fix blender to .msh space conversions

This commit is contained in:
SleepKiller 2019-11-19 02:39:23 +13:00
parent 78237e7eec
commit 78b348875f
1 changed files with 4 additions and 4 deletions

View File

@ -123,8 +123,8 @@ def create_mesh_geometry(mesh: bpy.types.Mesh) -> List[GeometrySegment]:
polygons[tri.material_index].add(tri.polygon_index)
segments[tri.material_index].triangles.append([
add_vertex(tri.material_index, tri.vertices[0], tri.loops[0]),
add_vertex(tri.material_index, tri.vertices[2], tri.loops[2]),
add_vertex(tri.material_index, tri.vertices[1], tri.loops[1])])
add_vertex(tri.material_index, tri.vertices[1], tri.loops[1]),
add_vertex(tri.material_index, tri.vertices[2], tri.loops[2])])
for segment, remap, polys in zip(segments, vertex_remap, polygons):
for poly_index in polys:
@ -210,10 +210,10 @@ def get_collision_primitive_shape(obj: bpy.types.Object) -> CollisionPrimitiveSh
raise RuntimeError(f"Object '{obj.name}' has no primitive type specified in it's name!")
def convert_vector_space(vec: Vector) -> Vector:
return Vector(vec.xzy)
return Vector((-vec.x, vec.z, vec.y))
def convert_scale_space(vec: Vector) -> Vector:
return Vector(vec.xzy)
def convert_rotation_space(quat: Quaternion) -> Quaternion:
return Quaternion((quat.w, quat.x, quat.z, quat.y))
return Quaternion((-quat.w, quat.x, -quat.z, -quat.y))