save more material information,
hold default material in geometry separated, load diffuse color if texture cannot be opened, fixed gamma correction on the texture,
This commit is contained in:
parent
abd9070e90
commit
9808cd03c0
@ -42,12 +42,14 @@ struct Model {
|
||||
|
||||
struct Material {
|
||||
QString name;
|
||||
QString textureName;
|
||||
QOpenGLTexture* texture = Q_NULLPTR;
|
||||
QVector4D specularColor = { 1.0, 1.0, 1.0, 1.0 };
|
||||
QVector4D diffuseColor = { 1.0, 0.0, 0.0, 1.0 };
|
||||
QVector4D ambientColor = { 1.0, 1.0, 1.0, 1.0 };
|
||||
float shininess = 80;
|
||||
bool flags[8] = { false };
|
||||
bool transparent = false;
|
||||
float shininess = 80; //TODO: read from file
|
||||
QVector4D specularColor = {1.0,1.0,1.0, 1.0}; //TODO: read from file, change to 4D
|
||||
QVector4D diffuseColor;
|
||||
QVector4D ambientColor;
|
||||
};
|
||||
|
||||
class FileInterface : public QObject
|
||||
@ -110,8 +112,8 @@ public:
|
||||
virtual QVector<Material>* getMaterials() const { return m_materials; };
|
||||
virtual BoundingBox getBoundingBox() const { return m_sceneBbox; };
|
||||
|
||||
static Material getDefaultMaterial() {
|
||||
Material defMaterial;
|
||||
static Material* getDefaultMaterial() {
|
||||
Material* defMaterial = new Material;
|
||||
|
||||
QImage img(1, 1, QImage::Format_RGB32);
|
||||
img.fill(Qt::red);
|
||||
@ -128,7 +130,8 @@ public:
|
||||
// f.ex. texture coordinate (1.1, 1.2) is same as (0.1, 0.2)
|
||||
new_texture->setWrapMode(QOpenGLTexture::Repeat);
|
||||
|
||||
defMaterial.texture = new_texture;
|
||||
defMaterial->texture = new_texture;
|
||||
defMaterial->name = "Default Material";
|
||||
|
||||
return defMaterial;
|
||||
};
|
||||
|
@ -28,6 +28,7 @@ private:
|
||||
QVector<Material>* m_materials = Q_NULLPTR;
|
||||
QVector<DrawInformation> m_drawList;
|
||||
BoundingBox m_boundings;
|
||||
Material* m_defaultMaterial;
|
||||
|
||||
void clearData();
|
||||
|
||||
|
@ -61,7 +61,6 @@ void main()
|
||||
// final color after gama correction
|
||||
vec3 gamma = vec3(1.0/2.2);
|
||||
gl_FragColor = vec4(pow(linearColor, gamma), surfaceColor.a);
|
||||
//gl_FragColor = vec4(linearColor, surfaceColor.a);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -14,11 +14,15 @@ GeometryEngine::GeometryEngine(QObject *parent)
|
||||
, m_indexBuf(QOpenGLBuffer::IndexBuffer)
|
||||
{
|
||||
initializeOpenGLFunctions();
|
||||
|
||||
m_defaultMaterial = FileInterface::getDefaultMaterial();
|
||||
}
|
||||
|
||||
GeometryEngine::~GeometryEngine()
|
||||
{
|
||||
clearData();
|
||||
delete m_defaultMaterial->texture;
|
||||
delete m_defaultMaterial;
|
||||
}
|
||||
|
||||
|
||||
@ -113,9 +117,6 @@ void GeometryEngine::loadFile(QString filePath)
|
||||
m_indexBuf.bind();
|
||||
m_indexBuf.allocate(indexData.data(), indexData.size() * sizeof(GLuint));
|
||||
|
||||
//pushback a default material
|
||||
m_materials->push_back(FileInterface::getDefaultMaterial());
|
||||
|
||||
emit requestUpdate();
|
||||
emit sendMessage("done..", 0);
|
||||
emit sendFileInfo(filePath.right(filePath.size() - filePath.lastIndexOf(QRegExp("/|\\\\")) - 1), m_materials, vertexData.size(), indexData.size() / 3);
