text in FileInfoWindow can be marked and copied,
code cleaning
This commit is contained in:
parent
121f5c47f1
commit
96b7d6f736
@ -47,6 +47,9 @@ Triangles: -</string>
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<property name="alignment">
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<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop</set>
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</property>
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<property name="textInteractionFlags">
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<set>Qt::LinksAccessibleByMouse|Qt::TextSelectableByMouse</set>
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</property>
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</widget>
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</item>
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</layout>
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@ -1,6 +1,5 @@
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#pragma once
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#include <QWidget>
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#include <QString>
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#include "ui_FileInfoWindow.h"
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class FileInfoWindow : public QWidget
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@ -8,13 +7,21 @@ class FileInfoWindow : public QWidget
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Q_OBJECT
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public:
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FileInfoWindow(QWidget *parent = Q_NULLPTR);
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~FileInfoWindow();
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FileInfoWindow(QWidget *parent = Q_NULLPTR)
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: QWidget(parent)
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, ui(new Ui::FileInfoWindow)
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{
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ui->setupUi(this);
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setWindowFlags(Qt::Tool | Qt::NoDropShadowWindowHint);
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ui->scrollArea->widget()->setStyleSheet("background-color: #ffffff");
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};
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~FileInfoWindow() { delete ui; };
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private:
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Ui::FileInfoWindow* ui;
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public:
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void setBasicText(QString text);
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void setDetailText(QString text);
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void setBasicText(QString text) { ui->basic->setText(text); };
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void setDetailText(QString text) { ui->detail->setText(text); };
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};
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@ -1,17 +1,13 @@
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#pragma once
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#include <QObject>
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#include <QOpenGlTexture>
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#include <fstream>
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#include <QVector>
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#include <QVector2D>
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#include <QVector3D>
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#include <QMatrix4x4>
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#include <QQuaternion>
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#include <QOpenGLFunctions>
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#include <QOpenGlTexture>
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#include <QObject>
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#include <QOpenGLTexture>
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#include <QRegExp>
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#include <..\Header\MainWindow.h>
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#include "MainWindow.h"
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struct BoundingBox {
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QQuaternion rotation;
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@ -1,11 +1,11 @@
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#pragma once
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#include "..\Header\FileInterface.h"
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#include <QObject>
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#include <QOpenGLFunctions>
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#include <QOpenGLShaderProgram>
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#include <QOpenGLBuffer>
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#include <QOpenGLTexture>
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#include <QVector>
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#include "FileInterface.h"
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struct DrawInformation {
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unsigned int offset;
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@ -22,20 +22,28 @@ public:
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GeometryEngine(QObject *parent = Q_NULLPTR);
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virtual ~GeometryEngine();
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// attributes
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private:
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QOpenGLBuffer m_arrayBuf;
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QOpenGLBuffer m_indexBuf;
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QVector<Material>* m_materials = Q_NULLPTR;
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QVector<DrawInformation> m_drawList;
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BoundingBox m_boundings;
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Material* m_defaultMaterial;
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BoundingBox m_boundings;
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QVector<DrawInformation> m_drawList;
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// functions
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private:
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void clearData();
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public slots:
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void loadFile(QString filePath);
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public:
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void drawGeometry(QOpenGLShaderProgram *program, bool wireframe);
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// slots
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public slots:
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void loadFile(QString filePath);
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// signals
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signals:
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void requestResetView();
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void sendMessage(QString message, int severity);
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@ -1,12 +1,11 @@
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#pragma once
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#include <QtWidgets/QMainWindow>
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#include <qwidget.h>
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#include <QByteArray>
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#include <QStringList>
