rle and 24bit support,
need to write direct into image for performance
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QtMeshViewer/Header/tga.h
Normal file
139
QtMeshViewer/Header/tga.h
Normal file
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#pragma once
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#include <fstream>
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#include <QImage>
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#include <QColor>
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#include <iostream>
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QImage loadTga(const char* filePath, bool &success)
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{
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QImage img;
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if (!img.load(filePath))
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{
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// open the file
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std::fstream fsPicture(filePath, std::ios::in | std::ios::binary);
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if (!fsPicture.is_open())
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{
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img = QImage(1, 1, QImage::Format_RGB32);
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img.fill(Qt::red);
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success = false;
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return img;
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}
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// some variables
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std::vector<std::uint8_t>* vui8Pixels;
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std::uint32_t ui32BpP;
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std::uint32_t ui32Width;
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std::uint32_t ui32Height;
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// read in the header
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std::uint8_t ui8x18Header[19] = { 0 };
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fsPicture.read(reinterpret_cast<char*>(&ui8x18Header), sizeof(ui8x18Header) - 1);
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//get variables
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vui8Pixels = new std::vector<std::uint8_t>;
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bool bCompressed;
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std::uint32_t ui32IDLength;
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std::uint32_t ui32PicType;
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std::uint32_t ui32PaletteLength;
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std::uint32_t ui32Size;
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// extract all information from header
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ui32IDLength = ui8x18Header[0];
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ui32PicType = ui8x18Header[2];
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ui32PaletteLength = ui8x18Header[6] * 0x100 + ui8x18Header[5];
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ui32Width = ui8x18Header[13] * 0x100 + ui8x18Header[12];
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ui32Height = ui8x18Header[15] * 0x100 + ui8x18Header[14];
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ui32BpP = ui8x18Header[16];
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// calculate some more information
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ui32Size = ui32Width * ui32Height * ui32BpP / 8;
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bCompressed = ui32PicType == 9 || ui32PicType == 10;
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vui8Pixels->resize(ui32Size);
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// jump to the data block
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fsPicture.seekg(ui32IDLength + ui32PaletteLength, std::ios_base::cur);
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if (ui32PicType == 2 && (ui32BpP == 24 || ui32BpP == 32))
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{
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fsPicture.read(reinterpret_cast<char*>(vui8Pixels->data()), ui32Size);
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}
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// else if compressed 24 or 32 bit
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else if (ui32PicType == 10 && (ui32BpP == 24 || ui32BpP == 32)) // compressed
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{
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std::uint8_t tempChunkHeader;
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std::uint8_t tempData[5];
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unsigned int tempByteIndex = 0;
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do {
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fsPicture.read(reinterpret_cast<char*>(&tempChunkHeader), sizeof(tempChunkHeader));
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if (tempChunkHeader >> 7) // repeat count
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{
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// just use the first 7 bits
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tempChunkHeader = (uint8_t(tempChunkHeader << 1) >> 1);
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fsPicture.read(reinterpret_cast<char*>(&tempData), ui32BpP / 8);
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for (int i = 0; i <= tempChunkHeader; i++)
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{
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vui8Pixels->at(tempByteIndex++) = tempData[0];
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vui8Pixels->at(tempByteIndex++) = tempData[1];
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vui8Pixels->at(tempByteIndex++) = tempData[2];
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if (ui32BpP == 32) vui8Pixels->at(tempByteIndex++) = tempData[3];
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}
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}
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else // data count
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{
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// just use the first 7 bits
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tempChunkHeader = (uint8_t(tempChunkHeader << 1) >> 1);
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for (int i = 0; i <= tempChunkHeader; i++)
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{
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fsPicture.read(reinterpret_cast<char*>(&tempData), ui32BpP / 8);
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vui8Pixels->at(tempByteIndex++) = tempData[0];
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vui8Pixels->at(tempByteIndex++) = tempData[1];
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vui8Pixels->at(tempByteIndex++) = tempData[2];
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if (ui32BpP == 32) vui8Pixels->at(tempByteIndex++) = tempData[3];
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}
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}
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} while (tempByteIndex < ui32Size);
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}
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// not useable format
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else
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{
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fsPicture.close();
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img = QImage(1, 1, QImage::Format_RGB32);
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img.fill(Qt::red);
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success = false;
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return img;
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}
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fsPicture.close();
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img = QImage(ui32Width, ui32Height, QImage::Format_RGB888);
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int pixelSize = ui32BpP == 32 ? 4 : 3;
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//TODO: write direct into img
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for (unsigned int x = 0; x < ui32Width; x++)
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{
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for (unsigned int y = 0; y < ui32Height; y++)
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{
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int valr = vui8Pixels->at(y * ui32Width * pixelSize + x * pixelSize + 2);
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int valg = vui8Pixels->at(y * ui32Width * pixelSize + x * pixelSize + 1);
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int valb = vui8Pixels->at(y * ui32Width * pixelSize + x * pixelSize);
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QColor value(valr, valg, valb);
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img.setPixelColor(x, y, value);
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}
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}
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img = img.mirrored();
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}
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success = true;
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return img;
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}
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@ -2,6 +2,7 @@
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#include "..\Header\MshFile.h"
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#include "..\Header\OglViewerWidget.h"
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#include "..\Header\MainWindow.h"
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#include "..\Header\tga.h"
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#include <cmath>
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@ -110,13 +111,8 @@ void GeometryEngine::loadFile(const char* filePath)
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void GeometryEngine::loadTexture(const char* filePath)
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{
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QImage img;
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if (!img.load(filePath))
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{
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img = QImage(1, 1, QImage::Format_RGB32);
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img.fill(Qt::red);
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}
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bool loadSuccess;
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QImage img = loadTga(filePath, loadSuccess);
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// Load image to OglTexture
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QOpenGLTexture* new_texture = new QOpenGLTexture(img.mirrored());
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#include <QFileDialog>
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#include <QFile>
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#include <QPalette>
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#include "..\Header\FileInterface.h"
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#define WINDOW_NAME "Mesh Viewer"
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