||
for (unsigned int loop = 0; loop < vModels.size(); loop++)
|
||||
for (unsigned int loop = 0; loop < vModels->size(); loop++)
|
||||
{
|
||||
if (!strcmp(vModels[index]->parent.c_str(), vModels[loop]->name.c_str()))
|
||||
if (!strcmp(vModels->at(index)->parent.c_str(), vModels->at(loop)->name.c_str()))
|
||||
{
|
||||
tempParentMatrix = getModelMatrix(loop);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return tempParentMatrix * vModels[index]->m4x4Translation;
|
||||
return tempParentMatrix * vModels->at(index)->m4x4Translation;
|
||||
}
|
||||
|
||||
glm::mat4 OpenGLController::getMVPMatrix(unsigned int index)
|
||||
|
@ -237,8 +240,19 @@ glm::mat4 OpenGLController::getMVPMatrix(unsigned int index)
|
|||
m4x4ModelRot = glm::rotate(m4x4ModelRot, fRotationY, glm::vec3(0, 1, 0));
|
||||
m4x4ModelRot = glm::rotate(m4x4ModelRot, fRotationZ, glm::vec3(0, 0, 1));
|
||||
|
||||
// move to center
|
||||
glm::mat4 m4x4ModelCenter = glm::translate(
|
||||
glm::mat4(1.0f),
|
||||
glm::vec3(-sceneBoundingBox.center[0], -sceneBoundingBox.center[1], -sceneBoundingBox.center[2])
|
||||
);
|
||||
|
||||
//scale to 1
|
||||
float maxExtent = max(max(sceneBoundingBox.extents[0], sceneBoundingBox.extents[1]), sceneBoundingBox.extents[2]);
|
||||
glm::mat4 m4x4Normalize = glm::mat4(1.0f);
|
||||
m4x4Normalize = glm::scale(m4x4Normalize, glm::vec3(1/maxExtent, 1 / maxExtent, 1 / maxExtent));
|
||||
|
||||
// Return MVP
|
||||
return m4x4Projection * m4x4View * m4x4ModelRot * getModelMatrix(index);
|
||||
return m4x4Projection * m4x4View * m4x4ModelRot * m4x4Normalize * m4x4ModelCenter * getModelMatrix(index);
|
||||
}
|
||||
|
||||
|
||||
|
@ -309,52 +323,54 @@ void OpenGLController::updateScene()
|
|||
// tell sampler to use texture unit 0
|
||||
glUniform1i(gluiSamplerID, 0);
|
||||
|
||||
int instanceOffset(0);
|
||||
|
||||
for (unsigned int modelIndex = 0; modelIndex < vModels.size(); modelIndex++)
|
||||
if (vModels != NULL)
|
||||
{
|
||||
// skip null, bones, shadowMesh, hidden things (don't increase textrue index!!)
|
||||
if (vModels[modelIndex]->type == null ||
|
||||
vModels[modelIndex]->type == bone ||
|
||||
vModels[modelIndex]->type == shadowMesh ||
|
||||
vModels[modelIndex]->renderFlags == 1)
|
||||
continue;
|
||||
int instanceOffset(0);
|
||||
|
||||
for (auto& segIt : vModels[modelIndex]->segmLst)
|
||||
for (unsigned int modelIndex = 0; modelIndex < vModels->size(); modelIndex++)
|
||||
{
|
||||
// give texture to the shader
|
||||
std::uint32_t tempTexIndex = segIt->textureIndex >= vTextures.size() ? vTextures.size() - 1 : segIt->textureIndex;
|
||||
// skip null, bones, shadowMesh, hidden things (don't increase textrue index!!)
|
||||
if (vModels->at(modelIndex)->type == null ||
|
||||
vModels->at(modelIndex)->type == bone ||
|
||||
vModels->at(modelIndex)->type == shadowMesh ||
|
||||
vModels->at(modelIndex)->renderFlags == 1)
|
||||
continue;
|
||||
|
||||
glTexImage2D(
|
||||
GL_TEXTURE_2D,
|
||||
0,
|
||||
vTextures[tempTexIndex]->alpha ? GL_RGBA : GL_RGB,
|
||||
vTextures[tempTexIndex]->width,
|
||||
vTextures[tempTexIndex]->height,
|
||||
0,
|
||||
vTextures[tempTexIndex]->alpha ? GL_BGRA : GL_BGR,
|
||||
GL_UNSIGNED_BYTE,
|
||||
vTextures[tempTexIndex]->data->data()
|
||||
);
|
||||
for (auto& segIt : vModels->at(modelIndex)->segmLst)
|
||||
{
|
||||
// give texture to the shader
|
||||
std::uint32_t tempTexIndex = segIt->textureIndex >= vTextures.size() ? vTextures.size() - 1 : segIt->textureIndex;
|
||||
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
glTexImage2D(
|
||||
GL_TEXTURE_2D,
|
||||
0,
|
||||
vTextures[tempTexIndex]->alpha ? GL_RGBA : GL_RGB,
|
||||
vTextures[tempTexIndex]->width,
|
||||
vTextures[tempTexIndex]->height,
|
||||
0,
|
||||
vTextures[tempTexIndex]->alpha ? GL_BGRA : GL_BGR,
|
||||
GL_UNSIGNED_BYTE,
|
||||
vTextures[tempTexIndex]->data->data()
|
||||
);
|
||||
|
||||
// give the MVP to the shader
|
||||
glUniformMatrix4fv(gluiMatrixID, 1, GL_FALSE, &getMVPMatrix(modelIndex)[0][0]);
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
|
||||
// calculate the number of vertex
|
||||
unsigned int vertexCount(0);
|
||||
for (auto& it : segIt->meshIndices)
|
||||
vertexCount += (it->size() - 2) * 3;
|
||||
// give the MVP to the shader
|
||||
glUniformMatrix4fv(gluiMatrixID, 1, GL_FALSE, &getMVPMatrix(modelIndex)[0][0]);
|
||||
|
||||
// calculate the number of vertex
|
||||
unsigned int vertexCount(0);
|
||||
for (auto& it : segIt->meshIndices)
|
||||
vertexCount += (it.size() - 2) * 3;
|
||||
|
||||
|
||||
glDrawArrays(GL_TRIANGLES, instanceOffset, vertexCount);
|
||||
glDrawArrays(GL_TRIANGLES, instanceOffset, vertexCount);
|
||||
|
||||
// increase the offset
|
||||
instanceOffset += vertexCount;
|
||||
// increase the offset
|
||||
instanceOffset += vertexCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glfwSwapBuffers(pWindow);
|
||||
glfwPollEvents();
|
||||
}
|
||||
|
@ -372,26 +388,27 @@ void OpenGLController::loadMsh(const char * path)
|
|||
Object obj(path);
|
||||
vModels = obj.getModels();
|
||||
tempTexList = obj.getTextureList();
|
||||
sceneBoundingBox = obj.getBoundgBox();
|
||||
}
|
||||
catch (std::invalid_argument e)
|
||||
{
|
||||
MessageBox(NULL, e.what(), "MeshViewer 2.0 Error", MB_OK | MB_ICONERROR);
|
||||
return; exit(1);
|
||||
return;
|
||||
}
|
||||
|
||||
// collect vertex data of all models
|
||||
std::vector<Vertex> tempBufferData;
|
||||
|
||||
for (auto& modIt : vModels) // for every model chunk
|
||||
for (auto& modIt : *vModels) // for every model chunk
|
||||
{
|
||||
for (auto& segIt : modIt->segmLst) // for every cluster
|
||||
{
|
||||
for (auto& mshIt : segIt->meshIndices) // for every polygon
|
||||
{
|
||||
if (mshIt->size() >= 3) // multipoly
|
||||
if (mshIt.size() >= 3) // multipoly
|
||||
{
|
||||
// for every triangle of the multi polygon
|
||||
for (unsigned int tri = 0; tri < mshIt->size() - 2; tri++)
|
||||
for (unsigned int tri = 0; tri < mshIt.size() - 2; tri++)
|
||||
{
|
||||
// for every edge of the triangle
|
||||
for (int triEdge = 0; triEdge < 3; triEdge++)
|
||||
|
@ -399,7 +416,7 @@ void OpenGLController::loadMsh(const char * path)
|
|||
Vertex tempVertex;
|
||||
// every edge has 3 coordinates
|
||||
for (int j = 0; j < 3; j++)
|
||||
tempVertex.position[j] = (GLfloat)segIt->vertex[(*mshIt)[tri + triEdge - ((tri % 2) * (triEdge - 1) * 2)] * 3 + j];
|
||||
tempVertex.position[j] = (GLfloat)segIt->vertex[mshIt[tri + triEdge - ((tri % 2) * (triEdge - 1) * 2)] * 3 + j];
|
||||
|
||||
// and 2 UV
|
||||
if (segIt->uv == NULL)
|
||||
|
@ -410,7 +427,7 @@ void OpenGLController::loadMsh(const char * path)
|
|||
else
|
||||
{
|
||||
for (int j = 0; j < 2; j++)
|
||||
tempVertex.uv[j] = (GLfloat)segIt->uv[(*mshIt)[tri + triEdge - ((tri % 2) * (triEdge - 1) * 2)] * 2 + j];
|
||||
tempVertex.uv[j] = (GLfloat)segIt->uv[mshIt[tri + triEdge - ((tri % 2) * (triEdge - 1) * 2)] * 2 + j];
|
||||
}
|
||||
tempBufferData.push_back(tempVertex);
|
||||
}
|
||||
|
@ -436,6 +453,8 @@ void OpenGLController::loadMsh(const char * path)
|
|||
);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
tempBufferData.clear();
|
||||
|
||||
|
||||
// get textures path
|
||||
std::string tempPath = path;
|
||||
|
@ -455,7 +474,7 @@ void OpenGLController::loadMsh(const char * path)
|
|||
tempData->alpha = tempTex.hasAlpha();
|
||||
tempData->width = tempTex.getWidth();
|
||||
tempData->height = tempTex.getHeight();
|
||||
tempData->data = new std::vector<std::uint8_t>(tempTex.getData());
|
||||
tempData->data = tempTex.getData();
|
||||
}
|
||||
catch (std::invalid_argument e)
|
||||
{
|
||||
|
|
|
@ -13,35 +13,26 @@ TextureTGA::TextureTGA(const char * filePath)
|
|||
std::uint8_t ui8x18Header[19] = { 0 };
|
||||
fsPicture.read(reinterpret_cast<char*>(&ui8x18Header), sizeof(ui8x18Header)-1);
|
||||
|
||||
//get variables
|
||||
vui8Pixels = new std::vector<std::uint8_t>;
|
||||
bool bCompressed;
|
||||
std::uint32_t ui32IDLength;
|
||||
std::uint32_t ui32PicType;
|
||||
std::uint32_t ui32PaletteLength;
|
||||
std::uint32_t ui32Size;
|
||||
|
||||
// extract all information from header
|
||||
ui32IDLength = ui8x18Header[0];
|
||||
bColorTabel = ui8x18Header[1] == 1;
|
||||
ui32PicType = ui8x18Header[2];
|
||||
ui32PaletteBegin = ui8x18Header[4] * 0x100 + ui8x18Header[3];
|
||||
ui32PaletteLength = ui8x18Header[6] * 0x100 + ui8x18Header[5];
|
||||
ui32PaletteBpP = ui8x18Header[7];
|
||||
ui32Width = ui8x18Header[13] * 0x100 + ui8x18Header[12];
|
||||
ui32Height = ui8x18Header[15] * 0x100 + ui8x18Header[14];
|
||||
ui32BpP = ui8x18Header[16];
|
||||
ui32Attribut = ui8x18Header[17];
|
||||
|
||||
// calculate some more information
|
||||
ui32Size = ui32Width * ui32Height * ui32BpP/8;
|
||||
bCompressed = ui32PicType == 9 || ui32PicType == 10;
|
||||
vui8Pixels.resize(ui32Size);
|
||||
|
||||
/* consol output of the header
|
||||
std::cout << "Header\n"
|
||||
<< "ID länge: " << ui32IDLength << std::endl
|
||||
<< "Farbtabelle: " << (int)bColorTabel << std::endl
|
||||
<< "Bildtype: " << ui32PicType << std::endl
|
||||
<< "Palletenbegin: " << ui32PaletteBegin << std::endl
|
||||
<< "Palletenlängen: " << ui32PaletteLength << std::endl
|
||||
<< "Bits pro Palleteneintrag: " << ui32PaletteBpP << std::endl
|
||||
<< "Breite: " << ui32Width << std::endl
|
||||
<< "Höhe: " << ui32Height << std::endl
|
||||
<< "Bit pro Pixel: " << ui32BpP << std::endl
|
||||
<< "Bild Attribute: " << ui32Attribut << std::endl;*/
|
||||
vui8Pixels->resize(ui32Size);
|
||||
|
||||
// jump to the data block
|
||||
fsPicture.seekg(ui32IDLength + ui32PaletteLength, std::ios_base::cur);
|
||||
|
@ -49,7 +40,7 @@ TextureTGA::TextureTGA(const char * filePath)
|
|||
// If not compressed 24 or 32 bit
|
||||
if (ui32PicType == 2 && (ui32BpP == 24 || ui32BpP == 32))
|
||||
{
|
||||
fsPicture.read(reinterpret_cast<char*>(vui8Pixels.data()), ui32Size);
|
||||
fsPicture.read(reinterpret_cast<char*>(vui8Pixels->data()), ui32Size);
|
||||
}
|
||||
// else if compressed 24 or 32 bit
|
||||
else if (ui32PicType == 10 && (ui32BpP == 24 || ui32BpP == 32)) // compressed
|
||||
|
@ -70,10 +61,10 @@ TextureTGA::TextureTGA(const char * filePath)
|
|||
|
||||
for (int i = 0; i <= tempChunkHeader; i++)
|
||||
{
|
||||
vui8Pixels[tempByteIndex++] = tempData[0];
|
||||
vui8Pixels[tempByteIndex++] = tempData[1];
|
||||
vui8Pixels[tempByteIndex++] = tempData[2];
|
||||
if(ui32BpP == 32) vui8Pixels[tempByteIndex++] = tempData[3];
|
||||
vui8Pixels->at(tempByteIndex++) = tempData[0];
|
||||
vui8Pixels->at(tempByteIndex++) = tempData[1];
|
||||
vui8Pixels->at(tempByteIndex++) = tempData[2];
|
||||
if(ui32BpP == 32) vui8Pixels->at(tempByteIndex++) = tempData[3];
|
||||
}
|
||||
}
|
||||
else // data count
|
||||
|
@ -85,10 +76,10 @@ TextureTGA::TextureTGA(const char * filePath)
|
|||
{
|
||||
fsPicture.read(reinterpret_cast<char*>(&tempData), ui32BpP/8);
|
||||
|
||||
vui8Pixels[tempByteIndex++] = tempData[0];
|
||||
vui8Pixels[tempByteIndex++] = tempData[1];
|
||||
vui8Pixels[tempByteIndex++] = tempData[2];
|
||||
if (ui32BpP == 32) vui8Pixels[tempByteIndex++] = tempData[3];
|
||||
vui8Pixels->at(tempByteIndex++) = tempData[0];
|
||||
vui8Pixels->at(tempByteIndex++) = tempData[1];
|
||||
vui8Pixels->at(tempByteIndex++) = tempData[2];
|
||||
if (ui32BpP == 32) vui8Pixels->at(tempByteIndex++) = tempData[3];
|
||||
}
|
||||
}
|
||||
} while (tempByteIndex < ui32Size);
|
||||
|
@ -105,10 +96,9 @@ TextureTGA::TextureTGA(const char * filePath)
|
|||
|
||||
TextureTGA::~TextureTGA()
|
||||
{
|
||||
vui8Pixels.clear();
|
||||
}
|
||||
|
||||
std::vector<std::uint8_t> TextureTGA::getData() const
|
||||
std::vector<std::uint8_t>* TextureTGA::getData() const
|
||||
{
|
||||
return vui8Pixels;
|
||||
}
|
||||
|
|
|
@ -17,7 +17,9 @@ int main(int argc, char** argv)
|
|||
else
|
||||
scene = OpenGLController::getInstance();
|
||||
|
||||
scene->loadMsh("..\\Release\\Msh\\quadPoly.msh");
|
||||
#ifdef _DEBUG
|
||||
scene->loadMsh("..\\Release\\Msh\\triClothMan.msh");
|
||||
#endif // DEBUG
|
||||
|
||||
do {
|
||||
scene->updateScene();
|
||||
|
|
|
@ -0,0 +1,63 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>FileInfoWindow</class>
|
||||
<widget class="QWidget" name="FileInfoWindow">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>320</width>
|
||||
<height>400</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>File information</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<item>
|
||||
<widget class="QLabel" name="basic">
|
||||
<property name="text">
|
||||
<string>Name: -
|
||||
Materials: -
|
||||
Vertices: -
|
||||
Triangles: -</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QScrollArea" name="scrollArea">
|
||||
<property name="widgetResizable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<widget class="QWidget" name="scrollAreaWidgetContents">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>300</width>
|
||||
<height>322</height>
|
||||
</rect>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_2">
|
||||
<item>
|
||||
<widget class="QLabel" name="detail">
|
||||
<property name="text">
|
||||
<string>No file is open</string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop</set>
|
||||
</property>
|
||||
<property name="textInteractionFlags">
|
||||
<set>Qt::LinksAccessibleByMouse|Qt::TextSelectableByMouse</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
|
@ -0,0 +1,109 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>MainWindowClass</class>
|
||||
<widget class="QMainWindow" name="MainWindowClass">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>600</width>
|
||||
<height>400</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>600</width>
|
||||
<height>400</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>MainWindow</string>
|
||||
</property>
|
||||
<widget class="QWidget" name="centralWidget">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout"/>
|
||||
</widget>
|
||||
<widget class="QToolBar" name="mainToolBar">
|
||||
<property name="allowedAreas">
|
||||
<set>Qt::LeftToolBarArea|Qt::RightToolBarArea|Qt::TopToolBarArea</set>
|
||||
</property>
|
||||
<attribute name="toolBarArea">
|
||||
<enum>LeftToolBarArea</enum>
|
||||
</attribute>
|
||||
<attribute name="toolBarBreak">
|
||||
<bool>false</bool>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="QStatusBar" name="statusBar"/>
|
||||
<widget class="QDockWidget" name="dockWidget">
|
||||
<property name="autoFillBackground">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="features">
|
||||
<set>QDockWidget::DockWidgetClosable|QDockWidget::DockWidgetFloatable</set>
|
||||
</property>
|
||||
<property name="allowedAreas">
|
||||
<set>Qt::RightDockWidgetArea</set>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Asset library</string>
|
||||
</property>
|
||||
<attribute name="dockWidgetArea">
|
||||
<number>2</number>
|
||||
</attribute>
|
||||
<widget class="QWidget" name="dockWidgetContents">
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<property name="spacing">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QTreeWidget" name="treeWidget">
|
||||
<property name="showDropIndicator" stdset="0">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="dragEnabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="dragDropMode">
|
||||
<enum>QAbstractItemView::DragOnly</enum>
|
||||
</property>
|
||||
<property name="selectionBehavior">
|
||||
<enum>QAbstractItemView::SelectItems</enum>
|
||||
</property>
|
||||
<property name="verticalScrollMode">
|
||||
<enum>QAbstractItemView::ScrollPerPixel</enum>
|
||||
</property>
|
||||
<property name="headerHidden">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="expandsOnDoubleClick">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string notr="true">1</string>
|
||||
</property>
|
||||
</column>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</widget>
|
||||
</widget>
|
||||
<layoutdefault spacing="6" margin="11"/>
|
||||
<resources>
|
||||
<include location="../Resources/Resources.qrc"/>
|
||||
</resources>
|
||||
<connections/>
|
||||
</ui>
|
|
@ -0,0 +1,555 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>SettingsWindow</class>
|
||||
<widget class="QWidget" name="SettingsWindow">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>400</width>
|
||||
<height>358</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Settings</string>
|
||||
</property>
|
||||
<layout class="QGridLayout" name="gridLayout">
|
||||
<item row="1" column="0">
|
||||
<widget class="QGroupBox" name="groupBackground">
|
||||
<property name="title">
|
||||
<string>Background</string>
|
||||
</property>
|
||||
<layout class="QGridLayout" name="gridLayout_2">
|
||||
<item row="4" column="5">
|
||||
<widget class="QSpinBox" name="lightOn_G_SB">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>30</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="buttonSymbols">
|
||||
<enum>QAbstractSpinBox::NoButtons</enum>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>255</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="7">
|
||||
<widget class="QLabel" name="label_5">
|
||||
<property name="text">
|
||||
<string>B:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="6">
|
||||
<widget class="QSlider" name="lightOn_G_S">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>255</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="9">
|
||||
<widget class="QSlider" name="lightOn_B_S">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>255</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="3" colspan="3">
|
||||
<widget class="QCheckBox" name="checkAutoColor">
|
||||
<property name="text">
|
||||
<string>auto color</string>
|
||||
</property>
|
||||
<property name="checked">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="8">
|
||||
<widget class="QSpinBox" name="lightOn_B_SB">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>30</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="buttonSymbols">
|
||||
<enum>QAbstractSpinBox::NoButtons</enum>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>255</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="0" colspan="2">
|
||||
<widget class="QLabel" name="label_0">
