working on changing the texture names to materials,
problems with call by value/reference
This commit is contained in:
parent
f469dff656
commit
6ead5d7bc6
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@ -3,11 +3,13 @@
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#include <QVector>
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#include <QVector2D>
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#include <QVector3D>
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#include <QStringList>
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#include <QMatrix4x4>
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#include <QQuaternion>
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#include <QOpenGLFunctions>
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#include <QOpenGlTexture>
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#include <QObject>
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#include <QOpenGLTexture>
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#include <QRegExp>
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#include <..\Header\MainWindow.h>
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@ -38,6 +40,12 @@ struct Model {
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std::vector<Segment*> segmList;
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};
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struct Material {
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QString name;
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QOpenGLTexture* texture = Q_NULLPTR;
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bool transparent = false;
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};
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class FileInterface : public QObject
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{
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Q_OBJECT
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@ -46,7 +54,7 @@ public:
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explicit FileInterface(QString path, QObject *parent)
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: QObject(parent)
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, m_models(new QVector<Model*>)
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, m_textureNames(new QStringList)
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, m_materials(new QVector<Material>)
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{
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//open file
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m_file.open(path.toStdString().c_str(), std::ios::in | std::ios::binary);
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@ -58,6 +66,7 @@ public:
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if(tmp != NULL)
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connect(this, SIGNAL(sendMessage(QString, int)), tmp, SLOT(printMessage(QString, int)));
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m_filepath = path.left(path.lastIndexOf(QRegExp("/|\\\\")));
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};
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@ -67,9 +76,6 @@ public:
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m_file.close();
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//clean up
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m_textureNames->clear();
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delete m_textureNames;
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for (Model* modelIt : *m_models)
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{
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for (Segment* segIt : modelIt->segmList)
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@ -89,16 +95,40 @@ public:
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protected:
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QVector<Model*>* m_models;
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std::fstream m_file;
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QStringList* m_textureNames;
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QVector<Material>* m_materials;
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BoundingBox m_sceneBbox;
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QString m_filepath;
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virtual void import() = 0;
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public:
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virtual QVector<Model*>* getModels() const { return m_models; };
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virtual QStringList* getTextureNames() const { return m_textureNames; };
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virtual QVector<Material>* getMaterials() const { return m_materials; };
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virtual BoundingBox getBoundingBox() const { return m_sceneBbox; };
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static Material getDefaultMaterial() {
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Material defMaterial;
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QImage img(1, 1, QImage::Format_RGB32);
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img.fill(Qt::red);
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QOpenGLTexture* new_texture = new QOpenGLTexture(img.mirrored());
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// Set nearest filtering mode for texture minification
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new_texture->setMinificationFilter(QOpenGLTexture::Nearest);
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// Set bilinear filtering mode for texture magnification
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new_texture->setMagnificationFilter(QOpenGLTexture::Linear);
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// Wrap texture coordinates by repeating
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// f.ex. texture coordinate (1.1, 1.2) is same as (0.1, 0.2)
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new_texture->setWrapMode(QOpenGLTexture::Repeat);
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defMaterial.texture = new_texture;
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return defMaterial;
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};
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signals:
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void sendMessage(QString msg, int severity);
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};
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@ -25,11 +25,10 @@ public:
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private:
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QOpenGLBuffer m_arrayBuf;
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QOpenGLBuffer m_indexBuf;
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QVector<QOpenGLTexture*> m_textures;
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QVector<Material>* m_materials = Q_NULLPTR;
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QVector<DrawInformation> m_drawList;
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BoundingBox m_boundings;
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void loadTexture(QString filePath, QString fileName);
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void clearData();
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public slots:
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@ -40,6 +39,6 @@ signals:
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void requestResetView();
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void sendMessage(QString message, int severity);
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void requestUpdate();
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void sendFileInfo(QString name, QStringList textures, int vertices, int triangle);
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void sendFileInfo(QString name, QVector<Material>* materials, int vertices, int triangle);
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};
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@ -5,6 +5,8 @@
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#include <QStringList>
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#include "ui_MainWindow.h"
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struct Material;
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class MainWindow : public QMainWindow
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{
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Q_OBJECT
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@ -28,7 +30,7 @@ private:
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public slots:
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void printMessage(QString message, int severity);
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void setFileInfo(QString name, QStringList textures, int vertices, int triangle);
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void setFileInfo(QString name, QVector<Material>* materials, int vertices, int triangle);
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signals:
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void loadFile(QString);
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@ -43,6 +43,8 @@ private:
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void readVertex(Segment* dataDestination, std::streampos position);
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void readUV(Segment* dataDestination, std::streampos position);
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void loadTexture(QOpenGLTexture* destination, QString filepath);
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QMatrix4x4 getParentMatrix(std::string parent) const;
