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@ -536,9 +536,7 @@ Keep all named objects in the .msh file as hardpoints.
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#### -keepmaterial
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- Usage Example: `-keepmaterial override_texture`
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By default material names are not saved in .model files. And meshes referencing differently named materials but with identical names may be merged together to boost performance.
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By specifying "-keepmaterial" for a material modelmunge is instructed to keep the name of a material around and to not merge meshes using the material with others that aren't.
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Prevents the named object being marged with other objects by modelmunge and gives the object's .model material the same name as the object.
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This is used with the "OverrideTexture", "OverrideTexture2" and "WheelTexture" .odf properties.
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