Commit Graph

  • 500c3f2bd1 Basic reading/writing Will Snyder 2020-11-29 20:27:46 -0500
  • a83c74ebf7 Better anim abstraction Will Snyder 2020-11-29 15:45:32 -0500
  • 791a033d08 DummyRoot data injection for ZA, matrix_local-with-bone-parent bug workaround, ENVL indicies start from one (fixing ZE bug), auto transform application for children of bones in a skeleton used for skinning done but commented out for further decision Will Snyder 2020-11-29 18:32:17 -0500
  • aa62fd47ea Vertex groups importing properly. ENVL indicies refer to each model's MNDX, which start from 1, not 0/don't necessarily refer to order in file... William Herald Snyder 2020-11-28 21:42:27 -0500
  • 8273e01167 Correct skeleton imports, though what to do with re-parenting and skeleton impurities such as effector nulls still uncertain William Herald Snyder 2020-11-25 23:10:14 -0500
  • 049803f750 Reader class simplified William Herald Snyder 2020-11-01 18:11:26 -0500
  • 20ad9a48d5 ZE crash fixes Will Snyder 2020-11-23 10:15:22 -0500
  • 706c32431d msh_reader refined, more chunks implemented William Herald Snyder 2020-11-01 11:48:07 -0500
  • b8afa1ed10 Models with basic materials importing correctly William Herald Snyder 2020-10-30 16:59:54 -0400
  • fb072f8d59 Working for complex skinned exports, still crashes ZE, menus need work Will Snyder 2020-10-19 22:18:08 -0500
  • 1cc6a8d08d Non-import changes removed William Herald Snyder 2020-10-26 10:20:33 -0400
  • 152b22feb9 MSH scene reading draft, no blender conversion yet William Herald Snyder 2020-10-20 14:28:53 -0400
  • ff3a517312 Menu anim export option, minor reorg Will Snyder 2020-10-16 13:56:03 -0500
  • 1bf6b6f9ab Sleepy's weight implementation swapped in Will Snyder 2020-10-16 10:34:39 -0500
  • dac3ade7a4 initial vertex weights implementation vertex-weights SleepKiller 2020-10-16 13:40:27 +1300
  • f426237785 Rotation fix (I think) Will Snyder 2020-10-15 14:44:17 -0500
  • 1892a1cdbd Minor envelope progress Will Snyder 2020-10-14 16:06:04 -0400
  • 2599a7203e Weighting start William Herald Snyder 2020-10-12 09:45:21 -0400
  • 8dea6fac49 Hardcoded open override exporting, coord sys conversions need adjustment Will Snyder 2020-10-11 20:52:34 -0400
  • 603068b5b5 Hardcoded spa1_prop_door amims test William Herald Snyder 2020-10-11 12:11:15 -0400
  • 043127c1f8 anim seed William Herald Snyder 2020-10-11 12:08:11 -0400
  • b56fa79a19 update version number 0.2.1 SleepKiller 2020-02-04 14:44:22 +1300
  • 47fa855b78 fixed colour packing order SleepKiller 2020-02-04 14:28:34 +1300
  • 2010dd21b2 correct `-keepmaterial` documentation SleepKiller 2020-01-31 04:32:11 +1300
  • 6e322d78bf add 'Export Target' property v0.2.0 SleepKiller 2020-01-06 17:08:36 +1300
  • 8f24e4914e
    Update reference_manual.md SleepKiller 2019-11-24 22:23:46 +1300
  • 23e479ae51 fix flat normals not being handled v0.1.1 SleepKiller 2019-11-24 16:03:13 +1300
  • bc388640ed
    Update reference_manual.md SleepKiller 2019-11-22 13:52:04 +1300
  • 0db2f30ef3
    Update reference_manual.md SleepKiller 2019-11-22 13:49:39 +1300
  • e2c0c42d88 update readme SleepKiller 2019-11-22 02:42:49 +1300
  • 98cc5af1d6 fill out bl_info properly 0.1.0 SleepKiller 2019-11-22 02:10:21 +1300