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#include <QLabel>
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#include <QWidget>
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#include "ui_MainWindow.h"
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#include "..\Header\FileInfoWindow.h"
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#include "FileInfoWindow.h"
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#include <QByteArray>
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#include <QLabel>
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struct Material;
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@ -18,27 +17,32 @@ public:
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MainWindow(QWidget *parent = Q_NULLPTR);
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~MainWindow();
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// attributes
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private:
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Ui::MainWindowClass* ui;
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int m_curSeverity;
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void setupWidgets();
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QByteArray m_fileInfo;
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QLabel* m_output;
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int m_curSeverity;
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FileInfoWindow* m_infoWindow;
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// functions
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private:
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void setupWidgets();
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void openFile();
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void aboutFile();
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void aboutTool();
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void takeScreenShot();
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void aboutTool();
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protected:
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virtual void resizeEvent(QResizeEvent * e) Q_DECL_OVERRIDE;
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// slots
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public slots:
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void printMessage(QString message, int severity);
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void setFileInfo(QString name, QVector<Material>* materials, int vertices, int triangle);
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// signals
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signals:
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void loadFile(QString);
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};
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@ -1,14 +1,10 @@
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#pragma once
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#include "geometryengine.h"
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#include "..\Header\SettingsWindow.h"
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#include <QOpenGLWidget>
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#include <QOpenGLFunctions>
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#include <QMatrix4x4>
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#include <QQuaternion>
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#include <QVector2D>
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#include <QBasicTimer>
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#include <QOpenGLShaderProgram>
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#include <QMatrix4x4>
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#include "GeometryEngine.h"
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#include "SettingsWindow.h"
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class GeometryEngine;
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@ -21,10 +17,26 @@ public:
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explicit OglViewerWidget(QWidget *parent = 0);
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~OglViewerWidget();
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signals:
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void loadFile(QString);
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// attributes
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private:
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QOpenGLShaderProgram m_program;
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GeometryEngine *m_dataEngine;
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QVector4D m_backgroundColorOn = { 0.02f, 0.02f, 0.02f, 1.0f };
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QVector4D m_backgroundColorOff = { 0.5f, 0.8f, 1.0f, 1.0f };
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bool m_wireframe = false;
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bool m_lightOn = false;
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struct {
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QVector4D position = { 1,1,1,0 };
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QVector3D intensities = { 1.0,1.0,1.0 };
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float attenuationFactor = 0.0f;
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float ambientCoefficient = 0.005f;
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} m_light;
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SettingsWindow* m_settings;
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struct {
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bool left = false;
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bool right = false;
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@ -37,53 +49,37 @@ private:
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bool z = true;
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} m_rotDirections;
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struct {
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QVector4D position = { 1,1,1,0 };
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QVector3D intensities = { 1.0,1.0,1.0 };
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float attenuationFactor = 0.0f;
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float ambientCoefficient = 0.005f;
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} m_light;
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SettingsWindow* m_settings;
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QVector4D m_backgroundColorOn = {0.02f, 0.02f, 0.02f, 1.0f};
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QVector4D m_backgroundColorOff = { 0.5f, 0.8f, 1.0f, 1.0f };
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QOpenGLShaderProgram m_program;
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GeometryEngine *m_dataEngine;
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QMatrix4x4 m_projection;
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QVector3D m_translation;
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QQuaternion m_rotation;
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bool m_wireframe = false;
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bool m_lightOn = false;
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double m_zSpeed = 1.0;
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protected:
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void mousePressEvent(QMouseEvent *e) Q_DECL_OVERRIDE;
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void mouseReleaseEvent(QMouseEvent *e) Q_DECL_OVERRIDE;
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void mouseMoveEvent(QMouseEvent *e) Q_DECL_OVERRIDE;
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void wheelEvent(QWheelEvent *e) Q_DECL_OVERRIDE;
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void dragEnterEvent(QDragEnterEvent *e) Q_DECL_OVERRIDE;
