500c3f2bd1Basic reading/writing
Will Snyder
2020-11-29 20:27:46 -0500
a83c74ebf7Better anim abstraction
Will Snyder
2020-11-29 15:45:32 -0500
791a033d08DummyRoot data injection for ZA, matrix_local-with-bone-parent bug workaround, ENVL indicies start from one (fixing ZE bug), auto transform application for children of bones in a skeleton used for skinning done but commented out for further decision
Will Snyder
2020-11-29 18:32:17 -0500
aa62fd47eaVertex groups importing properly. ENVL indicies refer to each model's MNDX, which start from 1, not 0/don't necessarily refer to order in file...
William Herald Snyder
2020-11-28 21:42:27 -0500
8273e01167Correct skeleton imports, though what to do with re-parenting and skeleton impurities such as effector nulls still uncertain
William Herald Snyder
2020-11-25 23:10:14 -0500
049803f750Reader class simplified
William Herald Snyder
2020-11-01 18:11:26 -0500
20ad9a48d5ZE crash fixes
Will Snyder
2020-11-23 10:15:22 -0500
706c32431dmsh_reader refined, more chunks implemented
William Herald Snyder
2020-11-01 11:48:07 -0500
b8afa1ed10Models with basic materials importing correctly
William Herald Snyder
2020-10-30 16:59:54 -0400
fb072f8d59Working for complex skinned exports, still crashes ZE, menus need work
Will Snyder
2020-10-19 22:18:08 -0500
1cc6a8d08dNon-import changes removed
William Herald Snyder
2020-10-26 10:20:33 -0400
152b22feb9MSH scene reading draft, no blender conversion yet
William Herald Snyder
2020-10-20 14:28:53 -0400
ff3a517312Menu anim export option, minor reorg
Will Snyder
2020-10-16 13:56:03 -0500
1bf6b6f9abSleepy's weight implementation swapped in
Will Snyder
2020-10-16 10:34:39 -0500