MSH scene reading draft, no blender conversion yet
This commit is contained in:
parent
1892a1cdbd
commit
152b22feb9
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@ -53,11 +53,12 @@ if "bpy" in locals():
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# End of stuff taken from glTF
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import bpy
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from bpy_extras.io_utils import ExportHelper
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from bpy_extras.io_utils import ExportHelper, ImportHelper
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from bpy.props import BoolProperty, EnumProperty
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from bpy.types import Operator
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from .msh_scene import create_scene
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from .msh_scene_save import save_scene
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from .msh_scene_read import read_scene
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from .msh_material_properties import *
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class ExportMSH(Operator, ExportHelper):
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@ -108,16 +109,47 @@ class ExportMSH(Operator, ExportHelper):
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return {'FINISHED'}
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# Only needed if you want to add into a dynamic menu
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def menu_func_export(self, context):
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self.layout.operator(ExportMSH.bl_idname, text="SWBF msh (.msh)")
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class ImportMSH(Operator, ImportHelper):
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""" Import an SWBF .msh file. """
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bl_idname = "swbf_msh.import"
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bl_label = "Import SWBF .msh File"
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filename_ext = ".msh"
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filter_glob: StringProperty(
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default="*.msh",
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options={'HIDDEN'},
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maxlen=255, # Max internal buffer length, longer would be clamped.
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)
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def execute(self, context):
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with open(self.filepath, 'rb') as input_file:
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read_scene(input_file)
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return {'FINISHED'}
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def menu_func_import(self, context):
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self.layout.operator(ImportMSH.bl_idname, text="SWBF msh (.msh)")
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def register():
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bpy.utils.register_class(MaterialProperties)
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bpy.utils.register_class(MaterialPropertiesPanel)
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bpy.utils.register_class(ExportMSH)
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bpy.utils.register_class(ImportMSH)
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bpy.types.TOPBAR_MT_file_export.append(menu_func_export)
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bpy.types.TOPBAR_MT_file_import.append(menu_func_import)
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bpy.types.Material.swbf_msh = bpy.props.PointerProperty(type=MaterialProperties)
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@ -125,7 +157,10 @@ def unregister():
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bpy.utils.unregister_class(MaterialProperties)
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bpy.utils.unregister_class(MaterialPropertiesPanel)
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bpy.utils.unregister_class(ExportMSH)
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bpy.utils.unregister_class(ImportMSH)
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bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)
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bpy.types.TOPBAR_MT_file_import.remove(menu_func_import)
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if __name__ == "__main__":
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register()
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@ -0,0 +1,118 @@
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import io
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import struct
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class Reader:
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def __init__(self, file, chunk_id: str, parent=None, indent=0):
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self.file = file
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self.size: int = 0
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self.size_pos = None
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self.parent = parent
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self.header = chunk_id
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self.indent = " " * indent
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def __enter__(self):
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self.size_pos = self.file.tell()
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self.file.seek(4,1) #skip header, will add check later
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self.size = self.read_u32()
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padding_length = 4 - (self.size % 4) if self.size % 4 > 0 else 0
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self.end_pos = self.size_pos + padding_length + self.size + 8
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print(self.indent + "Begin " + self.header + ", Size: " + str(self.size) + ", Pos: " + str(self.size_pos))
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return self
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def __exit__(self, exc_type, exc_value, traceback):
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if self.size > self.MAX_SIZE:
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raise OverflowError(f".msh file overflowed max size. size = {self.size} MAX_SIZE = {self.MAX_SIZE}")
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print(self.indent + "End " + self.header)
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self.file.seek(self.end_pos)
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def read_bytes(self,num_bytes):
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return self.file.read(num_bytes)
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def read_string(self):
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last_byte = self.read_bytes(1)
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result = b''
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while last_byte[0] != 0x0:
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result += last_byte
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last_byte = self.read_bytes(1)
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return result.decode("utf-8")
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def read_i8(self, num=1):
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buf = self.read_bytes(num)
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result = struct.unpack(f"<{num}b", buf)
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return result[0] if num == 1 else result
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def read_u8(self, num=1):
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buf = self.read_bytes(num)