|
||||
<property name="text">
|
||||
<string>R:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="4">
|
||||
<widget class="QLabel" name="label_1">
|
||||
<property name="text">
|
||||
<string>G:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="7">
|
||||
<widget class="QLabel" name="label_2">
|
||||
<property name="text">
|
||||
<string>B:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="5">
|
||||
<widget class="QSpinBox" name="lightOff_G_SB">
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>30</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="buttonSymbols">
|
||||
<enum>QAbstractSpinBox::NoButtons</enum>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>255</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="8">
|
||||
<widget class="QSpinBox" name="lightOff_B_SB">
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>30</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="buttonSymbols">
|
||||
<enum>QAbstractSpinBox::NoButtons</enum>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>255</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="9">
|
||||
<widget class="QSlider" name="lightOff_B_S">
|
||||
<property name="maximum">
|
||||
<number>255</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>255</number>
|
||||
</property>
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="2">
|
||||
<widget class="QSpinBox" name="lightOff_R_SB">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>30</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="buttonSymbols">
|
||||
<enum>QAbstractSpinBox::NoButtons</enum>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>255</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="6">
|
||||
<widget class="QSlider" name="lightOff_G_S">
|
||||
<property name="maximum">
|
||||
<number>255</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>204</number>
|
||||
</property>
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="3">
|
||||
<widget class="QSlider" name="lightOff_R_S">
|
||||
<property name="maximum">
|
||||
<number>255</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>127</number>
|
||||
</property>
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="0" colspan="3">
|
||||
<widget class="QLabel" name="labelLightOn">
|
||||
<property name="text">
|
||||
<string>Light on:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="0" colspan="10">
|
||||
<widget class="QLabel" name="labelLightOff">
|
||||
<property name="text">
|
||||
<string>Light off:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="0">
|
||||
<widget class="QLabel" name="label_3">
|
||||
<property name="text">
|
||||
<string>R:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="2">
|
||||
<widget class="QSpinBox" name="lightOn_R_SB">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>30</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="buttonSymbols">
|
||||
<enum>QAbstractSpinBox::NoButtons</enum>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>255</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="3">
|
||||
<widget class="QSlider" name="lightOn_R_S">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>255</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="4">
|
||||
<widget class="QLabel" name="label_4">
|
||||
<property name="text">
|
||||
<string>G:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="0">
|
||||
<widget class="QGroupBox" name="groupLight">
|
||||
<property name="title">
|
||||
<string>Light</string>
|
||||
</property>
|
||||
<layout class="QGridLayout" name="gridLayout_3">
|
||||
<item row="1" column="1">
|
||||
<widget class="QSpinBox" name="light_R_SB">
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>30</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="buttonSymbols">
|
||||
<enum>QAbstractSpinBox::NoButtons</enum>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>255</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="3">
|
||||
<widget class="QLabel" name="label_7">
|
||||
<property name="text">
|
||||
<string>G:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="0" colspan="4">
|
||||
<widget class="QLabel" name="labelAttFac">
|
||||
<property name="text">
|
||||
<string>Attenuationfactor:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="4">
|
||||
<widget class="QSpinBox" name="light_G_SB">
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>30</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="buttonSymbols">
|
||||
<enum>QAbstractSpinBox::NoButtons</enum>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>255</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="6">
|
||||
<widget class="QLabel" name="label_8">
|
||||
<property name="text">
|
||||
<string>B:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="7">
|
||||
<widget class="QSpinBox" name="light_B_SB">
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>30</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="buttonSymbols">
|
||||
<enum>QAbstractSpinBox::NoButtons</enum>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>255</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="2">
|
||||
<widget class="QSlider" name="light_R_S">
|
||||
<property name="maximum">
|
||||
<number>255</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>255</number>
|
||||
</property>
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="8">
|
||||
<widget class="QSlider" name="light_B_S">
|
||||
<property name="maximum">
|
||||
<number>255</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>255</number>
|
||||
</property>
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0">
|
||||
<widget class="QLabel" name="label_6">
|
||||
<property name="text">
|
||||
<string>R:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="0" colspan="4">
|
||||
<widget class="QRadioButton" name="radioDirectLight">
|
||||
<property name="text">
|
||||
<string>Directional light</string>
|
||||
</property>
|
||||
<property name="checked">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="4" colspan="2">
|
||||
<widget class="QDoubleSpinBox" name="attFac">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>55</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="decimals">
|
||||
<number>1</number>
|
||||
</property>
|
||||
<property name="singleStep">
|
||||
<double>0.100000000000000</double>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="4" colspan="2">
|
||||
<widget class="QDoubleSpinBox" name="ambCoef">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>55</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="decimals">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<double>1.000000000000000</double>
|
||||
</property>
|
||||
<property name="singleStep">
|
||||
<double>0.001000000000000</double>
|
||||
</property>
|
||||
<property name="value">
|
||||
<double>0.005000000000000</double>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="5">
|
||||
<widget class="QSlider" name="light_G_S">
|
||||
<property name="maximum">
|
||||
<number>255</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>255</number>
|
||||
</property>
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="0" colspan="4">
|
||||
<widget class="QLabel" name="labelAmbCoeff">
|
||||
<property name="text">
|
||||
<string>Ambientcoefficient:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="7" colspan="2">
|
||||
<widget class="QCheckBox" name="checkHeadlight">
|
||||
<property name="text">
|
||||
<string>Headlight</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="4" colspan="3">
|
||||
<widget class="QRadioButton" name="radioPointLight">
|
||||
<property name="text">
|
||||
<string>Point light</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="0">
|
||||
<widget class="QGroupBox" name="groupGeneral">
|
||||
<property name="title">
|
||||
<string>General</string>
|
||||
</property>
|
||||
<layout class="QGridLayout" name="gridLayout_4">
|
||||
<item row="1" column="3">
|
||||
<spacer name="horizontalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QLabel" name="labelZoomSpeed">
|
||||
<property name="text">
|
||||
<string>Zoom speed:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="2">
|
||||
<widget class="QSpinBox" name="spinZSpeed">
|
||||
<property name="suffix">
|
||||
<string>%</string>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>200</number>
|
||||
</property>
|
||||
<property name="singleStep">
|
||||
<number>10</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>100</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1" colspan="2">
|
||||
<widget class="QCheckBox" name="checkBackfaceCulling">
|
||||
<property name="text">
|
||||
<string>Backface Culling</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="0">
|
||||
<spacer name="verticalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>40</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
|
@ -0,0 +1,26 @@
|
|||
#pragma once
|
||||
#include <QMatrix4x4>
|
||||
|
||||
class CameraInterface
|
||||
{
|
||||
public:
|
||||
explicit CameraInterface() {};
|
||||
virtual ~CameraInterface() {};
|
||||
|
||||
// attributes
|
||||
protected:
|
||||
QMatrix4x4 m_matrix;
|
||||
double m_zSpeed = 1.0;
|
||||
|
||||
// functions
|
||||
public:
|
||||
virtual void setZoomSpeed(int percent) { m_zSpeed = (double) percent / 100; };
|
||||
|
||||
virtual void rotateAction(QVector2D diff) = 0;
|
||||
virtual void moveAction(QVector2D diff) = 0;
|
||||
virtual void wheelAction(double value) = 0;
|
||||
virtual void resetView() { m_matrix = QMatrix4x4(); };
|
||||
|
||||
virtual void recalculateMatrix() = 0;
|
||||
virtual QMatrix4x4 getMatrix() { recalculateMatrix(); return m_matrix; };
|
||||
};
|
|
@ -0,0 +1,27 @@
|
|||
#pragma once
|
||||
#include <QWidget>
|
||||
#include "ui_FileInfoWindow.h"
|
||||
|
||||
class FileInfoWindow : public QWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
FileInfoWindow(QWidget *parent = Q_NULLPTR)
|
||||
: QWidget(parent)
|
||||
, ui(new Ui::FileInfoWindow)
|
||||
{
|
||||
ui->setupUi(this);
|
||||
setWindowFlags(Qt::Tool | Qt::NoDropShadowWindowHint);
|
||||
ui->scrollArea->widget()->setStyleSheet("background-color: #ffffff");
|
||||
};
|
||||
|
||||
~FileInfoWindow() { delete ui; };
|
||||
|
||||
private:
|
||||
Ui::FileInfoWindow* ui;
|
||||
|
||||
public:
|
||||
void setBasicText(QString text) { ui->basic->setText(text); };
|
||||
void setDetailText(QString text) { ui->detail->setText(text); };
|
||||
};
|
|
@ -0,0 +1,136 @@
|
|||
#pragma once
|
||||
#include <QOpenGlTexture>
|
||||
#include <QFile>
|
||||
#include <QVector>
|
||||
#include <QVector2D>
|
||||
#include <QMatrix4x4>
|
||||
#include <QQuaternion>
|
||||
#include <QRegExp>
|
||||
|
||||
struct BoundingBox {
|
||||
QQuaternion rotation;
|
||||
QVector3D center;
|
||||
QVector3D extents;
|
||||
};
|
||||
|
||||
struct VertexData
|
||||
{
|
||||
QVector3D position;
|
||||
QVector2D texCoord;
|
||||
QVector3D vertexNormal;
|
||||
QVector3D polygonNormal;
|
||||
QVector3D tangent;
|
||||
QVector3D bitangent;
|
||||
};
|
||||
|
||||
struct Segment {
|
||||
quint32 textureIndex = 0;
|
||||
QVector<VertexData> vertices;
|
||||
QVector<GLuint> indices;
|
||||
};
|
||||
|
||||
struct Model {
|
||||
QString name = "";
|
||||
QString parent = "";
|
||||
QMatrix4x4 m4x4Translation;
|
||||
QQuaternion quadRotation;
|
||||
QVector<Segment*> segmList;
|
||||
};
|
||||
|
||||
struct Material {
|
||||
QString name;
|
||||
QString tx0d;
|
||||
QString tx1d;
|
||||
QString tx2d;
|
||||
QString tx3d;
|
||||
QOpenGLTexture* texture0 = Q_NULLPTR;
|
||||
QOpenGLTexture* texture1 = Q_NULLPTR;
|
||||
QVector4D specularColor = { 0.1f, 0.1f, 0.1f, 1.0 };
|
||||
QVector4D diffuseColor = { 1.0, 0.0, 0.0, 1.0 };
|
||||
QVector4D ambientColor = { 1.0, 1.0, 1.0, 1.0 };
|
||||
float shininess = 1;
|
||||
bool flags[8] = { false };
|
||||
bool transparent = false;
|
||||
quint8 rendertype = 0;
|
||||
quint8 dataValues[2] = { 0 };
|
||||
};
|
||||
|
||||
class FileInterface
|
||||
{
|
||||
|
||||
public:
|
||||
explicit FileInterface(QString path)
|
||||
: m_models(new QVector<Model*>)
|
||||
, m_materials(new QVector<Material>)
|
||||
{
|
||||
//open file
|
||||
m_file.setFileName(path);
|
||||
|
||||
if (!m_file.open(QIODevice::ReadOnly))
|
||||
throw std::invalid_argument(std::string("ERROR: file not found: ") += path.toStdString());
|
||||
|
||||
m_filepath = path.left(path.lastIndexOf(QRegExp("/|\\\\")));
|
||||
|
||||
};
|
||||
|
||||
virtual ~FileInterface()
|
||||
{
|
||||
// close file
|
||||
m_file.close();
|
||||
|
||||
//clean up
|
||||
for (Model* modelIt : *m_models)
|
||||
{
|
||||
for (Segment* segIt : modelIt->segmList)
|
||||
{
|
||||
segIt->indices.clear();
|
||||
segIt->vertices.clear();
|
||||
delete segIt;
|
||||
}
|
||||
modelIt->segmList.clear();
|
||||
|
||||
delete modelIt;
|
||||
}
|
||||
m_models->clear();
|
||||
delete m_models;
|
||||
};
|
||||
|
||||
protected:
|
||||
QVector<Model*>* m_models;
|
||||
QFile m_file;
|
||||
QVector<Material>* m_materials;
|
||||
BoundingBox m_sceneBbox;
|
||||
QString m_filepath;
|
||||
|
||||
virtual void import() = 0;
|
||||
|
||||
public:
|
||||
virtual QVector<Model*>* getModels() const { return m_models; };
|
||||
virtual QVector<Material>* getMaterials() const { return m_materials; };
|
||||
virtual BoundingBox getBoundingBox() const { return m_sceneBbox; };
|
||||
|
||||
static Material* getDefaultMaterial() {
|
||||
Material* defMaterial = new Material;
|
||||
|
||||
QImage img(1, 1, QImage::Format_RGB32);
|
||||
img.fill(Qt::red);
|
||||
|
||||
QOpenGLTexture* new_texture = new QOpenGLTexture(img.mirrored());
|
||||
|
||||
// Set nearest filtering mode for texture minification
|
||||
new_texture->setMinificationFilter(QOpenGLTexture::Nearest);
|
||||
|
||||
// Set bilinear filtering mode for texture magnification
|
||||
new_texture->setMagnificationFilter(QOpenGLTexture::Linear);
|
||||
|
||||
// Wrap texture coordinates by repeating
|
||||
// f.ex. texture coordinate (1.1, 1.2) is same as (0.1, 0.2)
|
||||
new_texture->setWrapMode(QOpenGLTexture::Repeat);
|
||||
|
||||
defMaterial->texture0 = new_texture;
|
||||
defMaterial->name = "Default Material";
|
||||
|
||||
return defMaterial;
|
||||
};
|
||||
|
||||
};
|
|
@ -0,0 +1,23 @@
|
|||
#pragma once
|
||||
#include "CameraInterface.h"
|
||||
|
||||
|
||||
class FreeCamera : public CameraInterface
|
||||
{
|
||||
public:
|
||||
explicit FreeCamera();
|
||||
virtual ~FreeCamera();
|
||||
|
||||
// attributes
|
||||
private:
|
||||
QVector3D m_translation;
|
||||
QQuaternion m_rotation;
|
||||
|
||||
// functions
|
||||
public:
|
||||
virtual void rotateAction(QVector2D diff) Q_DECL_OVERRIDE;
|
||||
virtual void moveAction(QVector2D diff) Q_DECL_OVERRIDE;
|
||||
virtual void wheelAction(double value) Q_DECL_OVERRIDE;
|
||||
virtual void recalculateMatrix() Q_DECL_OVERRIDE;
|
||||
virtual void resetView() Q_DECL_OVERRIDE;
|
||||
};
|
|
@ -0,0 +1,48 @@
|
|||
#pragma once
|
||||
#include <QObject>
|
||||
#include <QOpenGLFunctions>
|
||||
#include <QOpenGLShaderProgram>
|
||||
#include <QOpenGLBuffer>
|
||||
#include <QVector>
|
||||
#include "FileInterface.h"
|
||||
|
||||
|
||||
struct DrawInformation {
|
||||
unsigned int offset;
|
||||
unsigned int size;
|
||||
unsigned int textureIndex;
|
||||
QMatrix4x4 modelMatrix;
|
||||
};
|
||||
|
||||
class GeometryEngine : public QObject, protected QOpenGLFunctions
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
GeometryEngine(QObject *parent = Q_NULLPTR);
|
||||
virtual ~GeometryEngine();
|
||||
|
||||
// attributes
|
||||
private:
|
||||
QOpenGLBuffer m_arrayBuf;
|
||||
QOpenGLBuffer m_indexBuf;
|
||||
QVector<Material>* m_materials = Q_NULLPTR;
|
||||
Material* m_defaultMaterial;
|
||||
BoundingBox m_boundings;
|
||||
QVector<DrawInformation> m_drawList;
|
||||
|
||||
// functions
|
||||
private:
|
||||
void clearData();
|
||||
void setupPipeline(QOpenGLShaderProgram * program);
|
||||
|
||||
public:
|
||||
void drawGeometry(QOpenGLShaderProgram *program);
|
||||
void loadFile(QString filePath);
|
||||
|
||||
// signals
|
||||
signals:
|
||||
void requestResetView();
|
||||
void requestUpdate();
|
||||
};
|
||||
|
|
@ -0,0 +1,50 @@
|
|||
#pragma once
|
||||
#include <QtWidgets/QMainWindow>
|
||||
#include <QWidget>
|
||||
#include "ui_MainWindow.h"
|
||||
#include "FileInfoWindow.h"
|
||||
#include <QByteArray>
|
||||
#include <QLabel>
|
||||
|
||||
|
||||
struct Material;
|
||||
|
||||
class MainWindow : public QMainWindow
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
MainWindow(QWidget *parent = Q_NULLPTR);
|
||||
~MainWindow();
|
||||
|
||||
// attributes
|
||||
private:
|
||||
Ui::MainWindowClass* ui;
|
||||
|
||||
QByteArray m_fileInfo;
|
||||
QLabel* m_output;
|
||||
int m_curSeverity;
|
||||
|
||||
FileInfoWindow* m_infoWindow;
|
||||
|
||||
// functions
|
||||
private:
|
||||
void setupWidgets();
|
||||
void getAssetLibrary();
|
||||
void searchMeshFiles(QString path);
|
||||
void openFile();
|
||||
void takeScreenShot();
|
||||
void aboutTool();
|
||||
|
||||
protected:
|
||||
virtual void resizeEvent(QResizeEvent * e) Q_DECL_OVERRIDE;
|
||||
|
||||
// slots
|
||||
public slots:
|
||||
void printMessage(QString message, int severity);
|
||||
void setFileInfo(QString name, QVector<Material>* materials, int vertices, int triangle);
|
||||
|
||||
// signals
|
||||
signals:
|
||||
void loadFile(QString);
|
||||
};
|
|
@ -0,0 +1,26 @@
|
|||
#pragma once
|
||||
#include "CameraInterface.h"
|
||||
|
||||
|
||||
class MoveCamera : public CameraInterface
|
||||
{
|
||||
public:
|
||||
explicit MoveCamera();
|
||||
virtual ~MoveCamera();
|
||||
|
||||
// attributes
|
||||
private:
|
||||
QVector3D m_position;
|
||||
double m_phi;
|
||||
double m_theta;
|
||||
int m_forwardSpeed;
|
||||
int m_sidewardSpeed;
|
||||
|
||||
// functions
|
||||
public:
|
||||
virtual void rotateAction(QVector2D diff) Q_DECL_OVERRIDE;
|
||||
virtual void moveAction(QVector2D diff) Q_DECL_OVERRIDE;
|
||||
virtual void wheelAction(double value) Q_DECL_OVERRIDE;
|
||||
virtual void recalculateMatrix() Q_DECL_OVERRIDE;
|
||||
virtual void resetView() Q_DECL_OVERRIDE;
|
||||
};
|
|
@ -0,0 +1,50 @@
|
|||
#pragma once
