load tx1d texture
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b2df84eb4c
commit
10718f2269
@ -43,7 +43,7 @@ private:
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void readVertex(Segment* dataDestination, std::streampos position);
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void readUV(Segment* dataDestination, std::streampos position);
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void loadTexture(QOpenGLTexture*& destination, QString filepath);
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void loadTexture(QOpenGLTexture*& destination, QString filepath, QString& filename);
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QMatrix4x4 getParentMatrix(std::string parent) const;
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QQuaternion getParentRotation(std::string parent) const;
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@ -39,7 +39,13 @@ void GeometryEngine::clearData()
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if (m_materials != Q_NULLPTR)
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{
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for (auto it : *m_materials)
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delete it.texture0;
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{
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if (it.texture0 != Q_NULLPTR)
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delete it.texture0;
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if (it.texture1 != Q_NULLPTR)
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delete it.texture1;
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}
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m_materials->clear();
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delete m_materials;
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}
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@ -293,7 +293,7 @@ void MshFile::analyseMatdChunks(std::list<ChunkHeader*>& chunkList)
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// load the texture if the name is not empty
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if (!m_materials->back().tx0d.isEmpty())
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loadTexture(m_materials->back().texture0, m_filepath + "/" + m_materials->back().tx0d);
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loadTexture(m_materials->back().texture0, m_filepath, m_materials->back().tx0d);
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}
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// texture 1
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@ -307,7 +307,9 @@ void MshFile::analyseMatdChunks(std::list<ChunkHeader*>& chunkList)
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m_materials->back().tx1d = buffer;
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delete[] buffer;
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// TODO: load texture to slot 1, need to change loadTexutre function
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if (!m_materials->back().tx1d.isEmpty())
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loadTexture(m_materials->back().texture1, m_filepath, m_materials->back().tx1d);
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}
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// texture 2
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@ -628,7 +630,7 @@ void MshFile::analyseClthChunks(Model * dataDestination, std::list<ChunkHeader*>
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m_materials->back().shininess = 10;
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if (!m_materials->back().tx0d.isEmpty())
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loadTexture(m_materials->back().texture0, m_filepath + "/" + m_materials->back().tx0d);
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loadTexture(m_materials->back().texture0, m_filepath, m_materials->back().tx0d);
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new_segment->textureIndex = m_materials->size() - 1;
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@ -713,18 +715,18 @@ void MshFile::readUV(Segment * dataDestination, std::streampos position)
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m_file.read(F2V(dataDestination->vertices[i].texCoord[j]), sizeof(float));
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}
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void MshFile::loadTexture(QOpenGLTexture *& destination, QString filepath)
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void MshFile::loadTexture(QOpenGLTexture *& destination, QString filepath, QString& filename)
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{
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bool loadSuccess(false);
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QImage img = loadTga(filepath, loadSuccess);
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QImage img = loadTga(filepath + "/" + filename, loadSuccess);
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if (!loadSuccess)
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{
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emit sendMessage("WARNING: texture not found or corrupted: " + m_materials->back().name, 1);
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emit sendMessage("WARNING: texture not found or corrupted: " + filename, 1);
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img = QImage(1, 1, QImage::Format_RGB32);
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img.fill(QColor(m_materials->back().diffuseColor[0] * 255, m_materials->back().diffuseColor[1] * 255, m_materials->back().diffuseColor[2] * 255));
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m_materials->back().tx0d += " *";
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filename += " *";
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}
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// Load image to OglTexture
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