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void dropEvent(QDropEvent * event) Q_DECL_OVERRIDE;
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void keyPressEvent(QKeyEvent *e) Q_DECL_OVERRIDE;
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// functions
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private:
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void initShaders();
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void setConnections();
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void resetView();
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void updateLightPosition();
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protected:
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void initializeGL() Q_DECL_OVERRIDE;
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void resizeGL(int w, int h) Q_DECL_OVERRIDE;
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void paintGL() Q_DECL_OVERRIDE;
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private:
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void initShaders();
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void setConnections();
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void updateLightPosition();
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void mousePressEvent(QMouseEvent *e) Q_DECL_OVERRIDE;
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void mouseReleaseEvent(QMouseEvent *e) Q_DECL_OVERRIDE;
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void mouseMoveEvent(QMouseEvent *e) Q_DECL_OVERRIDE;
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void wheelEvent(QWheelEvent *e) Q_DECL_OVERRIDE;
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void keyPressEvent(QKeyEvent *e) Q_DECL_OVERRIDE;
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private slots:
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void resetView();
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void dragEnterEvent(QDragEnterEvent *e) Q_DECL_OVERRIDE;
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void dropEvent(QDropEvent * event) Q_DECL_OVERRIDE;
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// slots
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public slots:
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void changeDirection(int direction);
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void toggleAxis(int axis);
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void toggleWireframe();
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void toggleLight();
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void showSettings();
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@ -93,7 +89,9 @@ public slots:
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void setAttFac(double value);
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void setAmbCoef(double value);
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// signals
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signals:
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void sendMessage(QString message, int severity);
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void loadFile(QString);
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};
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#include "ui_SettingsWindow.h"
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#include <QVector3D>
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class SettingsWindow : public QWidget
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{
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Q_OBJECT
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#include <QImage>
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#include <QColor>
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#include <iostream>
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QImage loadTga(QString filePath, bool &success)
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{
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@ -67,7 +66,7 @@ QImage loadTga(QString filePath, bool &success)
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int valb = vui8Pixels.at(y * ui32Width * ui32BpP / 8 + x * ui32BpP / 8);
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QColor value(valr, valg, valb);
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img.setPixelColor(x, ui32Width - 1 - y, value);
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img.setPixel(x, ui32Width - 1 - y, value.rgba());
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}
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}
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}
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@ -97,7 +96,7 @@ QImage loadTga(QString filePath, bool &success)
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else
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color.setRgb(qRgb(tempData[2], tempData[1], tempData[0]));
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img.setPixelColor(tmp_pixelIndex % ui32Width, ui32Height - 1 - (tmp_pixelIndex / ui32Width), color);
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img.setPixel(tmp_pixelIndex % ui32Width, ui32Height - 1 - (tmp_pixelIndex / ui32Width), color.rgba());
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tmp_pixelIndex++;
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}
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}
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@ -117,7 +116,7 @@ QImage loadTga(QString filePath, bool &success)
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else
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color.setRgb(qRgb(tempData[2], tempData[1], tempData[0]));
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img.setPixelColor(tmp_pixelIndex % ui32Width, ui32Height - 1 - (tmp_pixelIndex / ui32Width), color);
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img.setPixel(tmp_pixelIndex % ui32Width, ui32Height - 1 - (tmp_pixelIndex / ui32Width), color.rgba());
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tmp_pixelIndex++;
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}
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}
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@ -1,3 +1,9 @@
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QLabel#output {
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color : white;
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min-width: 400px;
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min-height: 50px;
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}
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QToolButton {
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image: url(:/images/toolbar/placeholder.png);
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border-style: none;
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@ -1,29 +0,0 @@
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#include "..\Header\FileInfoWindow.h"
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#include <QIcon>
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FileInfoWindow::FileInfoWindow(QWidget *parent)
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: QWidget(parent)
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, ui(new Ui::FileInfoWindow)
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{
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ui->setupUi(this);
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setWindowFlags(Qt::Tool | Qt::NoDropShadowWindowHint);
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ui->scrollArea->widget()->setStyleSheet("background-color: #ffffff");
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}
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FileInfoWindow::~FileInfoWindow()
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{
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delete ui;
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}