|
||||
@ -185,12 +186,12 @@ void GeometryEngine::drawGeometry(QOpenGLShaderProgram *program, bool wireframe)
|
||||
m_materials->at(it.textureIndex).texture->bind();
|
||||
tmp_transparent = m_materials->at(it.textureIndex).transparent;
|
||||
shininess = m_materials->at(it.textureIndex).shininess;
|
||||
specularColor = m_materials->at(it.textureIndex).specularColor;
|
||||
specularColor = m_materials->at(it.textureIndex).specularColor.toVector3D();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_materials->last().texture->bind();
|
||||
tmp_transparent = m_materials->last().transparent;
|
||||
m_defaultMaterial->texture->bind();
|
||||
tmp_transparent = m_defaultMaterial->transparent;
|
||||
}
|
||||
// Set model matrix
|
||||
program->setUniformValue("m_matrix", it.modelMatrix);
|
||||
|
@ -1,5 +1,6 @@
|
||||
#include "..\Header\MshFile.h"
|
||||
#include "..\Header\tga.h"
|
||||
#include <QColor>
|
||||
|
||||
// helper function to save data from file to any variable type
|
||||
#define F2V(variableName) reinterpret_cast<char*>(&variableName)
|
||||
@ -160,7 +161,6 @@ void MshFile::analyseMsh2Chunks(std::list<ChunkHeader*>& chunkList)
|
||||
std::list<ChunkHeader*> tmp_matdChunks;
|
||||
loadChunks(tmp_matdChunks, it->position, it->size);
|
||||
|
||||
//TODO: materialy without texture have null pointer need to fix that
|
||||
m_materials->push_back(Material());
|
||||
|
||||
// analyse MATD subchunks
|
||||
@ -217,27 +217,41 @@ void MshFile::analyseMatdChunks(std::list<ChunkHeader*>& chunkList)
|
||||
{
|
||||
for (auto& it : chunkList)
|
||||
{
|
||||
// name
|
||||
if (!strcmp("NAME", it->name))
|
||||
{
|
||||
// name
|
||||
if (!strcmp("NAME", it->name))
|
||||
{
|
||||
m_file.seekg(it->position);
|
||||
char* buffer = new char[it->size + 1];
|
||||
*buffer = { 0 };
|
||||
m_file.read(buffer, it->size);
|
||||
m_materials->back().name = buffer;
|
||||
delete[] buffer;
|
||||
}
|
||||
// TODO: read the data information
|
||||
// data
|
||||
else if(!strcmp("DATA", it->name))
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
// TODO: use diffuse color instead of default texture
|
||||
//TODO: get information from flags
|
||||
}
|
||||
|
||||
// data
|
||||
else if(!strcmp("DATA", it->name))
|
||||
{
|
||||
m_file.seekg(it->position);
|
||||
|
||||
// diffuse
|
||||
for (unsigned int i = 0; i < 4; i++)
|
||||
m_file.read(F2V(m_materials->back().diffuseColor[i]), sizeof(float));
|
||||
|
||||
// specular
|
||||
for (unsigned int i = 0; i < 4; i++)
|
||||
m_file.read(F2V(m_materials->back().specularColor[i]), sizeof(float));
|
||||
|
||||
// ambient
|
||||
for (unsigned int i = 0; i < 4; i++)
|
||||
m_file.read(F2V(m_materials->back().ambientColor[i]), sizeof(float));
|
||||
|
||||
// shininess
|
||||
m_file.read(F2V(m_materials->back().shininess), sizeof(float));
|
||||
}
|
||||
|
||||
// TODO: evaluate specular, gloss,.. and save values
|
||||
// attributes
|
||||
if (!strcmp("ATRB", it->name))
|
||||
else if (!strcmp("ATRB", it->name))
|
||||
{
|
||||
// read the attributes
|
||||
m_file.seekg(it->position);
