Vertex groups importing properly. ENVL indicies refer to each model's MNDX, which start from 1, not 0/don't necessarily refer to order in file...

This commit is contained in:
William Herald Snyder 2020-11-28 21:42:27 -05:00
parent 8273e01167
commit aa62fd47ea
2 changed files with 61 additions and 17 deletions

View File

@ -12,6 +12,8 @@ from .crc import *
envls = []
model_counter = 0
def read_scene(input_file) -> Scene:
scene = Scene()
@ -71,6 +73,11 @@ def read_scene(input_file) -> Scene:
else:
with hedr.read_child() as null:
pass
for envl in envls:
#print("Envelope: ")
for index in envl:
pass#print("\t" + scene.models[index].name)
return scene
@ -149,7 +156,10 @@ def _read_modl(modl: Reader, materials_list: List[Material]) -> Model:
elif "MNDX" in next_header:
with modl.read_child() as mndx:
pass
index = mndx.read_u32()
global model_counter
print("Encountered model {} with index {}".format(model_counter, index))
model_counter += 1
elif "NAME" in next_header:
with modl.read_child() as name:
@ -169,7 +179,10 @@ def _read_modl(modl: Reader, materials_list: List[Material]) -> Model:
elif "GEOM" in next_header:
model.geometry = []
envelope = []
with modl.read_child() as geom:
while geom.could_have_child():
next_header_geom = geom.peak_next_header()
@ -179,14 +192,22 @@ def _read_modl(modl: Reader, materials_list: List[Material]) -> Model:
elif "ENVL" in next_header_geom:
with geom.read_child() as envl:
global envls
num_indicies = envl.read_u32()
print("reading ENVL with " + str(num_indicies) + " indicies")
envls += [envl.read_u32() for _ in range(num_indicies)]
envelope += [envl.read_u32() - 1 for _ in range(num_indicies)]
else:
with geom.read_child() as null:
pass
if envelope:
global envls
envls.append(envelope)
for seg in model.geometry:
if seg.weights:
for weight_set in seg.weights:
for i in range(len(weight_set)):
weight = weight_set[i]
weight_set[i] = (envelope[weight[0]], weight[1])
elif "SWCI" in next_header:
prim = CollisionPrimitive()
@ -282,24 +303,30 @@ def _read_segm(segm: Reader, materials_list: List[Material]) -> GeometrySegment:
segm.skip_bytes(-2)
elif "WGHT" in next_header:
print("===================================")
with segm.read_child() as wght:
pass
'''
geometry_seg.weights = []
num_weights = wght.read_u32()
for _ in range(num_weights):
weight_set = []
print_str = ""
for _ in range(4):
index = wght.read_u32()
value = wght.read_f32()
print_str += "({}, {}) ".format(index,value)
if value > 0.000001:
weight_set.append((index,value))
#print(print_str)
geometry_seg.weights.append(weight_set)
'''
print("===================================")
else:
with segm.read_child() as unknown:
pass

View File

@ -41,7 +41,7 @@ def refined_skeleton_to_armature(refined_skeleton : List[Model], model_map):
bone_children = [b for b in get_model_children(bone, refined_skeleton)]
if len(bone_children) > 0:
if bone_children:
edit_bone.tail = Vector((0.0,0.0,0.0))
for bone_child in bone_children:
edit_bone.tail += model_map[bone_child.name].matrix_world.translation
@ -50,6 +50,7 @@ def refined_skeleton_to_armature(refined_skeleton : List[Model], model_map):
edit_bone.tail = model_map[bone.name].matrix_world @ Vector((-0.2,0.0,0.0))
bpy.ops.object.mode_set(mode='OBJECT')
armature_obj.select_set(True)
bpy.context.view_layer.update()
@ -121,12 +122,6 @@ def extract_models(scene: Scene, materials_map):
for model in sort_by_parent(scene.models):
new_obj = None
if "bone_l_toe" in model.name:
loc = get_model_world_matrix(model, scene.models).translation
print("World bone_l_toe: " + str(loc))
if model.name.startswith("p_") or "collision" in model.name or model.name.startswith("c_") or model.name.startswith("sv_"):
continue
@ -141,6 +136,8 @@ def extract_models(scene: Scene, materials_map):
full_texcoords = []
weights_offsets = {}
for i,seg in enumerate(model.geometry):
if i == 0:
@ -148,6 +145,9 @@ def extract_models(scene: Scene, materials_map):
verts += [tuple(convert_vector_space(v)) for v in seg.positions]
if seg.weights:
weights_offsets[offset] = seg.weights
if seg.texcoords is not None:
full_texcoords += seg.texcoords
else:
@ -162,7 +162,7 @@ def extract_models(scene: Scene, materials_map):
new_mesh.validate()
if len(full_texcoords) > 0:
if full_texcoords:
edit_mesh = bmesh.new()
edit_mesh.from_mesh(new_mesh)
@ -180,10 +180,21 @@ def extract_models(scene: Scene, materials_map):
edit_mesh.to_mesh(new_mesh)
edit_mesh.free()
new_obj = bpy.data.objects.new(new_mesh.name, new_mesh)
for offset in weights_offsets:
vertex_groups_indicies = {}
for i, weight_set in enumerate(weights_offsets[offset]):
for weight in weight_set:
index = weight[0]
if index not in vertex_groups_indicies:
model_name = scene.models[index].name
vertex_groups_indicies[index] = new_obj.vertex_groups.new(name=model_name)
vertex_groups_indicies[index].add([offset + i], weight[1], 'ADD')
'''
Assign Materials - will do per segment later...
'''
@ -250,6 +261,12 @@ def extract_scene(filepath: str, scene: Scene):
matmap = extract_materials(folder,scene)
if scene.skeleton:
#print("Skeleton models: ")
for model in scene.models:
if crc(model.name) in scene.skeleton:
pass#print("\tName: " + model.name + " Parent: " + model.parent)
model_map = extract_models(scene, matmap)