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void FileInfoWindow::setBasicText(QString text)
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{
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ui->basic->setText(text);
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}
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void FileInfoWindow::setDetailText(QString text)
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{
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ui->detail->setText(text);
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}
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@ -2,20 +2,18 @@
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#include "..\Header\MshFile.h"
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#include "..\Header\OglViewerWidget.h"
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#include "..\Header\MainWindow.h"
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#include <cmath>
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#include <QRegExp>
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/////////////////////////////////////////////////////////////////////////
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// public constructor/destructor
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// constructor/destructor
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GeometryEngine::GeometryEngine(QObject *parent)
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: QObject(parent)
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, m_indexBuf(QOpenGLBuffer::IndexBuffer)
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, m_defaultMaterial(FileInterface::getDefaultMaterial())
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{
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initializeOpenGLFunctions();
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m_defaultMaterial = FileInterface::getDefaultMaterial();
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}
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GeometryEngine::~GeometryEngine()
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@ -27,7 +25,7 @@ GeometryEngine::~GeometryEngine()
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/////////////////////////////////////////////////////////////////////////
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// private functions
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// functions
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void GeometryEngine::clearData()
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{
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@ -52,9 +50,100 @@ void GeometryEngine::clearData()
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m_drawList.clear();
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}
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void GeometryEngine::drawGeometry(QOpenGLShaderProgram *program, bool wireframe)
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{
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if (!m_arrayBuf.isCreated() || !m_indexBuf.isCreated())
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return;
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// Setup
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// Tell OpenGL which VBOs to use
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m_arrayBuf.bind();
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m_indexBuf.bind();
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// Allways normalize by this
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QMatrix4x4 normMatrix;
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float maxExtent = std::max(std::max(m_boundings.extents[0], m_boundings.extents[1]), m_boundings.extents[2]);
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normMatrix.scale(1 / maxExtent);
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normMatrix.translate(-m_boundings.center[0], -m_boundings.center[1], -m_boundings.center[2]);
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program->setUniformValue("norm_matrix", normMatrix);
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// Allways use texture unit 0
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program->setUniformValue("texture", 0);
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// Offset for position
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quintptr offset = 0;
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// Tell OpenGL programmable pipeline how to locate vertex position data
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int vertexLocation = program->attributeLocation("a_position");
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program->enableAttributeArray(vertexLocation);
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program->setAttributeBuffer(vertexLocation, GL_FLOAT, offset, 3, sizeof(VertexData));
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// Offset for texture coordinate
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offset += sizeof(QVector3D);
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// Tell OpenGL programmable pipeline how to locate vertex texture coordinate data
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int texcoordLocation = program->attributeLocation("a_texcoord");
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program->enableAttributeArray(texcoordLocation);
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program->setAttributeBuffer(texcoordLocation, GL_FLOAT, offset, 2, sizeof(VertexData));
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//Offset for normal
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offset += sizeof(QVector2D);
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// Tell OpenGL programmable pipeline how to locate vertex normal data
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int normLocation = program->attributeLocation("a_normal");
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program->enableAttributeArray(normLocation);
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program->setAttributeBuffer(normLocation, GL_FLOAT, offset, 3, sizeof(VertexData));
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// Paint
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for (auto& it : m_drawList)
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{
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bool tmp_transparent(false);
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bool tmp_specular(false);
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float shininess(0.0);
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QVector3D specularColor;
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// bind the correct texture
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if (it.textureIndex < (unsigned)m_materials->size() && m_materials->at(it.textureIndex).texture0 != Q_NULLPTR)
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{
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m_materials->at(it.textureIndex).texture0->bind();
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tmp_transparent = m_materials->at(it.textureIndex).transparent;
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tmp_specular = m_materials->at(it.textureIndex).flags[7];
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shininess = m_materials->at(it.textureIndex).shininess;
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specularColor = m_materials->at(it.textureIndex).specularColor.toVector3D();
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}
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else
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{
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m_defaultMaterial->texture0->bind();
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tmp_transparent = m_defaultMaterial->transparent;
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}
