Cleanup, reader and extraction code commented
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@ -1,3 +1,11 @@
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"""
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Basically the same as msh reader but with a couple additional
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methods for making TADA easier to navigate and treats the whole
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file as an initial dummy chunk to avoid the oddities of SMNA and
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to handle both zaa and zaabin.
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"""
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import io
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import struct
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@ -1,3 +1,11 @@
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"""
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Script for reading zaabin/zaa files and applying the unmunged animation
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to the currently selected armature.
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As regards decompress_curves, I should really make a separate AnimationSet
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dataclass instead of returning a convoluted nested dict.
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"""
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import os
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import bpy
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import re
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@ -19,54 +27,50 @@ def decompress_curves(input_file) -> Dict[int, Dict[int, List[ Dict[int,float]]]
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decompressed_anims: Dict[int, Dict[int, List[ Dict[int,float]]]] = {}
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with ZAAReader(input_file) as head:
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# Dont read SMNA as child, since it has a length field always set to 0...
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head.skip_until("SMNA")
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head.skip_bytes(20)
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num_anims = head.read_u16()
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print("\nFile contains {} animations\n".format(num_anims))
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#print("\nFile contains {} animations\n".format(num_anims))
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head.skip_bytes(2)
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anim_crcs = []
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anim_metadata = {}
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# Read metadata (crc, num frames, num bones) for each anim
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with head.read_child() as mina:
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for i in range(num_anims):
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mina.skip_bytes(8)
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anim_hash = mina.read_u32()
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anim_crcs += [anim_hash]
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anim_data = {}
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anim_data["num_frames"] = mina.read_u16()
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anim_data["num_bones"] = mina.read_u16()
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anim_metadata[anim_hash] = anim_data
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anim_crc = mina.read_u32()
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anim_crcs.append(anim_crc)
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anim_metadata[anim_crc] = {"num_frames" : mina.read_u16(), "num_bones" : mina.read_u16()}
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# Read TADA offsets and quantization parameters for each rot + loc component, for each bone, for each anim
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with head.read_child() as tnja:
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for i,anim_crc in enumerate(anim_crcs):
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for i, anim_crc in enumerate(anim_crcs):
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bone_params = {}
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for _ in range(anim_metadata[anim_crc]["num_bones"]):
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bone_hash = tnja.read_u32()
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bone_crc = tnja.read_u32()
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rot_offsets = [tnja.read_u32() for _ in range(4)]
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loc_offsets = [tnja.read_u32() for _ in range(3)]
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qparams = [tnja.read_f32() for _ in range(4)]
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params = {"rot_offsets" : rot_offsets, "loc_offsets" : loc_offsets, "qparams" : qparams}
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bone_params[bone_hash] = params
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bone_params[bone_crc] = {
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"rot_offsets" : [tnja.read_u32() for _ in range(4)], # Offsets into TADA for rotation
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"loc_offsets" : [tnja.read_u32() for _ in range(3)], # and translation curves
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"qparams" : [tnja.read_f32() for _ in range(4)], # Translation quantization parameters, 3 biases, 1 multiplier
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}
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anim_metadata[anim_crc]["bone_params"] = bone_params
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# Decompress/dequantize frame data into discrete per-component curves
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with head.read_child() as tada:
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for anim_crc in anim_crcs:
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@ -78,107 +82,100 @@ def decompress_curves(input_file) -> Dict[int, Dict[int, List[ Dict[int,float]]]
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#print("\n\tAnim hash: {} Num frames: {} Num joints: {}".format(hex(anim_crc), num_frames, num_bones))
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#num_frames = 5
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for bone_num, bone_crc in enumerate(anim_metadata[anim_crc]["bone_params"]):
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for bone_num, bone_hash in enumerate(anim_metadata[anim_crc]["bone_params"]):
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bone_curves = []
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keyframes = []
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params_bone = anim_metadata[anim_crc]["bone_params"][bone_hash]
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params_bone = anim_metadata[anim_crc]["bone_params"][bone_crc]
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offsets_list = params_bone["rot_offsets"] + params_bone["loc_offsets"]
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qparams = params_bone["qparams"]
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#print("\n\t\tBone #{} hash: {}".format(bone_num,hex(bone_hash)))
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#print("\n\t\tBone #{} hash: {}".format(bone_num,hex(bone_crc)))
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#print("\n\t\tQParams: {}, {}, {}, {}".format(*qparams))
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for o,start_offset in enumerate(offsets_list):
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for o, start_offset in enumerate(offsets_list):
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# Skip to start of compressed data for component, as specified in TNJA
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tada.skip_bytes(start_offset)
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curve = {}
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val = 0.0
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# Init curve dict
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curve : Dict[int,float] = {}
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# Init accumulator
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accumulator = 0.0
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# 2047 = max val of signed 12 bit int, the (overwhelmingly) common compression amount.
