adjust vertex shaded to pass information to fragment shaded for light
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@ -13,13 +13,17 @@ attribute vec2 a_texcoord;
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attribute vec3 a_normal;
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varying vec2 v_texcoord;
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varying vec4 v_position;
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varying vec3 v_normal;
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void main()
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{
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// Calculate vertex position in screen space
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gl_Position = vp_matrix * norm_matrix * m_matrix * a_position;
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// Pass texture coordinate to fragment shader
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// Pass data to fragment shader
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// Value will be automatically interpolated to fragments inside polygon faces
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v_texcoord = a_texcoord;
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v_position = a_position;
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v_normal = a_normal;
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}
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