https://git.rwth-aachen.de/carstenf/OpenGL Pulled from here as backup of work that I did under the develop branch.
Go to file
Anakin 9808cd03c0 save more material information,
hold default material in geometry separated,
load diffuse color if texture cannot be opened,
fixed gamma correction on the texture,
2017-01-20 16:26:58 +01:00
3DViewer added old working project 2016-09-07 17:17:17 +02:00
MeshViewerQt still trying to fix the problem 2016-12-14 17:20:20 +01:00
MshViewer different quat2eul function from the internet 2016-12-03 14:33:15 +01:00
QtMeshViewer save more material information, 2017-01-20 16:26:58 +01:00
Release support transparency now 2017-01-15 15:51:12 +01:00
README.md new release version, 2017-01-08 12:27:37 +01:00

MshViewer

I started to learn OpenGL. Therefore i decided to implement a .msh viewer for SWBFII assets, since the old one is not very good. But we don't have the source, so i start from the beginning. Why OpenGL for a viewer? well that way i can display specular and normal maps and maybe show animations, too.

The Team

So far it is just me. If you wanna help me, let me know :D

Licence

Feel free to use my code the way you like. But remember i used some public libraries. Make sure you read their licence, too.

To Do

  • optional display bones, shadow, collision,...
  • integrate into a software: -> list all msh under a directory, -> display shadows, -> display colisions, -> lights, -> handle render flags,