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QQuaternion getParentRotation(std::string parent) const;
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};
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@ -2,7 +2,6 @@
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#include "..\Header\MshFile.h"
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#include "..\Header\OglViewerWidget.h"
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#include "..\Header\MainWindow.h"
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#include "..\Header\tga.h"
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#include <cmath>
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#include <QRegExp>
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@ -26,39 +25,6 @@ GeometryEngine::~GeometryEngine()
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/////////////////////////////////////////////////////////////////////////
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// private functions
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void GeometryEngine::loadTexture(QString filePath, QString fileName)
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{
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bool loadSuccess(false);
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QImage img;
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if (fileName.isEmpty())
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{
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loadSuccess = true;
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img = QImage(1, 1, QImage::Format_RGB32);
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img.fill(Qt::red);
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}
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else
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img = loadTga(filePath + "/" + fileName, loadSuccess);
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if (!loadSuccess)
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emit sendMessage("WARNING: texture not found or corrupted: " + QString(fileName), 1);
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// Load image to OglTexture
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QOpenGLTexture* new_texture = new QOpenGLTexture(img.mirrored());
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// Set nearest filtering mode for texture minification
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new_texture->setMinificationFilter(QOpenGLTexture::Nearest);
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// Set bilinear filtering mode for texture magnification
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new_texture->setMagnificationFilter(QOpenGLTexture::Linear);
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// Wrap texture coordinates by repeating
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// f.ex. texture coordinate (1.1, 1.2) is same as (0.1, 0.2)
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new_texture->setWrapMode(QOpenGLTexture::Repeat);
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m_textures.push_back(new_texture);
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}
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void GeometryEngine::clearData()
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{
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if (m_arrayBuf.isCreated())
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if (m_indexBuf.isCreated())
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m_indexBuf.destroy();
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for (auto it : m_textures)
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delete it;
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m_textures.clear();
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if (m_materials != Q_NULLPTR)
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{
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for (auto it : *m_materials)
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delete it.texture;
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m_materials->clear();
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delete m_materials;
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}
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m_drawList.clear();
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}
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@ -90,7 +60,6 @@ void GeometryEngine::loadFile(QString filePath)
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try
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{
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QVector<Model*>* models;
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QStringList* textureNames;
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QVector<VertexData> vertexData;
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QVector<GLuint> indexData;
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@ -98,10 +67,11 @@ void GeometryEngine::loadFile(QString filePath)
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MshFile file(filePath, this);
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models = file.getModels();
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textureNames = file.getTextureNames();
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m_materials = file.getMaterials();
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m_boundings = file.getBoundingBox();
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// collect data
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//TODO: sort transparent faces
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unsigned int indexOffset(0);
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unsigned int vertexOffset(0);
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for (auto& modelIterator : *models)
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m_indexBuf.bind();
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m_indexBuf.allocate(indexData.data(), indexData.size() * sizeof(GLuint));
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emit sendMessage("loading textures..", 0);
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// load the textures
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int split = filePath.lastIndexOf(QRegExp("/|\\\\"));
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for (auto& it : *textureNames)
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loadTexture(filePath.left(split), it);
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loadTexture("", "");
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//pushback a default material
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m_materials->push_back(FileInterface::getDefaultMaterial());
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emit requestUpdate();
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emit sendMessage("done..", 0);
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emit sendFileInfo(filePath.right(filePath.size() - split - 1), QStringList(*textureNames), vertexData.size(), indexData.size() / 3);
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emit sendFileInfo(filePath.right(filePath.size() - filePath.lastIndexOf(QRegExp("/|\\\\")) - 1), m_materials, vertexData.size(), indexData.size() / 3);
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}
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catch (std::invalid_argument e)
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{
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@ -209,10 +173,10 @@ void GeometryEngine::drawGeometry(QOpenGLShaderProgram *program)
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for (auto& it : m_drawList)
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{
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// bind the correct texture
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if (it.textureIndex < m_textures.size())
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m_textures.at(it.textureIndex)->bind();
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if (it.textureIndex < m_materials->size())
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m_materials->at(it.textureIndex).texture->bind();
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else
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m_textures.last()->bind();
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m_materials->last().texture->bind();
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// Set model matrix
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program->setUniformValue("m_matrix", it.modelMatrix);
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@ -143,12 +143,12 @@ void MainWindow::takeScreenShot()
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viewer->grab().save(destination);
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}
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void MainWindow::setFileInfo(QString name, QStringList textures, int vertices, int triangle)
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void MainWindow::setFileInfo(QString name, QVector<Material>* materials, int vertices, int triangle)
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{
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m_fileInfo = QByteArray("Filename: ");
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m_fileInfo += name;
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m_fileInfo += "\nMaterials: ";
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m_fileInfo += QByteArray::number(textures.size());
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m_fileInfo += QByteArray::number(materials->size());
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m_fileInfo += "\nVertices: ";
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m_fileInfo += QByteArray::number(vertices);
