Hardcoded open override exporting, coord sys conversions need adjustment

This commit is contained in:
Will Snyder 2020-10-11 20:52:34 -04:00
parent 603068b5b5
commit 8dea6fac49
4 changed files with 15 additions and 8 deletions

View File

@ -34,11 +34,20 @@ def gather_animdata(armature: bpy.types.Armature) -> List[Animation]:
for bone in armature.pose.bones:
xform = ModelTransform()
xform.translation = convert_vector_space(bone.location)
vt = convert_vector_space(bone.location);
xform.translation = Vector((vt.x * -1.0, vt.y, vt.z))
xform.rotation = convert_rotation_space(bone.rotation_quaternion)
'''
xform.translation = bone.location
xform.rotation = bone.rotation_quaternion
anim_data.bone_transforms[bone.name].append(xform)
'''
return [anim_data]

View File

@ -2,7 +2,7 @@
saved to a .msh file. """
from dataclasses import dataclass, field
from typing import List, Dict
from typing import List, Dict, Tuple
from enum import Enum
from mathutils import Vector, Quaternion
@ -34,6 +34,7 @@ class GeometrySegment:
material_name: str = ""
positions: List[Vector] = field(default_factory=list)
weights: List[Tuple[int, float]] = field(default_factory=List)
normals: List[Vector] = field(default_factory=list)
colors: List[List[float]] = None
texcoords: List[Vector] = field(default_factory=list)

View File

@ -44,7 +44,7 @@ def gather_models(apply_modifiers: bool, export_target: str) -> List[Model]:
model.transform.translation = convert_vector_space(local_translation)
if obj.parent is not None:
if obj.parent.type == "Armature":
if obj.parent.type == "ARMATURE":
model.parent = obj.parent.parent.name
else:
model.parent = obj.parent.name
@ -167,6 +167,7 @@ def create_mesh_geometry(mesh: bpy.types.Mesh) -> List[GeometrySegment]:
return new_index
for tri in mesh.loop_triangles:
polygons[tri.material_index].add(tri.polygon_index)
segments[tri.material_index].triangles.append([

View File

@ -222,14 +222,10 @@ def _write_anm2(anm2: Writer, anim: Animation):
kfr3.write_u32(21, 21) #basic testing
print(boneName)
for i, xform in enumerate(anim.bone_transforms[boneName]):
kfr3.write_u32(i)
kfr3.write_f32(xform.translation.x, xform.translation.y, xform.translation.z)
print(xform.translation)
for i, xform in enumerate(anim.bone_transforms[boneName]):
kfr3.write_u32(i)
kfr3.write_f32(xform.rotation.x, xform.rotation.y, xform.rotation.z, xform.rotation.w)