most settings are saved and restored
This commit is contained in:
parent
49585945c3
commit
fa75e17d58
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@ -23,19 +23,19 @@ private:
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QOpenGLShaderProgram m_program;
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GeometryEngine *m_dataEngine;
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QVector4D m_backgroundColorOn = { 0.02f, 0.02f, 0.02f, 1.0f };
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QVector4D m_backgroundColorOff = { 0.5f, 0.8f, 1.0f, 1.0f };
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QVector4D m_backgroundColorOn;
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QVector4D m_backgroundColorOff;
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bool m_wireframe = false;
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bool m_lightOn = false;
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bool m_backfaceCulling = false;
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bool m_wireframe;
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bool m_lightOn;
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bool m_backfaceCulling;
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struct {
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QVector4D position = { 1,1,1,0 };
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QVector3D intensities = { 1.0,1.0,1.0 };
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float attenuationFactor = 0.0f;
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float ambientCoefficient = 0.005f;
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bool headlight = false;
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QVector4D position;
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QVector3D intensities;
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float attenuationFactor;
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float ambientCoefficient;
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bool headlight;
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} m_light;
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struct {
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@ -51,6 +51,7 @@ private:
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// functions
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private:
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void setDefaultValues();
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void initShaders();
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void resetView();
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void updateLightPosition();
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@ -89,5 +90,10 @@ public slots:
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void setHeadlight(bool value);
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void setBackfaceCulling(bool value);
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// signals
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signals:
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void lightChanged(bool value);
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};
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@ -0,0 +1,72 @@
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#pragma once
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#include <QObject>
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#include <QFile>
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#include <QVector3D>
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#include <QVector4D>
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class SettingsManager : public QObject
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{
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Q_OBJECT
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private:
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SettingsManager(QObject *parent = Q_NULLPTR);
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public:
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SettingsManager(SettingsManager const&) = delete;
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void operator=(SettingsManager const&) = delete;
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~SettingsManager();
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static SettingsManager* getInstance(QObject *parent = Q_NULLPTR);
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// attributes
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private:
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QFile file;
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QVector3D m_bgColorOn = { 5, 5, 5 };
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QVector3D m_bgColorOff = { 128, 204, 255 };
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bool m_bfCulling = false;
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bool m_light = false;
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int m_lightType = 1; // 1 = direct, 2 = point
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QVector3D m_lightColor = { 255,255,255 };
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float m_attenuation = 0.0f;
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float m_ambient = 0.005f;
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bool m_headlight = false;
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bool m_autoColor = true;
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// functions
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private:
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void readFromFile();
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void writeToFile();
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public:
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QVector3D getBgColorOn() const;
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QVector3D getBgColorOff() const;
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bool isBfCulling() const;
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bool isLight() const;
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int getLightType() const;
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QVector3D getLightColor() const;
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float getAttenuation() const;
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float getAmbient() const;
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bool isHeadlight() const;
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bool isAutoColor() const;
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// slots
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public:
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void setBgColorOn(QVector3D value);
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void setBgColorOff(QVector3D value);
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void setBfCulling(bool value);
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void setLight(bool value);
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void setLightType(int value);
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void setLightColor(QVector3D value);
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void setAttenuation(double value);
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void setAmbient(double value);
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void setHeadlight(bool value);
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void setAutoColor(int value);
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};
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@ -9,7 +9,7 @@ class SettingsWindow : public QWidget
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Q_OBJECT
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public:
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SettingsWindow(QVector3D bgOffColor, QVector3D bgOnColor, QVector3D lightColor, bool autoColor, double ambCoef, double attFac, int lightType, QWidget * parent = Q_NULLPTR);
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SettingsWindow(QWidget * parent = Q_NULLPTR);
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~SettingsWindow();