|
||||
#include "..\Header\FileInterface.h"
|
||||
#include <QList>
|
||||
|
||||
struct ChunkHeader {
|
||||
QString name;
|
||||
quint32 size;
|
||||
qint64 position;
|
||||
};
|
||||
|
||||
enum ModelTyp {
|
||||
null,
|
||||
dynamicMesh,
|
||||
cloth,
|
||||
bone,
|
||||
staticMesh,
|
||||
shadowMesh = 6
|
||||
};
|
||||
|
||||
class MshFile : public FileInterface
|
||||
{
|
||||
public:
|
||||
explicit MshFile(QString path);
|
||||
virtual ~MshFile();
|
||||
|
||||
private:
|
||||
ModelTyp m_currentType = ModelTyp::null;
|
||||
std::int32_t m_currentRenderFlag = -1;
|
||||
|
||||
virtual void import() Q_DECL_OVERRIDE Q_DECL_FINAL;
|
||||
|
||||
void loadChunks(QList<ChunkHeader*> &destination, qint64 start, const quint32 length);
|
||||
|
||||
void analyseMsh2Chunks(QList<ChunkHeader*> &chunkList);
|
||||
|
||||
void analyseMatdChunks(QList<ChunkHeader*> &chunkList);
|
||||
|
||||
void analyseModlChunks(Model* dataDestination, QList<ChunkHeader*> &chunkList);
|
||||
void analyseGeomChunks(Model* dataDestination, QList<ChunkHeader*> &chunkList);
|
||||
void analyseSegmChunks(Model* dataDestination, QList<ChunkHeader*> &chunkList);
|
||||
void analyseClthChunks(Model* dataDestination, QList<ChunkHeader*> &chunkList);
|
||||
|
||||
void readVertex(Segment* dataDestination, qint64 position);
|
||||
void readUV(Segment* dataDestination, qint64 position);
|
||||
|
||||
void loadTexture(QOpenGLTexture*& destination, QString filepath, QString& filename);
|
||||
|
||||
QMatrix4x4 getParentMatrix(QString parent) const;
|
||||
QQuaternion getParentRotation(QString parent) const;
|
||||
};
|
|
@ -0,0 +1,99 @@
|
|||
#pragma once
|
||||
#include <QOpenGLWidget>
|
||||
#include <QOpenGLFunctions>
|
||||
#include <QOpenGLShaderProgram>
|
||||
#include <QMatrix4x4>
|
||||
#include "GeometryEngine.h"
|
||||
#include "SettingsWindow.h"
|
||||
#include "CameraInterface.h"
|
||||
|
||||
|
||||
class GeometryEngine;
|
||||
|
||||
class OglViewerWidget : public QOpenGLWidget, protected QOpenGLFunctions
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit OglViewerWidget(QWidget *parent = 0);
|
||||
~OglViewerWidget();
|
||||
|
||||
// attributes
|
||||
private:
|
||||
QOpenGLShaderProgram m_program;
|
||||
GeometryEngine *m_dataEngine;
|
||||
|
||||
QVector4D m_backgroundColorOn;
|
||||
QVector4D m_backgroundColorOff;
|
||||
|
||||
bool m_wireframe;
|
||||
bool m_lightOn;
|
||||
bool m_backfaceCulling;
|
||||
|
||||
struct {
|
||||
QVector4D position;
|
||||
QVector3D intensities;
|
||||
float attenuationFactor;
|
||||
float ambientCoefficient;
|
||||
bool headlight;
|
||||
} m_light;
|
||||
|
||||
struct {
|
||||
bool left = false;
|
||||
bool right = false;
|
||||
QVector2D position;
|
||||
} m_mouse;
|
||||
|
||||
QMatrix4x4 m_projection;
|
||||
CameraInterface* m_camera;
|
||||
|
||||
SettingsWindow* m_settings;
|
||||
|
||||
// functions
|
||||
private:
|
||||
void setDefaultValues();
|
||||
void initShaders();
|
||||
void resetView();
|
||||
void updateLightPosition();
|
||||
|
||||
protected:
|
||||
void initializeGL() Q_DECL_OVERRIDE;
|
||||
void resizeGL(int w, int h) Q_DECL_OVERRIDE;
|
||||
void paintGL() Q_DECL_OVERRIDE;
|
||||
|
||||
void mousePressEvent(QMouseEvent *e) Q_DECL_OVERRIDE;
|
||||
void mouseReleaseEvent(QMouseEvent *e) Q_DECL_OVERRIDE;
|
||||
void mouseMoveEvent(QMouseEvent *e) Q_DECL_OVERRIDE;
|
||||
void wheelEvent(QWheelEvent *e) Q_DECL_OVERRIDE;
|
||||
|
||||
void keyPressEvent(QKeyEvent *e) Q_DECL_OVERRIDE;
|
||||
void keyReleaseEvent(QKeyEvent *e) Q_DECL_OVERRIDE;
|
||||
|
||||
void dragEnterEvent(QDragEnterEvent *e) Q_DECL_OVERRIDE;
|
||||
void dropEvent(QDropEvent * event) Q_DECL_OVERRIDE;
|
||||
|
||||
// slots
|
||||
public slots:
|
||||
void loadFile(QString name);
|
||||
void useFreeCamera();
|
||||
void useOrbitCamera();
|
||||
void useMoveCamera();
|
||||
void toggleWireframe();
|
||||
void toggleLight();
|
||||
void showSettings();
|
||||
|
||||
void setBGColorOff(QVector3D value);
|
||||
void setBGColorOn(QVector3D value);
|
||||
void setLightColor(QVector3D value);
|
||||
void setAttFac(double value);
|
||||
void setAmbCoef(double value);
|
||||
void setHeadlight(bool value);
|
||||
void setBackfaceCulling(bool value);
|
||||
|
||||
// signals
|
||||
signals:
|
||||
void lightChanged(bool value);
|
||||
|
||||
|
||||
};
|
||||
|
|
@ -0,0 +1,24 @@
|
|||
#pragma once
|
||||
#include "CameraInterface.h"
|
||||
|
||||
|
||||
class OrbitCamera : public CameraInterface
|
||||
{
|
||||
public:
|
||||
explicit OrbitCamera();
|
||||
virtual ~OrbitCamera();
|
||||
|
||||
// attributes
|
||||
private:
|
||||
double m_phi;
|
||||
double m_theta;
|
||||
double m_roh;
|
||||
|
||||
// functions
|
||||
public:
|
||||
virtual void rotateAction(QVector2D diff) Q_DECL_OVERRIDE;
|
||||
virtual void moveAction(QVector2D diff) Q_DECL_OVERRIDE;
|
||||
virtual void wheelAction(double value) Q_DECL_OVERRIDE;
|
||||
virtual void recalculateMatrix() Q_DECL_OVERRIDE;
|
||||
virtual void resetView() Q_DECL_OVERRIDE;
|
||||
};
|
|
@ -0,0 +1,32 @@
|
|||
#pragma once
|
||||
#include <QObject>
|
||||
|
||||
struct Material;
|
||||
|
||||
class OutputDevice : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
private:
|
||||
OutputDevice(QObject *parent = Q_NULLPTR) : QObject(parent) {};
|
||||
|
||||
public:
|
||||
OutputDevice(OutputDevice const&) = delete;
|
||||
void operator=(OutputDevice const&) = delete;
|
||||
|
||||
~OutputDevice() {};
|
||||
|
||||
static OutputDevice* getInstance(QObject *parent = Q_NULLPTR) {
|
||||
static OutputDevice* instance = new OutputDevice(parent);
|
||||
return instance;
|
||||
};
|
||||
|
||||
void print(QString message, int severity) { emit sendMessage(message, severity); };
|
||||
void setFileInfo(QString name, QVector<Material>* materials, int vertices, int triangle) {
|
||||
emit sendFileInfo(name, materials, vertices, triangle);
|
||||
};
|
||||
|
||||
signals:
|
||||
void sendMessage(QString message, int severity);
|
||||
void sendFileInfo(QString name, QVector<Material>* materials, int vertices, int triangle);
|
||||
};
|
|
@ -0,0 +1,38 @@
|
|||
#pragma once
|
||||
|
||||
#ifdef _DEBUG
|
||||
#include <QElapsedTimer.h>
|
||||
#include <QString>
|
||||
#include <iostream>
|
||||
#define TIC(val) Profiler::getInstance().startTimer(val);
|
||||
#define TOC(val) Profiler::getInstance().takeTime(val);
|
||||
|
||||
class Profiler
|
||||
{
|
||||
private:
|
||||
Profiler() { timer.start(); };
|
||||
|
||||
QElapsedTimer timer;
|
||||
|
||||
public:
|
||||
~Profiler() {};
|
||||
|
||||
static Profiler& getInstance() {
|
||||
static Profiler instance;
|
||||
return instance;
|
||||
}
|
||||
|
||||
void startTimer(QString position = "") {
|
||||
std::cout << "from: " << position.toStdString() << std::endl;
|
||||
timer.restart();
|
||||
};
|
||||
|
||||
void takeTime(QString position = "") {
|
||||
std::cout << "to: "<< position.toStdString() << " time elapsed: " << timer.elapsed() << std::endl;
|
||||
};
|
||||
};
|
||||
|
||||
#else
|
||||
#define TIC(val)
|
||||
#define TOC(val)
|
||||
#endif
|
|
@ -0,0 +1,72 @@
|
|||
#pragma once
|
||||
#include <QObject>
|
||||
#include <QFile>
|
||||
#include <QVector3D>
|
||||
#include <QVector4D>
|
||||
|
||||
|
||||
class SettingsManager : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
private:
|
||||
SettingsManager(QObject *parent = Q_NULLPTR);
|
||||
|
||||
public:
|
||||
SettingsManager(SettingsManager const&) = delete;
|
||||
void operator=(SettingsManager const&) = delete;
|
||||
|
||||
~SettingsManager();
|
||||
|
||||
static SettingsManager* getInstance(QObject *parent = Q_NULLPTR);
|
||||
|
||||
// attributes
|
||||
private:
|
||||
QFile file;
|
||||
|
||||
QVector3D m_bgColorOn = { 5, 5, 5 };
|
||||
QVector3D m_bgColorOff = { 128, 204, 255 };
|
||||
bool m_bfCulling = false;
|
||||
bool m_light = false;
|
||||
|
||||
int m_lightType = 1; // 1 = direct, 2 = point
|
||||
QVector3D m_lightColor = { 255,255,255 };
|
||||
float m_attenuation = 0.0f;
|
||||
float m_ambient = 0.005f;
|
||||
bool m_headlight = false;
|
||||
bool m_autoColor = true;
|
||||
|
||||
// functions
|
||||
private:
|
||||
void readFromFile();
|
||||
void writeToFile();
|
||||
|
||||
public:
|
||||
QVector3D getBgColorOn() const;
|
||||
QVector3D getBgColorOff() const;
|
||||
bool isBfCulling() const;
|
||||
bool isLight() const;
|
||||
|
||||
int getLightType() const;
|
||||
QVector3D getLightColor() const;
|
||||
float getAttenuation() const;
|
||||
float getAmbient() const;
|
||||
bool isHeadlight() const;
|
||||
bool isAutoColor() const;
|
||||
|
||||
|
||||
// slots
|
||||
public:
|
||||
void setBgColorOn(QVector3D value);
|
||||
void setBgColorOff(QVector3D value);
|
||||
void setBfCulling(bool value);
|
||||
void setLight(bool value);
|
||||
|
||||
void setLightType(int value);
|
||||
void setLightColor(QVector3D value);
|
||||
void setAttenuation(double value);
|
||||
void setAmbient(double value);
|
||||
void setHeadlight(bool value);
|
||||
void setAutoColor(int value);
|
||||
|
||||
};
|
|
@ -0,0 +1,38 @@
|
|||
#pragma once
|
||||
#include <QWidget>
|
||||
#include "ui_SettingsWindow.h"
|
||||
#include <QVector3D>
|
||||
|
||||
|
||||
class SettingsWindow : public QWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
SettingsWindow(QWidget * parent = Q_NULLPTR);
|
||||
~SettingsWindow();
|
||||
|
||||
private:
|
||||
Ui::SettingsWindow* ui;
|
||||
|
||||
void setupConnections();
|
||||
|
||||
private slots:
|
||||
void autoColorToggled();
|
||||
void radioToggled();
|
||||
void backgroundColorOffChanged();
|
||||
void backgroundColorOnChanged();
|
||||
void lightColorChanged();
|
||||
|
||||
signals:
|
||||
void updateBGColorOff(QVector3D value);
|
||||
void updateBGColorOn(QVector3D value);
|
||||
void updateLightColor(QVector3D value);
|
||||
void updateAttFac(double value);
|
||||
void updateAmbCoef(double value);
|
||||
void sendHeadlight(bool value);
|
||||
void sendBackfaceCulling(bool value);
|
||||
void sendZommSpeed(int percent);
|
||||
void changeLightType(int value);
|
||||
|
||||
};
|
|
@ -0,0 +1,128 @@
|
|||
#pragma once
|
||||
#include "OutputDevice.h"
|
||||
#include <QImage>
|
||||
#include <QColor>
|
||||
#include <QVector>
|
||||
#include <QFile>
|
||||
|
||||
|
||||
QImage loadTga(QString filePath, bool &success)
|
||||
{
|
||||
QImage img;
|
||||
success = true;
|
||||
|
||||
// open the file
|
||||
QFile file(filePath);
|
||||
|
||||
if (!file.open(QIODevice::ReadOnly))
|
||||
{
|
||||
success = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
// read in the header
|
||||
quint8 ui8x18Header[19] = { 0 };
|
||||
file.read(reinterpret_cast<char*>(&ui8x18Header), sizeof(ui8x18Header) - 1);
|
||||
|
||||
//get variables
|
||||
quint32 ui32BpP;
|
||||
quint32 ui32Width;
|
||||
quint32 ui32Height;
|
||||
quint32 ui32IDLength;
|
||||
quint32 ui32PicType;
|
||||
quint32 ui32PaletteLength;
|
||||
quint32 ui32Size;
|
||||
|
||||
// extract all information from header
|
||||
ui32IDLength = ui8x18Header[0];
|
||||
ui32PicType = ui8x18Header[2];
|
||||
ui32PaletteLength = ui8x18Header[6] * 0x100 + ui8x18Header[5];
|
||||
ui32Width = ui8x18Header[13] * 0x100 + ui8x18Header[12];
|
||||
ui32Height = ui8x18Header[15] * 0x100 + ui8x18Header[14];
|
||||
ui32BpP = ui8x18Header[16];
|
||||
|
||||
// calculate some more information
|
||||
ui32Size = ui32Width * ui32Height * ui32BpP / 8;
|
||||
|
||||
// jump to the data block
|
||||
file.seek(ui32IDLength + ui32PaletteLength + 18);
|
||||
|
||||
// uncompressed
|
||||
if (ui32PicType == 2 && (ui32BpP == 24 || ui32BpP == 32))
|
||||
{
|
||||
img = QImage(ui32Width, ui32Height, ui32BpP == 32 ? QImage::Format_RGBA8888 : QImage::Format_RGB888);
|
||||
int lineWidth = ui32Width * ui32BpP / 8;
|
||||
|
||||
for (int i = ui32Height - 1; i >= 0; --i)
|
||||
file.read(reinterpret_cast<char*>(img.scanLine(i)), lineWidth);
|
||||
|
||||
}
|
||||
// else if compressed 24 or 32 bit
|
||||
else if (ui32PicType == 10 && (ui32BpP == 24 || ui32BpP == 32)) // compressed
|
||||
{
|
||||
OutputDevice::getInstance()->print("compressed tga is not supported by SWBF", 1);
|
||||
|
||||
img = QImage(ui32Width, ui32Height, QImage::Format_RGBA8888);
|
||||
|
||||
quint8 tempChunkHeader;
|
||||
quint8 tempData[5];
|
||||
unsigned int tmp_pixelIndex = 0;
|
||||
|
||||
do {
|
||||
file.read(reinterpret_cast<char*>(&tempChunkHeader), sizeof(tempChunkHeader));
|
||||
|
||||
if (tempChunkHeader >> 7) // repeat count
|
||||
{
|
||||
// just use the first 7 bits
|
||||
tempChunkHeader = (quint8(tempChunkHeader << 1) >> 1);
|
||||
|
||||
file.read(reinterpret_cast<char*>(&tempData), ui32BpP / 8);
|
||||
|
||||
for (int i = 0; i <= tempChunkHeader; i++)
|
||||
{
|
||||
QColor color;
|
||||
|
||||
if (ui32BpP == 32)
|
||||
color.setRgba(qRgba(tempData[0], tempData[1], tempData[2], tempData[3]));
|
||||
else
|
||||
color.setRgba(qRgba(tempData[0], tempData[1], tempData[2], 255));
|
||||
|
||||
img.setPixel(tmp_pixelIndex % ui32Width, ui32Height - 1 - (tmp_pixelIndex / ui32Width), color.rgba());
|
||||
tmp_pixelIndex++;
|
||||
}
|
||||
}
|
||||
else // data count
|
||||
{
|
||||
// just use the first 7 bits
|
||||
tempChunkHeader = (uint8_t(tempChunkHeader << 1) >> 1);
|
||||
|
||||
for (int i = 0; i <= tempChunkHeader; i++)
|
||||
{
|
||||
file.read(reinterpret_cast<char*>(&tempData), ui32BpP / 8);
|
||||
|
||||
QColor color;
|
||||
|
||||
if (ui32BpP == 32)
|
||||
color.setRgba(qRgba(tempData[0], tempData[1], tempData[2], tempData[3]));
|
||||
else
|
||||
color.setRgba(qRgba(tempData[0], tempData[1], tempData[2], 255));
|
||||
|
||||
img.setPixel(tmp_pixelIndex % ui32Width, ui32Height - 1 - (tmp_pixelIndex / ui32Width), color.rgba());
|
||||
tmp_pixelIndex++;
|
||||
}
|
||||
}
|
||||
} while (tmp_pixelIndex < (ui32Width * ui32Height));
|
||||
}
|
||||
// not useable format
|
||||
else
|
||||
{
|
||||
success = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (file.isOpen())
|
||||
file.close();
|
||||
return qMove(img).rgbSwapped();
|
||||
|
||||
}
|
|
@ -0,0 +1,28 @@
|
|||
<RCC>
|
||||
<qresource prefix="/shaders">
|
||||
<file>fshader.glsl</file>
|
||||
<file>vshader.glsl</file>
|
||||
</qresource>
|
||||
<qresource prefix="/images">
|
||||
<file>icon.ico</file>
|
||||
</qresource>
|
||||
<qresource prefix="/files">
|
||||
<file>about.txt</file>
|
||||
<file>StyleSheet.txt</file>
|
||||
</qresource>
|
||||
<qresource prefix="/images/toolbar">
|
||||
<file>placeholder.png</file>
|
||||
<file>info.png</file>
|
||||
<file>about.png</file>
|
||||
<file>open.png</file>
|
||||
<file>screenshot.png</file>
|
||||
<file>wireframe.png</file>
|
||||
<file>light_off.png</file>
|
||||
<file>light_on.png</file>
|
||||
<file>solid.png</file>
|
||||
<file>settings.png</file>
|
||||
<file>freeCamera.png</file>
|
||||
<file>orbitalCamera.png</file>
|
||||
<file>walkCamera.png</file>
|
||||
</qresource>
|
||||
</RCC>
|
|
@ -0,0 +1,79 @@
|
|||
QLabel#output {
|
||||
color : white;
|
||||
min-width: 400px;
|
||||
min-height: 50px;
|
||||
}
|
||||
|
||||
QToolButton {
|
||||
image: url(:/images/toolbar/placeholder.png);
|
||||
border-style: none;
|
||||
padding: 2px;
|
||||
width: 22px;
|
||||
height: 22px;
|
||||
}
|
||||
|
||||
QToolButton:checked {
|
||||
image: url(:/images/toolbar/placeholder.png);
|
||||
border-style: none;
|
||||
padding: 2px;
|
||||
width: 22px;
|
||||
height: 22px;
|
||||
}
|
||||
|
||||
QToolButton:hover {
|
||||
border-style: solid;
|
||||
padding: 1px;
|
||||
border-width: 1px;
|
||||
border-radius: 5px;
|
||||
border-color: #a4daff;
|
||||
min-height: 25px
|
||||
}
|
||||
|
||||
QToolButton#openFile {
|
||||
image: url(:/images/toolbar/open.png);
|
||||
}
|
||||
|
||||
QToolButton#screenshot {
|
||||
image: url(:/images/toolbar/screenshot.png);
|
||||
}
|
||||
|
||||
QToolButton#freeCamera {
|
||||
image: url(:/images/toolbar/freeCamera.png);
|
||||
}
|
||||
|
||||
QToolButton#orbitalCamera {
|
||||
image: url(:/images/toolbar/orbitalCamera.png);
|
||||
}
|
||||
|
||||
QToolButton#walkCamera {
|
||||
image: url(:/images/toolbar/walkCamera.png);
|
||||
}
|
||||
|
||||
QToolButton#wireframe {
|
||||
image: url(:/images/toolbar/solid.png);
|
||||
}
|
||||
|
||||
QToolButton#wireframe:checked {
|
||||
image: url(:/images/toolbar/wireframe.png);
|
||||
}
|
||||
|
||||
QToolButton#light {
|
||||
image: url(:/images/toolbar/light_off.png);
|
||||
}
|
||||
|
||||
QToolButton#light:checked {
|
||||
image: url(:/images/toolbar/light_on.png);
|
||||
}
|
||||
|
||||
QToolButton#settings {
|
||||
image: url(:/images/toolbar/settings.png);
|
||||
}
|
||||
|
||||
QToolButton#fileInfo {
|
||||
image: url(:/images/toolbar/info.png);
|
||||
}
|
||||
|
||||
QToolButton#help {
|
||||
image: url(:/images/toolbar/about.png);
|
||||
}
|
||||
|
After Width: | Height: | Size: 932 B |
After Width: | Height: | Size: 1.1 KiB |
After Width: | Height: | Size: 885 B |
After Width: | Height: | Size: 1.1 KiB |
After Width: | Height: | Size: 884 B |
After Width: | Height: | Size: 1.1 KiB |
After Width: | Height: | Size: 883 B |
|
@ -0,0 +1,37 @@
|
|||
This is a viewer for .msh files made by Anakin.
|
||||
questions, bug reports, requests: http://www.gametoast.com/viewtopic.php?f=29&t=32624
|
||||
source code: https://git.rwth-aachen.de/carstenf/OpenGL/tree/master/QtMeshViewer
|
||||
|
||||
===============================================================
|
||||
Controll:
|
||||
|
||||
Free Camera: static view position and you rotate and move the object
|
||||
left mouse - rotate
|
||||
right mouse - move
|
||||
scroll - zoom
|
||||
|
||||
Orbit Camera: static object and you move around it like a satalite
|
||||
left mouse - rotate
|
||||
scroll - zoom
|
||||
|
||||
Move Camera: static object and you can walk through the scene
|
||||
w/s - forward/backward
|
||||
a/d - left/right
|
||||
left mouse - look around
|
||||
|
||||
General:
|
||||
space - reset view
|
||||
L - set light to current position
|
||||
esc - close
|
||||
|
||||
using the X, Y, Z buttons you can activate/deactivate the rotating directions.
|
||||
|
||||
tipp: do round movement to rotate the object in z-direction, when all directions are acitvated
|
||||
|
||||
textures marked with a '*' couldn't be open.