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// Set model matrix
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program->setUniformValue("m_matrix", it.modelMatrix);
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// Set normal matrix
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program->setUniformValue("n_matrix", (normMatrix * it.modelMatrix).normalMatrix());
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// set some more values
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program->setUniformValue("b_transparent", tmp_transparent);
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program->setUniformValue("b_specular", tmp_specular);
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// set some material attributes
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program->setUniformValue("materialShininess", shininess);
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program->setUniformValue("materialSpecularColor", specularColor);
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// Draw cube geometry using indices from VBO 1
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if (wireframe)
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glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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glDrawElements(GL_TRIANGLES, it.size, GL_UNSIGNED_INT, (void*)(it.offset * sizeof(GLuint)));
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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}
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}
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/////////////////////////////////////////////////////////////////////////
|
||||
// public slots
|
||||
// slots
|
||||
|
||||
void GeometryEngine::loadFile(QString filePath)
|
||||
{
|
||||
@ -134,94 +223,3 @@ void GeometryEngine::loadFile(QString filePath)
|
||||
}
|
||||
}
|
||||
|
||||
void GeometryEngine::drawGeometry(QOpenGLShaderProgram *program, bool wireframe)
|
||||
{
|
||||
if (!m_arrayBuf.isCreated() || !m_indexBuf.isCreated())
|
||||
return;
|
||||
|
||||
// Setup
|
||||
// Tell OpenGL which VBOs to use
|
||||
m_arrayBuf.bind();
|
||||
m_indexBuf.bind();
|
||||
|
||||
// Allways normalize by this
|
||||
QMatrix4x4 normMatrix;
|
||||
float maxExtent = std::max(std::max(m_boundings.extents[0], m_boundings.extents[1]), m_boundings.extents[2]);
|
||||
normMatrix.scale(1 / maxExtent);
|
||||
normMatrix.translate(-m_boundings.center[0], -m_boundings.center[1], -m_boundings.center[2]);
|
||||
program->setUniformValue("norm_matrix", normMatrix);
|
||||
|
||||
// Allways use texture unit 0
|
||||
program->setUniformValue("texture", 0);
|
||||
|
||||
// Offset for position
|
||||
quintptr offset = 0;
|
||||
|
||||
// Tell OpenGL programmable pipeline how to locate vertex position data
|
||||
int vertexLocation = program->attributeLocation("a_position");
|
||||
program->enableAttributeArray(vertexLocation);
|
||||
program->setAttributeBuffer(vertexLocation, GL_FLOAT, offset, 3, sizeof(VertexData));
|
||||
|
||||
// Offset for texture coordinate
|
||||
offset += sizeof(QVector3D);
|
||||
|
||||
// Tell OpenGL programmable pipeline how to locate vertex texture coordinate data
|
||||
int texcoordLocation = program->attributeLocation("a_texcoord");
|
||||
program->enableAttributeArray(texcoordLocation);
|
||||
program->setAttributeBuffer(texcoordLocation, GL_FLOAT, offset, 2, sizeof(VertexData));
|
||||
|
||||
//Offset for normal
|
||||
offset += sizeof(QVector2D);
|
||||
|
||||
// Tell OpenGL programmable pipeline how to locate vertex normal data
|
||||
int normLocation = program->attributeLocation("a_normal");
|
||||
program->enableAttributeArray(normLocation);
|
||||
program->setAttributeBuffer(normLocation, GL_FLOAT, offset, 3, sizeof(VertexData));
|
||||
|
||||
// Paint
|
||||
|
||||
for (auto& it : m_drawList)
|
||||
{
|
||||
bool tmp_transparent(false);
|
||||
bool tmp_specular(false);
|
||||
float shininess(0.0);
|
||||
QVector3D specularColor;
|
||||
|
||||
// bind the correct texture
|
||||
if (it.textureIndex < (unsigned) m_materials->size() && m_materials->at(it.textureIndex).texture0 != Q_NULLPTR)
|
||||
{
|
||||
m_materials->at(it.textureIndex).texture0->bind();
|
||||
tmp_transparent = m_materials->at(it.textureIndex).transparent;
|
||||
tmp_specular = m_materials->at(it.textureIndex).flags[7];
|
||||
shininess = m_materials->at(it.textureIndex).shininess;
|
||||
specularColor = m_materials->at(it.textureIndex).specularColor.toVector3D();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_defaultMaterial->texture0->bind();
|
||||
tmp_transparent = m_defaultMaterial->transparent;
|
||||
}
|
||||
// Set model matrix
|
||||
program->setUniformValue("m_matrix", it.modelMatrix);
|
||||
|
||||
// Set normal matrix
|
||||
program->setUniformValue("n_matrix", (normMatrix * it.modelMatrix).normalMatrix());
|
||||
|
||||
// set some more values
|
||||
program->setUniformValue("b_transparent", tmp_transparent);
|
||||
program->setUniformValue("b_specular", tmp_specular);
|
||||
|
||||
// set some material attributes
|
||||
program->setUniformValue("materialShininess", shininess);
|
||||
program->setUniformValue("materialSpecularColor", specularColor);
|
||||
|
||||
// Draw cube geometry using indices from VBO 1
|
||||
if(wireframe)
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
|
||||
glDrawElements(GL_TRIANGLES, it.size, GL_UNSIGNED_INT, (void*)(it.offset * sizeof(GLuint)));
|
||||
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,32 +1,37 @@
|
||||
#include "..\Header\MainWindow.h"
|
||||
#include "..\Header\OglViewerWidget.h"
|
||||
#include <QSurfaceFormat>
|
||||
#include <QMessageBox>
|
||||
#include <QFileDialog>
|
||||
#include <QPalette>
|
||||
#include <QAction>
|
||||
#include <QSignalMapper>
|
||||
#include <QFile>
|
||||
#include <QSizePolicy>
|
||||
#include <QFont>
|
||||
#include <QResizeEvent>
|
||||
#include <QToolButton>
|
||||
#include "..\Header\FileInterface.h"
|
||||
#include <QSurfaceFormat>
|
||||
#include <QSignalMapper>
|
||||
#include <QToolButton>
|
||||
#include <QFile>
|
||||
#include <QFileDialog>
|
||||
#include <QMessageBox>
|
||||
#include <QPalette>
|
||||
#include <QResizeEvent>
|
||||
|
||||
#define WINDOW_NAME "Mesh Viewer"
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// constructor/destructor
|
||||
|
||||
MainWindow::MainWindow(QWidget *parent)
|
||||
: QMainWindow(parent)
|
||||
, ui(new Ui::MainWindowClass)
|
||||
, m_curSeverity(0)
|
||||
, m_output(new QLabel(this))
|
||||
, m_curSeverity(0)
|
||||
, m_infoWindow(new FileInfoWindow(this))
|
||||
{
|
||||
// setup window
|
||||
ui->setupUi(this);
|
||||
|
||||
setWindowTitle(WINDOW_NAME);
|
||||
setWindowIcon(QIcon(":/images/icon.ico"));
|
||||
|
||||
printMessage("MeshViewer by Anakin", 0);
|
||||
|
||||
// setup opengl things
|
||||
QSurfaceFormat format;
|
||||
format.setDepthBufferSize(24);
|
||||
format.setMajorVersion(2);
|
||||
@ -34,12 +39,13 @@ MainWindow::MainWindow(QWidget *parent)
|
||||
format.setProfile(QSurfaceFormat::NoProfile);
|
||||
QSurfaceFormat::setDefaultFormat(format);
|
||||
|
||||
// set default text to file info
|
||||
m_fileInfo = "Filename: -\nMaterials: -\nVertices: -\nTriangle: -<detail>No file is open";
|
||||
|
||||
// add widgets to the window
|
||||
setupWidgets();
|
||||
|
||||
printMessage("MeshViewer by Anakin", 0);
|
||||
|
||||
m_fileInfo += "Filename: -\nMaterials: -\nVertices: -\nTriangle: -<detail>No file is open";
|
||||
|
||||
// load stylesheet
|
||||
QFile styleSheet(":/files/StyleSheet.txt");
|
||||
styleSheet.open(QIODevice::ReadOnly);
|
||||
this->setStyleSheet(styleSheet.readAll());
|
||||
@ -52,35 +58,37 @@ MainWindow::~MainWindow()
|
||||
delete m_infoWindow;
|
||||
}
|
||||
|
||||
void MainWindow::openFile()
|
||||
{
|
||||
QString fileName = QFileDialog::getOpenFileName(this, "Open File", "", "Mesh (*.msh)");
|
||||
if(!fileName.isEmpty())
|
||||
emit loadFile(fileName);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// functions
|
||||
|