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# This is used for all rotation components in the file, with no offset
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if o < 4:
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mult = 1 / 2047
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offset = 0.0
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bias = 0.0
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# Translations have specific quantization parameters; biases for each component and
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# a single multiplier for all three
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else:
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mult = qparams[-1]
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offset = qparams[o - 4]
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bias = qparams[o - 4]
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#print("\n\t\t\tBias = {}, multiplier = {}".format(offset, mult))
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#print("\n\t\t\tBias = {}, multiplier = {}".format(bias, mult))
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#print("\n\t\t\tOffset {}: {} ({}, {} remaining)".format(o,start_offset, tada.get_current_pos(), tada.how_much_left(tada.get_current_pos())))
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j = 0
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exit_loop = False
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while (j < num_frames and not exit_loop):
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val = offset + mult * tada.read_i16()
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curve[j if j < num_frames else num_frames] = val
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while (j < num_frames):
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accumulator = bias + mult * tada.read_i16()
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curve[j if j < num_frames else num_frames] = accumulator
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#print("\t\t\t\t{}: {}".format(j, val))
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#print("\t\t\t\t{}: {}".format(j, accumulator))
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j+=1
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if (j >= num_frames):
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break
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while (True):
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if (j >= num_frames):
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exit_loop = True
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break
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while (j < num_frames):
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control = tada.read_i8()
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if control == 0x00:
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#curve[j if j < num_frames else num_frames] = val
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#print("\t\t\t\tControl: HOLDING FOR A FRAME")
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#print("\t\t\t\t{}: {}".format(j, val))
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j+=1
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if (j >= num_frames):
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break
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elif control == -0x7f:
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# Reset the accumulator to next dequantized i16
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if control == -0x7f:
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#print("\t\t\t\tControl: READING NEXT FRAME")
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break #get ready for new frame
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break
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# RLE: hold current accumulator for the next u8 frames
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elif control == -0x80:
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num_skips = tada.read_u8()
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#print("\t\t\t\tControl: HOLDING FOR {} FRAMES".format(num_skips))
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j += num_skips
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for _ in range(num_skips):
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j+=1
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if (j >= num_frames):
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break
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# If not a special value, increment accumulator by the dequantized i8
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# The bias is NOT applied here, only for accumulator resets
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else:
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val += mult * float(control)
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curve[j if j < num_frames else num_frames] = val
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accumulator += mult * float(control)
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curve[j if j < num_frames else num_frames] = accumulator
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#print("\t\t\t\t{}: {}".format(j, val))
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#print("\t\t\t\t{}: {}".format(j, accumulator))
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j+=1
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curve[num_frames - 1] = val
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curve[num_frames - 1] = accumulator
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tada.reset_pos()
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keyframes.append(curve)
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bone_curves.append(curve)
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decompressed_anims[anim_crc][bone_hash] = keyframes
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decompressed_anims[anim_crc][bone_crc] = bone_curves
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return decompressed_anims
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'''
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Gets the animation names from the supplied
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.anims file. Handy since .zaabin files often
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share a dir with a .anims file.
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'''
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def read_anims_file(anims_file_path):
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if not os.path.exists(anims_file_path):
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return None
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return []
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anims_text = ""
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with open(anims_file_path, 'r') as file:
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anims_text = file.read()
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@ -187,27 +184,27 @@ def read_anims_file(anims_file_path):
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if len(splits) > 1:
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return splits[1:-1:2]
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return None
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return []
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'''
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Unmunge the .zaa(bin) file and apply the resulting animation
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to the currently selected armature object.