|
||||
|
||||
===============================================================
|
||||
Credits:
|
||||
ANDEWEGET
|
||||
opengl.org
|
||||
forum.qt.io
|
After Width: | Height: | Size: 964 B |
|
@ -0,0 +1,127 @@
|
|||
#ifdef GL_ES
|
||||
// Set default precision to medium
|
||||
precision mediump int;
|
||||
precision mediump float;
|
||||
#endif
|
||||
|
||||
uniform mat3 normalMatrix;
|
||||
uniform vec3 cameraPosition;
|
||||
|
||||
uniform sampler2D tx0;
|
||||
uniform sampler2D tx1;
|
||||
|
||||
uniform struct Material {
|
||||
float shininess;
|
||||
vec3 specularColor;
|
||||
bool isTransparent;
|
||||
bool hasSpecularmap;
|
||||
bool hasNormalmap;
|
||||
bool isGlow;
|
||||
} material;
|
||||
|
||||
uniform bool useLight;
|
||||
|
||||
uniform struct Light {
|
||||
vec4 position;
|
||||
vec3 intensities;
|
||||
float attenuationFactor;
|
||||
float ambientCoefficient;
|
||||
} light;
|
||||
|
||||
varying vec2 v_surfaceUV;
|
||||
varying vec3 v_surfacePosition;
|
||||
varying vec3 v_surfaceNormal;
|
||||
varying vec3 v_polyNorm;
|
||||
varying vec3 v_polyTan;
|
||||
varying vec3 v_polyBiTan;
|
||||
|
||||
void main()
|
||||
{
|
||||
if(useLight && !material.isGlow)
|
||||
{
|
||||
// get the color and undo gamma correction
|
||||
vec4 surfaceColor = vec4(texture2D(tx0, v_surfaceUV));
|
||||
surfaceColor.rgb = pow(surfaceColor.rgb, vec3(2.2));
|
||||
|
||||
// attenutation depending on the distance to the light
|
||||
float distanceToLight = length(light.position.xyz - v_surfacePosition);
|
||||
float attenuation = 1.0 / (1.0 + light.attenuationFactor * pow(distanceToLight, 2));
|
||||
|
||||
// normal vector
|
||||
vec3 normal = normalize(normalMatrix * v_surfaceNormal);
|
||||
|
||||
// direction from surface to light depending on the light type
|
||||
vec3 surfaceToLight;
|
||||
if(light.position.w == 0.0) // directional light
|
||||
surfaceToLight = normalize(light.position.xyz);
|
||||
else // point light
|
||||
surfaceToLight = normalize(light.position.xyz - v_surfacePosition);
|
||||
|
||||
// direction from surface to camera
|
||||
vec3 surfaceToCamera = normalize(cameraPosition - v_surfacePosition);
|
||||
|
||||
// adjust the values if material has normal map
|
||||
if(material.hasNormalmap)
|
||||
{
|
||||
vec3 surfaceTangent = normalize(normalMatrix * v_polyTan);
|
||||
vec3 surfaceBitangent = normalize(normalMatrix * -v_polyBiTan);
|
||||
vec3 surfaceNormal = normalize(normalMatrix * v_surfaceNormal);
|
||||
mat3 tbn = transpose(mat3(surfaceTangent, surfaceBitangent, surfaceNormal));
|
||||
normal = texture2D(tx1, v_surfaceUV).rgb;
|
||||
normal = normalize(normal * 2.0 -1.0);
|
||||
surfaceToLight = normalize(tbn * surfaceToLight);
|
||||
surfaceToCamera = normalize(tbn * surfaceToCamera);
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////
|
||||
// ambient component
|
||||
|
||||
vec3 ambient = light.ambientCoefficient * surfaceColor.rgb * light.intensities;
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////
|
||||
// diffuse component
|
||||
|
||||
float diffuseCoefficient = max(0.0, dot(normal, surfaceToLight));
|
||||
vec3 diffuse = diffuseCoefficient * surfaceColor.rgb * light.intensities;
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////
|
||||
// specular component
|
||||
|
||||
float specularCoefficient = 0.0;
|
||||
if(diffuseCoefficient > 0.0)
|
||||
specularCoefficient = pow(max(0.0, dot(surfaceToCamera, reflect(-surfaceToLight, normal))), material.shininess);
|
||||
|
||||
float specularWeight = 1;
|
||||
if(material.hasSpecularmap)
|
||||
specularWeight = surfaceColor.a;
|
||||
vec3 specColor = specularWeight * 1/255 * material.specularColor;
|
||||
|
||||
vec3 specular = specularCoefficient * specColor * light.intensities;
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////
|
||||
// linear color before gamma correction
|
||||
vec3 linearColor = ambient + attenuation * (diffuse + specular);
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////
|
||||
// gama correction
|
||||
vec3 gamma = vec3(1.0/2.2);
|
||||
|
||||
if(!material.isTransparent)
|
||||
surfaceColor.a = 1.0;
|
||||
|
||||
gl_FragColor = vec4(pow(linearColor, gamma), surfaceColor.a);
|
||||
}
|
||||
// don't use light
|
||||
else
|
||||
{
|
||||
vec4 surfaceColor = vec4(texture2D(tx0, v_surfaceUV));
|
||||
|
||||
if(!material.isTransparent)
|
||||
surfaceColor.a = 1.0;
|
||||
|
||||
gl_FragColor = surfaceColor;
|
||||
}
|
||||
}
|
After Width: | Height: | Size: 264 KiB |
After Width: | Height: | Size: 859 B |
After Width: | Height: | Size: 883 B |
After Width: | Height: | Size: 974 B |
After Width: | Height: | Size: 879 B |
After Width: | Height: | Size: 993 B |
After Width: | Height: | Size: 940 B |
|
@ -0,0 +1 @@
|
|||
IDI_ICON1 ICON DISCARDABLE "icon.ico"
|
After Width: | Height: | Size: 982 B |
After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 880 B |
|
@ -0,0 +1,38 @@
|
|||
#ifdef GL_ES
|
||||
// Set default precision to medium
|
||||
precision mediump int;
|
||||
precision mediump float;
|
||||
#endif
|
||||
|
||||
uniform mat4 viewProjection;
|
||||
uniform mat4 normalizeModel;
|
||||
uniform mat4 modelMatrix;
|
||||
|
||||
attribute vec4 a_position;
|
||||
attribute vec2 a_texcoord;
|
||||
attribute vec3 a_normal;
|
||||
attribute vec3 a_polyNorm;
|
||||
attribute vec3 a_polyTan;
|
||||
attribute vec3 a_polyBiTan;
|
||||
|
||||
varying vec2 v_surfaceUV;
|
||||
varying vec3 v_surfacePosition;
|
||||
varying vec3 v_surfaceNormal;
|
||||
varying vec3 v_polyNorm;
|
||||
varying vec3 v_polyTan;
|
||||
varying vec3 v_polyBiTan;
|
||||
|
||||
void main()
|
||||
{
|
||||
// Calculate vertex position in screen space
|
||||
gl_Position = viewProjection * normalizeModel * modelMatrix * a_position;
|
||||
|
||||
// Pass data to fragment shader
|
||||
// Value will be automatically interpolated to fragments inside polygon faces
|
||||
v_surfaceUV = a_texcoord;
|
||||
v_surfacePosition = vec3(normalizeModel * modelMatrix * a_position);
|
||||
v_surfaceNormal = a_normal;
|
||||
v_polyNorm = a_polyNorm;
|
||||
v_polyTan = a_polyTan;
|
||||
v_polyBiTan = a_polyBiTan;
|
||||
}
|
After Width: | Height: | Size: 924 B |
After Width: | Height: | Size: 898 B |
|
@ -0,0 +1,53 @@
|
|||
#include "..\Header\FreeCamera.h"
|
||||
#include <QVector2D>
|
||||
#include <QVector3D>
|
||||
#include <QQuaternion>
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// constructor/destructor
|
||||
|
||||
FreeCamera::FreeCamera()
|
||||
{
|
||||
resetView();
|
||||
}
|
||||
|
||||
FreeCamera::~FreeCamera()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// functions
|
||||
|
||||
void FreeCamera::rotateAction(QVector2D diff)
|
||||
{
|
||||
m_rotation = QQuaternion::fromAxisAndAngle(QVector3D(diff.y(), diff.x(), 0.0).normalized(), diff.length() * 0.5) * m_rotation;
|
||||
}
|
||||
|
||||
void FreeCamera::moveAction(QVector2D diff)
|
||||
{
|
||||
m_translation += {(float)(diff.x() * 0.01), (float)(diff.y() * -0.01), 0.0};
|
||||
}
|
||||
|
||||
void FreeCamera::wheelAction(double value)
|
||||
{
|
||||
m_translation += {0.0, 0.0, (float) (m_zSpeed * value / 240)};
|
||||
}
|
||||
|
||||
void FreeCamera::recalculateMatrix()
|
||||
{
|
||||
m_matrix = QMatrix4x4();
|
||||
|
||||
m_matrix.translate(m_translation);
|
||||
m_matrix.rotate(m_rotation);
|
||||
}
|
||||
|
||||
void FreeCamera::resetView()
|
||||
{
|
||||
m_translation = { 0, 0, -4 };
|
||||
m_rotation = QQuaternion();
|
||||
|
||||
CameraInterface::resetView();
|
||||
}
|
|
@ -0,0 +1,265 @@
|
|||
#include "..\Header\GeometryEngine.h"
|
||||
#include "..\Header\MshFile.h"
|
||||
#include "..\Header\OglViewerWidget.h"
|
||||
#include "..\Header\MainWindow.h"
|
||||
#include "..\Header\OutputDevice.h"
|
||||
#include <QRegExp>
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// constructor/destructor
|
||||
|
||||
GeometryEngine::GeometryEngine(QObject *parent)
|
||||
: QObject(parent)
|
||||
, m_indexBuf(QOpenGLBuffer::IndexBuffer)
|
||||
, m_defaultMaterial(FileInterface::getDefaultMaterial())
|
||||
{
|
||||
initializeOpenGLFunctions();
|
||||
}
|
||||
|
||||
GeometryEngine::~GeometryEngine()
|
||||
{
|
||||
clearData();
|
||||
delete m_defaultMaterial->texture0;
|
||||
delete m_defaultMaterial;
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// functions
|
||||
|
||||
void GeometryEngine::clearData()
|
||||
{
|
||||
if (m_arrayBuf.isCreated())
|
||||
m_arrayBuf.destroy();
|
||||
if (m_indexBuf.isCreated())
|
||||
m_indexBuf.destroy();
|
||||
|
||||
if (m_materials != Q_NULLPTR)
|
||||
{
|
||||
for (auto it : *m_materials)
|
||||
{
|
||||
if (it.texture0 != Q_NULLPTR)
|
||||
delete it.texture0;
|
||||
|
||||
if (it.texture1 != Q_NULLPTR)
|
||||
delete it.texture1;
|
||||
}
|
||||
m_materials->clear();
|
||||
delete m_materials;
|
||||
}
|
||||
m_drawList.clear();
|
||||
}
|
||||
|
||||
void GeometryEngine::setupPipeline(QOpenGLShaderProgram *program)
|
||||
{
|
||||
// Offset for position
|
||||
quintptr offset = 0;
|
||||
|
||||
// Tell OpenGL programmable pipeline how to locate vertex position data
|
||||
int vertexLocation = program->attributeLocation("a_position");
|
||||
program->enableAttributeArray(vertexLocation);
|
||||
program->setAttributeBuffer(vertexLocation, GL_FLOAT, offset, 3, sizeof(VertexData));
|
||||
|
||||
// Offset for texture coordinate
|
||||
offset += sizeof(QVector3D);
|
||||
|
||||
// Tell OpenGL programmable pipeline how to locate vertex texture coordinate data
|
||||
int texcoordLocation = program->attributeLocation("a_texcoord");
|
||||
program->enableAttributeArray(texcoordLocation);
|
||||
program->setAttributeBuffer(texcoordLocation, GL_FLOAT, offset, 2, sizeof(VertexData));
|
||||
|
||||
//Offset for vertexNormal
|
||||
offset += sizeof(QVector2D);
|
||||
|
||||
// Tell OpenGL programmable pipeline how to locate vertex normal data
|
||||
int vertNormLocation = program->attributeLocation("a_normal");
|
||||
program->enableAttributeArray(vertNormLocation);
|
||||
program->setAttributeBuffer(vertNormLocation, GL_FLOAT, offset, 3, sizeof(VertexData));
|
||||
|
||||
//Offset for polygonNormal
|
||||
offset += sizeof(QVector3D);
|
||||
|
||||
// Tell OpenGL programmable pipeline how to locate polygon normal data
|
||||
int polyNormLocation = program->attributeLocation("a_polyNorm");
|
||||
program->enableAttributeArray(polyNormLocation);
|
||||
program->setAttributeBuffer(polyNormLocation, GL_FLOAT, offset, 3, sizeof(VertexData));
|
||||
|
||||
//Offset for polygonTangent
|
||||
offset += sizeof(QVector3D);
|
||||
|
||||
// Tell OpenGL programmable pipeline how to locate polygon tangent data
|
||||
int polyTanLocation = program->attributeLocation("a_polyTan");
|
||||
program->enableAttributeArray(polyTanLocation);
|
||||
program->setAttributeBuffer(polyTanLocation, GL_FLOAT, offset, 3, sizeof(VertexData));
|
||||
|
||||
//Offset for polygonBitangent
|
||||
offset += sizeof(QVector3D);
|
||||
|
||||
// Tell OpenGL programmable pipeline how to locate polygon bitangent data
|
||||
int polyBiTanLocation = program->attributeLocation("a_polyBiTan");
|
||||
program->enableAttributeArray(polyBiTanLocation);
|
||||
program->setAttributeBuffer(polyBiTanLocation, GL_FLOAT, offset, 3, sizeof(VertexData));
|
||||
|
||||
}
|
||||
|
||||
void GeometryEngine::drawGeometry(QOpenGLShaderProgram *program)
|
||||
{
|
||||
if (!m_arrayBuf.isCreated() || !m_indexBuf.isCreated())
|
||||
return;
|
||||
|
||||
// Setup
|
||||
// Tell OpenGL which VBOs to use
|
||||
m_arrayBuf.bind();
|
||||
m_indexBuf.bind();
|
||||
|
||||
// Allways normalize by this
|
||||
QMatrix4x4 normMatrix;
|
||||
float maxExtent = std::max(std::max(m_boundings.extents[0], m_boundings.extents[1]), m_boundings.extents[2]);
|
||||
normMatrix.scale(1 / maxExtent);
|
||||
normMatrix.translate(-m_boundings.center[0], -m_boundings.center[1], -m_boundings.center[2]);
|
||||
program->setUniformValue("normalizeModel", normMatrix);
|
||||
|
||||
// Allways use texture unit 0 and 1
|
||||
program->setUniformValue("tx0", 0);
|
||||
program->setUniformValue("tx1", 1);
|
||||
|
||||
//setup the pipeline
|
||||
setupPipeline(program);
|
||||
|
||||
// Paint
|
||||
|
||||
for (auto& it : m_drawList)
|
||||
{
|
||||
bool tmp_transparent(false);
|
||||
bool tmp_specular(false);
|
||||
bool tmp_normalmap(false);
|
||||
bool tmp_glow(false);
|
||||
float shininess(0.0);
|
||||
QVector3D specularColor;
|
||||
|
||||
// bind the correct texture
|
||||
if (it.textureIndex < (unsigned)m_materials->size() && m_materials->at(it.textureIndex).texture0 != Q_NULLPTR)
|
||||
{
|
||||
m_materials->at(it.textureIndex).texture0->bind(0);
|
||||
tmp_transparent = m_materials->at(it.textureIndex).transparent;
|
||||
tmp_specular = m_materials->at(it.textureIndex).flags[7];
|
||||
shininess = m_materials->at(it.textureIndex).shininess;
|
||||
specularColor = m_materials->at(it.textureIndex).specularColor.toVector3D();
|
||||
|
||||
if (m_materials->at(it.textureIndex).rendertype == 27 || m_materials->at(it.textureIndex).rendertype == 28)
|
||||
{
|
||||
if (m_materials->at(it.textureIndex).texture1 != Q_NULLPTR)
|
||||
{
|
||||
tmp_normalmap = true;
|
||||
m_materials->at(it.textureIndex).texture1->bind(1);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_materials->at(it.textureIndex).flags[0] || m_materials->at(it.textureIndex).flags[1] || m_materials->at(it.textureIndex).rendertype == 1)
|
||||
tmp_glow = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_defaultMaterial->texture0->bind(0);
|
||||
tmp_transparent = m_defaultMaterial->transparent;
|
||||
}
|
||||
|
||||
// Set model matrix
|
||||
program->setUniformValue("modelMatrix", it.modelMatrix);
|
||||
|
||||
// Set normal matrix
|
||||
program->setUniformValue("normalMatrix", (normMatrix * it.modelMatrix).normalMatrix());
|
||||
|
||||
// set some material attributes
|
||||
program->setUniformValue("material.shininess", shininess);
|
||||
program->setUniformValue("material.specularColor", specularColor);
|
||||
program->setUniformValue("material.isTransparent", tmp_transparent);
|
||||
program->setUniformValue("material.hasSpecularmap", tmp_specular);
|
||||
program->setUniformValue("material.hasNormalmap", tmp_normalmap);
|
||||
program->setUniformValue("material.isGlow", tmp_glow);
|
||||
|
||||
// Draw cube geometry using indices from VBO 1
|
||||
glDrawElements(GL_TRIANGLES, it.size, GL_UNSIGNED_INT, (void*)(it.offset * sizeof(GLuint)));
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void GeometryEngine::loadFile(QString filePath)
|
||||
{
|
||||
// cleanup old stuff and recreate buffers
|
||||
clearData();
|
||||
m_arrayBuf.create();
|
||||
m_indexBuf.create();
|
||||
|
||||
//reset view
|
||||
emit requestResetView();
|
||||
OutputDevice::getInstance()->print("loading file..", 0);
|
||||
|
||||
try
|
||||
{
|
||||
QVector<Model*>* models;
|
||||
QVector<VertexData> vertexData;
|
||||
QVector<GLuint> indexData;
|
||||
|
||||
// open file and get the information
|
||||
MshFile file(filePath);
|
||||
|
||||
models = file.getModels();
|
||||
m_materials = file.getMaterials();
|
||||
m_boundings = file.getBoundingBox();
|
||||
|
||||
// collect data
|
||||
unsigned int indexOffset(0);
|
||||
unsigned int vertexOffset(0);
|
||||
for (auto& modelIterator : *models)
|
||||
{
|
||||
for (auto& segmentIterator : modelIterator->segmList)
|
||||
{
|
||||
// get draw information
|
||||
DrawInformation new_info;
|
||||
new_info.offset = indexOffset;
|
||||
new_info.size = segmentIterator->indices.size();
|
||||
new_info.textureIndex = segmentIterator->textureIndex;
|
||||
new_info.modelMatrix = modelIterator->m4x4Translation;
|
||||
new_info.modelMatrix.rotate(modelIterator->quadRotation);
|
||||
|
||||
// add offset to indices, no need to do it for the first one (maybe it's very big)
|
||||
if (vertexOffset != 0)
|
||||
for (auto& it : segmentIterator->indices)
|
||||
it += vertexOffset;
|
||||
|
||||
// save data
|
||||
vertexData += segmentIterator->vertices;
|
||||
indexData += segmentIterator->indices;
|
||||
|
||||
if (segmentIterator->textureIndex < (unsigned) m_materials->size() && m_materials->at(segmentIterator->textureIndex).transparent)
|
||||
m_drawList.push_back(new_info);
|
||||
else
|
||||
m_drawList.push_front(new_info);
|
||||
|
||||
// update offset
|
||||
indexOffset += new_info.size;
|
||||
vertexOffset += segmentIterator->vertices.size();
|
||||
}
|
||||
}
|
||||
|
||||
// Transfer vertex data to VBO 0
|
||||
m_arrayBuf.bind();
|
||||
m_arrayBuf.allocate(vertexData.data(), vertexData.size() * sizeof(VertexData));
|
||||
|
||||
// Transfer index data to VBO 1
|
||||
m_indexBuf.bind();
|
||||
m_indexBuf.allocate(indexData.data(), indexData.size() * sizeof(GLuint));
|
||||
|
||||
emit requestUpdate();
|
||||
OutputDevice::getInstance()->print("done..", 0);
|
||||
OutputDevice::getInstance()->setFileInfo(filePath.right(filePath.size() - filePath.lastIndexOf(QRegExp("/|\\\\")) - 1), m_materials, vertexData.size(), indexData.size() / 3);
|
||||
}
|
||||
catch (std::invalid_argument e)
|
||||
{
|
||||
clearData();
|
||||
OutputDevice::getInstance()->print(QString(e.what()), 2);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,376 @@
|
|||
#include "..\Header\MainWindow.h"
|
||||
#include "..\Header\OglViewerWidget.h"
|
||||
#include "..\Header\FileInterface.h"
|
||||
#include "..\Header\OutputDevice.h"
|
||||
#include <QSurfaceFormat>
|
||||
#include <QSignalMapper>
|
||||
#include <QToolButton>
|
||||
#include <QFile>
|
||||
#include <QFileDialog>
|
||||
#include <QMessageBox>
|
||||
#include <QPalette>
|
||||
#include <QResizeEvent>
|
||||
|
||||
#define WINDOW_NAME "Mesh Viewer"
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// constructor/destructor
|
||||
|
||||
MainWindow::MainWindow(QWidget *parent)
|
||||
: QMainWindow(parent)
|
||||
, ui(new Ui::MainWindowClass)
|
||||
, m_output(new QLabel(this))
|
||||
, m_curSeverity(0)
|
||||
, m_infoWindow(new FileInfoWindow(this))
|
||||
{
|
||||
// setup window
|
||||
ui->setupUi(this);
|
||||
|
||||
setWindowTitle(WINDOW_NAME);
|
||||
setWindowIcon(QIcon(":/images/icon.ico"));
|
||||
|
||||
connect(OutputDevice::getInstance(this), &OutputDevice::sendMessage, this, &MainWindow::printMessage);
|
||||
connect(OutputDevice::getInstance(this), &OutputDevice::sendFileInfo, this, &MainWindow::setFileInfo);
|
||||
|
||||
// setup opengl things
|
||||
QSurfaceFormat format;
|
||||
format.setDepthBufferSize(24);
|
||||
QSurfaceFormat::setDefaultFormat(format);
|
||||
|
||||
// set default text to file info
|
||||
m_fileInfo = "Filename: -\nMaterials: -\nVertices: -\nTriangle: -<detail>No file is open";
|
||||
|
||||
// add widgets to the window
|
||||
setupWidgets();
|
||||
|
||||
// load stylesheet
|
||||
QFile styleSheet(":/files/StyleSheet.txt");
|
||||
styleSheet.open(QIODevice::ReadOnly);
|
||||
this->setStyleSheet(styleSheet.readAll());
|
||||
|
||||
getAssetLibrary();
|
||||
|
||||
printMessage("MeshViewer by Anakin", 0);
|
||||
}
|
||||
|
||||
MainWindow::~MainWindow()
|
||||
{
|
||||
delete ui;
|
||||
delete m_output;
|
||||
delete m_infoWindow;
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// functions
|
||||
|
||||
void MainWindow::setupWidgets()
|
||||
{
|
||||
// Ogl Viewer
|
||||
OglViewerWidget* viewer = new OglViewerWidget(this);
|
||||
setCentralWidget(viewer);
|
||||
connect(this, &MainWindow::loadFile, viewer, &OglViewerWidget::loadFile);
|
||||
|
||||
// open file
|
||||
QToolButton *openFile = new QToolButton(this);
|
||||
openFile->setObjectName("openFile");
|
||||
openFile->setToolTip("open file");
|
||||
connect(openFile, &QToolButton::pressed, this, &MainWindow::openFile);
|
||||
ui->mainToolBar->addWidget(openFile);
|
||||
|
||||
// screenshot
|
||||
QToolButton *screenshot = new QToolButton(this);
