78 lines
2.1 KiB
Python
78 lines
2.1 KiB
Python
""" Contains Model and dependent types for constructing a scene hierarchy easilly
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saved to a .msh file. """
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from dataclasses import dataclass, field
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from typing import List, Dict, Tuple
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from enum import Enum
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from mathutils import Vector, Quaternion
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class ModelType(Enum):
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NULL = 0
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SKIN = 1
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CLOTH = 2
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BONE = 3
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STATIC = 4
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class CollisionPrimitiveShape(Enum):
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SPHERE = 0
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# ELLIPSOID = 1
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CYLINDER = 2
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# MESH = 3
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BOX = 4
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@dataclass
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class ModelTransform:
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""" Class representing a `TRAN` section in a .msh file. """
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translation: Vector = field(default_factory=Vector)
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rotation: Quaternion = field(default_factory=Quaternion)
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@dataclass
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class GeometrySegment:
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""" Class representing a 'SEGM' section in a .msh file. """
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material_name: str = ""
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positions: List[Vector] = field(default_factory=list)
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weights: List[Tuple[int, float]] = None
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normals: List[Vector] = field(default_factory=list)
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colors: List[List[float]] = None
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texcoords: List[Vector] = field(default_factory=list)
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# TODO: Skin support.
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polygons: List[List[int]] = field(default_factory=list)
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triangles: List[List[int]] = field(default_factory=list)
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triangle_strips: List[List[int]] = None
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@dataclass
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class CollisionPrimitive:
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""" Class representing a 'SWCI' section in a .msh file. """
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shape: CollisionPrimitiveShape = CollisionPrimitiveShape.SPHERE
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radius: float = 0.0
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height: float = 0.0
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length: float = 0.0
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@dataclass
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class Model:
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""" Class representing a 'MODL' section in a .msh file. """
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name: str = "Model"
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parent: str = ""
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model_type: ModelType = ModelType.NULL
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hidden: bool = True
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transform: ModelTransform = field(default_factory=ModelTransform)
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geometry: List[GeometrySegment] = None
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collisionprimitive: CollisionPrimitive = None
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@dataclass
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class Animation:
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""" Class representing 'CYCL' + 'KFR3' sections in a .msh file """
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name: str = "open"
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anim_type: str = "HardSkinned"
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bone_transforms: Dict[str, List[ModelTransform]] = field(default_factory=dict)
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