||||
void MainWindow::setupWidgets()
|
||||
{
|
||||
// Ogl Viewer
|
||||
OglViewerWidget* viewer = new OglViewerWidget(this);
|
||||
setCentralWidget(viewer);
|
||||
connect(viewer, &OglViewerWidget::sendMessage, this, &MainWindow::printMessage);
|
||||
|
||||
// open file
|
||||
QToolButton *openFile = new QToolButton(this);
|
||||
openFile->setObjectName("openFile");
|
||||
openFile->setToolTip("open file");
|
||||
connect(openFile, &QToolButton::pressed, this, &MainWindow::openFile);
|
||||
ui->mainToolBar->addWidget(openFile);
|
||||
|
||||
// screenshot
|
||||
QToolButton *screenshot = new QToolButton(this);
|
||||
screenshot->setObjectName("screenshot");
|
||||
screenshot->setToolTip("take screenshot");
|
||||
connect(screenshot, &QToolButton::pressed, this, &MainWindow::takeScreenShot);
|
||||
ui->mainToolBar->addWidget(screenshot);
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
ui->mainToolBar->addSeparator();
|
||||
|
||||
QSignalMapper* signalMapper = new QSignalMapper(this);
|
||||
|
||||
// X
|
||||
QToolButton *x = new QToolButton(this);
|
||||
x->setObjectName("x");
|
||||
x->setToolTip("x-direction");
|
||||
@ -88,6 +96,7 @@ void MainWindow::setupWidgets()
|
||||
x->setChecked(true);
|
||||
ui->mainToolBar->addWidget(x);
|
||||
|
||||
// Y
|
||||
QToolButton *y = new QToolButton(this);
|
||||
y->setObjectName("y");
|
||||
y->setToolTip("y-direction");
|
||||
@ -95,6 +104,7 @@ void MainWindow::setupWidgets()
|
||||
y->setChecked(true);
|
||||
ui->mainToolBar->addWidget(y);
|
||||
|
||||
// Z
|
||||
QToolButton *z = new QToolButton(this);
|
||||
z->setObjectName("z");
|
||||
z->setToolTip("z-direction");
|
||||
@ -110,10 +120,12 @@ void MainWindow::setupWidgets()
|
||||
signalMapper->setMapping(y, 2);
|
||||
signalMapper->setMapping(z, 3);
|
||||
|
||||
connect(signalMapper, SIGNAL(mapped(int)), viewer, SLOT(changeDirection(int)));
|
||||
connect(signalMapper, SIGNAL(mapped(int)), viewer, SLOT(toggleAxis(int)));
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
ui->mainToolBar->addSeparator();
|
||||
|
||||
// wireframe
|
||||
QToolButton *wireframe = new QToolButton(this);
|
||||
wireframe->setObjectName("wireframe");
|
||||
wireframe->setToolTip("wireframe");
|
||||
@ -122,6 +134,7 @@ void MainWindow::setupWidgets()
|
||||
connect(wireframe, &QToolButton::pressed, viewer, &OglViewerWidget::toggleWireframe);
|
||||
ui->mainToolBar->addWidget(wireframe);
|
||||
|
||||
// light
|
||||
QToolButton *light = new QToolButton(this);
|
||||
light->setObjectName("light");
|
||||
light->setToolTip("toggle light");
|
||||
@ -130,48 +143,52 @@ void MainWindow::setupWidgets()
|
||||
connect(light, &QToolButton::pressed, viewer, &OglViewerWidget::toggleLight);
|
||||
ui->mainToolBar->addWidget(light);
|
||||
|
||||
// settings
|
||||
QToolButton *settings = new QToolButton(this);
|
||||
settings->setObjectName("settings");
|
||||
settings->setToolTip("settings");
|
||||
connect(settings, &QToolButton::pressed, viewer, &OglViewerWidget::showSettings);
|
||||
ui->mainToolBar->addWidget(settings);
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
ui->mainToolBar->addSeparator();
|
||||
|
||||
// fileinfo
|
||||
QToolButton *fileInfo = new QToolButton(this);
|
||||
fileInfo->setObjectName("fileInfo");
|
||||
fileInfo->setToolTip("file info");
|
||||
connect(fileInfo, &QToolButton::pressed, this, &MainWindow::aboutFile);
|
||||
connect(fileInfo, &QToolButton::pressed, m_infoWindow, &FileInfoWindow::show);
|
||||
ui->mainToolBar->addWidget(fileInfo);
|
||||
|
||||
// help
|
||||
QToolButton *help = new QToolButton(this);
|
||||
help->setObjectName("help");
|
||||
help->setToolTip("help");
|
||||
connect(help, &QToolButton::pressed, this, &MainWindow::aboutTool);
|
||||
ui->mainToolBar->addWidget(help);
|
||||
|
||||
// output on screen
|
||||
m_output->setObjectName("output");
|
||||
m_output->setStyleSheet("QLabel#output{color : white; min-width: 400px; min-height: 50px;}");
|
||||
m_output->setAlignment(Qt::AlignTop);
|
||||
m_output->setText("Name: -\nMaterials: -\nVertice: -\nTriangle: -");
|
||||
m_output->setText(m_fileInfo.left(m_fileInfo.indexOf("<detail>")));
|
||||
m_output->raise();
|
||||
|
||||
}
|
||||
|
||||
void MainWindow::aboutFile()
|
||||
void MainWindow::openFile()
|
||||
{
|
||||
/*QMessageBox* dialog = new QMessageBox(QMessageBox::NoIcon,
|
||||
WINDOW_NAME,
|
||||
QString(m_fileInfo.left(m_fileInfo.indexOf("<detail>"))),
|
||||
QMessageBox::StandardButton::Close,
|
||||
this,
|
||||
Qt::Dialog | Qt::MSWindowsFixedSizeDialogHint);
|
||||
QString fileName = QFileDialog::getOpenFileName(this, "Open File", "", "Mesh (*.msh)");
|
||||
if(!fileName.isEmpty())
|
||||
emit loadFile(fileName);
|
||||
}
|
||||
|
||||
dialog->setStyleSheet("QLabel{min-width: 200px;}");
|
||||
dialog->setDetailedText(QString(m_fileInfo.right(m_fileInfo.size() - m_fileInfo.indexOf("<detail>") - 8)));
|
||||
dialog->exec();
|
||||
delete dialog;*/
|
||||
m_infoWindow->show();
|
||||
void MainWindow::takeScreenShot()
|
||||
{
|
||||
QString destination = QFileDialog::getSaveFileName(this, "Save as...", "", "PNG (*.png);; BMP (*.bmp);;TIFF (*.tiff, *.tif);;JPEG (*.jpg *jpeg)");
|
||||
|
||||
OglViewerWidget* viewer = dynamic_cast<OglViewerWidget*>(centralWidget());
|
||||
if (!destination.isEmpty() && viewer != NULL)
|
||||
viewer->grab().save(destination);
|
||||
}
|
||||
|
||||
void MainWindow::aboutTool()
|
||||
@ -193,22 +210,48 @@ void MainWindow::aboutTool()
|
||||
delete dialog;
|
||||
}
|
||||
|
||||
void MainWindow::takeScreenShot()
|
||||
{
|
||||
QString destination = QFileDialog::getSaveFileName(this, "Save as...", "", "PNG (*.png);; BMP (*.bmp);;TIFF (*.tiff, *.tif);;JPEG (*.jpg *jpeg)");
|
||||
|
||||
OglViewerWidget* viewer = dynamic_cast<OglViewerWidget*>(centralWidget());
|
||||
if (!destination.isEmpty() && viewer != NULL)
|
||||
viewer->grab().save(destination);
|
||||
}
|
||||
|
||||
void MainWindow::resizeEvent(QResizeEvent * e)
|
||||
{
|
||||
m_output->move(40, e->size().height() - 80);
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// slots
|
||||
|
||||
void MainWindow::printMessage(QString message, int severity)
|
||||
{
|
||||
if (!ui->statusBar->currentMessage().isEmpty() && severity < m_curSeverity)
|
||||
return;
|
||||
|
||||
m_curSeverity = severity;
|
||||
int time(0);
|
||||
QPalette palette;
|
||||
|
||||
switch (severity)
|
||||
{
|
||||
case 1:
|
||||
time = 3000;
|
||||
palette.setColor(QPalette::WindowText, Qt::darkYellow);
|
||||
break;
|
||||
case 2:
|
||||
time = 3000;
|
||||
palette.setColor(QPalette::WindowText, Qt::red);
|
||||
break;
|
||||
case 0:
|
||||
default:
|
||||
time = 2000;
|
||||
palette.setColor(QPalette::WindowText, Qt::black);
|
||||
break;
|
||||
}
|
||||
|
||||
ui->statusBar->setPalette(palette);
|
||||
ui->statusBar->showMessage(message, time);
|
||||
}
|
||||
|
||||
void MainWindow::setFileInfo(QString name, QVector<Material>* materials, int vertices, int triangle)
|
||||
{
|
||||
// save basic file information
|
||||
m_fileInfo = QByteArray("Filename: ");
|
||||
m_fileInfo += name;
|
||||
m_fileInfo += "\nMaterials: ";
|
||||
@ -219,6 +262,7 @@ void MainWindow::setFileInfo(QString name, QVector<Material>* materials, int ver
|
||||
m_fileInfo += QByteArray::number(triangle);
|
||||
m_fileInfo += "<detail>";
|
||||
|
||||
// add detailed information
|
||||
for (auto& it : *materials)
|
||||
{
|
||||
m_fileInfo += it.name;
|
||||
@ -307,39 +351,11 @@ void MainWindow::setFileInfo(QString name, QVector<Material>* materials, int ver
|
||||
m_fileInfo += "-----------------------------------------------------------------\n";
|
||||
}
|
||||
|
||||
// print basic information on screen
|
||||
m_output->setText(m_fileInfo.left(m_fileInfo.indexOf("<detail>")));
|
||||
|
||||
// print basic and detailed information on info window
|
||||
m_infoWindow->setBasicText(QString(m_fileInfo.left(m_fileInfo.indexOf("<detail>"))));
|
||||
m_infoWindow->setDetailText(QString(m_fileInfo.right(m_fileInfo.size() - m_fileInfo.indexOf("<detail>") - 8)));
|
||||
|
||||
}
|
||||
|
||||
