Non-import changes removed
This commit is contained in:
parent
152b22feb9
commit
1cc6a8d08d
@ -1,57 +0,0 @@
|
||||
""" Gathers the Blender objects from the current scene and returns them as a list of
|
||||
Model objects. """
|
||||
|
||||
import bpy
|
||||
import math
|
||||
from enum import Enum
|
||||
from typing import List, Set, Dict, Tuple
|
||||
from itertools import zip_longest
|
||||
from .msh_model import *
|
||||
from .msh_model_utilities import *
|
||||
from .msh_utilities import *
|
||||
from .msh_model_gather import *
|
||||
|
||||
|
||||
def gather_animdata(armature: bpy.types.Armature) -> List[Animation]:
|
||||
|
||||
anim_data = Animation();
|
||||
|
||||
action = armature.animation_data.action
|
||||
|
||||
framerange = action.frame_range
|
||||
increment = (framerange.y - framerange.x) / 20.0
|
||||
offset = framerange.x;
|
||||
|
||||
anim_data.bone_transforms[armature.parent.name] = []
|
||||
for bone in armature.data.bones:
|
||||
anim_data.bone_transforms[bone.name] = []
|
||||
|
||||
for frame in range(21):
|
||||
frame_time = offset + frame * increment
|
||||
bpy.context.scene.frame_set(frame_time)
|
||||
|
||||
anim_data.bone_transforms[armature.parent.name].append(ModelTransform()) #for testing
|
||||
|
||||
for bone in armature.pose.bones:
|
||||
xform = ModelTransform()
|
||||
|
||||
|
||||
vt = convert_vector_space(bone.location);
|
||||
|
||||
xform.translation = Vector((vt.x * -1.0, vt.y, vt.z))
|
||||
xform.rotation = convert_rotation_space(bone.rotation_quaternion)
|
||||
|
||||
'''
|
||||
xform.translation = bone.location
|
||||
xform.rotation = bone.rotation_quaternion
|
||||
|
||||
anim_data.bone_transforms[bone.name].append(xform)
|
||||
'''
|
||||
|
||||
return [anim_data]
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
saved to a .msh file. """
|
||||
|
||||
from dataclasses import dataclass, field
|
||||
from typing import List, Dict, Tuple
|
||||
from typing import List
|
||||
from enum import Enum
|
||||
from mathutils import Vector, Quaternion
|
||||
|
||||
@ -37,8 +37,7 @@ class GeometrySegment:
|
||||
normals: List[Vector] = field(default_factory=list)
|
||||
colors: List[List[float]] = None
|
||||
texcoords: List[Vector] = field(default_factory=list)
|
||||
|
||||
weights: List[Tuple[int, float]] = None
|
||||
# TODO: Skin support.
|
||||
|
||||
polygons: List[List[int]] = field(default_factory=list)
|
||||
triangles: List[List[int]] = field(default_factory=list)
|
||||
@ -66,13 +65,3 @@ class Model:
|
||||
|
||||
geometry: List[GeometrySegment] = None
|
||||
collisionprimitive: CollisionPrimitive = None
|
||||
|
||||
vgroups_to_modelnames_map : Dict[int, str] = None
|
||||
|
||||
@dataclass
|
||||
class Animation:
|
||||
""" Class representing 'CYCL' + 'KFR3' sections in a .msh file """
|
||||
|
||||
name: str = "open"
|
||||
bone_transforms: Dict[str, List[ModelTransform]] = field(default_factory=dict)
|
||||
|
||||
|
@ -4,13 +4,13 @@
|
||||
import bpy
|
||||
import math
|
||||
from enum import Enum
|
||||
from typing import List, Set, Dict, Tuple, Set
|
||||
from typing import List, Set, Dict, Tuple
|
||||
from itertools import zip_longest
|
||||
from .msh_model import *
|
||||
from .msh_model_utilities import *
|
||||
from .msh_utilities import *
|
||||
|
||||
SKIPPED_OBJECT_TYPES = {"LATTICE", "CAMERA", "LIGHT", "SPEAKER", "LIGHT_PROBE", "ARMATURE"}
|
||||
SKIPPED_OBJECT_TYPES = {"LATTICE", "CAMERA", "LIGHT", "SPEAKER", "LIGHT_PROBE"}
|
||||