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m_fileInfo += "\nTriangle: ";
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m_fileInfo += "<detail>";
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int count(0);
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for (auto& it : textures)
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//TODO: mark not opened textures
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for (auto& it : *materials)
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{
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m_fileInfo += "Material ";
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m_fileInfo += QByteArray::number(count++);
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m_fileInfo += " - ";
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m_fileInfo += it;
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m_fileInfo += it.name;
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m_fileInfo += "\n";
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}
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}
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@ -1,5 +1,5 @@
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#include "..\Header\MshFile.h"
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#include "..\Header\tga.h"
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// helper function to save data from file to any variable type
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#define F2V(variableName) reinterpret_cast<char*>(&variableName)
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@ -160,7 +160,7 @@ void MshFile::analyseMsh2Chunks(std::list<ChunkHeader*>& chunkList)
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std::list<ChunkHeader*> tmp_matdChunks;
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loadChunks(tmp_matdChunks, it->position, it->size);
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m_textureNames->push_back("");
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m_materials->push_back(Material());
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// analyse MATD subchunks
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analyseMatdChunks(tmp_matdChunks);
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@ -218,12 +218,19 @@ void MshFile::analyseMatdChunks(std::list<ChunkHeader*>& chunkList)
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{
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if (!strcmp("TX0D", it->name))
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{
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// get the texture name
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m_file.seekg(it->position);
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char* buffer = new char[it->size + 1];
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*buffer = { 0 };
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m_file.read(buffer, it->size);
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m_textureNames->back() = buffer;
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m_materials->back().name = buffer;
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delete[] buffer;
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// load the texture
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if (m_materials->back().name.isEmpty())
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loadTexture(m_materials->back().texture, "");
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else
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loadTexture(m_materials->back().texture, m_filepath + "/" + m_materials->back().name);
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}
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}
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}
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@ -514,14 +521,24 @@ void MshFile::analyseClthChunks(Model * dataDestination, std::list<ChunkHeader*>
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// search if it is already known
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bool tmp_found(false);
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int index = m_textureNames->indexOf(QString::fromStdString(buffer));
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if (index != -1)
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new_segment->textureIndex = index;
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else
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for (unsigned int index = 0; index < m_materials->size(); index++)
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{
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m_textureNames->push_back(QString::fromStdString(buffer));
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new_segment->textureIndex = m_textureNames->size() - 1;
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if (m_materials->at(index).name == QString(buffer))
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{
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tmp_found = true;
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new_segment->textureIndex = index;
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break;
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}
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}
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if(!tmp_found)
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{
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m_materials->push_back(Material());
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m_materials->back().name = QString(buffer);
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//TODO: load texture;
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loadTexture(m_materials->back().texture, m_filepath + "/" + m_materials->back().name);
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new_segment->textureIndex = m_materials->size() - 1;
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}
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delete[] buffer;
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@ -605,6 +622,39 @@ void MshFile::readUV(Segment * dataDestination, std::streampos position)
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m_file.read(F2V(dataDestination->vertices[i].texCoord[j]), sizeof(float));
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}
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void MshFile::loadTexture(QOpenGLTexture * destination, QString filepath)
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{
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bool loadSuccess(false);
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QImage img;
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if (filepath.isEmpty())
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{
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loadSuccess = true;
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img = QImage(1, 1, QImage::Format_RGB32);
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img.fill(Qt::red);
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}
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else
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img = loadTga(filepath, loadSuccess);
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if (!loadSuccess)
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emit sendMessage("WARNING: texture not found or corrupted: " + m_materials->back().name, 1);
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// Load image to OglTexture
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QOpenGLTexture* new_texture = new QOpenGLTexture(img.mirrored());
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// Set nearest filtering mode for texture minification
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new_texture->setMinificationFilter(QOpenGLTexture::Nearest);
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// Set bilinear filtering mode for texture magnification
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new_texture->setMagnificationFilter(QOpenGLTexture::Linear);
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// Wrap texture coordinates by repeating
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// f.ex. texture coordinate (1.1, 1.2) is same as (0.1, 0.2)
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new_texture->setWrapMode(QOpenGLTexture::Repeat);
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destination = new_texture;
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}
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QMatrix4x4 MshFile::getParentMatrix(std::string parent) const
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{
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QMatrix4x4 matrix;
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@ -259,7 +259,7 @@ void OglViewerWidget::setConnections()
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connect(this, SIGNAL(loadFile(QString)), m_dataEngine, SLOT(loadFile(QString)));
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connect(m_dataEngine, SIGNAL(sendMessage(QString, int)), parentWidget(), SLOT(printMessage(QString, int)));
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connect(m_dataEngine, SIGNAL(requestUpdate()), this, SLOT(update()));
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connect(m_dataEngine, SIGNAL(sendFileInfo(QString, QStringList, int, int)), parentWidget(), SLOT(setFileInfo(QString, QStringList, int, int)));
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connect(m_dataEngine, SIGNAL(sendFileInfo(QString, QVector<Material>*, int, int)), parentWidget(), SLOT(setFileInfo(QString, QVector<Material>*, int, int)));
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}
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