void MainWindow::printMessage(QString message, int severity)
|
||||
{
|
||||
if (!ui->statusBar->currentMessage().isEmpty() && severity < m_curSeverity)
|
||||
return;
|
||||
|
||||
m_curSeverity = severity;
|
||||
int time(0);
|
||||
QPalette palette;
|
||||
|
||||
switch (severity)
|
||||
{
|
||||
case 1:
|
||||
time = 3000;
|
||||
palette.setColor(QPalette::WindowText, Qt::darkYellow);
|
||||
break;
|
||||
case 2:
|
||||
time = 3000;
|
||||
palette.setColor(QPalette::WindowText, Qt::red);
|
||||
break;
|
||||
case 0:
|
||||
default:
|
||||
time = 2000;
|
||||
palette.setColor(QPalette::WindowText, Qt::black);
|
||||
break;
|
||||
}
|
||||
|
||||
ui->statusBar->setPalette(palette);
|
||||
ui->statusBar->showMessage(message, time);
|
||||
}
|
@ -1,23 +1,20 @@
|
||||
#include "..\Header\OglViewerWidget.h"
|
||||
#include "..\Header\MainWindow.h"
|
||||
|
||||
#include <QMouseEvent>
|
||||
#include <QDropEvent>
|
||||
#include <QMimeData>
|
||||
#include <math.h>
|
||||
#include <iostream>
|
||||
|
||||
#define DEFAULT_Z_DISTANCE -4.0
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// public constructor/destructor
|
||||
// constructor/destructor
|
||||
|
||||
OglViewerWidget::OglViewerWidget(QWidget *parent)
|
||||
: QOpenGLWidget(parent)
|
||||
, m_dataEngine(0)
|
||||
{
|
||||
setFocus();
|
||||
m_translation.setZ(DEFAULT_Z_DISTANCE);
|
||||
setAcceptDrops(true);
|
||||
|
||||
m_settings = new SettingsWindow(m_backgroundColorOff.toVector3D() * 255, m_backgroundColorOn.toVector3D() * 255, m_light.intensities * 255, true, m_light.ambientCoefficient, m_light.attenuationFactor, 1, this);
|
||||
@ -42,7 +39,135 @@ OglViewerWidget::~OglViewerWidget()
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// protected functions
|
||||
// functions
|
||||
|
||||
void OglViewerWidget::initShaders()
|
||||
{
|
||||
// Compile vertex shader
|
||||
if (!m_program.addShaderFromSourceFile(QOpenGLShader::Vertex, ":/shaders/vshader.glsl"))
|
||||
close();
|
||||
|
||||
// Compile fragment shader
|
||||
if (!m_program.addShaderFromSourceFile(QOpenGLShader::Fragment, ":/shaders/fshader.glsl"))
|
||||
close();
|
||||
|
||||
// Link shader pipeline
|
||||
if (!m_program.link())
|
||||
close();
|
||||
|
||||
// Bind shader pipeline for use
|
||||
if (!m_program.bind())
|
||||
close();
|
||||
}
|
||||
|
||||
void OglViewerWidget::setConnections()
|
||||
{
|
||||
connect(m_dataEngine, &GeometryEngine::requestResetView, this, &OglViewerWidget::resetView);
|
||||
connect(parentWidget(), SIGNAL(loadFile(QString)), m_dataEngine, SLOT(loadFile(QString)));
|
||||
connect(this, SIGNAL(loadFile(QString)), m_dataEngine, SLOT(loadFile(QString)));
|
||||
connect(m_dataEngine, SIGNAL(sendMessage(QString, int)), parentWidget(), SLOT(printMessage(QString, int)));
|
||||
connect(m_dataEngine, SIGNAL(requestUpdate()), this, SLOT(update()));
|
||||
connect(m_dataEngine, SIGNAL(sendFileInfo(QString, QVector<Material>*, int, int)), parentWidget(), SLOT(setFileInfo(QString, QVector<Material>*, int, int)));
|
||||
}
|
||||
|
||||
void OglViewerWidget::resetView()
|
||||
{
|
||||
m_rotation = QQuaternion();
|
||||
m_translation = { 0.0, 0.0, DEFAULT_Z_DISTANCE };
|
||||
m_zSpeed = 1;
|
||||
update();
|
||||
}
|
||||
|
||||
void OglViewerWidget::updateLightPosition()
|
||||
{
|
||||
QMatrix4x4 rotateBack;
|
||||
rotateBack.rotate(m_rotation.inverted());
|
||||
QVector3D cameraPosition = rotateBack * (-m_translation);
|
||||
|
||||
m_light.position.setX(cameraPosition.x());
|
||||
m_light.position.setY(cameraPosition.y());
|
||||
m_light.position.setZ(cameraPosition.z());
|
||||
}
|
||||
|
||||
// OpenGL ///////////////////////////////////////////////////////////////
|
||||
|
||||
void OglViewerWidget::initializeGL()
|
||||
{
|
||||
initializeOpenGLFunctions();
|
||||
initShaders();
|
||||
|
||||
// Enable depth buffer
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
//TODO: make this optional
|
||||
// Enable back face culling
|
||||
//glEnable(GL_CULL_FACE);
|
||||
|
||||
// Enable transparency
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
m_dataEngine = new GeometryEngine(this);
|
||||
setConnections();
|
||||
}
|
||||
|
||||
void OglViewerWidget::resizeGL(int w, int h)
|
||||
{
|
||||
// Calculate aspect ratio
|
||||
qreal aspect = qreal(w) / qreal(h ? h : 1);
|
||||
|
||||
// Set near plane to 3.0, far plane to 7.0, field of view 45 degrees
|
||||
const qreal zNear = 0.1, zFar = 100.0, fov = 45.0;
|
||||
|
||||
// Reset projection
|
||||
m_projection.setToIdentity();
|
||||
|
||||
// Set perspective projection
|
||||
m_projection.perspective(fov, aspect, zNear, zFar);
|
||||
}
|
||||
|
||||
void OglViewerWidget::paintGL()
|
||||
{
|
||||
// set background color, last value is dirtybit
|
||||
if (m_lightOn && m_backgroundColorOn[3] == 1.0)
|
||||
{
|
||||
glClearColor(m_backgroundColorOn[0], m_backgroundColorOn[1], m_backgroundColorOn[2], 0.0000f);
|
||||
m_backgroundColorOn[3] = 0.0;
|
||||
}
|
||||
else if (!m_lightOn && m_backgroundColorOff[3] == 1.0)
|
||||
{
|
||||
glClearColor(m_backgroundColorOff[0], m_backgroundColorOff[1], m_backgroundColorOff[2], 0.0000f);
|
||||
m_backgroundColorOff[3] = 0.0;
|
||||
}
|
||||
|
||||
// Clear color and depth buffer
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
// Calculate view transformation
|
||||
QMatrix4x4 view;
|
||||
view.translate(m_translation);
|
||||
view.rotate(m_rotation);
|
||||
|
||||
// Set view-projection matrix
|
||||
m_program.setUniformValue("vp_matrix", m_projection * view);
|
||||
|
||||
// Set Light values
|
||||
m_program.setUniformValue("b_light", m_lightOn);
|
||||
m_program.setUniformValue("light.position", m_light.position);
|
||||
m_program.setUniformValue("light.intensities", m_light.intensities);
|
||||
m_program.setUniformValue("light.attenuationFactor", m_light.attenuationFactor);
|
||||
m_program.setUniformValue("light.ambientCoefficient", m_light.ambientCoefficient);
|
||||
|
||||
// Set camera position
|
||||
QMatrix4x4 rotateBack;
|
||||
rotateBack.rotate(m_rotation.inverted());
|
||||
m_program.setUniformValue("cameraPosition", rotateBack * (-m_translation));
|
||||
|
||||
// Draw cube geometry
|
||||
m_dataEngine->drawGeometry(&m_program, m_wireframe);
|
||||
}
|
||||
|
||||
// Inputs ///////////////////////////////////////////////////////////////
|
||||
|
||||
void OglViewerWidget::mousePressEvent(QMouseEvent *e)
|
||||
{
|
||||
@ -74,11 +199,13 @@ void OglViewerWidget::mouseMoveEvent(QMouseEvent *e)
|
||||
// update the new position
|
||||
m_mouse.position = QVector2D(e->localPos());
|
||||
|
||||
// calculate the rotation axis and rotate
|
||||
// calculate the rotations depending on the active axis
|
||||
// XYZ
|
||||
if (m_rotDirections.x && m_rotDirections.y && m_rotDirections.z)
|
||||
{
|
||||
m_rotation = QQuaternion::fromAxisAndAngle(QVector3D(diff.y(), diff.x(), 0.0).normalized(), diff.length() * 0.5) * m_rotation;
|
||||
}
|
||||
// XY
|
||||
else if (m_rotDirections.x && m_rotDirections.y && !m_rotDirections.z)
|
||||
{
|
||||
|
||||
@ -96,18 +223,22 @@ void OglViewerWidget::mouseMoveEvent(QMouseEvent *e)
|
||||
m_rotation = QQuaternion::fromEulerAngles(pitch, yaw, roll);
|
||||
|
||||
}
|
||||
// X
|
||||
else if (m_rotDirections.x && !m_rotDirections.y && !m_rotDirections.z)
|
||||
{
|
||||
m_rotation = QQuaternion::fromAxisAndAngle(QVector3D(0.0, 1.0, 0.0).normalized(), diff.x() * 0.5) * m_rotation;
|
||||
}
|
||||
// Y
|
||||
else if (!m_rotDirections.x && m_rotDirections.y && !m_rotDirections.z)
|
||||
{
|
||||
m_rotation = QQuaternion::fromAxisAndAngle(QVector3D(1.0, 0.0, 0.0).normalized(), diff.y() * 0.5) * m_rotation;
|
||||
}
|
||||
// Z
|
||||
else if (!m_rotDirections.x && !m_rotDirections.y && m_rotDirections.z)
|
||||
{
|
||||
m_rotation = QQuaternion::fromAxisAndAngle(QVector3D(0.0, 0.0, 1.0).normalized(), diff.x() * 0.5) * m_rotation;
|
||||
}
|
||||
// XZ
|
||||
else if (m_rotDirections.x && !m_rotDirections.y && m_rotDirections.z)
|
||||
{
|
||||
float pitch, yaw, roll;
|
||||
@ -117,6 +248,7 @@ void OglViewerWidget::mouseMoveEvent(QMouseEvent *e)