MESH_OBJECT_TYPES = {"MESH", "CURVE", "SURFACE", "META", "FONT", "GPENCIL"}
|
||||
MAX_MSH_VERTEX_COUNT = 32767
|
||||
|
||||
@ -22,7 +22,6 @@ def gather_models(apply_modifiers: bool, export_target: str) -> List[Model]:
|
||||
parents = create_parents_set()
|
||||
|
||||
models_list: List[Model] = []
|
||||
skeleton: bpy.types.Armature = None
|
||||
|
||||
for uneval_obj in select_objects(export_target):
|
||||
if uneval_obj.type in SKIPPED_OBJECT_TYPES and uneval_obj.name not in parents:
|
||||
@ -45,24 +44,11 @@ def gather_models(apply_modifiers: bool, export_target: str) -> List[Model]:
|
||||
model.transform.translation = convert_vector_space(local_translation)
|
||||
|
||||
if obj.parent is not None:
|
||||
if obj.parent.type == "ARMATURE":
|
||||
skeleton = obj.parent
|
||||
|
||||
parent_bone_name = obj.parent_bone
|
||||
if parent_bone_name == "":
|
||||
model.parent = obj.parent.parent
|
||||
else:
|
||||
model.parent = parent_bone_name
|
||||
|
||||
if model.model_type == ModelType.SKIN:
|
||||
model.vgroups_to_modelnames_map = {}
|
||||
for i, vgroup in enumerate(obj.vertex_groups):
|
||||
vgroups_to_modelnames_map[i] = vgroup.name
|
||||
|
||||
model.parent = obj.parent.name
|
||||
|
||||
if obj.type in MESH_OBJECT_TYPES:
|
||||
mesh = obj.to_mesh()
|
||||
model.geometry = create_mesh_geometry(mesh, model.model_type == ModelType.SKIN)
|
||||
mesh = obj.to_mesh()
|
||||
model.geometry = create_mesh_geometry(mesh)
|
||||
obj.to_mesh_clear()
|
||||
|
||||
_, _, world_scale = obj.matrix_world.decompose()
|
||||
@ -80,30 +66,6 @@ def gather_models(apply_modifiers: bool, export_target: str) -> List[Model]:
|
||||
|
||||
models_list.append(model)
|
||||
|
||||
|
||||
for bone in skeleton.data.bones:
|
||||
|
||||
model = Model()
|
||||
model.name = bone.name
|
||||
model.model_type = ModelType.NULL
|
||||
model.hidden = False
|
||||
|
||||
local_translation, local_rotation, _ = bone.matrix_local.decompose()
|
||||
model.transform.rotation = convert_rotation_space(local_rotation)
|
||||
model.transform.translation = convert_vector_space(local_translation)
|
||||
|
||||
parent_name = bone.parent
|
||||
if parent_name is not None:
|
||||
model.parent = parent_name
|
||||
else:
|
||||
if skeleton.parent is not None:
|
||||
model.parent = skeleton.parent.name
|
||||
else:
|
||||
model.parent = None
|
||||
|
||||
models_list.append(model)
|
||||
|
||||
|
||||
return models_list
|
||||
|
||||
def create_parents_set() -> Set[str]:
|
||||
@ -118,7 +80,7 @@ def create_parents_set() -> Set[str]:
|
||||
|
||||
return parents
|
||||
|
||||
def create_mesh_geometry(mesh: bpy.types.Mesh, is_skinned : bool) -> List[GeometrySegment]:
|
||||
def create_mesh_geometry(mesh: bpy.types.Mesh) -> List[GeometrySegment]:
|
||||
""" Creates a list of GeometrySegment objects from a Blender mesh.
|
||||
Does NOT create triangle strips in the GeometrySegment however. """
|
||||
|
||||
@ -192,16 +154,6 @@ def create_mesh_geometry(mesh: bpy.types.Mesh, is_skinned : bool) -> List[Geomet
|
||||
segment.positions.append(convert_vector_space(mesh.vertices[vertex_index].co))
|
||||
segment.normals.append(convert_vector_space(vertex_normal))
|
||||
|
||||
if is_skinned:
|
||||
for i,grp_el in mesh.vertices[vertex_index].groups:
|
||||
segment.weights.append(tuple(grp_el.group, grp_el.weight))
|
||||
print("Adding weight to group {grp_el.group} of value {grp_el.weight}")
|
||||
if i > 3: #will have to look into aramture/skin settings for limiting envolopes to 4 weights...
