added transparency support,
need to sort the transparent things to the back
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@ -11,5 +11,7 @@ varying vec2 v_texcoord;
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void main()
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{
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// Set fragment color from texture
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gl_FragColor = texture2D(texture, v_texcoord);
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vec4 finalColor = vec4(texture2D(texture, v_texcoord));
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gl_FragColor = finalColor;
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}
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@ -187,7 +187,11 @@ void OglViewerWidget::initializeGL()
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glEnable(GL_DEPTH_TEST);
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// Enable back face culling
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glEnable(GL_CULL_FACE);
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//glEnable(GL_CULL_FACE);
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// Enable transparency
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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m_dataEngine = new GeometryEngine(this);
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setConnections();
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