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private:
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void sendHeadlight(bool value);
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void sendBackfaceCulling(bool value);
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void sendZommSpeed(int percent);
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void changeLightType(int value);
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};
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@ -3,6 +3,7 @@
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#include "..\Header\FreeCamera.h"
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#include "..\Header\OrbitCamera.h"
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#include "..\Header\MoveCamera.h"
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#include "..\Header\SettingsManager.h"
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#include <QMouseEvent>
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#include <QDropEvent>
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#include <QMimeData>
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@ -24,7 +25,8 @@ OglViewerWidget::OglViewerWidget(QWidget *parent)
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setAcceptDrops(true);
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// settings window
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m_settings = new SettingsWindow(m_backgroundColorOff.toVector3D() * 255, m_backgroundColorOn.toVector3D() * 255, m_light.intensities * 255, true, m_light.ambientCoefficient, m_light.attenuationFactor, 1, this);
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setDefaultValues();
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m_settings = new SettingsWindow(this);
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connect(m_settings, &SettingsWindow::updateBGColorOff, this, &OglViewerWidget::setBGColorOff);
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connect(m_settings, &SettingsWindow::updateBGColorOn, this, &OglViewerWidget::setBGColorOn);
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@ -52,6 +54,30 @@ OglViewerWidget::~OglViewerWidget()
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/////////////////////////////////////////////////////////////////////////
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// functions
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void OglViewerWidget::setDefaultValues()
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{
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SettingsManager* sm = SettingsManager::getInstance(this);
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m_backgroundColorOn = QVector4D(sm->getBgColorOn() / 255, 1.0f);
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m_backgroundColorOff = QVector4D(sm->getBgColorOff() / 255, 1.0f);
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m_wireframe = false;
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m_lightOn = sm->isLight();
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m_backfaceCulling = sm->isBfCulling();
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if (sm->getLightType() == 1) // directional
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m_light.position = { 0.0,0.0,0.0,0.0 };
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else // point
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m_light.position = { 0.0,0.0,0.0,1.0 };
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m_light.intensities = sm->getLightColor() / 255;
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m_light.attenuationFactor = sm->getAttenuation();
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m_light.ambientCoefficient = sm->getAmbient();
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m_light.headlight = sm->isHeadlight();
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connect(this, &OglViewerWidget::lightChanged, sm, &SettingsManager::setLight);
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}
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void OglViewerWidget::initShaders()
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{
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// Compile vertex shader
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@ -371,6 +397,8 @@ void OglViewerWidget::toggleLight()
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m_backgroundColorOff[3] = 1.0;
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}
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emit lightChanged(m_lightOn);
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update();
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}
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@ -0,0 +1,223 @@
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#include "..\Header\SettingsManager.h"
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#include <QDebug>
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/////////////////////////////////////////////////////////////////////////
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// constructor/destructor
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SettingsManager::SettingsManager(QObject *parent)
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: QObject(parent)
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{
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file.setFileName("meshviewer.config");
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readFromFile();
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}
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SettingsManager::~SettingsManager()
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{
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writeToFile();
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}
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SettingsManager* SettingsManager::getInstance(QObject *parent)
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{
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static SettingsManager* instance = new SettingsManager(parent);
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return instance;
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}
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/////////////////////////////////////////////////////////////////////////
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// functions
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void SettingsManager::readFromFile()
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{
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if (file.open(QIODevice::ReadOnly))
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{
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QByteArray stream = file.readAll();
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QList<QByteArray> lines = stream.split('\n');
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for (auto& it : lines)
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{
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if (it.startsWith("<bgOn>"))
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{
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QList<QByteArray> values = it.right(it.size() - it.indexOf('>') - 1).split(';');
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for (int i = 0; i < 3; i++)
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m_bgColorOn[i] = values[i].toFloat();
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}
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else if (it.startsWith("<bgOff>"))
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{
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QList<QByteArray> values = it.right(it.size() - it.indexOf('>') - 1).split(';');
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for (int i = 0; i < 3; i++)
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m_bgColorOff[i] = values[i].toFloat();
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}
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else if (it.startsWith("<liCo>"))
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{