|
||||
|
||||
m_rotation = QQuaternion::fromEulerAngles(pitch, yaw, roll);
|
||||
}
|
||||
// YZ
|
||||
else if (!m_rotDirections.x && m_rotDirections.y && m_rotDirections.z)
|
||||
{
|
||||
float pitch, yaw, roll;
|
||||
@ -132,7 +264,6 @@ void OglViewerWidget::mouseMoveEvent(QMouseEvent *e)
|
||||
m_rotation = QQuaternion::fromEulerAngles(pitch, yaw, roll);
|
||||
}
|
||||
|
||||
|
||||
// request an update
|
||||
update();
|
||||
}
|
||||
@ -158,20 +289,6 @@ void OglViewerWidget::wheelEvent(QWheelEvent *e)
|
||||
update();
|
||||
}
|
||||
|
||||
void OglViewerWidget::dragEnterEvent(QDragEnterEvent *e)
|
||||
{
|
||||
if (e->mimeData()->hasUrls())
|
||||
if(e->mimeData()->urls().size() == 1)
|
||||
if(e->mimeData()->urls().first().toLocalFile().endsWith(".msh"))
|
||||
e->acceptProposedAction();
|
||||
|
||||
}
|
||||
|
||||
void OglViewerWidget::dropEvent(QDropEvent * e)
|
||||
{
|
||||
emit loadFile(e->mimeData()->urls().first().toLocalFile());
|
||||
}
|
||||
|
||||
void OglViewerWidget::keyPressEvent(QKeyEvent *e)
|
||||
{
|
||||
if (e->key() == Qt::Key_Space)
|
||||
@ -200,147 +317,27 @@ void OglViewerWidget::keyPressEvent(QKeyEvent *e)
|
||||
}
|
||||
}
|
||||
|
||||
void OglViewerWidget::initializeGL()
|
||||
void OglViewerWidget::dragEnterEvent(QDragEnterEvent *e)
|
||||
{
|
||||
initializeOpenGLFunctions();
|
||||
|
||||
//glClearColor(0.5000f, 0.8000f, 1.0000f, 0.0000f);
|
||||
|
||||
initShaders();
|
||||
|
||||
// Enable depth buffer
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
// Enable back face culling
|
||||
//glEnable(GL_CULL_FACE);
|
||||
|
||||
// Enable transparency
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
m_dataEngine = new GeometryEngine(this);
|
||||
setConnections();
|
||||
}
|
||||
|
||||
void OglViewerWidget::resizeGL(int w, int h)
|
||||
{
|
||||
// Calculate aspect ratio
|
||||
qreal aspect = qreal(w) / qreal(h ? h : 1);
|
||||
|
||||
// Set near plane to 3.0, far plane to 7.0, field of view 45 degrees
|
||||
const qreal zNear = 0.1, zFar = 100.0, fov = 45.0;
|
||||
|
||||
// Reset projection
|
||||
m_projection.setToIdentity();
|
||||
|
||||
// Set perspective projection
|
||||
m_projection.perspective(fov, aspect, zNear, zFar);
|
||||
}
|
||||
|
||||
void OglViewerWidget::paintGL()
|
||||
{
|
||||
if (m_lightOn && m_backgroundColorOn[3] == 1.0)
|
||||
{
|
||||
glClearColor(m_backgroundColorOn[0], m_backgroundColorOn[1], m_backgroundColorOn[2], 0.0000f);
|
||||
m_backgroundColorOn[3] = 0.0;
|
||||
}
|
||||
else if(!m_lightOn && m_backgroundColorOff[3] == 1.0)
|
||||
{
|
||||
glClearColor(m_backgroundColorOff[0], m_backgroundColorOff[1], m_backgroundColorOff[2], 0.0000f);
|
||||
m_backgroundColorOff[3] = 0.0;
|
||||
}
|
||||
|
||||
// Clear color and depth buffer
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
// Calculate model view transformation
|
||||
QMatrix4x4 view;
|
||||
view.translate(m_translation);
|
||||
view.rotate(m_rotation);
|
||||
|
||||
// Set view-projection matrix
|
||||
m_program.setUniformValue("vp_matrix", m_projection * view);
|
||||
|
||||
// Set Light values
|
||||
m_program.setUniformValue("b_light", m_lightOn);
|
||||
m_program.setUniformValue("light.position", m_light.position);
|
||||
m_program.setUniformValue("light.intensities", m_light.intensities);
|
||||
m_program.setUniformValue("light.attenuationFactor", m_light.attenuationFactor);
|
||||
m_program.setUniformValue("light.ambientCoefficient", m_light.ambientCoefficient);
|
||||
|
||||
// Set camera position
|
||||
QMatrix4x4 rotateBack;
|
||||
rotateBack.rotate(m_rotation.inverted());
|
||||
m_program.setUniformValue("cameraPosition", rotateBack * (-m_translation));
|
||||
|
||||
// Draw cube geometry
|
||||
m_dataEngine->drawGeometry(&m_program, m_wireframe);
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// private functions
|
||||
|
||||
void OglViewerWidget::initShaders()
|
||||
{
|
||||
// Compile vertex shader
|
||||
if (!m_program.addShaderFromSourceFile(QOpenGLShader::Vertex, ":/shaders/vshader.glsl"))
|
||||
close();
|
||||
|
||||
// Compile fragment shader
|
||||
if (!m_program.addShaderFromSourceFile(QOpenGLShader::Fragment, ":/shaders/fshader.glsl"))
|
||||
close();
|
||||
|
||||
// Link shader pipeline
|
||||
if (!m_program.link())
|
||||
close();
|
||||
|
||||
// Bind shader pipeline for use
|
||||
if (!m_program.bind())
|
||||
close();
|
||||
}
|
||||
|
||||
void OglViewerWidget::setConnections()
|
||||
{
|
||||
connect(m_dataEngine, &GeometryEngine::requestResetView, this, &OglViewerWidget::resetView);
|
||||
connect(parentWidget(), SIGNAL(loadFile(QString)), m_dataEngine, SLOT(loadFile(QString)));
|
||||
connect(this, SIGNAL(loadFile(QString)), m_dataEngine, SLOT(loadFile(QString)));
|
||||
connect(m_dataEngine, SIGNAL(sendMessage(QString, int)), parentWidget(), SLOT(printMessage(QString, int)));
|
||||
connect(m_dataEngine, SIGNAL(requestUpdate()), this, SLOT(update()));
|
||||
connect(m_dataEngine, SIGNAL(sendFileInfo(QString, QVector<Material>*, int, int)), parentWidget(), SLOT(setFileInfo(QString, QVector<Material>*, int, int)));
|
||||
if (e->mimeData()->hasUrls())
|
||||
if(e->mimeData()->urls().size() == 1)
|
||||
if(e->mimeData()->urls().first().toLocalFile().endsWith(".msh"))
|
||||
e->acceptProposedAction();
|
||||
|
||||
}
|
||||
|
||||
void OglViewerWidget::updateLightPosition()
|
||||
void OglViewerWidget::dropEvent(QDropEvent * e)
|
||||
{
|
||||
QMatrix4x4 rotateBack;
|
||||
rotateBack.rotate(m_rotation.inverted());
|
||||
QVector3D cameraPosition = rotateBack * (-m_translation);
|
||||
|
||||
m_light.position.setX(cameraPosition.x());
|
||||
m_light.position.setY(cameraPosition.y());
|
||||
m_light.position.setZ(cameraPosition.z());
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// private slots
|
||||
|
||||
void OglViewerWidget::resetView()
|
||||
{
|
||||
m_rotation = QQuaternion();
|
||||
m_translation = { 0.0, 0.0, DEFAULT_Z_DISTANCE };
|
||||
m_zSpeed = 1;
|
||||
update();
|
||||
emit loadFile(e->mimeData()->urls().first().toLocalFile());
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// public slots
|
||||
|
||||
void OglViewerWidget::changeDirection(int direction)
|
||||
void OglViewerWidget::toggleAxis(int axis)
|
||||
{
|
||||
switch (direction)
|
||||
switch (axis)
|
||||
{
|
||||
case 1:
|
||||
m_rotDirections.x = !m_rotDirections.x;
|
||||
@ -356,13 +353,13 @@ void OglViewerWidget::changeDirection(int direction)
|
||||
|
||||
void OglViewerWidget::toggleWireframe()
|
||||
{
|
||||
m_wireframe = 1 - m_wireframe;
|
||||
m_wireframe = !m_wireframe;
|
||||
update();
|
||||
}
|
||||
|
||||
void OglViewerWidget::toggleLight()
|
||||
{
|
||||
m_lightOn = 1 - m_lightOn;
|
||||
m_lightOn = !m_lightOn;
|
||||
|
||||
if (m_lightOn)
|
||||
{
|
||||
@ -373,6 +370,7 @@ void OglViewerWidget::toggleLight()
|
||||
{
|
||||
m_backgroundColorOff[3] = 1.0;
|
||||
}
|
||||
|
||||
update();
|
||||
}
|
||||
|
||||
|
@ -1,5 +1,8 @@
|
||||
#include "..\Header\SettingsWindow.h"
|
||||
#include <QString>
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// constructor/destructor
|
||||
|
||||
SettingsWindow::SettingsWindow(QVector3D bgOffColor, QVector3D bgOnColor, QVector3D lightColor, bool autoColor, double ambCoef, double attFac, int lightType, QWidget * parent)
|
||||
: QWidget(parent)
|
||||
@ -38,6 +41,10 @@ SettingsWindow::~SettingsWindow()
|
||||
delete ui;
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// functions
|
||||
|
||||
void SettingsWindow::setupConnections()
|
||||
{
|
||||
// light off
|
||||
@ -87,8 +94,8 @@ void SettingsWindow::setupConnections()
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// connection slots
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// slots
|
||||
|
||||
void SettingsWindow::autoColorToggled()
|
||||
{
|
||||
|
@ -1,8 +1,6 @@
|
||||
#include "Header\MainWindow.h"
|
||||
#include <QtWidgets/QApplication>
|
||||
|
||||
// TODO: add glow/emissive
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
QApplication a(argc, argv);
|
||||
|
Loading…
Reference in New Issue
Block a user