added transparency support,

need to sort the transparent things to the back
This commit is contained in:
Anakin 2017-01-14 17:20:50 +01:00
parent 930c49e9c7
commit f469dff656
3 changed files with 8 additions and 2 deletions

View File

@ -11,5 +11,7 @@ varying vec2 v_texcoord;
void main()
{
// Set fragment color from texture
gl_FragColor = texture2D(texture, v_texcoord);
vec4 finalColor = vec4(texture2D(texture, v_texcoord));
gl_FragColor = finalColor;
}

View File

@ -187,7 +187,11 @@ void OglViewerWidget::initializeGL()
glEnable(GL_DEPTH_TEST);
// Enable back face culling
glEnable(GL_CULL_FACE);
//glEnable(GL_CULL_FACE);
// Enable transparency
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
m_dataEngine = new GeometryEngine(this);
setConnections();

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