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Contains some bloated code for calculating the world transforms of each bone,
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for now this will work ONLY if the model was directly imported from a .msh file.
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'''
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def extract_and_apply_munged_anim(input_file_path):
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with open(input_file_path,"rb") as input_file:
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discrete_curves = decompress_curves(input_file)
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animation_set = decompress_curves(input_file)
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anim_names = None
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anim_names = []
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if input_file_path.endswith(".zaabin"):
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anim_names = read_anims_file(input_file_path.replace(".zaabin", ".anims"))
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arma = bpy.context.view_layer.objects.active
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if arma.type != 'ARMATURE':
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raise Exception("Select an armature to attach the imported animation to!")
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@ -217,6 +214,17 @@ def extract_and_apply_munged_anim(input_file_path):
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arma.animation_data_create()
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"""
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When directly imported from .msh files,
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all skeleton models are saved as emptys, since
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some are excluded from the actual armature (effectors, roots, eg...).
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bond_bind_poses contains matrices for converting the transform of
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bones found in .msh/.zaabin files to ones that'll fit the extracted armature.
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This will be replaced with the eventual importer release.
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"""
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bone_bind_poses = {}
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for bone in arma.data.bones:
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@ -238,16 +246,13 @@ def extract_and_apply_munged_anim(input_file_path):
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for anim_crc in discrete_curves:
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for anim_crc in animation_set:
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anim_str = str(hex(anim_crc))
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if anim_names is not None:
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for anim_name in anim_names:
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if anim_crc == crc(anim_name):
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anim_str = anim_name
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#if crc(anim_name) not in discrete_curves:
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# continue
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found_anim = [anim_name for anim_name in anim_names if crc(anim_name) == anim_crc]
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if found_anim:
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anim_str = found_anim[0]
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else:
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anim_str = str(hex(anim_crc))
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#print("\nExtracting anim: " + anim_crc_str)
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@ -258,21 +263,21 @@ def extract_and_apply_munged_anim(input_file_path):
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action = bpy.data.actions.new(anim_str)
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action.use_fake_user = True
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anim_curves = discrete_curves[anim_crc]
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animation = animation_set[anim_crc]
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for bone in arma.pose.bones:
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bone_crc = crc(bone.name)
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#print("\tGetting curves for bone: " + bone.name)
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if bone_crc not in anim_curves:
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if bone_crc not in animation:
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continue;
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bind_mat = bone_bind_poses[bone.name]
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loc_data_path = "pose.bones[\"{}\"].location".format(bone.name)
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rot_data_path = "pose.bones[\"{}\"].rotation_quaternion".format(bone.name)
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bone_curves = anim_curves[bone_crc]
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bone_curves = animation[bone_crc]
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num_frames = max(bone_curves[0])
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#print("\t\tNum frames: " + str(num_frames))
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@ -284,7 +289,6 @@ def extract_and_apply_munged_anim(input_file_path):
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q = Quaternion()
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valmap = [1,2,3,0]
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#valmap = [0,1,2,3]
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has_key = False
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@ -326,6 +330,7 @@ def extract_and_apply_munged_anim(input_file_path):
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q = get_quat(frame)
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if q is not None:
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# Very bloated, but works for now
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q = (bind_mat @ convert_rotation_space(q).to_matrix().to_4x4()).to_quaternion()
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fcurve_rot_w.keyframe_points.insert(frame,q.w)
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fcurve_rot_x.keyframe_points.insert(frame,q.x)
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@ -334,6 +339,7 @@ def extract_and_apply_munged_anim(input_file_path):
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t = get_vec(frame)
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if t is not None:
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# ''
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t = (bind_mat @ Matrix.Translation(convert_vector_space(t))).translation
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fcurve_loc_x.keyframe_points.insert(frame,t.x)
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fcurve_loc_y.keyframe_points.insert(frame,t.y)
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