parent
538453c1db
commit
fbb51563c9
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@ -530,9 +530,6 @@
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<property name="text">
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<string>Backface Culling</string>
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</property>
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<property name="checked">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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</layout>
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@ -36,7 +36,7 @@ private:
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void clearData();
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public:
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void drawGeometry(QOpenGLShaderProgram *program, bool wireframe);
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void drawGeometry(QOpenGLShaderProgram *program);
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void loadFile(QString filePath);
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// signals
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@ -27,6 +27,7 @@ private:
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bool m_wireframe = false;
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bool m_lightOn = false;
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bool m_backfaceCulling = false;
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struct {
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QVector4D position = { 1,1,1,0 };
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@ -51,7 +51,7 @@ void GeometryEngine::clearData()
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m_drawList.clear();
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}
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void GeometryEngine::drawGeometry(QOpenGLShaderProgram *program, bool wireframe)
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void GeometryEngine::drawGeometry(QOpenGLShaderProgram *program)
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{
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if (!m_arrayBuf.isCreated() || !m_indexBuf.isCreated())
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return;
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@ -133,12 +133,8 @@ void GeometryEngine::drawGeometry(QOpenGLShaderProgram *program, bool wireframe)
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program->setUniformValue("materialSpecularColor", specularColor);
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// Draw cube geometry using indices from VBO 1
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if (wireframe)
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glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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glDrawElements(GL_TRIANGLES, it.size, GL_UNSIGNED_INT, (void*)(it.offset * sizeof(GLuint)));
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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}
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}
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@ -94,7 +94,7 @@ void OglViewerWidget::initializeGL()
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//TODO: does not work
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// Enable back face culling
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glEnable(GL_CULL_FACE);
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//glEnable(GL_CULL_FACE);
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// Enable transparency
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glEnable(GL_BLEND);
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@ -164,7 +164,16 @@ void OglViewerWidget::paintGL()
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m_program.setUniformValue("cameraPosition", rotateBack * (-m_translation));
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// Draw cube geometry
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m_dataEngine->drawGeometry(&m_program, m_wireframe);
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if (m_backfaceCulling)
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glEnable(GL_CULL_FACE);
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if (m_wireframe)
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glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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m_dataEngine->drawGeometry(&m_program);
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glDisable(GL_CULL_FACE);
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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}
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// Inputs ///////////////////////////////////////////////////////////////
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@ -410,11 +419,7 @@ void OglViewerWidget::setAmbCoef(double value)
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void OglViewerWidget::setBackfaceCulling(bool value)
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{
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if (value)
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glCullFace(GL_FRONT_AND_BACK);
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else if(!value)
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glCullFace(GL_FRONT);
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m_backfaceCulling = value;
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update();
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}
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