|
||||
break
|
||||
while i < 3:
|
||||
segment.weights.append(tuple(0,0.0))
|
||||
i+=1
|
||||
|
||||
if mesh.uv_layers.active is None:
|
||||
segment.texcoords.append(Vector((0.0, 0.0)))
|
||||
else:
|
||||
@ -212,7 +164,6 @@ def create_mesh_geometry(mesh: bpy.types.Mesh, is_skinned : bool) -> List[Geomet
|
||||
|
||||
return new_index
|
||||
|
||||
|
||||
for tri in mesh.loop_triangles:
|
||||
polygons[tri.material_index].add(tri.polygon_index)
|
||||
segments[tri.material_index].triangles.append([
|
||||
@ -230,8 +181,7 @@ def create_mesh_geometry(mesh: bpy.types.Mesh, is_skinned : bool) -> List[Geomet
|
||||
|
||||
def get_model_type(obj: bpy.types.Object) -> ModelType:
|
||||
""" Get the ModelType for a Blender object. """
|
||||
if obj.parent_type == "ARMATURE":
|
||||
return ModelType.SKIN
|
||||
# TODO: Skinning support, etc
|
||||
|
||||
if obj.type in MESH_OBJECT_TYPES:
|
||||
return ModelType.STATIC
|
||||
|
@ -6,7 +6,7 @@ from typing import List, Dict
|
||||
from copy import copy
|
||||
import bpy
|
||||
from mathutils import Vector
|
||||
from .msh_model import Model, Animation
|
||||
from .msh_model import Model
|
||||
from .msh_model_gather import gather_models
|
||||
from .msh_model_utilities import sort_by_parent, has_multiple_root_models, reparent_model_roots, get_model_world_matrix
|
||||
from .msh_model_triangle_strips import create_models_triangle_strips
|
||||
@ -14,7 +14,6 @@ from .msh_material import *
|
||||
from .msh_material_gather import gather_materials
|
||||
from .msh_material_utilities import remove_unused_materials
|
||||
from .msh_utilities import *
|
||||
from .msh_anim_gather import *
|
||||
|
||||
@dataclass
|
||||
class SceneAABB:
|
||||
@ -44,8 +43,6 @@ class Scene:
|
||||
name: str = "Scene"
|
||||
materials: Dict[str, Material] = field(default_factory=dict)
|
||||
models: List[Model] = field(default_factory=list)
|
||||
anims: List[Animation] = field(default_factory=list)
|
||||
|
||||
|
||||
def create_scene(generate_triangle_strips: bool, apply_modifiers: bool, export_target: str) -> Scene:
|
||||
""" Create a msh Scene from the active Blender scene. """
|
||||
@ -70,24 +67,8 @@ def create_scene(generate_triangle_strips: bool, apply_modifiers: bool, export_t
|
||||
if has_multiple_root_models(scene.models):
|
||||
scene.models = reparent_model_roots(scene.models)
|
||||
|
||||
|
||||
#now that we've collected all models, we should remap WGHT indices...
|
||||
names_to_indices = {}
|
||||
for i,model in enumerate(scene.models):
|
||||
names_to_indices[model.name] = i;
|
||||
|
||||
for model in scene.models:
|
||||
if model.model_type == ModelType.SKIN:
|
||||
for segment in model.geometry:
|
||||
for i in range(len(segment.weights)):
|
||||
vgroup_index = segment.weights[i][0]
|
||||
segment.weights[i][0] = names_to_indices[model.vgroups_to_modelnames_map[vgroup_index]]
|
||||
|
||||
|
||||
scene.materials = remove_unused_materials(scene.materials, scene.models)
|
||||
|
||||
#scene.anims = gather_animdata(bpy.context.scene.objects["Armature"])
|
||||
|
||||
return scene
|
||||
|
||||
def create_scene_aabb(scene: Scene) -> SceneAABB:
|
||||
|
@ -8,8 +8,6 @@ from .msh_material import *
|
||||
from .msh_writer import Writer
|
||||
from .msh_utilities import *
|
||||
|
||||
from .crc import *
|
||||
|
||||
def save_scene(output_file, scene: Scene):
|
||||
""" Saves scene to the supplied file. """
|
||||
|
||||
@ -26,11 +24,7 @@ def save_scene(output_file, scene: Scene):
|
||||
|
||||
for index, model in enumerate(scene.models):
|
||||
with msh2.create_child("MODL") as modl:
|
||||
_write_modl(modl, model, index, material_index, scene)
|
