Weighting start
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@ -34,7 +34,7 @@ class GeometrySegment:
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material_name: str = ""
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positions: List[Vector] = field(default_factory=list)
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weights: List[Tuple[int, float]] = field(default_factory=List)
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weights: List[Tuple[int, float]] = None
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normals: List[Vector] = field(default_factory=list)
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colors: List[List[float]] = None
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texcoords: List[Vector] = field(default_factory=list)
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@ -22,6 +22,11 @@ def gather_models(apply_modifiers: bool, export_target: str) -> List[Model]:
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parents = create_parents_set()
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models_list: List[Model] = []
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model_indices: Dict[str, int] = {}
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for i, uneval_obj in enumerate(select_objects(export_target)):
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if not (uneval_obj.type in SKIPPED_OBJECT_TYPES and uneval_obj.name not in parents):
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model_indices[uneval_obj.name] = i
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for uneval_obj in select_objects(export_target):
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if uneval_obj.type in SKIPPED_OBJECT_TYPES and uneval_obj.name not in parents:
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@ -49,9 +54,15 @@ def gather_models(apply_modifiers: bool, export_target: str) -> List[Model]:
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else:
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model.parent = obj.parent.name
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if obj.type in MESH_OBJECT_TYPES:
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mesh = obj.to_mesh()
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model.geometry = create_mesh_geometry(mesh)
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vgroups_to_indices = {}
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for i, vgroup in enumerate(obj.vertex_groups):
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vgroups_to_indices[i] = model_indices[vgroup.name]
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model.geometry = create_mesh_geometry(mesh, vgroups_to_indices)
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obj.to_mesh_clear()
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_, _, world_scale = obj.matrix_world.decompose()
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@ -83,7 +94,7 @@ def create_parents_set() -> Set[str]:
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return parents
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def create_mesh_geometry(mesh: bpy.types.Mesh) -> List[GeometrySegment]:
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def create_mesh_geometry(mesh: bpy.types.Mesh, vgrps_to_indices : Dict[int, int]) -> List[GeometrySegment]:
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""" Creates a list of GeometrySegment objects from a Blender mesh.
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Does NOT create triangle strips in the GeometrySegment however. """
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@ -104,6 +115,10 @@ def create_mesh_geometry(mesh: bpy.types.Mesh) -> List[GeometrySegment]:
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for segment in segments:
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segment.colors = []
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if vgrps_to_indices:
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for segment in segments:
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segment.weights = []
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for segment, material in zip(segments, mesh.materials):
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segment.material_name = material.name
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@ -157,6 +172,14 @@ def create_mesh_geometry(mesh: bpy.types.Mesh) -> List[GeometrySegment]:
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segment.positions.append(convert_vector_space(mesh.vertices[vertex_index].co))
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segment.normals.append(convert_vector_space(vertex_normal))
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if vgrps_to_indices is not None:
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for i,grp_el in mesh.vertices[vertex_index].groups:
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segment.weights.append(tuple(vgrps_to_indices[grp_el.group], grp_el.weight))
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if i > 3:
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break
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while (i < 3):
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segment.weights.append(tuple(0,0.0))
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if mesh.uv_layers.active is None:
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segment.texcoords.append(Vector((0.0, 0.0)))
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else:
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@ -185,7 +208,8 @@ def create_mesh_geometry(mesh: bpy.types.Mesh) -> List[GeometrySegment]:
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def get_model_type(obj: bpy.types.Object) -> ModelType:
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""" Get the ModelType for a Blender object. """
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# TODO: Skinning support, etc
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if obj.parent_type == "ARMATURE":
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return ModelType.SKIN
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if obj.type in MESH_OBJECT_TYPES:
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return ModelType.STATIC
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@ -129,6 +129,9 @@ def _write_modl(modl: Writer, model: Model, index: int, material_index: Dict[str
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for segment in model.geometry:
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with geom.create_child("SEGM") as segm:
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_write_segm(segm, segment, material_index)
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if model.type = ModelType.SKIN:
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with modl.create_child("ENVL") as envl:
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if model.collisionprimitive is not None:
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with modl.create_child("SWCI") as swci:
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