|
||||
screenshot->setObjectName("screenshot");
|
||||
screenshot->setToolTip("take screenshot");
|
||||
connect(screenshot, &QToolButton::pressed, this, &MainWindow::takeScreenShot);
|
||||
ui->mainToolBar->addWidget(screenshot);
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
ui->mainToolBar->addSeparator();
|
||||
|
||||
// Free Camera
|
||||
QToolButton *freeCamera = new QToolButton(this);
|
||||
freeCamera->setObjectName("freeCamera");
|
||||
freeCamera->setToolTip("free camera");
|
||||
connect(freeCamera, &QToolButton::pressed, viewer, &OglViewerWidget::useFreeCamera);
|
||||
ui->mainToolBar->addWidget(freeCamera);
|
||||
|
||||
// Orbital Camera
|
||||
QToolButton *orbitCamera = new QToolButton(this);
|
||||
orbitCamera->setObjectName("orbitalCamera");
|
||||
orbitCamera->setToolTip("orbital camera");
|
||||
connect(orbitCamera, &QToolButton::pressed, viewer, &OglViewerWidget::useOrbitCamera);
|
||||
ui->mainToolBar->addWidget(orbitCamera);
|
||||
|
||||
// Move Camera
|
||||
QToolButton *walkCamera = new QToolButton(this);
|
||||
walkCamera->setObjectName("walkCamera");
|
||||
walkCamera->setToolTip("walk camera");
|
||||
connect(walkCamera, &QToolButton::pressed, viewer, &OglViewerWidget::useMoveCamera);
|
||||
ui->mainToolBar->addWidget(walkCamera);
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
ui->mainToolBar->addSeparator();
|
||||
|
||||
// wireframe
|
||||
QToolButton *wireframe = new QToolButton(this);
|
||||
wireframe->setObjectName("wireframe");
|
||||
wireframe->setToolTip("wireframe");
|
||||
wireframe->setCheckable(true);
|
||||
wireframe->setChecked(false);
|
||||
connect(wireframe, &QToolButton::pressed, viewer, &OglViewerWidget::toggleWireframe);
|
||||
ui->mainToolBar->addWidget(wireframe);
|
||||
|
||||
// light
|
||||
QToolButton *light = new QToolButton(this);
|
||||
light->setObjectName("light");
|
||||
light->setToolTip("toggle light");
|
||||
light->setCheckable(true);
|
||||
light->setChecked(false);
|
||||
connect(light, &QToolButton::pressed, viewer, &OglViewerWidget::toggleLight);
|
||||
ui->mainToolBar->addWidget(light);
|
||||
|
||||
// settings
|
||||
QToolButton *settings = new QToolButton(this);
|
||||
settings->setObjectName("settings");
|
||||
settings->setToolTip("settings");
|
||||
connect(settings, &QToolButton::pressed, viewer, &OglViewerWidget::showSettings);
|
||||
ui->mainToolBar->addWidget(settings);
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
ui->mainToolBar->addSeparator();
|
||||
|
||||
// fileinfo
|
||||
QToolButton *fileInfo = new QToolButton(this);
|
||||
fileInfo->setObjectName("fileInfo");
|
||||
fileInfo->setToolTip("file info");
|
||||
connect(fileInfo, &QToolButton::pressed, m_infoWindow, &FileInfoWindow::show);
|
||||
ui->mainToolBar->addWidget(fileInfo);
|
||||
|
||||
// help
|
||||
QToolButton *help = new QToolButton(this);
|
||||
help->setObjectName("help");
|
||||
help->setToolTip("help");
|
||||
connect(help, &QToolButton::pressed, this, &MainWindow::aboutTool);
|
||||
ui->mainToolBar->addWidget(help);
|
||||
|
||||
// output on screen
|
||||
m_output->setObjectName("output");
|
||||
m_output->setAlignment(Qt::AlignTop);
|
||||
m_output->setText(m_fileInfo.left(m_fileInfo.indexOf("<detail>")));
|
||||
m_output->raise();
|
||||
|
||||
}
|
||||
|
||||
void MainWindow::getAssetLibrary()
|
||||
{
|
||||
QTreeWidgetItem* item = new QTreeWidgetItem;
|
||||
item->setData(0, Qt::DisplayRole, "Wuhu");
|
||||
ui->treeWidget->addTopLevelItem(item);
|
||||
|
||||
searchMeshFiles("D:/workspaces/Visual Studio 2015/Projects/OpenGL/Release");
|
||||
|
||||
}
|
||||
|
||||
void MainWindow::searchMeshFiles(QString path)
|
||||
{
|
||||
QDir directory(path);
|
||||
directory.setNameFilters(QStringList("*.msh"));
|
||||
|
||||
QStringList childDirectories = directory.entryList(QDir::AllDirs | QDir::NoDotAndDotDot);
|
||||
|
||||
QStringList fileNames = directory.entryList(QDir::Files);
|
||||
|
||||
for (auto &it : childDirectories)
|
||||
qDebug() << it;
|
||||
|
||||
for (auto &it : fileNames)
|
||||
qDebug() << it;
|
||||
|
||||
}
|
||||
|
||||
void MainWindow::openFile()
|
||||
{
|
||||
QString fileName = QFileDialog::getOpenFileName(this, "Open File", "", "Mesh (*.msh)");
|
||||
if(!fileName.isEmpty())
|
||||
emit loadFile(fileName);
|
||||
}
|
||||
|
||||
void MainWindow::takeScreenShot()
|
||||
{
|
||||
QString destination = QFileDialog::getSaveFileName(this, "Save as...", "", "PNG (*.png);; BMP (*.bmp);;TIFF (*.tiff, *.tif);;JPEG (*.jpg *jpeg)");
|
||||
|
||||
OglViewerWidget* viewer = dynamic_cast<OglViewerWidget*>(centralWidget());
|
||||
if (!destination.isEmpty() && viewer != NULL)
|
||||
viewer->grab().save(destination);
|
||||
}
|
||||
|
||||
void MainWindow::aboutTool()
|
||||
{
|
||||
QFile file(":/files/about.txt");
|
||||
file.open(QIODevice::ReadOnly);
|
||||
QMessageBox* dialog = new QMessageBox(
|
||||
QMessageBox::Question,
|
||||
WINDOW_NAME,
|
||||
QString(file.readAll()),
|
||||
QMessageBox::StandardButton::Close,
|
||||
this,
|
||||
Qt::Dialog | Qt::MSWindowsFixedSizeDialogHint);
|
||||
|
||||
file.close();
|
||||
|
||||
dialog->exec();
|
||||
|
||||
delete dialog;
|
||||
}
|
||||
|
||||
void MainWindow::resizeEvent(QResizeEvent * e)
|
||||
{
|
||||
m_output->move(40, e->size().height() - 80);
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// slots
|
||||
|
||||
void MainWindow::printMessage(QString message, int severity)
|
||||
{
|
||||
if (!ui->statusBar->currentMessage().isEmpty() && severity < m_curSeverity)
|
||||
return;
|
||||
|
||||
m_curSeverity = severity;
|
||||
int time(0);
|
||||
QPalette palette;
|
||||
|
||||
switch (severity)
|
||||
{
|
||||
case 1:
|
||||
time = 3000;
|
||||
palette.setColor(QPalette::WindowText, Qt::darkYellow);
|
||||
break;
|
||||
case 2:
|
||||
time = 3000;
|
||||
palette.setColor(QPalette::WindowText, Qt::red);
|
||||
break;
|
||||
case 0:
|
||||
default:
|
||||
time = 2000;
|
||||
palette.setColor(QPalette::WindowText, Qt::black);
|
||||
break;
|
||||
}
|
||||
|
||||
ui->statusBar->setPalette(palette);
|
||||
ui->statusBar->showMessage(message, time);
|
||||
}
|
||||
|
||||
void MainWindow::setFileInfo(QString name, QVector<Material>* materials, int vertices, int triangle)
|
||||
{
|
||||
// save basic file information
|
||||
m_fileInfo = QByteArray("Filename: ");
|
||||
m_fileInfo += name;
|
||||
m_fileInfo += "\nMaterials: ";
|
||||
m_fileInfo += QByteArray::number(materials->size());
|
||||
m_fileInfo += "\nVertices: ";
|
||||
m_fileInfo += QByteArray::number(vertices);
|
||||
m_fileInfo += "\nTriangle: ";
|
||||
m_fileInfo += QByteArray::number(triangle);
|
||||
m_fileInfo += "<detail>";
|
||||
|
||||
// add detailed information
|
||||
for (auto& it : *materials)
|
||||
{
|
||||
m_fileInfo += it.name;
|
||||
m_fileInfo += "\n";
|
||||
|
||||
m_fileInfo += "TX0D:\t\t";
|
||||
if (it.tx0d.isEmpty())
|
||||
m_fileInfo += "-";
|
||||
else
|
||||
m_fileInfo += it.tx0d;
|
||||
m_fileInfo += "\n";
|
||||
|
||||
m_fileInfo += "TX1D:\t\t";
|
||||
if (it.tx1d.isEmpty())
|
||||
m_fileInfo += "-";
|
||||
else
|
||||
m_fileInfo += it.tx1d;
|
||||
m_fileInfo += "\n";
|
||||
|
||||
m_fileInfo += "TX2D:\t\t";
|
||||
if (it.tx2d.isEmpty())
|
||||
m_fileInfo += "-";
|
||||
else
|
||||
m_fileInfo += it.tx2d;
|
||||
m_fileInfo += "\n";
|
||||
|
||||
m_fileInfo += "TX3D:\t\t";
|
||||
if (it.tx3d.isEmpty())
|
||||
m_fileInfo += "-";
|
||||
else
|
||||
m_fileInfo += it.tx3d;
|
||||
m_fileInfo += "\n";
|
||||
|
||||
m_fileInfo += "Flags:\t\t";
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
if (it.flags[i])
|
||||
m_fileInfo += "1";
|
||||
else
|
||||
m_fileInfo += "0";
|
||||
}
|
||||
m_fileInfo += "\n";
|
||||
|
||||
m_fileInfo += "Rendertype:\t";
|
||||
m_fileInfo += QByteArray::number(it.rendertype);
|
||||
m_fileInfo += "\n";
|
||||
|
||||
m_fileInfo += "Gloss:\t";
|
||||
m_fileInfo += QByteArray::number(it.shininess);
|
||||
m_fileInfo += "\tData0:\t";
|
||||
m_fileInfo += QByteArray::number(it.dataValues[0]);
|
||||
m_fileInfo += "\tData1:\t";
|
||||
m_fileInfo += QByteArray::number(it.dataValues[1]);
|
||||
m_fileInfo += "\n";
|
||||
|
||||
m_fileInfo += "Diffusecolor:\tR: ";
|
||||
m_fileInfo += QByteArray::number(it.diffuseColor.x());
|
||||
m_fileInfo += "\tG: ";
|
||||
m_fileInfo += QByteArray::number(it.diffuseColor.y());
|
||||
m_fileInfo += "\tB: ";
|
||||
m_fileInfo += QByteArray::number(it.diffuseColor.z());
|
||||
m_fileInfo += "\tA: ";
|
||||
m_fileInfo += QByteArray::number(it.diffuseColor.w());
|
||||
m_fileInfo += "\n";
|
||||
|
||||
m_fileInfo += "Ambientcolor:\tR: ";
|
||||
m_fileInfo += QByteArray::number(it.ambientColor.x());
|
||||
m_fileInfo += "\tG: ";
|
||||
m_fileInfo += QByteArray::number(it.ambientColor.y());
|
||||
m_fileInfo += "\tB: ";
|
||||
m_fileInfo += QByteArray::number(it.ambientColor.z());
|
||||
m_fileInfo += "\tA: ";
|
||||
m_fileInfo += QByteArray::number(it.ambientColor.w());
|
||||
m_fileInfo += "\n";
|
||||
|
||||
m_fileInfo += "Specularcolor:\tR: ";
|
||||
m_fileInfo += QByteArray::number(it.specularColor.x());
|
||||
m_fileInfo += "\tG: ";
|
||||
m_fileInfo += QByteArray::number(it.specularColor.y());
|
||||
m_fileInfo += " \tB: ";
|
||||
m_fileInfo += QByteArray::number(it.specularColor.z());
|
||||
m_fileInfo += " \tA: ";
|
||||
m_fileInfo += QByteArray::number(it.specularColor.w());
|
||||
m_fileInfo += "\n";
|
||||
|
||||
m_fileInfo += "-----------------------------------------------------------------\n";
|
||||
}
|
||||
|
||||
// print basic information on screen
|
||||
m_output->setText(m_fileInfo.left(m_fileInfo.indexOf("<detail>")));
|
||||
|
||||
// print basic and detailed information on info window
|
||||
m_infoWindow->setBasicText(QString(m_fileInfo.left(m_fileInfo.indexOf("<detail>"))));
|
||||
m_infoWindow->setDetailText(QString(m_fileInfo.right(m_fileInfo.size() - m_fileInfo.indexOf("<detail>") - 8)));
|
||||
|
||||
}
|
|
@ -0,0 +1,82 @@
|
|||
#include "..\Header\MoveCamera.h"
|
||||
#include <QVector2D>
|
||||
#include <qmath.h>
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// constructor/destructor
|
||||
|
||||
MoveCamera::MoveCamera()
|
||||
{
|
||||
resetView();
|
||||
}
|
||||
|
||||
MoveCamera::~MoveCamera()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// functions
|
||||
|
||||
void MoveCamera::rotateAction(QVector2D diff)
|
||||
{
|
||||
m_phi -= diff.x() * 0.01;
|
||||
m_theta += diff.y() * 0.01;
|
||||
|
||||
m_theta = qMax(qMin(M_PI - 0.0001, m_theta), 0.0001);
|
||||
}
|
||||
|
||||
void MoveCamera::moveAction(QVector2D diff)
|
||||
{
|
||||
if (diff.y() > 0)
|
||||
m_sidewardSpeed = 1;
|
||||
else if (diff.y() < 0)
|
||||
m_sidewardSpeed = -1;
|
||||
else
|
||||
m_sidewardSpeed = 0;
|
||||
}
|
||||
|
||||
void MoveCamera::wheelAction(double value)
|
||||
{
|
||||
if (value > 0)
|
||||
m_forwardSpeed = 1;
|
||||
else if (value < 0)
|
||||
m_forwardSpeed = -1;
|
||||
else
|
||||
m_forwardSpeed = 0;
|
||||
}
|
||||
|
||||
void MoveCamera::recalculateMatrix()
|
||||
{
|
||||
m_matrix = QMatrix4x4();
|
||||
|
||||
// different coordinate (spherical -> world) X->Z | Y->X | Z->Y
|
||||
QVector3D tmpdirection(
|
||||
qSin(m_theta) * qSin(m_phi),
|
||||
qCos(m_theta),
|
||||
qSin(m_theta) * qCos(m_phi)
|
||||
);
|
||||
|
||||
QVector3D tmpRight(
|
||||
qSin(m_phi - M_PI_2),
|
||||
0,
|
||||
qCos(m_phi - M_PI_2)
|
||||
);
|
||||
|
||||
m_position += m_forwardSpeed * m_zSpeed * 0.1 * tmpdirection;
|
||||
m_position += m_sidewardSpeed * m_zSpeed * 0.1 * tmpRight;
|
||||
|
||||
m_matrix.lookAt(m_position, m_position + tmpdirection, QVector3D::crossProduct(tmpRight, tmpdirection));
|
||||
}
|
||||
|
||||
void MoveCamera::resetView()
|
||||
{
|
||||
m_position = { 0,0,4 };
|
||||
m_phi = M_PI;
|
||||
m_theta = M_PI_2;
|
||||
m_forwardSpeed = 0;
|
||||
m_sidewardSpeed = 0;
|
||||
CameraInterface::resetView();
|
||||
}
|
|
@ -0,0 +1,975 @@
|
|||
#include "..\Header\MshFile.h"
|
||||
#include "..\Header\tga.h"
|
||||
#include "..\Header\OutputDevice.h"
|
||||
#include <QVector3D>
|
||||
|
||||
|
||||
// helper function to save data from file to any variable type
|
||||
#define F2V(variableName) reinterpret_cast<char*>(&variableName)
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// public constructor/destructor
|
||||
|
||||
MshFile::MshFile(QString path)
|
||||
: FileInterface(path)
|
||||
{
|
||||
import();
|
||||
}
|
||||
|
||||
MshFile::~MshFile()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// private functions
|
||||
|
||||
void MshFile::import()
|
||||
{
|
||||
// go to file size information
|
||||
m_file.seek(4);
|
||||
|
||||
quint32 tmp_fileSize;
|
||||
QList<ChunkHeader*> tmp_mainChunks;
|
||||
|
||||
// get all chunks under HEDR
|
||||
m_file.read(F2V(tmp_fileSize), sizeof(tmp_fileSize));
|
||||
loadChunks(tmp_mainChunks, m_file.pos(), tmp_fileSize);
|
||||
|
||||
// evaulate HEDR subchunks (= find MSH2)
|
||||
for (ChunkHeader* it : tmp_mainChunks)
|
||||
{
|
||||
if ("MSH2" == it->name)
|
||||
{
|
||||
// get all subchunks
|
||||
QList<ChunkHeader*> tmp_msh2Chunks;
|
||||
loadChunks(tmp_msh2Chunks, it->position, it->size);
|
||||
|
||||
// evaluate MSH2 subchunks
|
||||
analyseMsh2Chunks(tmp_msh2Chunks);
|
||||
|
||||
// clean up
|
||||
while (!tmp_msh2Chunks.empty())
|
||||
{
|
||||
ChunkHeader* curs = tmp_msh2Chunks.front();
|
||||
tmp_msh2Chunks.pop_front();
|
||||
delete curs;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// clean up
|
||||
while (!tmp_mainChunks.empty())
|
||||
{
|
||||
ChunkHeader* cur = tmp_mainChunks.front();
|
||||
tmp_mainChunks.pop_front();
|
||||
delete cur;
|
||||
}
|
||||
}
|
||||
|
||||
void MshFile::loadChunks(QList<ChunkHeader*>& destination, qint64 start, const quint32 length)
|
||||
{
|
||||
// jump to first chunk
|
||||
m_file.seek(start);
|
||||
|
||||
do
|
||||
{
|
||||
// out of file. Maybe a size information is corrupted
|
||||
if (m_file.atEnd() || m_file.error() != QFileDevice::NoError)
|
||||
{
|
||||
OutputDevice::getInstance()->print("WARNING: corrupted file. Trying to continue..", 1);
|
||||
m_file.unsetError();
|
||||
m_file.seek(0);
|
||||
break;
|
||||
}
|
||||
|
||||
ChunkHeader* tmp_header = new ChunkHeader();
|
||||
|
||||
// get information
|
||||
char tmpName[5] = { 0 };
|
||||
m_file.read(F2V(tmpName[0]), sizeof(tmpName) -1);
|
||||
tmp_header->name = QString(tmpName);
|
||||
m_file.read(F2V(tmp_header->size), sizeof(tmp_header->size));
|
||||
tmp_header->position = m_file.pos();
|
||||
|
||||
// store information
|
||||
destination.push_back(tmp_header);
|
||||
|
||||
// jump to next header
|
||||
m_file.seek(tmp_header->size + m_file.pos());
|
||||
|
||||
} while (m_file.pos() - start != length);
|
||||
}
|
||||
|
||||
void MshFile::analyseMsh2Chunks(QList<ChunkHeader*>& chunkList)
|
||||
{
|
||||
for (auto& it : chunkList)
|
||||
{
|
||||
// scene information
|
||||
if ("SINF" == it->name)
|
||||
{
|
||||
// get SINF subchunks
|
||||
QList<ChunkHeader*> tmp_sinfChunks;
|
||||
loadChunks(tmp_sinfChunks, it->position, it->size);
|
||||
|
||||
// evaluate SINF subchunks
|
||||
for (auto& it : tmp_sinfChunks)
|
||||
{
|
||||
if ("BBOX" == it->name)
|
||||
{
|
||||
m_file.seek(it->position);
|
||||
|
||||
// read in the quaternion
|
||||
float tmp_quat[4];
|
||||
for (int i = 0; i < 4; i++)
|
||||
m_file.read(F2V(tmp_quat[i]), sizeof(float));
|
||||
|
||||
m_sceneBbox.rotation.setX(tmp_quat[0]);
|
||||
m_sceneBbox.rotation.setY(tmp_quat[1]);
|
||||
m_sceneBbox.rotation.setZ(tmp_quat[2]);
|
||||
m_sceneBbox.rotation.setScalar(tmp_quat[3]);
|
||||
|
||||
//read in the center
|
||||
for (int i = 0; i < 3; i++)
|
||||
m_file.read(F2V(m_sceneBbox.center[i]), sizeof(float));
|
||||
|
||||
//read in the extents
|
||||
for (int i = 0; i < 3; i++)
|
||||
m_file.read(F2V(m_sceneBbox.extents[i]), sizeof(float));
|
||||
}
|
||||
}
|
||||
|
||||
// clean up SINF subchunks
|
||||
for (ChunkHeader* it : tmp_sinfChunks)
|
||||
delete it;
|
||||
}
|
||||
|
||||
// material list
|
||||
else if ("MATL" == it->name)
|
||||
{
|
||||
OutputDevice::getInstance()->print("loading materials..", 0);
|
||||
// "useless" information how many MATD follow, jump over it
|
||||
m_file.seek(it->position);
|
||||
m_file.seek(sizeof(quint32) + m_file.pos());
|
||||
|
||||
// get all MATL subchunk
|
||||
QList<ChunkHeader*> tmp_matlChunks;
|
||||
loadChunks(tmp_matlChunks, m_file.pos(), it->size - 4);
|
||||
|
||||
// evaluate MATL subchunks
|
||||
for (auto& it : tmp_matlChunks)
|
||||
{
|
||||
// This shouldn't be anything else than MATD
|
||||
if ("MATD" == it->name)
|
||||
{
|
||||
// get all subchunks from MATD
|
||||
QList<ChunkHeader*> tmp_matdChunks;
|
||||
loadChunks(tmp_matdChunks, it->position, it->size);
|
||||
|
||||
m_materials->push_back(Material());
|
||||
|
||||
// analyse MATD subchunks
|
||||
analyseMatdChunks(tmp_matdChunks);
|
||||
|
||||
// clean up MATD subchunks
|
||||
while (!tmp_matdChunks.empty())
|
||||
{
|
||||
ChunkHeader* cur = tmp_matdChunks.front();
|
||||
tmp_matdChunks.pop_front();
|
||||
delete cur;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// clean up MATL subchunks
|
||||
while (!tmp_matlChunks.empty())
|
||||
{
|
||||
ChunkHeader* cur = tmp_matlChunks.front();
|
||||
tmp_matlChunks.pop_front();
|
||||
delete cur;
|
||||
}
|
||||
}
|
||||
|
||||
// model
|
||||
else if ("MODL" == it->name)
|
||||
{
|
||||
OutputDevice::getInstance()->print("loading model..", 0);
|
||||
Model* new_model = new Model;
|
||||
m_currentType = ModelTyp::null;
|
||||
m_currentRenderFlag = -1;
|
||||
|
||||
// get all MODL subchunks
|
||||
QList<ChunkHeader*> tmp_chunks;
|
||||
loadChunks(tmp_chunks, it->position, it->size);
|
||||
|
||||
// evaluate MODL subchunks
|
||||
analyseModlChunks(new_model, tmp_chunks);
|
||||
|
||||
//clean up MODL subchunks
|
||||
while (!tmp_chunks.empty())
|
||||
{
|
||||
ChunkHeader* cur = tmp_chunks.front();
|
||||
tmp_chunks.pop_front();
|
||||
delete cur;
|
||||
}
|
||||
|
||||
// save Model data
|
||||
m_models->push_back(new_model);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MshFile::analyseMatdChunks(QList<ChunkHeader*>& chunkList)
|
||||
{
|
||||
for (auto& it : chunkList)
|
||||
{
|
||||
// name
|
||||
if ("NAME" == it->name)
|
||||
{
|
||||
m_file.seek(it->position);
|
||||
char* buffer = new char[it->size + 1];
|
||||
*buffer = { 0 };
|
||||
m_file.read(buffer, it->size);
|
||||
m_materials->back().name = buffer;
|
||||
delete[] buffer;
|
||||
}
|
||||
|
||||
// data
|
||||
else if("DATA" == it->name)
|
||||
{
|
||||
m_file.seek(it->position);
|
||||
|
||||
// diffuse
|
||||
for (unsigned int i = 0; i < 4; i++)
|
||||
m_file.read(F2V(m_materials->back().diffuseColor[i]), sizeof(float));
|
||||
|
||||
// specular
|
||||
for (unsigned int i = 0; i < 4; i++)
|
||||
m_file.read(F2V(m_materials->back().specularColor[i]), sizeof(float));
|
||||
|
||||
// ambient
|
||||
for (unsigned int i = 0; i < 4; i++)
|
||||
m_file.read(F2V(m_materials->back().ambientColor[i]), sizeof(float));
|
||||
|
||||
// shininess
|
||||
m_file.read(F2V(m_materials->back().shininess), sizeof(float));
|
||||
}
|
||||
|
||||
// attributes
|
||||
else if ("ATRB" == it->name)
|
||||
{
|
||||
// get pointer to current material
|
||||
Material* curMat = &m_materials->back();
|
||||
|
||||
// read the attributes
|
||||
m_file.seek(it->position);
|
||||
quint8 flag;
|
||||
m_file.read(F2V(flag), sizeof(flag));
|
||||
m_file.read(F2V(curMat->rendertype), sizeof(quint8));
|
||||
m_file.read(F2V(curMat->dataValues[0]), sizeof(quint8));
|
||||
m_file.read(F2V(curMat->dataValues[1]), sizeof(quint8));
|
||||
|
||||
// flags
|
||||
// 0: emissive
|
||||
// 1: glow
|
||||
// 2: single-sided transparency
|
||||
// 3: double-sided transparency
|
||||
// 4: hard-edged transparency
|
||||