||||
|
||||
#with hedr.create_child("ANM2") as anm2: #simple for now
|
||||
# for anim in scene.anims:
|
||||
# _write_anm2(anm2, anim)
|
||||
_write_modl(modl, model, index, material_index)
|
||||
|
||||
with hedr.create_child("CL1L"):
|
||||
pass
|
||||
@ -40,8 +34,8 @@ def _write_sinf(sinf: Writer, scene: Scene):
|
||||
name.write_string(scene.name)
|
||||
|
||||
with sinf.create_child("FRAM") as fram:
|
||||
fram.write_i32(0, 20) #test values
|
||||
fram.write_f32(10.0) #test values
|
||||
fram.write_i32(0, 1)
|
||||
fram.write_f32(29.97003)
|
||||
|
||||
with sinf.create_child("BBOX") as bbox:
|
||||
aabb = create_scene_aabb(scene)
|
||||
@ -103,7 +97,7 @@ def _write_matd(matd: Writer, material_name: str, material: Material):
|
||||
with matd.create_child("TX3D") as tx3d:
|
||||
tx3d.write_string(material.texture3)
|
||||
|
||||
def _write_modl(modl: Writer, model: Model, index: int, material_index: Dict[str, int], scene: Scene):
|
||||
def _write_modl(modl: Writer, model: Model, index: int, material_index: Dict[str, int]):
|
||||
with modl.create_child("MTYP") as mtyp:
|
||||
mtyp.write_u32(model.model_type.value)
|
||||
|
||||
@ -129,12 +123,6 @@ def _write_modl(modl: Writer, model: Model, index: int, material_index: Dict[str
|
||||
for segment in model.geometry:
|
||||
with geom.create_child("SEGM") as segm:
|
||||
_write_segm(segm, segment, material_index)
|
||||
|
||||
if model.model_type == ModelType.SKIN:
|
||||
with modl.create_child("ENVL") as envl:
|
||||
envl.write_u32(len(scene.models))
|
||||
for i in range(len(scene.models)):
|
||||
envl.write_u32(i)
|
||||
|
||||
if model.collisionprimitive is not None:
|
||||
with modl.create_child("SWCI") as swci:
|
||||
@ -165,13 +153,6 @@ def _write_segm(segm: Writer, segment: GeometrySegment, material_index: Dict[str
|
||||
for normal in segment.normals:
|
||||
nrml.write_f32(normal.x, normal.y, normal.z)
|
||||
|
||||
if segment.weights is not None:
|
||||
with segm.create_child("WGHT") as wght:
|
||||
wght.write_u32(len(segment.weights) / 4)
|
||||
for weight in segment.weights:
|
||||
wght.write_u32(weight[0])
|
||||
wght.write_f32(weight[1])
|
||||
|
||||
if segment.colors is not None:
|
||||
with segm.create_child("CLRL") as clrl:
|
||||
clrl.write_u32(len(segment.colors))
|
||||
@ -208,46 +189,3 @@ def _write_segm(segm: Writer, segment: GeometrySegment, material_index: Dict[str
|
||||
|
||||
for index in islice(strip, 2, len(strip)):
|
||||
strp.write_u16(index)
|
||||
|
||||
|
||||
def _write_anm2(anm2: Writer, anim: Animation):
|
||||
|
||||
with anm2.create_child("CYCL") as cycl:
|
||||
|
||||
cycl.write_u32(1)
|
||||
cycl.write_string(anim.name)
|
||||
|
||||
for _ in range(63 - len(anim.name)):
|
||||
cycl.write_u8(0)
|
||||
|
||||
cycl.write_f32(10.0) #test framerate
|
||||
cycl.write_u32(0) #what does play style refer to?
|
||||
cycl.write_u32(0, 20) #first frame indices
|
||||
|
||||
|
||||
with anm2.create_child("KFR3") as kfr3:
|
||||
|
||||
kfr3.write_u32(len(anim.bone_transforms.keys()))
|
||||
|
||||
for boneName in anim.bone_transforms.keys():
|
||||
kfr3.write_u32(crc(boneName))
|
||||
kfr3.write_u32(0) #what is keyframe type?
|
||||
|
||||
kfr3.write_u32(21, 21) #basic testing
|
||||
|
||||
for i, xform in enumerate(anim.bone_transforms[boneName]):
|
||||
kfr3.write_u32(i)
|
||||
kfr3.write_f32(xform.translation.x, xform.translation.y, xform.translation.z)
|
||||
|
||||
for i, xform in enumerate(anim.bone_transforms[boneName]):
|
||||
kfr3.write_u32(i)
|
||||
kfr3.write_f32(xform.rotation.x, xform.rotation.y, xform.rotation.z, xform.rotation.w)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user