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QList<QByteArray> values = it.right(it.size() - it.indexOf('>') - 1).split(';');
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for (int i = 0; i < 3; i++)
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m_lightColor[i] = values[i].toFloat();
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}
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else if (it.startsWith("<bfCul>"))
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{
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m_bfCulling = it.right(it.size() - it.indexOf('>') - 1).toInt();
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}
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else if (it.startsWith("<liOn>"))
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{
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m_light = it.right(it.size() - it.indexOf('>') - 1).toInt();
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}
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else if (it.startsWith("<heLi>"))
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{
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m_headlight = it.right(it.size() - it.indexOf('>') - 1).toInt();
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}
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else if (it.startsWith("<auCo>"))
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{
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m_autoColor = it.right(it.size() - it.indexOf('>') - 1).toInt();
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}
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else if (it.startsWith("<liTy>"))
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{
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m_lightType = it.right(it.size() - it.indexOf('>') - 1).toInt();
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}
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else if (it.startsWith("<atFa>"))
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{
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m_attenuation = it.right(it.size() - it.indexOf('>') - 1).toFloat();
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}
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else if (it.startsWith("<amCo>"))
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{
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m_ambient = it.right(it.size() - it.indexOf('>') - 1).toFloat();
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}
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}
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file.close();
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}
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}
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void SettingsManager::writeToFile()
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{
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file.open(QIODevice::WriteOnly);
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file.write(QString("<bgOn>%1;%2;%3\n").arg(m_bgColorOn.x()).arg(m_bgColorOn.y()).arg(m_bgColorOn.z()).toUtf8());
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file.write(QString("<bgOff>%1;%2;%3\n").arg(m_bgColorOff.x()).arg(m_bgColorOff.y()).arg(m_bgColorOff.z()).toUtf8());
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file.write(QString("<liCo>%1;%2;%3\n").arg(m_lightColor.x()).arg(m_lightColor.y()).arg(m_lightColor.z()).toUtf8());
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file.write(QString("<bfCul>%1\n").arg(m_bfCulling).toUtf8());
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file.write(QString("<liOn>%1\n").arg(m_light).toUtf8());
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file.write(QString("<heLi>%1\n").arg(m_headlight).toUtf8());
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file.write(QString("<auCo>%1\n").arg(m_autoColor).toUtf8());
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file.write(QString("<liTy>%1\n").arg(m_lightType).toUtf8());
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file.write(QString("<atFa>%1\n").arg(m_attenuation).toUtf8());
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file.write(QString("<amCo>%1\n").arg(m_ambient).toUtf8());
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file.close();
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}
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// getter ///////////////////////////////////////////////////////////////
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QVector3D SettingsManager::getBgColorOn() const
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{
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return m_bgColorOn;
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}
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QVector3D SettingsManager::getBgColorOff() const
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{
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return m_bgColorOff;
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}
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bool SettingsManager::isBfCulling() const
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{
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return m_bfCulling;
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}
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bool SettingsManager::isLight() const
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{
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return m_light;
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}
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int SettingsManager::getLightType() const
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{
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return m_lightType;
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}
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QVector3D SettingsManager::getLightColor() const
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{
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return m_lightColor;
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}
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float SettingsManager::getAttenuation() const
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{
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return m_attenuation;
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}
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float SettingsManager::getAmbient() const
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{
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return m_ambient;
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}
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bool SettingsManager::isHeadlight() const
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{
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return m_headlight;
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}
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bool SettingsManager::isAutoColor() const
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{
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return m_autoColor;
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}
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/////////////////////////////////////////////////////////////////////////
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// slots
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void SettingsManager::setBgColorOn(QVector3D value)
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{
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m_bgColorOn = value;
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}
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void SettingsManager::setBgColorOff(QVector3D value)
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{
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m_bgColorOff = value;
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}
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void SettingsManager::setBfCulling(bool value)
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{
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m_bfCulling = value;