// 5: per-pixel lighting
|
||||
// 6: additive transparency
|
||||
// 7: specular
|
||||
|
||||
for (unsigned int i = 0; i < 8; i++)
|
||||
curMat->flags[i] = (quint8)(flag << (7 - i)) >> 7;
|
||||
|
||||
curMat->transparent = curMat->flags[2] || curMat->flags[3] || curMat->flags[4] || curMat->flags[6] || curMat->rendertype == 4;
|
||||
}
|
||||
|
||||
// texture 0
|
||||
else if ("TX0D" == it->name)
|
||||
{
|
||||
// get the texture name
|
||||
m_file.seek(it->position);
|
||||
char* buffer = new char[it->size + 1];
|
||||
*buffer = { 0 };
|
||||
m_file.read(buffer, it->size);
|
||||
m_materials->back().tx0d = buffer;
|
||||
delete[] buffer;
|
||||
|
||||
// load the texture if the name is not empty
|
||||
if (!m_materials->back().tx0d.isEmpty())
|
||||
loadTexture(m_materials->back().texture0, m_filepath, m_materials->back().tx0d);
|
||||
}
|
||||
|
||||
// texture 1
|
||||
else if ("TX1D" == it->name)
|
||||
{
|
||||
// get the texture name
|
||||
m_file.seek(it->position);
|
||||
char* buffer = new char[it->size + 1];
|
||||
*buffer = { 0 };
|
||||
m_file.read(buffer, it->size);
|
||||
m_materials->back().tx1d = buffer;
|
||||
delete[] buffer;
|
||||
|
||||
if (!m_materials->back().tx1d.isEmpty())
|
||||
loadTexture(m_materials->back().texture1, m_filepath, m_materials->back().tx1d);
|
||||
}
|
||||
|
||||
// texture 2
|
||||
else if ("TX2D" == it->name)
|
||||
{
|
||||
// get the texture name
|
||||
m_file.seek(it->position);
|
||||
char* buffer = new char[it->size + 1];
|
||||
*buffer = { 0 };
|
||||
m_file.read(buffer, it->size);
|
||||
m_materials->back().tx2d = buffer;
|
||||
delete[] buffer;
|
||||
}
|
||||
|
||||
// texture 3
|
||||
else if ("TX3D" == it->name)
|
||||
{
|
||||
// get the texture name
|
||||
m_file.seek(it->position);
|
||||
char* buffer = new char[it->size + 1];
|
||||
*buffer = { 0 };
|
||||
m_file.read(buffer, it->size);
|
||||
m_materials->back().tx3d = buffer;
|
||||
delete[] buffer;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MshFile::analyseModlChunks(Model * dataDestination, QList<ChunkHeader*>& chunkList)
|
||||
{
|
||||
for (auto& it : chunkList)
|
||||
{
|
||||
// model type
|
||||
if ("MTYP" == it->name)
|
||||
{
|
||||
m_file.seek(it->position);
|
||||
quint32 tmp_type;
|
||||
m_file.read(F2V(tmp_type), sizeof(tmp_type));
|
||||
m_currentType = (ModelTyp)tmp_type;
|
||||
}
|
||||
|
||||
// parent name
|
||||
else if ("PRNT" == it->name)
|
||||
{
|
||||
m_file.seek(it->position);
|
||||
char* buffer = new char[it->size + 1];
|
||||
*buffer = { 0 };
|
||||
m_file.read(buffer, it->size);
|
||||
dataDestination->parent = buffer;
|
||||
delete[] buffer;
|
||||
}
|
||||
|
||||
// model name
|
||||
else if ("NAME" == it->name)
|
||||
{
|
||||
m_file.seek(it->position);
|
||||
char* buffer = new char[it->size + 1];
|
||||
*buffer = { 0 };
|
||||
m_file.read(buffer, it->size);
|
||||
dataDestination->name = buffer;
|
||||
delete[] buffer;
|
||||
}
|
||||
|
||||
// render flags
|
||||
else if ("FLGS" == it->name)
|
||||
{
|
||||
m_file.seek(it->position);
|
||||
m_file.read(F2V(m_currentRenderFlag), sizeof(m_currentRenderFlag));
|
||||
}
|
||||
|
||||
// translation
|
||||
else if ("TRAN" == it->name)
|
||||
{
|
||||
float tmp_scale[3];
|
||||
float tmp_rotation[4];
|
||||
float tmp_trans[3];
|
||||
|
||||
m_file.seek(it->position);
|
||||
|
||||
// read in the data
|
||||
for (int i = 0; i < 3; i++)
|
||||
m_file.read(F2V(tmp_scale[i]), sizeof(float));
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
m_file.read(F2V(tmp_rotation[i]), sizeof(float));
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
m_file.read(F2V(tmp_trans[i]), sizeof(float));
|
||||
|
||||
// modify the matrix and quaternion
|
||||
dataDestination->m4x4Translation.scale(tmp_scale[0], tmp_scale[1], tmp_scale[2]);
|
||||
dataDestination->m4x4Translation.translate(tmp_trans[0], tmp_trans[1], tmp_trans[2]);
|
||||
dataDestination->quadRotation.setVector(QVector3D(tmp_rotation[0], tmp_rotation[1], tmp_rotation[2]));
|
||||
dataDestination->quadRotation.setScalar(tmp_rotation[3]);
|
||||
|
||||
dataDestination->m4x4Translation = getParentMatrix(dataDestination->parent) * dataDestination->m4x4Translation;
|
||||
dataDestination->quadRotation = getParentRotation(dataDestination->parent) * dataDestination->quadRotation;
|
||||
}
|
||||
|
||||
// geometry data
|
||||
else if ("GEOM" == it->name)
|
||||
{
|
||||
// don't get null, bone, shadowMesh and hidden mesh indices
|
||||
if (m_currentType == null || m_currentType == bone || m_currentType == shadowMesh || m_currentRenderFlag == 1)
|
||||
continue;
|
||||
|
||||
// get all GEOM subchunks
|
||||
QList<ChunkHeader*> tmp_geomChunks;
|
||||
loadChunks(tmp_geomChunks, it->position, it->size);
|
||||
|
||||
// evaluate GEOM subchunks
|
||||
analyseGeomChunks(dataDestination, tmp_geomChunks);
|
||||
|
||||
// clean up GEOM subchunks
|
||||
while (!tmp_geomChunks.empty())
|
||||
{
|
||||
ChunkHeader* cur = tmp_geomChunks.front();
|
||||
tmp_geomChunks.pop_front();
|
||||
delete cur;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MshFile::analyseGeomChunks(Model * dataDestination, QList<ChunkHeader*>& chunkList)
|
||||
{
|
||||
for (auto& it : chunkList)
|
||||
{
|
||||
// segment
|
||||
if ("SEGM" == it->name)
|
||||
{
|
||||
// get all SEGM subchunks
|
||||
QList<ChunkHeader*> tmp_segmChunks;
|
||||
loadChunks(tmp_segmChunks, it->position, it->size);
|
||||
|
||||
// evaluate SEGM subchunks
|
||||
analyseSegmChunks(dataDestination, tmp_segmChunks);
|
||||
|
||||
// clean up SEGM subchunk
|
||||
while (!tmp_segmChunks.empty())
|
||||
{
|
||||
ChunkHeader* cur = tmp_segmChunks.front();
|
||||
tmp_segmChunks.pop_front();
|
||||
delete cur;
|
||||
}
|
||||
}
|
||||
|
||||
// cloth
|
||||
else if ("CLTH" == it->name)
|
||||
{
|
||||
// get all CLTH subchunks
|
||||
QList<ChunkHeader*> tmp_clthChunks;
|
||||
loadChunks(tmp_clthChunks, it->position, it->size);
|
||||
|
||||
// evaluate CLTH subchunks
|
||||
analyseClthChunks(dataDestination, tmp_clthChunks);
|
||||
|
||||
// clean up CLTH subchunks
|
||||
while (!tmp_clthChunks.empty())
|
||||
{
|
||||
ChunkHeader* cur = tmp_clthChunks.front();
|
||||
tmp_clthChunks.pop_front();
|
||||
delete cur;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MshFile::analyseSegmChunks(Model * dataDestination, QList<ChunkHeader*>& chunkList)
|
||||
{
|
||||
Segment* new_segment = new Segment;
|
||||
|
||||
for (auto& it : chunkList)
|
||||
{
|
||||
// material index
|
||||
if ("MATI" == it->name)
|
||||
{
|
||||
m_file.seek(it->position);
|
||||
m_file.read(F2V(new_segment->textureIndex), sizeof(new_segment->textureIndex));
|
||||
}
|
||||
|
||||
// position list (vertex)
|
||||
else if ("POSL" == it->name)
|
||||
{
|
||||
readVertex(new_segment, it->position);
|
||||
}
|
||||
|
||||
// normals
|
||||
else if ("NRML" == it->name)
|
||||
{
|
||||
quint32 tmp_size;
|
||||
m_file.seek(it->position);
|
||||
m_file.read(F2V(tmp_size), sizeof(tmp_size));
|
||||
|
||||
if (tmp_size < (unsigned) new_segment->vertices.size())
|
||||
{
|
||||
OutputDevice::getInstance()->print("WARNING: too less normals " + QString::number(tmp_size) + " < " + QString::number(new_segment->vertices.size()), 1);
|
||||
|
||||
for (unsigned int i = new_segment->vertices.size(); i != tmp_size; i--)
|
||||
for (unsigned int j = 0; j < 3; j++)
|
||||
new_segment->vertices[i - 1].vertexNormal[j] = 0;
|
||||
}
|
||||
else if (tmp_size > (unsigned) new_segment->vertices.size())
|
||||
{
|
||||
OutputDevice::getInstance()->print("WARNING: too many normals " + QString::number(tmp_size) + " > " + QString::number(new_segment->vertices.size()), 1);
|
||||
tmp_size = new_segment->vertices.size();
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < tmp_size; i++)
|
||||
for (unsigned int j = 0; j < 3; j++)
|
||||
m_file.read(F2V(new_segment->vertices[i].vertexNormal[j]), sizeof(float));
|
||||
|
||||
}
|
||||
|
||||
// uv
|
||||
else if ("UV0L" == it->name)
|
||||
{
|
||||
readUV(new_segment, it->position);
|
||||
}
|
||||
|
||||
// polygons (indices into vertex/uv list)
|
||||
else if ("STRP" == it->name)
|
||||
{
|
||||
|
||||
// jump to the data section and read the size;
|
||||
quint32 tmp_size;
|
||||
m_file.seek(it->position);
|
||||
m_file.read(F2V(tmp_size), sizeof(tmp_size));
|
||||
|
||||
int highBitCount(0);
|
||||
QVector<GLuint> tmp_buffer;
|
||||
|
||||
for (unsigned int i = 0; i < tmp_size; i++)
|
||||
{
|
||||
// ReadData
|
||||
quint16 tmp_value;
|
||||
m_file.read(F2V(tmp_value), sizeof(tmp_value));
|
||||
|
||||
// Check if highbit is set
|
||||
if (tmp_value >> 15)
|
||||
{
|
||||
highBitCount++;
|
||||
// remove the high bit, to get the actually value
|
||||
tmp_value = (quint16(tmp_value << 1) >> 1);
|
||||
}
|
||||
|
||||
// save data
|
||||
tmp_buffer.push_back((GLuint)tmp_value);
|
||||
|
||||
// if the last 2 highBits are set, it was a new poly
|
||||
if (highBitCount == 2)
|
||||
{
|
||||
// reset highBitCount
|
||||
highBitCount = 0;
|
||||
|
||||
if (tmp_buffer.size() == 5)
|
||||
{
|
||||
// calculate poylgon normal, tangent and bitangent
|
||||
QVector3D vec1, vec2, norm, tan, bi;
|
||||
QVector2D uv1, uv2;
|
||||
float f;
|
||||
|
||||
vec1 = new_segment->vertices[tmp_buffer[0]].position - new_segment->vertices[tmp_buffer[1]].position;
|
||||
vec2 = new_segment->vertices[tmp_buffer[0]].position - new_segment->vertices[tmp_buffer[2]].position;
|
||||
uv1 = new_segment->vertices[tmp_buffer[0]].texCoord - new_segment->vertices[tmp_buffer[1]].texCoord;
|
||||
uv2 = new_segment->vertices[tmp_buffer[0]].texCoord - new_segment->vertices[tmp_buffer[2]].texCoord;
|
||||
f = 1.0f / (uv1.x() * uv2.y() - uv2.x() * uv1.y());
|
||||
|
||||
norm = QVector3D::crossProduct(vec1, vec2).normalized();
|
||||
|
||||
tan.setX(f * (uv2.y() * vec1.x() - uv1.y() * vec2.x()));
|
||||
tan.setY(f * (uv2.y() * vec1.y() - uv1.y() * vec2.y()));
|
||||
tan.setZ(f * (uv2.y() * vec1.z() - uv1.y() * vec2.z()));
|
||||
tan.normalize();
|
||||
|
||||
bi.setX(f * (-uv2.x() * vec1.x() + uv1.x() * vec2.x()));
|
||||
bi.setY(f * (-uv2.x() * vec1.y() + uv1.x() * vec2.y()));
|
||||
bi.setZ(f * (-uv2.x() * vec1.z() + uv1.x() * vec2.z()));
|
||||
bi.normalize();
|
||||
|
||||
for (int k = 0; k < 3; k++)
|
||||
{
|
||||
// polygon normal wasn't calculated before
|
||||
if (new_segment->vertices[tmp_buffer[k]].polygonNormal == QVector3D(0, 0, 0))
|
||||
{
|
||||
new_segment->vertices[tmp_buffer[k]].polygonNormal = norm;
|
||||
new_segment->vertices[tmp_buffer[k]].tangent = tan;
|
||||
new_segment->vertices[tmp_buffer[k]].bitangent = bi;
|
||||
|
||||
new_segment->indices.push_back(tmp_buffer[k]);
|
||||
}
|
||||
// polygon normal already calculated so duplicate the vertex
|
||||
else
|
||||
{
|
||||
new_segment->vertices.push_back(new_segment->vertices[tmp_buffer[k]]);
|
||||
new_segment->vertices.back().polygonNormal = norm;
|
||||
new_segment->vertices.back().tangent = tan;
|
||||
new_segment->vertices.back().bitangent = bi;
|
||||
new_segment->indices.push_back(new_segment->vertices.size() - 1);
|
||||
}
|
||||
}
|
||||
tmp_buffer.remove(0, 3);
|
||||
}
|
||||
else if (tmp_buffer.size() > 5)
|
||||
{
|
||||
unsigned int tmp_multiPolySize = tmp_buffer.size() - 2;
|
||||
|
||||
// calculate poylgon normal, tangent and bitangent
|
||||
QVector3D vec1, vec2, norm, tan, bi;
|
||||
QVector2D uv1, uv2;
|
||||
float f;
|
||||
|
||||
vec1 = new_segment->vertices[tmp_buffer[0]].position - new_segment->vertices[tmp_buffer[1]].position;
|
||||
vec2 = new_segment->vertices[tmp_buffer[0]].position - new_segment->vertices[tmp_buffer[2]].position;
|
||||
uv1 = new_segment->vertices[tmp_buffer[0]].texCoord - new_segment->vertices[tmp_buffer[1]].texCoord;
|
||||
uv2 = new_segment->vertices[tmp_buffer[0]].texCoord - new_segment->vertices[tmp_buffer[2]].texCoord;
|
||||
f = 1.0f / (uv1.x() * uv2.y() - uv2.x() * uv1.y());
|
||||
|
||||
norm = QVector3D::crossProduct(vec1, vec2).normalized();
|
||||
|
||||
tan.setX(f * (uv2.y() * vec1.x() - uv1.y() * vec2.x()));
|
||||
tan.setY(f * (uv2.y() * vec1.y() - uv1.y() * vec2.y()));
|
||||
tan.setZ(f * (uv2.y() * vec1.z() - uv1.y() * vec2.z()));
|
||||
tan.normalize();
|
||||
|
||||
bi.setX(f * (-uv2.x() * vec1.x() + uv1.x() * vec2.x()));
|
||||
bi.setY(f * (-uv2.x() * vec1.y() + uv1.x() * vec2.y()));
|
||||
bi.setZ(f * (-uv2.x() * vec1.z() + uv1.x() * vec2.z()));
|
||||
bi.normalize();
|
||||
|
||||
// for every triangle of the multi polygon..
|
||||
for (unsigned int tri = 0; tri < tmp_multiPolySize - 2; tri++)
|
||||
{
|
||||
// ..calculate the edge indices
|
||||
for (int triEdge = 0; triEdge < 3; triEdge++)
|
||||
{
|
||||
int curIndi = tmp_buffer[(tri + triEdge - ((tri % 2) * (triEdge - 1) * 2))];
|
||||
|
||||
// polygon normal wasn't calculated before
|
||||
if (new_segment->vertices[curIndi].polygonNormal == QVector3D(0, 0, 0))
|
||||
{
|
||||
new_segment->vertices[curIndi].polygonNormal = norm;
|
||||
new_segment->vertices[curIndi].tangent = tan;
|
||||
new_segment->vertices[curIndi].bitangent = bi;
|
||||
new_segment->indices.push_back(curIndi);
|
||||
}
|
||||
// polygon normal already calculated so duplicate the vertex
|
||||
else
|
||||
{
|
||||
new_segment->vertices.push_back(new_segment->vertices[curIndi]);
|
||||
new_segment->vertices.back().polygonNormal = norm;
|
||||
new_segment->vertices.back().tangent = tan;
|
||||
new_segment->vertices.back().bitangent = bi;
|
||||
new_segment->indices.push_back(new_segment->vertices.size() - 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
tmp_buffer.remove(0, tmp_multiPolySize);
|
||||
}
|
||||
|
||||
} // if 2 high bits are set
|
||||
|
||||
} // for all values
|
||||
|
||||
// save the last polygon (no 2 high bit followed)
|
||||
if (tmp_buffer.size() == 3)
|
||||
{
|
||||
// calculate poylgon normal, tangent and bitangent
|
||||
QVector3D vec1, vec2, norm, tan, bi;
|
||||
QVector2D uv1, uv2;
|
||||
float f;
|
||||
|
||||
vec1 = new_segment->vertices[tmp_buffer[0]].position - new_segment->vertices[tmp_buffer[1]].position;
|
||||
vec2 = new_segment->vertices[tmp_buffer[0]].position - new_segment->vertices[tmp_buffer[2]].position;
|
||||
uv1 = new_segment->vertices[tmp_buffer[0]].texCoord - new_segment->vertices[tmp_buffer[1]].texCoord;
|
||||
uv2 = new_segment->vertices[tmp_buffer[0]].texCoord - new_segment->vertices[tmp_buffer[2]].texCoord;
|
||||
f = 1.0f / (uv1.x() * uv2.y() - uv2.x() * uv1.y());
|
||||
|
||||
norm = QVector3D::crossProduct(vec1, vec2).normalized();
|
||||
|
||||
tan.setX(f * (uv2.y() * vec1.x() - uv1.y() * vec2.x()));
|
||||
tan.setY(f * (uv2.y() * vec1.y() - uv1.y() * vec2.y()));
|
||||
tan.setZ(f * (uv2.y() * vec1.z() - uv1.y() * vec2.z()));
|
||||
tan.normalize();
|
||||
|
||||
bi.setX(f * (-uv2.x() * vec1.x() + uv1.x() * vec2.x()));
|
||||
bi.setY(f * (-uv2.x() * vec1.y() + uv1.x() * vec2.y()));
|
||||
bi.setZ(f * (-uv2.x() * vec1.z() + uv1.x() * vec2.z()));
|
||||
bi.normalize();
|
||||
|
||||
for (int k = 0; k < 3; k++)
|
||||
{
|
||||
// polygon normal wasn't calculated before
|
||||
if (new_segment->vertices[tmp_buffer[k]].polygonNormal == QVector3D(0, 0, 0))
|
||||
{
|
||||
new_segment->vertices[tmp_buffer[k]].polygonNormal = norm;
|
||||
new_segment->vertices[tmp_buffer[k]].tangent = tan;
|
||||
new_segment->vertices[tmp_buffer[k]].bitangent = bi;
|
||||
|
||||
new_segment->indices.push_back(tmp_buffer[k]);
|
||||
}
|
||||
// polygon normal already calculated so duplicate the vertex
|
||||
else
|
||||
{
|
||||
new_segment->vertices.push_back(new_segment->vertices[tmp_buffer[k]]);
|
||||
new_segment->vertices.back().polygonNormal = norm;
|
||||
new_segment->vertices.back().tangent = tan;
|
||||
new_segment->vertices.back().bitangent = bi;
|
||||
new_segment->indices.push_back(new_segment->vertices.size() - 1);
|
||||
}
|
||||
}
|
||||
tmp_buffer.remove(0, 3);
|
||||
}
|
||||
else if (tmp_buffer.size() > 3)
|
||||
{
|
||||
unsigned int tmp_multiPolySize = tmp_buffer.size();
|
||||
|
||||
// calculate poylgon normal, tangent and bitangent
|
||||
QVector3D vec1, vec2, norm, tan, bi;
|
||||
QVector2D uv1, uv2;
|
||||
float f;
|
||||
|
||||
vec1 = new_segment->vertices[tmp_buffer[0]].position - new_segment->vertices[tmp_buffer[1]].position;
|
||||
vec2 = new_segment->vertices[tmp_buffer[0]].position - new_segment->vertices[tmp_buffer[2]].position;
|
||||
uv1 = new_segment->vertices[tmp_buffer[0]].texCoord - new_segment->vertices[tmp_buffer[1]].texCoord;
|
||||
uv2 = new_segment->vertices[tmp_buffer[0]].texCoord - new_segment->vertices[tmp_buffer[2]].texCoord;
|
||||
f = 1.0f / (uv1.x() * uv2.y() - uv2.x() * uv1.y());
|
||||
|
||||
norm = QVector3D::crossProduct(vec1, vec2).normalized();
|
||||
|
||||
tan.setX(f * (uv2.y() * vec1.x() - uv1.y() * vec2.x()));
|
||||
tan.setY(f * (uv2.y() * vec1.y() - uv1.y() * vec2.y()));
|
||||
tan.setZ(f * (uv2.y() * vec1.z() - uv1.y() * vec2.z()));
|
||||
tan.normalize();
|
||||
|
||||
bi.setX(f * (-uv2.x() * vec1.x() + uv1.x() * vec2.x()));
|
||||
bi.setY(f * (-uv2.x() * vec1.y() + uv1.x() * vec2.y()));
|
||||
bi.setZ(f * (-uv2.x() * vec1.z() + uv1.x() * vec2.z()));
|
||||
bi.normalize();
|
||||
|
||||
// for every triangle of the multi polygon..
|
||||
for (unsigned int tri = 0; tri < tmp_multiPolySize - 2; tri++)
|
||||
{
|
||||
// ..calculate the edge indices
|
||||
for (int triEdge = 0; triEdge < 3; triEdge++)
|
||||
{
|
||||
int curIndi = tmp_buffer[(tri + triEdge - ((tri % 2) * (triEdge - 1) * 2))];
|
||||
|
||||
// polygon normal wasn't calculated before
|
||||
if (new_segment->vertices[curIndi].polygonNormal == QVector3D(0, 0, 0))
|
||||
{
|
||||
new_segment->vertices[curIndi].polygonNormal = norm;
|
||||
new_segment->vertices[curIndi].tangent = tan;
|
||||
new_segment->vertices[curIndi].bitangent = bi;
|
||||
new_segment->indices.push_back(curIndi);
|
||||
}
|
||||
// polygon normal already calculated so duplicate the vertex
|
||||
else
|
||||
{
|
||||
new_segment->vertices.push_back(new_segment->vertices[curIndi]);
|
||||
new_segment->vertices.back().polygonNormal = norm;
|
||||
new_segment->vertices.back().tangent = tan;
|
||||
new_segment->vertices.back().bitangent = bi;
|
||||
new_segment->indices.push_back(new_segment->vertices.size() - 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
dataDestination->segmList.push_back(new_segment);
|
||||
}
|
||||
|
||||
void MshFile::analyseClthChunks(Model * dataDestination, QList<ChunkHeader*>& chunkList)
|
||||
{
|
||||
Segment* new_segment = new Segment;
|
||||
|
||||
for (auto& it : chunkList)
|
||||
{
|
||||
// texture name
|
||||
if ("CTEX" == it->name)
|
||||
{
|
||||
// read the texture name
|
||||
m_file.seek(it->position);
|
||||
char* buffer = new char[it->size + 1];
|
||||
*buffer = { 0 };
|
||||
m_file.read(buffer, it->size);
|
||||
|
||||
|
||||
m_materials->push_back(Material());
|
||||
m_materials->back().name = "Cloth Material";
|
||||
m_materials->back().tx0d = QString(buffer);
|
||||
|
||||
m_materials->back().shininess = 10;
|
||||
|
||||
if (!m_materials->back().tx0d.isEmpty())
|
||||
loadTexture(m_materials->back().texture0, m_filepath, m_materials->back().tx0d);
|
||||
|
||||
new_segment->textureIndex = m_materials->size() - 1;
|
||||
|
||||
delete[] buffer;
|
||||
}
|
||||
|
||||
// position list (vertex)
|
||||
else if ("CPOS" == it->name)
|
||||
{
|
||||
readVertex(new_segment, it->position);
|
||||
}
|
||||
|
||||
// uv
|
||||
else if ("CUV0" == it->name)
|
||||
{
|
||||
readUV(new_segment, it->position);
|
||||
}
|
||||
|
||||
// triangles (indices into vertex/uv list)
|
||||
else if ("CMSH" == it->name)
|
||||
{
|
||||
// jump to the data section and read the size;
|
||||
quint32 tmp_size;
|
||||
m_file.seek(it->position);
|
||||
m_file.read(F2V(tmp_size), sizeof(tmp_size));
|
||||
|
||||
// for every triangle..
