diff --git a/docs/reference_manual.md b/docs/reference_manual.md index 2d7ce86..cd393bf 100644 --- a/docs/reference_manual.md +++ b/docs/reference_manual.md @@ -464,6 +464,8 @@ All textures should be the names or paths to .tga files. SWBF's toolchain does n #### Materials.Texture Maps.Diffuse Map The basic diffuse map for the material. The alpha channel is either the Transparency Map, Glow Map or Gloss Map, depending on the selected rendertype and flags. +Textures are not automatically copied over to the .msh file's folder on export at this time. + #### Materials.Texture Maps.Detail Map Detail maps allow you to add in 'detail' to the Diffuse Map at runtime.