49f89a1fdeAnimations importing correctly for most models, though some (acklay and human) are very wrong and others have one or two incorrect bones (at-at). Bones are imported as is and not made to look pretty in order to preserve animation ease. Letting users import cleaned up skeletons while preserving original transforms via some sort of context-menu addon might be worthwhile...
William Herald Snyder
2020-12-06 00:19:58 -0500
57909f758fAnimations importing with expected rotation conversion issues
William Herald Snyder
2020-12-06 04:11:12 -0500
c0c978af8bBone parenting fixed, anm2 reading, menu option for anim import
William Herald Snyder
2020-12-05 00:53:59 -0500
30bf326b9eAwfully slow (need to abandon bpy.ops) but correct bone parenting
Will Snyder
2020-12-04 01:22:58 -0500
440a3e7300MSH reader no longer reads up to the next multiple of 4, since files exported with ZETools seem not to abide by that rule. It doesn't matter if files are exported with this behavior, since the reading code now skips bytes until a known header is found, instead of just reading the next header blindly. Teancum's highsinger and xizor now importing just fine.
Will Snyder
2020-12-03 23:15:25 -0500
3dda2a0d77STRP importing, Teancum's highsinger and xizor break implying adaptations needed for ZETools-exported MSHs
Will Snyder
2020-12-04 03:33:46 -0500
b2ad1cfa1aMerge branch 'mshread' into fully_featured
Will Snyder
2020-12-03 18:38:35 -0500
7db0591cc0Armature extraction more robust (looks at skinning requirements, not just SKL2), automatic skin-skeleton reparenting, gave bone tails default epsilon position
William Herald Snyder
2020-11-22 00:24:20 -0500
500c3f2bd1Basic reading/writing
Will Snyder
2020-11-29 20:27:46 -0500
a83c74ebf7Better anim abstraction
Will Snyder
2020-11-29 15:45:32 -0500
791a033d08DummyRoot data injection for ZA, matrix_local-with-bone-parent bug workaround, ENVL indicies start from one (fixing ZE bug), auto transform application for children of bones in a skeleton used for skinning done but commented out for further decision
Will Snyder
2020-11-29 18:32:17 -0500
aa62fd47eaVertex groups importing properly. ENVL indicies refer to each model's MNDX, which start from 1, not 0/don't necessarily refer to order in file...
William Herald Snyder
2020-11-28 21:42:27 -0500
8273e01167Correct skeleton imports, though what to do with re-parenting and skeleton impurities such as effector nulls still uncertain
William Herald Snyder
2020-11-25 23:10:14 -0500
049803f750Reader class simplified
William Herald Snyder
2020-11-01 18:11:26 -0500
20ad9a48d5ZE crash fixes
Will Snyder
2020-11-23 10:15:22 -0500
706c32431dmsh_reader refined, more chunks implemented
William Herald Snyder
2020-11-01 11:48:07 -0500
b8afa1ed10Models with basic materials importing correctly
William Herald Snyder
2020-10-30 16:59:54 -0400
fb072f8d59Working for complex skinned exports, still crashes ZE, menus need work
Will Snyder
2020-10-19 22:18:08 -0500
1cc6a8d08dNon-import changes removed
William Herald Snyder
2020-10-26 10:20:33 -0400
152b22feb9MSH scene reading draft, no blender conversion yet
William Herald Snyder
2020-10-20 14:28:53 -0400
ff3a517312Menu anim export option, minor reorg
Will Snyder
2020-10-16 13:56:03 -0500
1bf6b6f9abSleepy's weight implementation swapped in
Will Snyder
2020-10-16 10:34:39 -0500