|
||||
for (unsigned int i = 0; i < tmp_size; i++)
|
||||
{
|
||||
quint32 tmp_value[3];
|
||||
for (unsigned int j = 0; j < 3; j++)
|
||||
{
|
||||
m_file.read(F2V(tmp_value[j]), sizeof(quint32));
|
||||
new_segment->indices.push_back((GLuint)tmp_value[j]);
|
||||
}
|
||||
|
||||
QVector3D vec1, vec2, norm;
|
||||
|
||||
vec1 = new_segment->vertices[new_segment->indices[i * 3]].position - new_segment->vertices[new_segment->indices[i * 3 + 1]].position;
|
||||
vec2 = new_segment->vertices[new_segment->indices[i * 3]].position - new_segment->vertices[new_segment->indices[i * 3 + 2]].position;
|
||||
norm = QVector3D::crossProduct(vec1, vec2);
|
||||
|
||||
for (int k = 0; k < 3; k++)
|
||||
{
|
||||
new_segment->vertices[new_segment->indices[i * 3 + k]].vertexNormal += norm;
|
||||
new_segment->vertices[new_segment->indices[i * 3 + k]].vertexNormal.normalize();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
dataDestination->segmList.push_back(new_segment);
|
||||
}
|
||||
|
||||
void MshFile::readVertex(Segment * dataDestination, qint64 position)
|
||||
{
|
||||
quint32 tmp_size;
|
||||
m_file.seek(position);
|
||||
m_file.read(F2V(tmp_size), sizeof(tmp_size));
|
||||
|
||||
for (unsigned int i = 0; i < tmp_size; i++)
|
||||
{
|
||||
float tmp[3];
|
||||
for (unsigned int j = 0; j < 3; j++)
|
||||
m_file.read(F2V(tmp[j]), sizeof(float));
|
||||
|
||||
VertexData new_data;
|
||||
new_data.position = QVector3D(tmp[0], tmp[1], tmp[2]);
|
||||
|
||||
dataDestination->vertices.push_back(new_data);
|
||||
}
|
||||
}
|
||||
|
||||
void MshFile::readUV(Segment * dataDestination, qint64 position)
|
||||
{
|
||||
quint32 tmp_size;
|
||||
m_file.seek(position);
|
||||
m_file.read(F2V(tmp_size), sizeof(tmp_size));
|
||||
|
||||
if (tmp_size < (unsigned) dataDestination->vertices.size())
|
||||
{
|
||||
OutputDevice::getInstance()->print("WARNING: too less UVs " + QString::number(tmp_size) + " < " + QString::number(dataDestination->vertices.size()),1);
|
||||
|
||||
for (unsigned int i = dataDestination->vertices.size(); i != tmp_size; i--)
|
||||
for (unsigned int j = 0; j < 2; j++)
|
||||
dataDestination->vertices[i - 1].texCoord[j] = 0;
|
||||
}
|
||||
else if (tmp_size > (unsigned) dataDestination->vertices.size())
|
||||
{
|
||||
OutputDevice::getInstance()->print("WARNING: too many UVs " + QString::number(tmp_size) + " > " + QString::number(dataDestination->vertices.size()), 1);
|
||||
tmp_size = dataDestination->vertices.size();
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < tmp_size; i++)
|
||||
for (unsigned int j = 0; j < 2; j++)
|
||||
m_file.read(F2V(dataDestination->vertices[i].texCoord[j]), sizeof(float));
|
||||
}
|
||||
|
||||
void MshFile::loadTexture(QOpenGLTexture *& destination, QString filepath, QString& filename)
|
||||
{
|
||||
bool loadSuccess(false);
|
||||
|
||||
QImage img = loadTga(filepath + "/" + filename, loadSuccess);
|
||||
|
||||
if (!loadSuccess)
|
||||
{
|
||||
OutputDevice::getInstance()->print("WARNING: texture not found or corrupted: " + filename, 1);
|
||||
//TODO: cloth use the wrong diffuse color. should be null
|
||||
img = QImage(1, 1, QImage::Format_RGB32);
|
||||
img.fill(QColor(m_materials->back().diffuseColor[0] * 255, m_materials->back().diffuseColor[1] * 255, m_materials->back().diffuseColor[2] * 255));
|
||||
filename += " *";
|
||||
}
|
||||
|
||||
// Load image to OglTexture
|
||||
QOpenGLTexture* new_texture = new QOpenGLTexture(img.mirrored());
|
||||
|
||||
// Set nearest filtering mode for texture minification
|
||||
new_texture->setMinificationFilter(QOpenGLTexture::Nearest);
|
||||
|
||||
// Set bilinear filtering mode for texture magnification
|
||||
new_texture->setMagnificationFilter(QOpenGLTexture::Linear);
|
||||
|
||||
// Wrap texture coordinates by repeating
|
||||
// f.ex. texture coordinate (1.1, 1.2) is same as (0.1, 0.2)
|
||||
new_texture->setWrapMode(QOpenGLTexture::Repeat);
|
||||
|
||||
destination = new_texture;
|
||||
}
|
||||
|
||||
QMatrix4x4 MshFile::getParentMatrix(QString parent) const
|
||||
{
|
||||
QMatrix4x4 matrix;
|
||||
|
||||
for (auto& it : *m_models)
|
||||
{
|
||||
if (parent == it->name)
|
||||
{
|
||||
matrix = getParentMatrix(it->parent) * it->m4x4Translation;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return matrix;
|
||||
}
|
||||
|
||||
QQuaternion MshFile::getParentRotation(QString parent) const
|
||||
{
|
||||
QQuaternion rotation;
|
||||
|
||||
for (auto& it : *m_models)
|
||||
{
|
||||
if (parent == it->name)
|
||||
{
|
||||
rotation = getParentRotation(it->parent) * it->quadRotation;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return rotation;
|
||||
}
|
|
@ -0,0 +1,465 @@
|
|||
#include "..\Header\OglViewerWidget.h"
|
||||
#include "..\Header\MainWindow.h"
|
||||
#include "..\Header\FreeCamera.h"
|
||||
#include "..\Header\OrbitCamera.h"
|
||||
#include "..\Header\MoveCamera.h"
|
||||
#include "..\Header\SettingsManager.h"
|
||||
#include <QMouseEvent>
|
||||
#include <QDropEvent>
|
||||
#include <QMimeData>
|
||||
|
||||
#include "..\Header\Profiler.h"
|
||||
|
||||
#define DEFAULT_Z_DISTANCE -4.0
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// constructor/destructor
|
||||
|
||||
OglViewerWidget::OglViewerWidget(QWidget *parent)
|
||||
: QOpenGLWidget(parent)
|
||||
, m_dataEngine(Q_NULLPTR)
|
||||
, m_camera(new FreeCamera)
|
||||
{
|
||||
setFocus();
|
||||
setAcceptDrops(true);
|
||||
|
||||
// settings window
|
||||
setDefaultValues();
|
||||
m_settings = new SettingsWindow(this);
|
||||
|
||||
connect(m_settings, &SettingsWindow::updateBGColorOff, this, &OglViewerWidget::setBGColorOff);
|
||||
connect(m_settings, &SettingsWindow::updateBGColorOn, this, &OglViewerWidget::setBGColorOn);
|
||||
connect(m_settings, &SettingsWindow::updateLightColor, this, &OglViewerWidget::setLightColor);
|
||||
connect(m_settings, &SettingsWindow::updateAttFac, this, &OglViewerWidget::setAttFac);
|
||||
connect(m_settings, &SettingsWindow::updateAmbCoef, this, &OglViewerWidget::setAmbCoef);
|
||||
connect(m_settings, &SettingsWindow::sendHeadlight, this, &OglViewerWidget::setHeadlight);
|
||||
connect(m_settings, &SettingsWindow::sendBackfaceCulling, this, &OglViewerWidget::setBackfaceCulling);
|
||||
connect(m_settings, &SettingsWindow::sendZommSpeed, [this](int value) {m_camera->setZoomSpeed(value); });
|
||||
}
|
||||
|
||||
OglViewerWidget::~OglViewerWidget()
|
||||
{
|
||||
// Make sure the context is current when deleting the texture
|
||||
// and the buffers.
|
||||
makeCurrent();
|
||||
delete m_dataEngine;
|
||||
doneCurrent();
|
||||
|
||||
delete m_camera;
|
||||
delete m_settings;
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// functions
|
||||
|
||||
void OglViewerWidget::setDefaultValues()
|
||||
{
|
||||
SettingsManager* sm = SettingsManager::getInstance(this);
|
||||
|
||||
m_backgroundColorOn = QVector4D(sm->getBgColorOn() / 255, 1.0f);
|
||||
m_backgroundColorOff = QVector4D(sm->getBgColorOff() / 255, 1.0f);
|
||||
|
||||
m_wireframe = false;
|
||||
m_lightOn = sm->isLight();
|
||||
m_backfaceCulling = sm->isBfCulling();
|
||||
|
||||
if (sm->getLightType() == 1) // directional
|
||||
m_light.position = { 0.0,0.0,0.0,0.0 };
|
||||
else // point
|
||||
m_light.position = { 0.0,0.0,0.0,1.0 };
|
||||
m_light.intensities = sm->getLightColor() / 255;
|
||||
m_light.attenuationFactor = sm->getAttenuation();
|
||||
m_light.ambientCoefficient = sm->getAmbient();
|
||||
m_light.headlight = sm->isHeadlight();
|
||||
|
||||
connect(this, &OglViewerWidget::lightChanged, sm, &SettingsManager::setLight);
|
||||
|
||||
}
|
||||
|
||||
void OglViewerWidget::initShaders()
|
||||
{
|
||||
// Compile vertex shader
|
||||
if (!m_program.addShaderFromSourceFile(QOpenGLShader::Vertex, ":/shaders/vshader.glsl"))
|
||||
close();
|
||||
|
||||
// Compile fragment shader
|
||||
if (!m_program.addShaderFromSourceFile(QOpenGLShader::Fragment, ":/shaders/fshader.glsl"))
|
||||
close();
|
||||
|
||||
// Link shader pipeline
|
||||
if (!m_program.link())
|
||||
close();
|
||||
|
||||
// Bind shader pipeline for use
|
||||
if (!m_program.bind())
|
||||
close();
|
||||
}
|
||||
|
||||
void OglViewerWidget::resetView()
|
||||
{
|
||||
m_camera->resetView();
|
||||
|
||||
if (m_light.headlight)
|
||||
updateLightPosition();
|
||||
update();
|
||||
}
|
||||
|
||||
void OglViewerWidget::updateLightPosition()
|
||||
{
|
||||
QVector4D lightPosition = { 0,0,0,1 };
|
||||
|
||||
lightPosition = m_camera->getMatrix().inverted() * lightPosition;
|
||||
|
||||
m_light.position.setX(lightPosition.x());
|
||||
m_light.position.setY(lightPosition.y());
|
||||
m_light.position.setZ(lightPosition.z());
|
||||
}
|
||||
|
||||
// OpenGL ///////////////////////////////////////////////////////////////
|
||||
|
||||
void OglViewerWidget::initializeGL()
|
||||
{
|
||||
initializeOpenGLFunctions();
|
||||
initShaders();
|
||||
|
||||
// Enable depth buffer
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
// Enable transparency
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
m_dataEngine = new GeometryEngine(this);
|
||||
connect(m_dataEngine, &GeometryEngine::requestResetView, this, &OglViewerWidget::resetView);
|
||||
connect(m_dataEngine, &GeometryEngine::requestUpdate, this, static_cast<void(OglViewerWidget::*)(void)>(&OglViewerWidget::update));
|
||||
}
|
||||
|
||||
void OglViewerWidget::resizeGL(int w, int h)
|
||||
{
|
||||
// Calculate aspect ratio
|
||||
qreal aspect = qreal(w) / qreal(h ? h : 1);
|
||||
|
||||
// Set near plane to 3.0, far plane to 7.0, field of view 45 degrees
|
||||
const qreal zNear = 0.1, zFar = 100.0, fov = 45.0;
|
||||
|
||||
// Reset projection
|
||||
m_projection.setToIdentity();
|
||||
|
||||
// Set perspective projection
|
||||
m_projection.perspective(fov, aspect, zNear, zFar);
|
||||
}
|
||||
|
||||
void OglViewerWidget::paintGL()
|
||||
{
|
||||
// set background color, last value is dirtybit
|
||||
if (m_lightOn && m_backgroundColorOn[3] == 1.0)
|
||||
{
|
||||
glClearColor(m_backgroundColorOn[0], m_backgroundColorOn[1], m_backgroundColorOn[2], 0.0000f);
|
||||
m_backgroundColorOn[3] = 0.0;
|
||||
}
|
||||
else if (!m_lightOn && m_backgroundColorOff[3] == 1.0)
|
||||
{
|
||||
glClearColor(m_backgroundColorOff[0], m_backgroundColorOff[1], m_backgroundColorOff[2], 0.0000f);
|
||||
m_backgroundColorOff[3] = 0.0;
|
||||
}
|
||||
|
||||
// Clear color and depth buffer
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
// Set view-projection matrix
|
||||
m_program.setUniformValue("viewProjection", m_projection * m_camera->getMatrix());
|
||||
|
||||
// Set Light values
|
||||
m_program.setUniformValue("useLight", m_lightOn);
|
||||
m_program.setUniformValue("light.position", m_light.position);
|
||||
m_program.setUniformValue("light.intensities", m_light.intensities);
|
||||
m_program.setUniformValue("light.attenuationFactor", m_light.attenuationFactor);
|
||||
m_program.setUniformValue("light.ambientCoefficient", m_light.ambientCoefficient);
|
||||
|
||||
// Set camera position
|
||||
m_program.setUniformValue("cameraPosition", (m_camera->getMatrix().inverted() * QVector4D(0,0,0,1)).toVector3D());
|
||||
|
||||
// Draw cube geometry
|
||||
if (m_backfaceCulling)
|
||||
glEnable(GL_CULL_FACE);
|
||||
|
||||
if (m_wireframe)
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
|
||||
m_dataEngine->drawGeometry(&m_program);
|
||||
|
||||
glDisable(GL_CULL_FACE);
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
}
|
||||
|
||||
// Inputs ///////////////////////////////////////////////////////////////
|
||||
|
||||
void OglViewerWidget::mousePressEvent(QMouseEvent *e)
|
||||
{
|
||||
// Save mouse press position
|
||||
m_mouse.position = QVector2D(e->localPos());
|
||||
|
||||
// Which button has been pressed?
|
||||
if (e->button() == Qt::LeftButton)
|
||||
m_mouse.left = true;
|
||||
else if (e->button() == Qt::RightButton)
|
||||
m_mouse.right = true;
|
||||
}
|
||||
|
||||
void OglViewerWidget::mouseReleaseEvent(QMouseEvent *e)
|
||||
{
|
||||
if (e->button() == Qt::LeftButton)
|
||||
m_mouse.left = false;
|
||||
else if (e->button() == Qt::RightButton)
|
||||
m_mouse.right = false;
|
||||
}
|
||||
|
||||
void OglViewerWidget::mouseMoveEvent(QMouseEvent *e)
|
||||
{
|
||||
if (m_mouse.left)
|
||||
{
|
||||
// get the difference between last press and now
|
||||
m_camera->rotateAction(QVector2D(e->localPos()) - m_mouse.position);
|
||||
|
||||
// update the new position
|
||||
m_mouse.position = QVector2D(e->localPos());
|
||||
|
||||
// request an update
|
||||
if (m_light.headlight)
|
||||
updateLightPosition();
|
||||
update();
|
||||
}
|
||||
else if (m_mouse.right)
|
||||
{
|
||||
// get the difference between last press and now
|
||||
m_camera->moveAction(QVector2D(e->localPos()) - m_mouse.position);
|
||||
|
||||
// update the new position
|
||||
m_mouse.position = QVector2D(e->localPos());
|
||||
|
||||
// request an update
|
||||
if (m_light.headlight)
|
||||
updateLightPosition();
|
||||
update();
|
||||
}
|
||||
}
|
||||
|
||||
void OglViewerWidget::wheelEvent(QWheelEvent *e)
|
||||
{
|
||||
m_camera->wheelAction(e->angleDelta().y());
|
||||
|
||||
if (m_light.headlight)
|
||||
updateLightPosition();
|
||||
update();
|
||||
}
|
||||
|
||||
void OglViewerWidget::keyPressEvent(QKeyEvent *e)
|
||||
{
|
||||
if (e->key() == Qt::Key_Space)
|
||||
{
|
||||
resetView();
|
||||
}
|
||||
else if (e->key() == Qt::Key_W)
|
||||
{
|
||||
emit m_camera->wheelAction(1);
|
||||
|
||||
if (m_light.headlight)
|
||||
updateLightPosition();
|
||||
update();
|
||||
}
|
||||
else if (e->key() == Qt::Key_S)
|
||||
{
|
||||
emit m_camera->wheelAction(-1);
|
||||
|
||||
if (m_light.headlight)
|
||||
updateLightPosition();
|
||||
update();
|
||||
}
|
||||
else if (e->key() == Qt::Key_A)
|
||||
{
|
||||
emit m_camera->moveAction(QVector2D(0, -1));
|
||||
|
||||
if (m_light.headlight)
|
||||
updateLightPosition();
|
||||
update();
|
||||
}
|
||||
else if (e->key() == Qt::Key_D)
|
||||
{
|
||||
emit m_camera->moveAction(QVector2D(0, 1));
|
||||
|
||||
if (m_light.headlight)
|
||||
updateLightPosition();
|
||||
update();
|
||||
}
|
||||
else if (e->key() == Qt::Key_Escape)
|
||||
{
|
||||
parentWidget()->close();
|
||||
}
|
||||
else if (e->key() == Qt::Key_L)
|
||||
{
|
||||
updateLightPosition();
|
||||
update();
|
||||
}
|
||||
}
|
||||
|
||||
void OglViewerWidget::keyReleaseEvent(QKeyEvent *e)
|
||||
{
|
||||
if (e->key() == Qt::Key_W || e->key() == Qt::Key_S)
|
||||
{
|
||||
emit m_camera->wheelAction(0);
|
||||
|
||||
if (m_light.headlight)
|
||||
updateLightPosition();
|
||||
update();
|
||||
}
|
||||
else if (e->key() == Qt::Key_A || e->key() == Qt::Key_D)
|
||||
{
|
||||
emit m_camera->moveAction(QVector2D(0, 0));
|
||||
|
||||
if (m_light.headlight)
|
||||
updateLightPosition();
|
||||
update();
|
||||
}
|
||||
}
|
||||
|
||||
void OglViewerWidget::dragEnterEvent(QDragEnterEvent *e)
|
||||
{
|
||||
if (e->mimeData()->hasUrls())
|
||||
if(e->mimeData()->urls().size() == 1)
|
||||
if(e->mimeData()->urls().first().toLocalFile().endsWith(".msh"))
|
||||
e->acceptProposedAction();
|
||||
|
||||
}
|
||||
|
||||
void OglViewerWidget::dropEvent(QDropEvent * e)
|
||||
{
|
||||
m_dataEngine->loadFile(e->mimeData()->urls().first().toLocalFile());
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// public slots
|
||||
|
||||
void OglViewerWidget::loadFile(QString name)
|
||||
{
|
||||
m_dataEngine->loadFile(name);
|
||||
}
|
||||
|
||||
void OglViewerWidget::useFreeCamera()
|
||||
{
|
||||
delete m_camera;
|
||||
m_camera = new FreeCamera;
|
||||
|
||||
if (m_lightOn)
|
||||
updateLightPosition();
|
||||
update();
|
||||
}
|
||||
|
||||
void OglViewerWidget::useOrbitCamera()
|
||||
{
|
||||
delete m_camera;
|
||||
m_camera = new OrbitCamera;
|
||||
|
||||
if (m_lightOn)
|
||||
updateLightPosition();
|
||||
update();
|
||||
}
|
||||
|
||||
void OglViewerWidget::useMoveCamera()
|
||||
{
|
||||
delete m_camera;
|
||||
m_camera = new MoveCamera;
|
||||
|
||||
if (m_lightOn)
|
||||
updateLightPosition();
|
||||
update();
|
||||
}
|
||||
|
||||
void OglViewerWidget::toggleWireframe()
|
||||
{
|
||||
m_wireframe = !m_wireframe;
|
||||
update();
|
||||
}
|
||||
|
||||
void OglViewerWidget::toggleLight()
|
||||
{
|
||||
m_lightOn = !m_lightOn;
|
||||
|
||||
if (m_lightOn)
|
||||
{
|
||||
m_backgroundColorOn[3] = 1.0;
|
||||
updateLightPosition();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_backgroundColorOff[3] = 1.0;
|
||||
}
|
||||
|
||||
emit lightChanged(m_lightOn);
|
||||
|
||||
update();
|
||||
}
|
||||
|
||||
void OglViewerWidget::showSettings()
|
||||
{
|
||||
m_settings->show();
|
||||
}
|
||||
|
||||
void OglViewerWidget::setBGColorOff(QVector3D value)
|
||||
{
|
||||
m_backgroundColorOff = QVector4D(value / 255, 1.0f);
|
||||
|
||||
if (!m_lightOn)
|
||||
update();
|
||||
}
|
||||
|
||||
void OglViewerWidget::setBGColorOn(QVector3D value)
|
||||
{
|
||||
m_backgroundColorOn = QVector4D(value / 255, 1.0f);
|
||||
|
||||
if (m_lightOn)
|
||||
update();
|
||||
}
|
||||
|
||||
void OglViewerWidget::setLightColor(QVector3D value)
|
||||
{
|
||||
m_light.intensities = value / 255;
|
||||
|
||||
if (m_lightOn)
|
||||
update();
|
||||
}
|
||||
|
||||
void OglViewerWidget::setAttFac(double value)
|
||||
{
|
||||
m_light.attenuationFactor = (float)value;
|
||||
|
||||
if (m_lightOn)
|
||||
update();
|
||||
}
|
||||
|
||||
void OglViewerWidget::setAmbCoef(double value)
|
||||
{
|
||||
m_light.ambientCoefficient = (float)value;
|
||||
|
||||
if (m_lightOn)
|
||||
update();
|
||||
}
|
||||
|
||||
void OglViewerWidget::setHeadlight(bool value)
|
||||
{
|
||||
m_light.headlight = value;
|
||||
|
||||
if (m_lightOn && value)
|
||||
{
|
||||
updateLightPosition();
|
||||
update();
|
||||
}
|
||||
}
|
||||
|
||||
void OglViewerWidget::setBackfaceCulling(bool value)
|
||||
{
|
||||
m_backfaceCulling = value;
|
||||
update();
|
||||
}
|
|
@ -0,0 +1,69 @@
|
|||
#include "..\Header\OrbitCamera.h"
|
||||
#include <QVector2D>
|
||||
#include <qmath.h>
|
||||
#include <iostream>
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// constructor/destructor
|
||||
|
||||
OrbitCamera::OrbitCamera()
|
||||
{
|
||||
resetView();
|
||||
}
|
||||
|
||||
OrbitCamera::~OrbitCamera()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// functions