|
||||
@ -247,31 +261,21 @@ void MshFile::analyseMatdChunks(std::list<ChunkHeader*>& chunkList)
|
||||
m_file.read(F2V(data[0]), sizeof(data[0]));
|
||||
m_file.read(F2V(data[1]), sizeof(data[1]));
|
||||
|
||||
// specular
|
||||
if (flag >> 7)
|
||||
{
|
||||
std::cout << "specular" << std::endl;
|
||||
}
|
||||
// additive transparency || hard edged transparency || double-sided transparency || single-sided transparency
|
||||
if ((flag << 1) >> 7 || (flag << 3) >> 7 || (flag << 4) >> 7 || (flag << 5) >> 7)
|
||||
{
|
||||
m_materials->back().transparent = true;
|
||||
}
|
||||
// per-pixel lighting
|
||||
if ((flag << 2) >> 7)
|
||||
{
|
||||
std::cout << "per-pixel lighting" << std::endl;
|
||||
}
|
||||
// glow
|
||||
if ((flag << 6) >> 7)
|
||||
{
|
||||
std::cout << "glow" << std::endl;
|
||||
}
|
||||
// emissive
|
||||
if ((flag << 7) >> 7)
|
||||
{
|
||||
std::cout << "emissive" << std::endl;
|
||||
}
|
||||
// flags
|
||||
// 0: emissive
|
||||
// 1: glow
|
||||
// 2: single-sided transparency
|
||||
// 3: double-sided transparency
|
||||
// 4: hard-edged transparency
|
||||
// 5: per-pixel lighting
|
||||
// 6: additive transparency
|
||||
// 7: specular
|
||||
|
||||
for (unsigned int i = 0; i < 8; i++)
|
||||
m_materials->back().flags[i] = (flag << (7 - i)) >> 7;
|
||||
|
||||
m_materials->back().transparent = m_materials->back().flags[2] || m_materials->back().flags[3] || m_materials->back().flags[4] || m_materials->back().flags[6];
|
||||
|
||||
}
|
||||
|
||||
// texture zero
|
||||
@ -282,13 +286,12 @@ void MshFile::analyseMatdChunks(std::list<ChunkHeader*>& chunkList)
|
||||
char* buffer = new char[it->size + 1];
|
||||
*buffer = { 0 };
|
||||
m_file.read(buffer, it->size);
|
||||
QString texName(buffer);
|
||||
m_materials->back().textureName = buffer;
|
||||
delete[] buffer;
|
||||
|
||||
// load the texture if the name is not empty
|
||||
// TODO: save filename for the output
|
||||
if (!texName.isEmpty())
|
||||
loadTexture(m_materials->back().texture, m_filepath + "/" + texName);
|
||||
if (!m_materials->back().textureName.isEmpty())
|
||||
loadTexture(m_materials->back().texture, m_filepath + "/" + m_materials->back().textureName);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -684,10 +687,21 @@ void MshFile::loadTexture(QOpenGLTexture *& destination, QString filepath)
|
||||
bool loadSuccess(false);
|
||||
QImage img = loadTga(filepath, loadSuccess);
|
||||
|
||||
if (filepath.isEmpty())
|
||||
{
|
||||
loadSuccess = true;
|
||||
img = QImage(1, 1, QImage::Format_RGB32);
|
||||
img.fill(Qt::red);
|
||||
}
|
||||
else
|
||||
img = loadTga(filepath, loadSuccess);
|
||||
|
||||
if (!loadSuccess)
|
||||
{
|
||||
emit sendMessage("WARNING: texture not found or corrupted: " + m_materials->back().name, 1);
|
||||
return;
|
||||
|
||||
img = QImage(1, 1, QImage::Format_RGB32);
|
||||
img.fill(QColor(m_materials->back().diffuseColor[0] * 255, m_materials->back().diffuseColor[1] * 255, m_materials->back().diffuseColor[2] * 255));
|
||||
}
|
||||
|
||||
// Load image to OglTexture
|
||||
|
Loading…
Reference in New Issue
Block a user