Update reference_manual.md
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@ -464,6 +464,8 @@ All textures should be the names or paths to .tga files. SWBF's toolchain does n
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#### Materials.Texture Maps.Diffuse Map
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The basic diffuse map for the material. The alpha channel is either the Transparency Map, Glow Map or Gloss Map, depending on the selected rendertype and flags.
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Textures are not automatically copied over to the .msh file's folder on export at this time.
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#### Materials.Texture Maps.Detail Map
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Detail maps allow you to add in 'detail' to the Diffuse Map at runtime.
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