Update reference_manual.md

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@ -373,7 +373,7 @@ Can optionally have a Detail Map. Tiling for the detail map can specified with D
This rendertype also enables per-pixel lighting.
#### Materials.Rendertype.Normalmapped Envmapped (SWBF2)
#### Materials.Rendertype.Normalmapped Tiled Envmapped (SWBF2)
Enables the use of a Normal Map with the material. Tiling for the normal map can be controlled with Normal Map Tiling U and Normal Map Tiling V
Uses an Environment Map to show reflections on the model. Useful for anything you want to look reflective or