accept "cube" and "cuboid" as names for box collision primitives
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@ -204,7 +204,7 @@ def get_collision_primitive_shape(obj: bpy.types.Object) -> CollisionPrimitiveSh
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return CollisionPrimitiveShape.SPHERE
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if "cylinder" in name or "cyln" in name or "cyl" in name:
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return CollisionPrimitiveShape.CYLINDER
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if "box" in name: # TODO: Accept cube, cuboid
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if "box" in name or "cube" in name or "cuboid" in name:
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return CollisionPrimitiveShape.BOX
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raise RuntimeError(f"Object '{obj.name}' has no primitive type specified in it's name!")
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