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@ -464,6 +464,8 @@ All textures should be the names or paths to .tga files. SWBF's toolchain does n
#### Materials.Texture Maps.Diffuse Map
The basic diffuse map for the material. The alpha channel is either the Transparency Map, Glow Map or Gloss Map, depending on the selected rendertype and flags.
Textures are not automatically copied over to the .msh file's folder on export at this time.
#### Materials.Texture Maps.Detail Map
Detail maps allow you to add in 'detail' to the Diffuse Map at runtime.