|
||||
|
||||
void OrbitCamera::rotateAction(QVector2D diff)
|
||||
{
|
||||
m_phi -= diff.x() * 0.01;
|
||||
m_theta -= diff.y() * 0.01;
|
||||
|
||||
//m_theta = qMax(qMin(M_PI - 0.0001, m_theta), 0.0001);
|
||||
}
|
||||
|
||||
void OrbitCamera::moveAction(QVector2D diff)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void OrbitCamera::wheelAction(double value)
|
||||
{
|
||||
m_roh -= m_zSpeed * value / 240;
|
||||
m_roh = qMax(m_roh, 0.0);
|
||||
}
|
||||
|
||||
void OrbitCamera::recalculateMatrix()
|
||||
{
|
||||
m_matrix = QMatrix4x4();
|
||||
|
||||
// different coordinate (spherical -> world) X->Z | Y->X | Z->Y
|
||||
QVector3D tmpPosition(
|
||||
qSin(m_theta) * qSin(m_phi),
|
||||
qCos(m_theta),
|
||||
qSin(m_theta) * qCos(m_phi)
|
||||
);
|
||||
|
||||
QVector3D tmpRight(
|
||||
qSin(m_phi - M_PI_2),
|
||||
0,
|
||||
qCos(m_phi - M_PI_2)
|
||||
);
|
||||
|
||||
m_matrix.lookAt(m_roh * tmpPosition, QVector3D(0,0,0), QVector3D::crossProduct(tmpRight, tmpPosition));
|
||||
}
|
||||
|
||||
void OrbitCamera::resetView()
|
||||
{
|
||||
m_roh = 4;
|
||||
m_phi = 0;
|
||||
m_theta = M_PI_2;
|
||||
CameraInterface::resetView();
|
||||
}
|
|
@ -0,0 +1,222 @@
|
|||
#include "..\Header\SettingsManager.h"
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// constructor/destructor
|
||||
|
||||
SettingsManager::SettingsManager(QObject *parent)
|
||||
: QObject(parent)
|
||||
{
|
||||
file.setFileName("meshviewer.config");
|
||||
readFromFile();
|
||||
}
|
||||
|
||||
SettingsManager::~SettingsManager()
|
||||
{
|
||||
writeToFile();
|
||||
}
|
||||
|
||||
SettingsManager* SettingsManager::getInstance(QObject *parent)
|
||||
{
|
||||
static SettingsManager* instance = new SettingsManager(parent);
|
||||
return instance;
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// functions
|
||||
|
||||
void SettingsManager::readFromFile()
|
||||
{
|
||||
if (file.open(QIODevice::ReadOnly))
|
||||
{
|
||||
|
||||
QByteArray stream = file.readAll();
|
||||
QList<QByteArray> lines = stream.split('\n');
|
||||
|
||||
for (auto& it : lines)
|
||||
{
|
||||
if (it.startsWith("<bgOn>"))
|
||||
{
|
||||
QList<QByteArray> values = it.right(it.size() - it.indexOf('>') - 1).split(';');
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
m_bgColorOn[i] = values[i].toFloat();
|
||||
}
|
||||
else if (it.startsWith("<bgOff>"))
|
||||
{
|
||||
QList<QByteArray> values = it.right(it.size() - it.indexOf('>') - 1).split(';');
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
m_bgColorOff[i] = values[i].toFloat();
|
||||
}
|
||||
else if (it.startsWith("<liCo>"))
|
||||
{
|
||||
QList<QByteArray> values = it.right(it.size() - it.indexOf('>') - 1).split(';');
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
m_lightColor[i] = values[i].toFloat();
|
||||
}
|
||||
else if (it.startsWith("<bfCul>"))
|
||||
{
|
||||
m_bfCulling = it.right(it.size() - it.indexOf('>') - 1).toInt();
|
||||
}
|
||||
else if (it.startsWith("<liOn>"))
|
||||
{
|
||||
m_light = it.right(it.size() - it.indexOf('>') - 1).toInt();
|
||||
}
|
||||
else if (it.startsWith("<heLi>"))
|
||||
{
|
||||
m_headlight = it.right(it.size() - it.indexOf('>') - 1).toInt();
|
||||
}
|
||||
else if (it.startsWith("<auCo>"))
|
||||
{
|
||||
m_autoColor = it.right(it.size() - it.indexOf('>') - 1).toInt();
|
||||
}
|
||||
else if (it.startsWith("<liTy>"))
|
||||
{
|
||||
m_lightType = it.right(it.size() - it.indexOf('>') - 1).toInt();
|
||||
}
|
||||
else if (it.startsWith("<atFa>"))
|
||||
{
|
||||
m_attenuation = it.right(it.size() - it.indexOf('>') - 1).toFloat();
|
||||
}
|
||||
else if (it.startsWith("<amCo>"))
|
||||
{
|
||||
m_ambient = it.right(it.size() - it.indexOf('>') - 1).toFloat();
|
||||
}
|
||||
|
||||
}
|
||||
file.close();
|
||||
}
|
||||
}
|
||||
|
||||
void SettingsManager::writeToFile()
|
||||
{
|
||||
file.open(QIODevice::WriteOnly);
|
||||
|
||||
file.write(QString("<bgOn>%1;%2;%3\n").arg(m_bgColorOn.x()).arg(m_bgColorOn.y()).arg(m_bgColorOn.z()).toUtf8());
|
||||
file.write(QString("<bgOff>%1;%2;%3\n").arg(m_bgColorOff.x()).arg(m_bgColorOff.y()).arg(m_bgColorOff.z()).toUtf8());
|
||||
file.write(QString("<liCo>%1;%2;%3\n").arg(m_lightColor.x()).arg(m_lightColor.y()).arg(m_lightColor.z()).toUtf8());
|
||||
|
||||
file.write(QString("<bfCul>%1\n").arg(m_bfCulling).toUtf8());
|
||||
file.write(QString("<liOn>%1\n").arg(m_light).toUtf8());
|
||||
file.write(QString("<heLi>%1\n").arg(m_headlight).toUtf8());
|
||||
file.write(QString("<auCo>%1\n").arg(m_autoColor).toUtf8());
|
||||
|
||||
file.write(QString("<liTy>%1\n").arg(m_lightType).toUtf8());
|
||||
file.write(QString("<atFa>%1\n").arg(m_attenuation).toUtf8());
|
||||
file.write(QString("<amCo>%1\n").arg(m_ambient).toUtf8());
|
||||
|
||||
file.close();
|
||||
}
|
||||
|
||||
// getter ///////////////////////////////////////////////////////////////
|
||||
|
||||
QVector3D SettingsManager::getBgColorOn() const
|
||||
{
|
||||
return m_bgColorOn;
|
||||
}
|
||||
|
||||
QVector3D SettingsManager::getBgColorOff() const
|
||||
{
|
||||
return m_bgColorOff;
|
||||
}
|
||||
|
||||
bool SettingsManager::isBfCulling() const
|
||||
{
|
||||
return m_bfCulling;
|
||||
}
|
||||
|
||||
bool SettingsManager::isLight() const
|
||||
{
|
||||
return m_light;
|
||||
}
|
||||
|
||||
int SettingsManager::getLightType() const
|
||||
{
|
||||
return m_lightType;
|
||||
}
|
||||
|
||||
QVector3D SettingsManager::getLightColor() const
|
||||
{
|
||||
return m_lightColor;
|
||||
}
|
||||
|
||||
float SettingsManager::getAttenuation() const
|
||||
{
|
||||
return m_attenuation;
|
||||
}
|
||||
|
||||
float SettingsManager::getAmbient() const
|
||||
{
|
||||
return m_ambient;
|
||||
}
|
||||
|
||||
bool SettingsManager::isHeadlight() const
|
||||
{
|
||||
return m_headlight;
|
||||
}
|
||||
|
||||
bool SettingsManager::isAutoColor() const
|
||||
{
|
||||
return m_autoColor;
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// slots
|
||||
|
||||
void SettingsManager::setBgColorOn(QVector3D value)
|
||||
{
|
||||
m_bgColorOn = value;
|
||||
}
|
||||
|
||||
void SettingsManager::setBgColorOff(QVector3D value)
|
||||
{
|
||||
m_bgColorOff = value;
|
||||
}
|
||||
|
||||
void SettingsManager::setBfCulling(bool value)
|
||||
{
|
||||
m_bfCulling = value;
|
||||
}
|
||||
|
||||
void SettingsManager::setLight(bool value)
|
||||
{
|
||||
m_light = value;
|
||||
}
|
||||
|
||||
void SettingsManager::setLightType(int value)
|
||||
{
|
||||
m_lightType = value;
|
||||
}
|
||||
|
||||
void SettingsManager::setLightColor(QVector3D value)
|
||||
{
|
||||
m_lightColor = value;
|
||||
}
|
||||
|
||||
void SettingsManager::setAttenuation(double value)
|
||||
{
|
||||
m_attenuation = value;
|
||||
}
|
||||
|
||||
void SettingsManager::setAmbient(double value)
|
||||
{
|
||||
m_ambient = value;
|
||||
}
|
||||
|
||||
void SettingsManager::setHeadlight(bool value)
|
||||
{
|
||||
m_headlight = value;
|
||||
}
|
||||
|
||||
void SettingsManager::setAutoColor(int value)
|
||||
{
|
||||
if (value == 0)
|
||||
m_autoColor = false;
|
||||
else
|
||||
m_autoColor = true;
|
||||
}
|
||||
|
|
@ -0,0 +1,183 @@
|
|||
#include "..\Header\SettingsWindow.h"
|
||||
#include "..\Header\SettingsManager.h"
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// constructor/destructor
|
||||
|
||||
SettingsWindow::SettingsWindow(QWidget * parent)
|
||||
: QWidget(parent)
|
||||
, ui(new Ui::SettingsWindow)
|
||||
{
|
||||
ui->setupUi(this);
|
||||
|
||||
setWindowFlags(Qt::Tool | Qt::NoDropShadowWindowHint);
|
||||
|
||||
setupConnections();
|
||||
|
||||
// set default values
|
||||
SettingsManager* sm = SettingsManager::getInstance(this);
|
||||
|
||||
ui->lightOff_R_SB->setValue((int)(sm->getBgColorOff()[0]));
|
||||
ui->lightOff_G_SB->setValue((int)(sm->getBgColorOff()[1]));
|
||||
ui->lightOff_B_SB->setValue((int)(sm->getBgColorOff()[2]));
|
||||
|
||||
ui->lightOn_R_SB->setValue((int)(sm->getBgColorOn()[0]));
|
||||
ui->lightOn_G_SB->setValue((int)(sm->getBgColorOn()[1]));
|
||||
ui->lightOn_B_SB->setValue((int)(sm->getBgColorOn()[2]));
|
||||
|
||||
ui->light_R_SB->setValue((int)(sm->getLightColor()[0]));
|
||||
ui->light_G_SB->setValue((int)(sm->getLightColor()[1]));
|
||||
ui->light_B_SB->setValue((int)(sm->getLightColor()[2]));
|
||||
|
||||
ui->ambCoef->setValue(sm->getAmbient());
|
||||
ui->attFac->setValue(sm->getAttenuation());
|
||||
|
||||
ui->checkBackfaceCulling->setChecked(sm->isBfCulling());
|
||||
ui->checkAutoColor->setChecked(sm->isAutoColor());
|
||||
ui->checkHeadlight->setChecked(sm->isHeadlight());
|
||||
|
||||
if (sm->getLightType() == 1)
|
||||
ui->radioDirectLight->setChecked(true);
|
||||
else
|
||||
ui->radioPointLight->setChecked(true);
|
||||
|
||||
connect(this, &SettingsWindow::updateBGColorOff, sm, &SettingsManager::setBgColorOff);
|
||||
connect(this, &SettingsWindow::updateBGColorOn, sm, &SettingsManager::setBgColorOn);
|
||||
connect(this, &SettingsWindow::updateLightColor, sm, &SettingsManager::setLightColor);
|
||||
connect(this, &SettingsWindow::updateAttFac, sm, &SettingsManager::setAttenuation);
|
||||
connect(this, &SettingsWindow::updateAmbCoef, sm, &SettingsManager::setAmbient);
|
||||
connect(this, &SettingsWindow::sendHeadlight, sm, &SettingsManager::setHeadlight);
|
||||
connect(this, &SettingsWindow::sendBackfaceCulling, sm, &SettingsManager::setBfCulling);
|
||||
connect(ui->checkAutoColor, &QCheckBox::stateChanged, sm, &SettingsManager::setAutoColor);
|
||||
connect(this, &SettingsWindow::changeLightType, sm, &SettingsManager::setLightType);
|
||||
|
||||
}
|
||||
|
||||
SettingsWindow::~SettingsWindow()
|
||||
{
|
||||
delete ui;
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// functions
|
||||
|
||||
void SettingsWindow::setupConnections()
|
||||
{
|
||||
// light off
|
||||
connect(ui->lightOff_R_SB, SIGNAL(valueChanged(int)), ui->lightOff_R_S, SLOT(setValue(int)));
|
||||
connect(ui->lightOff_R_S, SIGNAL(valueChanged(int)), ui->lightOff_R_SB, SLOT(setValue(int)));
|
||||
connect(ui->lightOff_R_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOffChanged);
|
||||
|
||||
connect(ui->lightOff_G_SB, SIGNAL(valueChanged(int)), ui->lightOff_G_S, SLOT(setValue(int)));
|
||||
connect(ui->lightOff_G_S, SIGNAL(valueChanged(int)), ui->lightOff_G_SB, SLOT(setValue(int)));
|
||||
connect(ui->lightOff_G_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOffChanged);
|
||||
|
||||
connect(ui->lightOff_B_SB, SIGNAL(valueChanged(int)), ui->lightOff_B_S, SLOT(setValue(int)));
|
||||
connect(ui->lightOff_B_S, SIGNAL(valueChanged(int)), ui->lightOff_B_SB, SLOT(setValue(int)));
|
||||
connect(ui->lightOff_B_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOffChanged);
|
||||
|
||||
// light on
|
||||
connect(ui->lightOn_R_SB, SIGNAL(valueChanged(int)), ui->lightOn_R_S, SLOT(setValue(int)));
|
||||
connect(ui->lightOn_R_S, SIGNAL(valueChanged(int)), ui->lightOn_R_SB, SLOT(setValue(int)));
|
||||
connect(ui->lightOn_R_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOnChanged);
|
||||
|
||||
connect(ui->lightOn_G_SB, SIGNAL(valueChanged(int)), ui->lightOn_G_S, SLOT(setValue(int)));
|
||||
connect(ui->lightOn_G_S, SIGNAL(valueChanged(int)), ui->lightOn_G_SB, SLOT(setValue(int)));
|
||||
connect(ui->lightOn_G_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOnChanged);
|
||||
|
||||
connect(ui->lightOn_B_SB, SIGNAL(valueChanged(int)), ui->lightOn_B_S, SLOT(setValue(int)));
|
||||
connect(ui->lightOn_B_S, SIGNAL(valueChanged(int)), ui->lightOn_B_SB, SLOT(setValue(int)));
|
||||
connect(ui->lightOn_B_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOnChanged);
|
||||
|
||||
// light
|
||||
connect(ui->light_R_SB, SIGNAL(valueChanged(int)), ui->light_R_S, SLOT(setValue(int)));
|
||||
connect(ui->light_R_S, SIGNAL(valueChanged(int)), ui->light_R_SB, SLOT(setValue(int)));
|
||||
connect(ui->light_R_S, &QSlider::valueChanged, this, &SettingsWindow::lightColorChanged);
|
||||
|
||||
connect(ui->light_G_SB, SIGNAL(valueChanged(int)), ui->light_G_S, SLOT(setValue(int)));
|
||||
connect(ui->light_G_S, SIGNAL(valueChanged(int)), ui->light_G_SB, SLOT(setValue(int)));
|
||||
connect(ui->light_G_S, &QSlider::valueChanged, this, &SettingsWindow::lightColorChanged);
|
||||
|
||||
connect(ui->light_B_SB, SIGNAL(valueChanged(int)), ui->light_B_S, SLOT(setValue(int)));
|
||||
connect(ui->light_B_S, SIGNAL(valueChanged(int)), ui->light_B_SB, SLOT(setValue(int)));
|
||||
connect(ui->light_B_S, &QSlider::valueChanged, this, &SettingsWindow::lightColorChanged);
|
||||
|
||||
|
||||
connect(ui->checkAutoColor, &QCheckBox::toggled, this, &SettingsWindow::autoColorToggled);
|
||||
connect(ui->radioDirectLight, &QRadioButton::toggled, this, &SettingsWindow::radioToggled);
|
||||
connect(ui->ambCoef, static_cast<void(QDoubleSpinBox::*)(double)>(&QDoubleSpinBox::valueChanged), [this](double value) {emit updateAmbCoef(value); });
|
||||
connect(ui->attFac, static_cast<void(QDoubleSpinBox::*)(double)>(&QDoubleSpinBox::valueChanged), [this](double value) {emit updateAttFac(value); });
|
||||
|
||||
connect(ui->checkBackfaceCulling, &QCheckBox::toggled, [this]() {emit sendBackfaceCulling(ui->checkBackfaceCulling->isChecked()); });
|
||||
connect(ui->spinZSpeed, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), [this](int value) {emit sendZommSpeed(value); });
|
||||
connect(ui->checkHeadlight, &QCheckBox::toggled, [this]() {emit sendHeadlight(ui->checkHeadlight->isChecked()); });
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// slots
|
||||
|
||||
void SettingsWindow::autoColorToggled()
|
||||
{
|
||||
if (!ui->checkAutoColor->isChecked())
|
||||
{
|
||||
ui->lightOn_R_SB->setEnabled(true);
|
||||
ui->lightOn_R_S->setEnabled(true);
|
||||
ui->lightOn_G_SB->setEnabled(true);
|
||||
ui->lightOn_G_S->setEnabled(true);
|
||||
ui->lightOn_B_SB->setEnabled(true);
|
||||
ui->lightOn_B_S->setEnabled(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
ui->lightOn_R_SB->setEnabled(false);
|
||||
ui->lightOn_R_S->setEnabled(false);
|
||||
ui->lightOn_G_SB->setEnabled(false);
|
||||
ui->lightOn_G_S->setEnabled(false);
|
||||
ui->lightOn_B_SB->setEnabled(false);
|
||||
ui->lightOn_B_S->setEnabled(false);
|
||||
|
||||
ui->lightOn_R_S->setValue((int)(ui->light_R_S->value() / 50));
|
||||
ui->lightOn_G_S->setValue((int)(ui->light_G_S->value() / 50));
|
||||
ui->lightOn_B_S->setValue((int)(ui->light_B_S->value() / 50));
|
||||
}
|
||||
}
|
||||
|
||||
void SettingsWindow::radioToggled()
|
||||
{
|
||||
if (ui->radioDirectLight->isChecked())
|
||||
{
|
||||
ui->attFac->setValue(0.0);
|
||||
ui->attFac->setEnabled(false);
|
||||
emit changeLightType(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
ui->attFac->setEnabled(true);
|
||||
emit changeLightType(2);
|
||||
}
|
||||
}
|
||||
|
||||
void SettingsWindow::backgroundColorOffChanged()
|
||||
{
|
||||
emit updateBGColorOff(QVector3D(ui->lightOff_R_S->value(), ui->lightOff_G_S->value(), ui->lightOff_B_S->value()));
|
||||
}
|
||||
|
||||
void SettingsWindow::backgroundColorOnChanged()
|
||||
{
|
||||
emit updateBGColorOn(QVector3D(ui->lightOn_R_S->value(), ui->lightOn_G_S->value(), ui->lightOn_B_S->value()));
|
||||
}
|
||||
|
||||
void SettingsWindow::lightColorChanged()
|
||||
{
|
||||
emit updateLightColor(QVector3D(ui->light_R_S->value(), ui->light_G_S->value(), ui->light_B_S->value()));
|
||||
|
||||
if (ui->checkAutoColor->isChecked())
|
||||
{
|
||||
ui->lightOn_R_S->setValue((int)(ui->light_R_S->value() / 50));
|
||||
ui->lightOn_G_S->setValue((int)(ui->light_G_S->value() / 50));
|
||||
ui->lightOn_B_S->setValue((int)(ui->light_B_S->value() / 50));
|
||||
}
|
||||
}
|
|
@ -0,0 +1,12 @@
|
|||
#include "Header\MainWindow.h"
|
||||
#include <QtWidgets/QApplication>
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
QApplication a(argc, argv);
|
||||
|
||||
MainWindow w;
|
||||
w.show();
|
||||
|
||||
return a.exec();
|
||||
}
|
19
README.md
|
@ -1,3 +1,12 @@
|
|||
|
||||
https://git.rwth-aachen.de/carstenf/OpenGL
|
||||
|
||||
Pulled from here as backup of work that I did under the develop branch. I hope to come back to this and port to Python using this as a reference for logic and how-to.
|
||||
|
||||
Below is original README text.
|
||||
|
||||
|
||||
|
||||
# MshViewer
|
||||
|
||||
I started to learn OpenGL. Therefore i decided to implement a .msh viewer for SWBFII assets, since the old one
|
||||
|
@ -12,14 +21,4 @@ So far it is just me. If you wanna help me, let me know :D
|
|||
Feel free to use my code the way you like. But remember i used some public libraries. Make sure you read their
|
||||
licence, too.
|
||||
|
||||
### To Do
|
||||
- cloth not working correctly
|
||||
- optional display bones, shadow, collision,...
|
||||
- integrate into a software:
|
||||
-> gui open file ( + drag and drop),
|
||||
-> list all msh under a directory,
|
||||
-> display shadows,
|
||||
-> display colisions,
|
||||
-> lights,
|
||||
-> handle render flags,
|
||||
|
||||
|
|
Before Width: | Height: | Size: 48 KiB |
Before Width: | Height: | Size: 48 KiB |
Before Width: | Height: | Size: 48 KiB |
Before Width: | Height: | Size: 48 KiB |
Before Width: | Height: | Size: 48 KiB |
Before Width: | Height: | Size: 48 KiB |
Before Width: | Height: | Size: 48 KiB |
Before Width: | Height: | Size: 48 KiB |
Before Width: | Height: | Size: 48 KiB |
Before Width: | Height: | Size: 48 KiB |
|
@ -1,14 +0,0 @@
|
|||
#version 450 core
|
||||
|
||||
// Input
|
||||
in vec2 UV;
|
||||
|
||||
// Ouput data
|
||||
out vec3 color;
|
||||
|
||||
uniform sampler2D textureSampler;
|
||||
|
||||
void main()
|
||||
{
|
||||
color = texture(textureSampler, UV).rgb;
|
||||
}
|
|
@ -1,20 +0,0 @@
|
|||
#version 450 core
|
||||
|
||||
// Input vertex data, different for all executions of this shader.
|
||||
layout(location = 0) in vec3 vertexPosition_modelspace;
|
||||
layout(location = 1) in vec2 vertexUV;
|
||||
|
||||
// Output
|
||||
out vec2 UV;
|
||||
|
||||
// Values that stay constant for the whole mesh.
|
||||
uniform mat4 MVP;
|
||||
|
||||
void main(){
|
||||
|
||||
// Output position of the vertex, in clip space : MVP * position
|
||||
gl_Position = MVP * vec4(vertexPosition_modelspace, 1);
|
||||
|
||||
UV = vertexUV;
|
||||
|
||||
}
|
After Width: | Height: | Size: 46 KiB |