Awfully slow (need to abandon bpy.ops) but correct bone parenting
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440a3e7300
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@ -254,6 +254,8 @@ def _read_tran(tran: Reader) -> ModelTransform:
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xform.rotation = Quaternion((rot[3], rot[0], rot[1], rot[2]))
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xform.translation = Vector(tran.read_f32(3))
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print(tran.indent + "Rot: {} Loc: {}".format(str(xform.rotation), str(xform.translation)))
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return xform
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@ -20,6 +20,47 @@ import os
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#def import_anim(scene : Scene):
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def parent_object_to_bone(obj, armature, bone_name):
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bpy.ops.object.select_all(action='DESELECT')
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armature.select_set(True)
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bpy.context.view_layer.objects.active = armature
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bpy.ops.object.mode_set(mode='EDIT')
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armature.data.edit_bones.active = armature.data.edit_bones[bone_name]
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bpy.ops.object.mode_set(mode='OBJECT')
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bpy.ops.object.select_all(action='DESELECT')
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bpy.context.view_layer.objects.active = None
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obj.select_set(True)
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bpy.context.view_layer.objects.active = obj
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bpy.ops.object.parent_clear(type="CLEAR_KEEP_TRANSFORM")
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bpy.context.view_layer.objects.active = None
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obj.select_set(True)
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armature.select_set(True)
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bpy.context.view_layer.objects.active = armature
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bpy.ops.object.mode_set(mode='POSE')
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armature.pose.bones[bone_name].bone.select = True
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bpy.ops.object.parent_set(type="BONE")
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armature.pose.bones[bone_name].bone.select = False
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bpy.ops.object.mode_set(mode='OBJECT')
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bpy.ops.object.select_all(action='DESELECT')
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@ -301,7 +342,18 @@ def extract_scene(filepath: str, scene: Scene):
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armature.select_set(False)
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bpy.context.view_layer.objects.active = None
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if reparent_obj is not None:
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print("About to parent to bones....")
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if armature is not None:
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for bone in armature.data.bones:
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for model in scene.models:
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if model.parent in armature.data.bones and model.name not in armature.data.bones:
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parent_object_to_bone(model_map[model.name], armature, model.parent)
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print("Done parenting to bones")
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'''
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if reparent_obj is not None and armature.name != reparent_obj.name:
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armature.select_set(True)
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reparent_obj.select_set(True)
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bpy.context.view_layer.objects.active = reparent_obj
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@ -312,17 +364,12 @@ def extract_scene(filepath: str, scene: Scene):
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bpy.context.view_layer.objects.active = None
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if armature is not None:
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for bone in armature.data.bones:
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model_map[bone.name].select_set(True)
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bpy.ops.object.delete()
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for model in scene.models:
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if model.name in bpy.data.objects:
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obj = bpy.data.objects[model.name]
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if get_is_model_hidden(obj) and len(obj.children) == 0:
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obj.hide_set(True)
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'''
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