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result = struct.unpack(f"<{num}B", buf)
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return result[0] if num == 1 else result
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def read_i16(self, num=1):
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buf = self.read_bytes(num * 2)
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result = struct.unpack(f"<{num}h", buf)
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return result[0] if num == 1 else result
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def read_u16(self, num=1):
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buf = self.read_bytes(num * 2)
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result = struct.unpack(f"<{num}H", buf)
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return result[0] if num == 1 else result
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def read_i32(self, num=1):
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buf = self.read_bytes(num * 4)
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result = struct.unpack(f"<{num}i", buf)
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return result[0] if num == 1 else result
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def read_u32(self, num=1):
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buf = self.read_bytes(num * 4)
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result = struct.unpack(f"<{num}I", buf)
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return result[0] if num == 1 else result
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def read_f32(self, num=1):
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buf = self.read_bytes(num * 4)
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result = struct.unpack(f"<{num}f", buf)
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return result[0] if num == 1 else result
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def read_child(self, child_id: str):
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child = Reader(self.file, chunk_id=child_id, parent=self, indent=int(len(self.indent) / 2) + 1)
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return child
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def skip_bytes(self,num):
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self.file.seek(num,1)
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def peak_next_header(self):
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buf = self.read_bytes(4);
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self.file.seek(-4,1)
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return buf.decode("utf-8")
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def could_have_child(self):
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return self.end_pos - self.file.tell() >= 8
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MAX_SIZE: int = 2147483647 - 8
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'''
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with open("/Users/will/Desktop/spacedoortest/spa1_prop_impdoor.msh", "rb") as tst_stream:
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with Reader(tst_stream, "HEDR") as hedr:
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print(hedr.peak_next_header())
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'''
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@ -0,0 +1,308 @@
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""" Contains functions for saving a Scene to a .msh file. """
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from itertools import islice
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from typing import Dict
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from .msh_scene import Scene
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from .msh_model import *
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from .msh_material import *
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from .msh_reader import Reader
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from .msh_utilities import *
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from .crc import *
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def read_scene(input_file) -> Scene:
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scene = Scene()
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scene.models = []
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with Reader(file=input_file, chunk_id="HEDR") as hedr:
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with hedr.read_child("MSH2") as msh2:
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with msh2.read_child("SINF") as sinf:
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pass
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materials_list: List[str] = []
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with msh2.read_child("MATL") as matl:
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materials_list = _read_matl_and_get_materials_list(matl)
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while ("MODL" in msh2.peak_next_header()):
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with msh2.read_child("MODL") as modl:
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scene.models.append(_read_modl(modl, materials_list))
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mats_dict = {}
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for i,mat in enumerate(materials_list):
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mats_dict["Material" + str(i)] = mat
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scene.materials = mats_dict
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#with hedr.read_child("ANM2") as anm2: #simple for now
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# for anim in scene.anims:
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# _write_anm2(anm2, anim)
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#with hedr.read_child("CL1L"):
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# pass
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return scene
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def _read_matl_and_get_materials_list(matl: Reader) -> List[str]:
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materials_list: List[str] = []
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num_mats = matl.read_u32()
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for _ in range(num_mats):
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with matl.read_child("MATD") as matd:
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materials_list.append(_read_matd(matd))
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return materials_list
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def _read_matd(matd: Reader) -> Material:
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mat = Material()
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while matd.could_have_child():
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next_header = matd.peak_next_header()
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if "NAME" in next_header:
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with matd.read_child("NAME") as name:
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mat.name = name.read_string()
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print(matd.indent + "Got a new material: " + mat.name)
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elif "DATA" in next_header:
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with matd.read_child("DATA") as data:
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data.read_f32(4) # Diffuse Color (Seams to get ignored by modelmunge)
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mat.specular_color = data.read_f32(4)
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data.read_f32(4) # Ambient Color (Seams to get ignored by modelmunge and Zero(?))