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}
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void SettingsManager::setLight(bool value)
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{
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m_light = value;
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}
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void SettingsManager::setLightType(int value)
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{
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m_lightType = value;
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}
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void SettingsManager::setLightColor(QVector3D value)
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{
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m_lightColor = value;
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}
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void SettingsManager::setAttenuation(double value)
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{
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m_attenuation = value;
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}
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void SettingsManager::setAmbient(double value)
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{
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m_ambient = value;
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}
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void SettingsManager::setHeadlight(bool value)
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{
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m_headlight = value;
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}
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void SettingsManager::setAutoColor(int value)
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{
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if (value == 0)
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m_autoColor = false;
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else
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m_autoColor = true;
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}
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@ -1,10 +1,11 @@
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#include "..\Header\SettingsWindow.h"
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#include "..\Header\SettingsManager.h"
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/////////////////////////////////////////////////////////////////////////
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// constructor/destructor
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SettingsWindow::SettingsWindow(QVector3D bgOffColor, QVector3D bgOnColor, QVector3D lightColor, bool autoColor, double ambCoef, double attFac, int lightType, QWidget * parent)
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SettingsWindow::SettingsWindow(QWidget * parent)
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: QWidget(parent)
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, ui(new Ui::SettingsWindow)
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{
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@ -15,24 +16,41 @@ SettingsWindow::SettingsWindow(QVector3D bgOffColor, QVector3D bgOnColor, QVecto
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setupConnections();
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// set default values
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ui->lightOff_R_SB->setValue((int)bgOffColor[0]);
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ui->lightOff_G_SB->setValue((int)bgOffColor[1]);
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ui->lightOff_B_SB->setValue((int)bgOffColor[2]);
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SettingsManager* sm = SettingsManager::getInstance(this);
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ui->lightOn_R_SB->setValue((int)bgOnColor[0]);
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ui->lightOn_G_SB->setValue((int)bgOnColor[1]);
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ui->lightOn_B_SB->setValue((int)bgOnColor[2]);
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ui->lightOff_R_SB->setValue((int)(sm->getBgColorOff()[0]));
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ui->lightOff_G_SB->setValue((int)(sm->getBgColorOff()[1]));
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ui->lightOff_B_SB->setValue((int)(sm->getBgColorOff()[2]));
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ui->light_R_SB->setValue((int)lightColor[0]);
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ui->light_G_SB->setValue((int)lightColor[1]);
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ui->light_B_SB->setValue((int)lightColor[2]);
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ui->lightOn_R_SB->setValue((int)(sm->getBgColorOn()[0]));
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ui->lightOn_G_SB->setValue((int)(sm->getBgColorOn()[1]));
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ui->lightOn_B_SB->setValue((int)(sm->getBgColorOn()[2]));
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ui->ambCoef->setValue(ambCoef);
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ui->attFac->setValue(attFac);
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ui->light_R_SB->setValue((int)(sm->getLightColor()[0]));
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ui->light_G_SB->setValue((int)(sm->getLightColor()[1]));
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ui->light_B_SB->setValue((int)(sm->getLightColor()[2]));
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ui->checkAutoColor->setChecked(autoColor);
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if (lightType == 1)
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ui->ambCoef->setValue(sm->getAmbient());
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ui->attFac->setValue(sm->getAttenuation());
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ui->checkBackfaceCulling->setChecked(sm->isBfCulling());
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ui->checkAutoColor->setChecked(sm->isAutoColor());
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ui->checkHeadlight->setChecked(sm->isHeadlight());
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if (sm->getLightType() == 1)
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ui->radioDirectLight->setChecked(true);
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else
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ui->radioPointLight->setChecked(true);
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connect(this, &SettingsWindow::updateBGColorOff, sm, &SettingsManager::setBgColorOff);
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connect(this, &SettingsWindow::updateBGColorOn, sm, &SettingsManager::setBgColorOn);
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connect(this, &SettingsWindow::updateLightColor, sm, &SettingsManager::setLightColor);
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connect(this, &SettingsWindow::updateAttFac, sm, &SettingsManager::setAttenuation);
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connect(this, &SettingsWindow::updateAmbCoef, sm, &SettingsManager::setAmbient);
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connect(this, &SettingsWindow::sendHeadlight, sm, &SettingsManager::setHeadlight);
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connect(this, &SettingsWindow::sendBackfaceCulling, sm, &SettingsManager::setBfCulling);
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connect(ui->checkAutoColor, &QCheckBox::stateChanged, sm, &SettingsManager::setAutoColor);
|
||||
connect(this, &SettingsWindow::changeLightType, sm, &SettingsManager::setLightType);
|
||||
|
||||
}
|
||||
|
||||
|
@ -133,10 +151,12 @@ void SettingsWindow::radioToggled()
|
|||
{
|
||||
ui->attFac->setValue(0.0);
|
||||
ui->attFac->setEnabled(false);
|
||||
emit changeLightType(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
ui->attFac->setEnabled(true);
|
||||
emit changeLightType(2);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue