Commit Graph

141 Commits

Author SHA1 Message Date
SleepKiller
d00dabc8eb
Merge pull request #1 from WHSnyder/fully_featured
Import (all but cloth) + Export (skins and anims)
2022-01-19 16:25:18 +13:00
Will
58e229f6ad
Check if nothing selected before applying anim 2022-01-18 15:46:30 -05:00
William Herald Snyder
dce3f4e498 Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors 2022-01-18 15:16:49 -05:00
William Herald Snyder
bae32bdfe4 Other/unsupported material option with stub rendertypes and UI elements + fill MaterialProperties on import 2022-01-15 11:45:38 -05:00
Will Snyder
c314592d48 Dont include bone in exported anim if its not keyed or in preserved skel... 2022-01-13 12:52:30 -08:00
William Herald Snyder
7244446dd9 Fill material properties upon import + if SKL2 missing, assume all BONE models are in it + SkeletonProperties only relevant for imported meshes + chunked_file_reader no longer assumes 4-byte alignment 2022-01-11 14:02:17 -05:00
William Herald Snyder
5eea77adf3 Skeleton impurities (roots,effectors) now included by default, zaa_reader and msh_reader combined in chunked_file_reader, skin and skeleton parentage issues worked out. TODO: Fill material properties on import, decide what to do with SkeletonProperties. 2022-01-07 13:45:50 -05:00
Will Snyder
c320310084 zaa transforms properly readjusted wrt omitted effectors/roots 2021-01-11 12:25:03 -05:00
Will Snyder
6f2c1cf168 CRC rewrite 2021-01-07 14:18:31 -05:00
Will Snyder
e0a71bc899 Cleanup, reader and extraction code commented 2021-01-07 13:34:35 -05:00
Will Snyder
e67e675ee7 zaabin import 2021-01-07 00:26:19 -05:00
SleepKiller
eb256078cc Create license 2021-01-06 13:25:05 +13:00
Will Snyder
79543a1cd7 Skeleton properties panel start 2020-12-11 16:49:40 -05:00
William Herald Snyder
8a20c38132 Animation batch import 2020-12-11 11:50:03 -05:00
William Herald Snyder
b749e47536 Correct pose-relative transforms for impure skeletons 2020-12-10 23:47:45 -05:00
William Herald Snyder
49f89a1fde Animations importing correctly for most models, though some (acklay and human) are very wrong and others have one or two incorrect bones (at-at). Bones are imported as is and not made to look pretty in order to preserve animation ease. Letting users import cleaned up skeletons while preserving original transforms via some sort of context-menu addon might be worthwhile... 2020-12-06 00:19:58 -05:00
William Herald Snyder
57909f758f Animations importing with expected rotation conversion issues 2020-12-05 04:11:12 -05:00
William Herald Snyder
c0c978af8b Bone parenting fixed, anm2 reading, menu option for anim import 2020-12-05 00:53:59 -05:00
Will Snyder
30bf326b9e Awfully slow (need to abandon bpy.ops) but correct bone parenting 2020-12-04 01:22:58 -05:00
Will Snyder
440a3e7300 MSH reader no longer reads up to the next multiple of 4, since files exported with ZETools seem not to abide by that rule. It doesn't matter if files are exported with this behavior, since the reading code now skips bytes until a known header is found, instead of just reading the next header blindly. Teancum's highsinger and xizor now importing just fine. 2020-12-03 23:15:25 -05:00
Will Snyder
3dda2a0d77 STRP importing, Teancum's highsinger and xizor break implying adaptations needed for ZETools-exported MSHs 2020-12-04 03:33:46 -05:00
Will Snyder
617118bfd8 Name agnostic armature handling, better export options 2020-12-03 20:10:16 -05:00
Will Snyder
b2ad1cfa1a Merge branch 'mshread' into fully_featured 2020-12-03 18:38:35 -05:00
William Herald Snyder
7db0591cc0 Armature extraction more robust (looks at skinning requirements, not just SKL2), automatic skin-skeleton reparenting, gave bone tails default epsilon position 2020-12-03 00:24:20 -05:00
Will Snyder
500c3f2bd1 Basic reading/writing 2020-12-02 20:27:46 -05:00
Will Snyder
791a033d08 DummyRoot data injection for ZA, matrix_local-with-bone-parent bug workaround, ENVL indicies start from one (fixing ZE bug), auto transform application for children of bones in a skeleton used for skinning done but commented out for further decision 2020-12-02 18:32:17 -05:00
Will Snyder
a83c74ebf7 Better anim abstraction 2020-12-02 15:45:32 -05:00
William Herald Snyder
aa62fd47ea Vertex groups importing properly. ENVL indicies refer to each model's MNDX, which start from 1, not 0/don't necessarily refer to order in file... 2020-11-30 21:42:27 -05:00
William Herald Snyder
8273e01167 Correct skeleton imports, though what to do with re-parenting and skeleton impurities such as effector nulls still uncertain 2020-11-29 23:10:14 -05:00
William Herald Snyder
049803f750 Reader class simplified 2020-11-28 18:11:26 -05:00
Will Snyder
20ad9a48d5 ZE crash fixes 2020-11-24 10:15:22 -05:00
William Herald Snyder
706c32431d msh_reader refined, more chunks implemented 2020-11-23 11:48:07 -05:00
William Herald Snyder
b8afa1ed10 Models with basic materials importing correctly 2020-11-13 15:59:54 -05:00
Will Snyder
fb072f8d59 Working for complex skinned exports, still crashes ZE, menus need work 2020-10-27 22:18:08 -05:00
William Herald Snyder
1cc6a8d08d Non-import changes removed 2020-10-26 10:28:15 -04:00
William Herald Snyder
152b22feb9 MSH scene reading draft, no blender conversion yet 2020-10-23 14:28:53 -04:00
Will Snyder
ff3a517312 Menu anim export option, minor reorg 2020-10-16 13:56:03 -05:00
Will Snyder
1bf6b6f9ab Sleepy's weight implementation swapped in 2020-10-16 10:34:39 -05:00
SleepKiller
dac3ade7a4 initial vertex weights implementation 2020-10-16 13:40:27 +13:00
Will Snyder
f426237785 Rotation fix (I think) 2020-10-15 14:44:17 -05:00
Will Snyder
1892a1cdbd Minor envelope progress 2020-10-12 16:06:04 -04:00
William Herald Snyder
2599a7203e Weighting start 2020-10-12 09:45:21 -04:00
Will Snyder
8dea6fac49 Hardcoded open override exporting, coord sys conversions need adjustment 2020-10-11 20:52:34 -04:00
William Herald Snyder
603068b5b5 Hardcoded spa1_prop_door amims test 2020-10-11 12:11:15 -04:00
William Herald Snyder
043127c1f8 anim seed 2020-10-11 12:08:11 -04:00
SleepKiller
b56fa79a19 update version number 2020-02-04 14:44:22 +13:00
SleepKiller
47fa855b78 fixed colour packing order 2020-02-04 14:28:34 +13:00
SleepKiller
2010dd21b2 correct -keepmaterial documentation
Thanks to Fox!
2020-01-31 04:32:11 +13:00
SleepKiller
6e322d78bf add 'Export Target' property 2020-01-06 17:08:36 +13:00
SleepKiller
8f24e4914e
Update reference_manual.md 2019-11-24 22:23:46 +13:00