differ vertexNormal and triangleNormal
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10718f2269
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0a9103fdc5
@ -23,7 +23,7 @@ struct VertexData
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{
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QVector3D position;
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QVector2D texCoord;
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QVector3D normal;
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QVector3D vertexNormal;
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};
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struct Segment {
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@ -510,7 +510,7 @@ void MshFile::analyseSegmChunks(Model * dataDestination, std::list<ChunkHeader*>
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for (unsigned int i = new_segment->vertices.size(); i != tmp_size; i--)
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for (unsigned int j = 0; j < 3; j++)
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new_segment->vertices[i - 1].normal[j] = 0;
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new_segment->vertices[i - 1].vertexNormal[j] = 0;
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}
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else if (tmp_size > new_segment->vertices.size())
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{
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@ -520,7 +520,7 @@ void MshFile::analyseSegmChunks(Model * dataDestination, std::list<ChunkHeader*>
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for (unsigned int i = 0; i < tmp_size; i++)
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for (unsigned int j = 0; j < 3; j++)
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m_file.read(F2V(new_segment->vertices[i].normal[j]), sizeof(float));
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m_file.read(F2V(new_segment->vertices[i].vertexNormal[j]), sizeof(float));
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}
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