  • 37bf2aaeaa more docs SleepKiller 2019-11-22 01:57:19 +1300
  • 17a82a9846 fix vertex colours failing to be exported SleepKiller 2019-11-21 23:48:42 +1300
  • e5b860f51b fix error when no material is selected SleepKiller 2019-11-21 23:24:26 +1300
  • e9b12e7cf0 add support for LOD models SleepKiller 2019-11-21 23:23:52 +1300
  • f320a8c8c7 add index to docs SleepKiller 2019-11-20 19:45:39 +1300
  • f5ec062ce0 fix model segment export scaling SleepKiller 2019-11-20 19:32:35 +1300
  • f3cbc90651 add Apply Modifiers export property SleepKiller 2019-11-20 19:18:49 +1300
  • a3a824fe9c add exporter docs SleepKiller 2019-11-20 17:37:53 +1300
  • 7fd46a1c2c add "Generate Triangle Strips" option to enable faster .msh iteration SleepKiller 2019-11-20 15:17:25 +1300
  • cfba9e85ce add vertex deduplication SleepKiller 2019-11-20 15:10:44 +1300
  • aa18f5c2b7 raise an error when an object creates a .msh segment with too many vertices SleepKiller 2019-11-20 03:33:01 +1300
  • 83bdf4788d add terrain cutters docs SleepKiller 2019-11-20 03:10:12 +1300
  • 9134a086fd add shadows docs SleepKiller 2019-11-20 02:52:45 +1300
  • e4ec3339d9 exclude hidden objects from .msh bounding box SleepKiller 2019-11-20 02:36:17 +1300
  • 04db2f2739 add collision docs SleepKiller 2019-11-20 02:25:30 +1300
  • 478a4cba5a accept "cube" and "cuboid" as names for box collision primitives SleepKiller 2019-11-19 03:41:46 +1300
  • 89e8193462 update .msh material propety description SleepKiller 2019-11-19 02:39:54 +1300
  • 78b348875f fix blender to .msh space conversions SleepKiller 2019-11-19 02:39:23 +1300
  • 78237e7eec fix objects with parent transforms not exporting correctly SleepKiller 2019-11-19 01:33:55 +1300
  • 0fab83cfa1 fix transforms not exporting for scenes with more than one model SleepKiller 2019-11-18 00:03:53 +1300
  • 3dd21678db
    fix Animation Length Valid Values table SleepKiller 2019-11-17 17:07:56 +1300
  • ac1a93b7a4 more docs works SleepKiller 2019-11-17 17:02:45 +1300
  • 6eb958f358 add docs! SleepKiller 2019-11-17 04:07:47 +1300
  • 9053026441 Merge branch 'master' of https://github.com/SleepKiller/SWBF-msh-Blender-Export SleepKiller 2019-11-15 22:40:52 +1300
  • 3d0e9b98ee implement collision primitives SleepKiller 2019-11-15 22:40:47 +1300
  • 18b5bee64e
    Update README.md SleepKiller 2019-11-15 20:49:29 +1300
  • e9f442d052 add conversion from Blender's coordinate space to .msh space SleepKiller 2019-11-15 20:41:31 +1300
  • 107dd2e8bf fix handling of mesh loops SleepKiller 2019-11-15 20:02:04 +1300
  • c12fc862b0 material support SleepKiller 2019-11-15 16:28:09 +1300
  • fd0ba8720b apply modifiers during export SleepKiller 2019-11-13 16:38:55 +1300
  • 66b541417e Merge branch 'master' of https://github.com/SleepKiller/SWBF-msh-Blender-Export SleepKiller 2019-11-12 17:28:53 +1300
  • 11c0be00f5 updated rotation loading SleepKiller 2019-11-12 17:28:18 +1300
  • 81cb3a4ab4
    clarifications in readme.md SleepKiller 2019-11-12 16:04:35 +1300
  • 438bfec26d
    Create README.md SleepKiller 2019-11-12 15:47:43 +1300
  • 1ac1cc5ce1 basic working version SleepKiller 2019-11-11 23:03:52 +1300
  • 42201d31a9 Initial commit SleepKiller 2019-11-03 03:54:52 +1300