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data.read_f32() # Specular Exponent/Decay (Gets ignored by RedEngine in SWBFII for all known materials)
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elif "ATRB" in next_header:
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with matd.read_child("ATRB") as atrb:
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mat.flags = atrb.read_u8()
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mat.rendertype = atrb.read_u8()
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mat.data = atrb.read_u8(2)
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elif "TX0D" in next_header:
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with matd.read_child("TX0D") as tx0d:
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mat.texture0 = tx0d.read_string()
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elif "TX1D" in next_header:
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with matd.read_child("TX1D") as tx1d:
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mat.texture1 = tx1d.read_string()
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elif "TX2D" in next_header:
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with matd.read_child("TX2D") as tx2d:
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mat.texture2 = tx2d.read_string()
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elif "TX3D" in next_header:
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with matd.read_child("TX3D") as tx3d:
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mat.texture3 = tx3d.read_string()
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else:
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matd.skip_bytes(4)
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return mat
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def _read_modl(modl: Reader, materials_list: List[str]) -> Model:
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model = Model()
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while modl.could_have_child():
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next_header = modl.peak_next_header()
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if "MTYP" in next_header:
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with modl.read_child("MTYP") as mtyp:
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model.model_type = mtyp.read_u32()
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elif "MNDX" in next_header:
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with modl.read_child("MNDX") as mndx:
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pass
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elif "NAME" in next_header:
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with modl.read_child("NAME") as name:
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model.name = name.read_string()
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print(modl.indent + "New model: " + model.name)
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elif "PRNT" in next_header:
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with modl.read_child("PRNT") as prnt:
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model.parent = prnt.read_string()
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elif "FLGS" in next_header:
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with modl.read_child("FLGS") as flgs:
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model.hidden = flgs.read_u32()
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elif "TRAN" in next_header:
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with modl.read_child("TRAN") as tran:
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model.transform = _read_tran(tran)
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elif "GEOM" in next_header:
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model.geometry = []
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with modl.read_child("GEOM") as geom:
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next_header_modl = geom.peak_next_header()
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if "SEGM" in next_header_modl:
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with geom.read_child("SEGM") as segm:
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model.geometry.append(_read_segm(segm, materials_list))
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'''
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if model.model_type == ModelType.SKIN:
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with modl.read_child("ENVL") as envl:
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envl.write_u32(len(scene.models))
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for i in range(len(scene.models)):
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envl.write_u32(i)
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'''
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elif "SWCI" in next_header:
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prim = CollisionPrimitive()
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with modl.read_child("SWCI") as swci:
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prim.shape.value = swci.read_u32()
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prim.radius = swci.read_f32()
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prim.height = swci.read_f32()
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prim.length = swci.read_f32()
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model.collisionprimitive = prim
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else:
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with modl.read_child("NULL") as unknown:
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pass
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def _read_tran(tran: Reader) -> ModelTransform:
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xform = ModelTransform()
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tran.skip_bytes(4 * 3) #ignore scale
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xform.rotation = Quaternion(tran.read_f32(4))
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xform.position = Vector(tran.read_f32(3))
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return xform
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def _read_segm(segm: Reader, materials_list: List[str]) -> GeometrySegment:
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geometry_seg = GeometrySegment()
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while segm.could_have_child():
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next_header = segm.peak_next_header()
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if "MATI" in next_header:
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with segm.read_child("MATI") as mati:
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geometry_seg.material_name = materials_list[mati.read_u32()]
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elif "POSL" in next_header:
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with segm.read_child("POSL") as posl:
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num_positions = posl.read_u32()
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for _ in range(num_positions):
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geometry_seg.positions.append(Vector(posl.read_f32(3)))
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elif "NRML" in next_header:
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with segm.read_child("NRML") as nrml:
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num_normals = nrml.read_u32()
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for _ in range(num_positions):
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geometry_seg.normals.append(Vector(nrml.read_f32(3)))
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elif "WGHT" in next_header:
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geometry_seg.weights = []
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with segm.read_child("WGHT") as wght:
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num_boneweights = wght.read_u32()
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for _ in range(num_boneweights):
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geometry_seg.weights.append((wght.read_u32(), wght.read_f32()))
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elif "CLRL" in next_header:
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geometry_seg.colors = []
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with segm.read_child("CLRL") as clrl:
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num_colors = clrl.read_u32()
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for _ in range(num_colors):
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geometry_seg.colors += unpack_color(clrl.read_u32())
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elif "UV0L" in next_header:
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with segm.read_child("UV0L") as uv0l:
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num_texcoords = uv0l.read_u32()
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for _ in range(num_texcoords):
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geometry_seg.texcoords.append(Vector(uv0l.read_f32(2)))
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elif "NDXL" in next_header:
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with segm.read_child("NDXL") as ndxl:
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num_polygons = ndxl.read_u32()
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for _ in range(num_polygons):
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polygon = ndxl.read_u16(ndxl.read_u16())
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geometry_seg.polygons.append(polygon)
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elif "NDXT" in next_header:
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with segm.read_child("NDXT") as ndxt:
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num_tris = ndxt.read_u32()
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for _ in range(num_tris):
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geometry_seg.triangles.append(ndxt.read_u16(3))
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elif "STRP" in next_header:
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with segm.read_child("STRP") as strp:
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pass
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if segm.read_u16 != 0: #trailing 0 bug
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segm.skip_bytes(-2)
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else:
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with segm.read_child("NULL") as unknown:
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pass
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return geometry_seg
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'''
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def _write_anm2(anm2: Writer, anim: Animation):
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with anm2.read_child("CYCL") as cycl:
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cycl.write_u32(1)
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cycl.write_string(anim.name)
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for _ in range(63 - len(anim.name)):
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cycl.write_u8(0)
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cycl.write_f32(10.0) #test framerate
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cycl.write_u32(0) #what does play style refer to?
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cycl.write_u32(0, 20) #first frame indices
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with anm2.read_child("KFR3") as kfr3:
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kfr3.write_u32(len(anim.bone_transforms.keys()))
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for boneName in anim.bone_transforms.keys():
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kfr3.write_u32(crc(boneName))
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kfr3.write_u32(0) #what is keyframe type?
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kfr3.write_u32(21, 21) #basic testing
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for i, xform in enumerate(anim.bone_transforms[boneName]):
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kfr3.write_u32(i)
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kfr3.write_f32(xform.translation.x, xform.translation.y, xform.translation.z)
|
||||
|
||||
for i, xform in enumerate(anim.bone_transforms[boneName]):
|
||||
kfr3.write_u32(i)
|
||||
kfr3.write_f32(xform.rotation.x, xform.rotation.y, xform.rotation.z, xform.rotation.w)
|
||||
|
||||
|
||||
'''
|
||||
|
||||
|
|
@ -1,6 +1,7 @@
|
|||
""" Misc utilities. """
|
||||
|
||||
from mathutils import Vector
|
||||
from typing import List
|
||||
|
||||
def add_vec(l: Vector, r: Vector) -> Vector:
|
||||
return Vector(v0 + v1 for v0, v1 in zip(l, r))
|
||||
|
@ -29,3 +30,14 @@ def pack_color(color) -> int:
|
|||
packed |= (int(color[3] * 255.0 + 0.5) << 24)
|
||||
|
||||
return packed
|
||||
|
||||
def unpack_color(color: int) -> List[float]:
|
||||
|
||||
mask = int(0x000000ff)
|
||||
|
||||
r = (color & (mask << 16)) / 255.0
|
||||
g = (color & (mask << 8)) / 255.0
|
||||
b = (color & mask) / 255.0
|
||||
a = (color & (mask << 24)) / 255.0
|
||||
|
||||
return [r,g,b,a]
|
||||
|
|
Loading…
Reference in New Issue